General Discussions

Open discussions on various topics
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  • So, Ruin was nerfed because it was annoying for newer players. What about all the meta survivor perks? Newer killers hate all of those, are we going to nerf them too?
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  • 20200107124931_1.jpg The same rats from Hawkins are on the new Lery's.
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  • What does extrapolated movement mean? @Peanits and all the other devs,could you maybe explain it a bit more?
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  • Last post of the day for me, this is making me frustrated lmao. The time it takes to complete a generator is I dunno, increased by 20 seconds per survivor. And the time will drop when each survivor is dead or they disconnect. So it would be 80 extra seconds, a survivor dies and it drops down to 60. You see what I'm saying.
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  • Playing rank 5 survivor because I keep deranking. Get into a match and im wondering why it seems like my team is so bad. Lead killer on massive chases and no gens get done. People refusing to let me heal them if we aren't out in some massive deadzone exposed corner. Then I think oh yeah....the showing players ranks thing was a "bug" and they removed it. Then I realize my team was so bad because
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  • Sorry to break it to you, but nobody runs ruin because of the gatekeeper emblem. People run it because the early game is terribly balanced, and it's the only perk in the game that categorically gives the killer player some form of breathing room to get a hold on the match. New Ruin is a hex that provides an incredibly minor effect. Double regression would nearly be worth it as a perk, but bein
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  • I wanted to chime in with a solution for most of the problems with gen speeds and Ruin that everyone is currently talking about. This is my first post (so go easy on me you savages) but I have been on these forums regularly over the last year or so, taking in what everyone has to say. For what it’s worth, I guess you’d call me a killer main, but I play both sides a lot (everybody should). My ide
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  • Just look at the screenshot - We got the map "The game" despite the survivor offerings - was quite funny for me (the killer). Then 3 of the survivors DC instantly before initial panning animation at game start is finished. Then in end-game chat (purposefully not included), they insult and swear non-stop against me. Why did DC penalties get turned off again? Why have I lost all my Add-Ons and th
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  • I'm not a very active forum user and have only been playing dbd since it came out on the Switch, but why is Small Game never brought up in discussions about Ruin? If hitting those skill checks is so hard for new players, why why not use a perk that seems almost like a counter to Ruin and run Small Game, a general Survivor perk so even the newest of new players will have it? Once Ruin became regu
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  • The devs gave us a stat release on ruin, we want to see all the stats for everything. If ruin was nerfed because it was highly used to counter something that's a huge issue, then we want to see all the other perks. Because there are perks that are being used by survivors and killers that has almost the same usage as ruin. If Ruin is getting nerfed because of that, I'd like to see where all the o
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  • I knew, It's not necessary to complete levels. I already had 90% characters in this game, but I don't purchase some character that I don't like or don't want to play. You want to try to separate players? Players who purchase season pass are not enough? All games that I know didn't make season pass like that. Are you sure you want make it? Missions s
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  • REVORKED DOCS POWER WORKS WITH DARK DEVOTION
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  • Regressing generators sounds to me like surveillance is gonna see an increase in use :eyes: Let's not forget we can, Easily use Thrilling Tremors, to guarantee a regression rate equivalent of a RED RANKED survivor failing 2-3 skill checks if used effectively. (Can match with Iron Grasp). Dying Light/ Nemesis is a thing. With Thanatophobia you have plenty of slow down as is. Corrupt interve
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  • So, while browsing the forms and reading people's opinions on the controversial Ruin changes, I've seen a shocking amount of comparisons of this Ruin nerf to Mettle of Man. I don't think this is a good comparison because while you could simply break the totem and Ruin was done for the game, certain killers couldn't counter MoM at all. I don't want to turn this into killer vs survivor because
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  • Without it getting cleansed in 10 seconds, Legions deep wound can stall the gens and regress them quite consistent if the survivors are chained and put in deep wound often. Cant wait until deep wound gets nerfed again because of it and make it so it heals passively and it only takes 5 seconds👌
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  • @AshleyWB Let’s pull a vote: All in Favor, type: Yay All Opposed; ######### off.
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  • I know, nothing in PTB will be saved, but when Tome 1 was in PTB the progress was kept, once the archives went live. I wonder if it will be this way again.
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  • Firstly. His cooldown for static blast is way too blooming long. For something that doesn't even guarantee a rank of madness increases that gives a 3 second notification bubble why the hell does it have a cool down that makes oni's natural blood fury charge rate look like my gran doing 95mph in a school zone? If decreasing it to a reasonable time to fully charge then.....why not have the doctor'
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  • Spawning it when gens still have to be completed by 2 survivors makes it really unfair for 1 of them, because as it stands currently, scaredy cats will hide or hold hostage and force the other survivor to effectively kill themselves to end the match. You know, instead of the last survivors trying to get out alive together. It also just feels really cheap as the killer. If I am able to, I would
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  • "Recent data show that Hex: Ruin is used in over 80% of all games in the red ranks, and across the entire userbase it appears in about 45% of all games." Hold up, you guys have the stats for this? Then what is the survivors side of this then?
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  • At least we have some good change, except doctor's and ruin's dismembering. To be honest, new Lary is absolute magnificent. It's the only thing in PTB that made me amused and satisfied. Oh my gosh, it's badass! If you guys will do the same graphic in other maps you can return the old atmosphere which was in 2016. Exactly horror ambience and beautiful mapps. Now Lery's my favourite despite it's
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  • I am a unexperienced killer and I played my first game at PTB. I dont have the time nor intelligence nor the will to be a awesome killer like some youtubers. I want to play casual. I feel that playing as a casual killer is hard, you get looped nonstop or you give up the chase and keep monitoring the gens that will be ended anyway sooner or later and I dont want to waste 10 minutes for a looby j
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  • Has anybody been able to make it an "end game perk" i've played like 10 matches so far and they always spawn on it and gets cleansed (on PTB) has anybody been able to make it to end game to test its usefulness?
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  • First of all, the positives. I want to say the looks of the new lerys map is awesome. Thank you for that, great work. The music for doctor is also a nice addition. BUT can we please talk about Hex:Ruin for the trillionth time? Because it literally has no effect unless people play intentionally dumb (or are beginners who have never seen a totem before). I really appreciate the thought
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  • In order to make the game feel more smooth with regard to dedicated servers, they made some changes that have removed moonwalking from the game for survivors. RIP to this, one of the few fun ways to spend our time in a game when playing survivor. :(
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  • Playing this ptb has made me realize... Those of us that take this game seriously are really a big joke. Playing a ptb as a rank 1 survivor going against rank 15 killers. Playing as rank 1 killer going against rank 20 survivors. No way in hell us, or the devs are getting any useful information out of this.
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  • Devs when testing the statistics of ruin are you guys seeing how long its lasting in each game on average or are you just seeing the perk being used ?
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  • Look at this. There are 3 Spaniards in the top 10 of the world streamers of DbD at the moment. Sometimes there are even 4 at the top when a spanish streamer called "MenosTrece" is online too. I'm very proud of the streamers of my country I just wanted to say that <3 Btw even if you don't understand spanish, if you want to improve your survivor skills
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  • I saw this on a thread arguing why ruin shouldn't be a hex perk "How is a synergy with Surv a bad thing? Two perks should give something in return, I think you should reward combining effects, not preventing said combination from happening. Similiar reasoning to Enduring not working on all stuns, honestly." And ill be honest. I completely agree with it, if survivors get to stack : borrow
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  • Why is there a pause between the shock and when you can hit. The survivor can drop a pallet on me (when shocked) before i im even allowed to attack this ######### is so ######### stupid man...
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  • Honestly can someone just recommend me a new game to play, I'm starting to get tired of hexes dying in 1 second, ironworks of infinite offerings and putting in so much effort just to have a little bit of fun
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  • Okay I'm done debating whether ruin needed changing. This current change has made it useless though. Totem spawns still bad, ruin found very early without having time to do anything beneficial. It would essentially be like having noed lit at the start of the match and hoping it somehow makes it until the gens are done. Not going to happen. So my ideas are... Make ruin a regular perk and not hex.
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  • There are a lot of conversations about how round off rough corners for killers and survivors simultaneously. But in order to understand what developers should change in game we must define what problems players meet today on both sides. Main problem for killers - it's rapid gerush which variates from 286 to 349 sec ( result based on my red rank matches which i played with timer, now every match i
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  • Can surge make a regressing generator explode anyway?
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  • Lerys looks soooo fooking gooooodd!! Its beautifull 😍😢😱
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  • Seeing a bunch of people comparing the doc/ruin nerf to DS/MOM/Insta's/Pallet vaccum/BL etc... Last time I checked ruin was an easy to deal with perk at high ranks that could get cleansed in 20 seconds... All of those perks and changes above could be abused to very high extents to become outright unfair and broken to the killer, thus warranting a change/nerf. Was ruin broken? Were great skills
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  • well you've outdone yourselves, I didnt think doctor could get any worse but somehow you figured out away. Yes I know this is just the PTB but if we dont give feedback during it they will release these changes. The biggest problem I have with the doctor "rework" is the 3 second wait to hit someone after you shock them. I dont understand why this was implemented , instead of making us switch s
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  • THEY DID IT So now, what do you think of the New Ruin ?
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  • A new player enters the game, they don't know the totem spots, they don't know how to do ruin skill checks, they can't loop, so... they die, over and over and over and they quit the game. That's potential money lost, since he/she can't get good, he/she can't tell his/her friends "Hey! this game is awesome, you should buy it and we can play together", they don't buy new chapters, they don't buy co
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  • I’ve played since 2016. So I consider my self a veteran player. I haven’t played in a couple months but I heard about these changes from twitter so I’m gonna give my opinion on it. Based from what I’ve seen with the new changes you are just killing your game even more. It’s always about the “new players” for BHVR. What about the ones who stick around and take time to actually get good at this gam
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  • The doctor has custom chase music.... I know people are discontent with a lot of the planned update... But doctor now has custom chase music.... How is anyone not talking about this, we are finally seeing something (minor for some) everyone wanted. I like this, I can't wait what they put for Legion or Spirit
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