General Discussions
Open discussions on various topics
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If you are working on a gen with the perk active, and it gets blocked, you will have the glyph floating before you. Also, if you work on a gen with Potential Energy active, and the killer has Overcharge, it prevents the perk from working until the skill check is over. Lastly, there's another bug I think is caused by Overcharge where you will have the glyph open, but repair the gen instead, un0 comments 51 views last activity
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I dunno where to report this, so I'll throw it here and hope a mod moves it there it should be... However the edit option is broken (at least on Android). Whenever you try, the text box vanishes (along with all the post meta data) and you can't edit anything. Hopefully fixed soon, I make a lot of typos that I try to edit out 😮💨8 comments 151 views last activity
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I could’ve sworn they did a change that caused him to lose 2 tokens after breaking a pallet but every kaneki i face uses brutal strength to zone and then only have a 2 second cooldown on their power. unless there’s a resource right next to me after kaneki breaks the pallet, im pretty much screwed. i checked the wiki and apparently in patch 8.7.1, there was an undocumented change where he only los4 comments 201 views last activity
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the game was in an obviously unstable state with numerous issues that both existed during the public test and would have been impossible to miss during internal deployment and QA nobody expects the game to be perfect, but the sheer number of issues, including very major ones, all at once is unbelievable this update should have been delayed until it was in a far more stable state. it's under5 comments 111 views last activity
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Plague has always been a neat killer to play and her menu music is pretty cool. Just wondering when she will get her own unique theme.2 comments 82 views last activity
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Items have 25% more charges Teammates within 8 meters from you are also affected by this perk, and it lingers for 15 seconds when not in range anymore It would be awesome to have this perk right now8 comments 151 views last activity
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1 - Clown. Makes nonsense to me to buff his haste that heavily. You cannot out run him. Every match dead at 5 gens. Not really fun for survivors. 2 - Bubba - how come we got an update so he can’t just instant down you (I’m guessing base kit borrowed time) but yet bubbas are still out here in the fog blowing thru the borrowed time just to instant down you again right after hook. Again, no fun f4 comments 191 views last activity
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There's no way the devs actually think these will be used right? A perk should be an actual perk, meaning it shouldn't come with downsides. The time wasted trying to activate some of these perks would help the killer more than the survivors most of the time. Perk 1: Too much work for a terrible reward Perk 2: Babysitter with extra steps Perk 3: Teamwor9 comments 222 views last activity
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Took 40 matches and finally resorting to offerings. My god…. No one was even slightly exageratting how trash this map is. Why in the world even bother with it? You could've done a HEY we are going to put out a TWD map at a later date or something. Like a DOZEN possible locations from the show that would've been perfect and we end up with a SLICE of a hospital intersection that lands in t18 comments 382 views last activity
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i find it pretty weak that i can still be downed when i hit killer with a pallet and stunned him how is that fair. Did they forget that its called a pallet stun what happened to the stunning fix this atrocious malarkey.4 comments 101 views last activity
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and this is with the iri addon post nerf. ”i think we did a pretty good job so far” it also looked way clearer in game rather than this screen shot and i dont have any filters or anything on either.116 comments 2,857 views last activity
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On the face of it, I am all for a target of 60% kill rate for killers. Make the game slightly killer sided so that it's clear killer is the power role. My problem with it is how it's currently being accomplished. If you check the stats on nightlightgg for a more nuanced look of kill rate statistics you'll see that the thing that contributes most to the 60 percent kill rate is a high rate of 4k'180 comments 4,793 views last activity
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Does anyone here have an rtx 5070 and willing to test some stuff out with me in DBD Frame gen in DBDJust want someone to test out fluid motion nvidia frame gen setting for DBD (yes i know fake frames bla bla bla) no need to tell me about fake frames etc. Either way im just looking into seeing how much frames can be achived, also works for AMD cards too 90 series if anyone has.0 comments 82 views last activity
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I'm one of those persistent gripers about bugs but after seeing this video, I now understand how complex the situation is and how the devs could have never known how big this game would come to be. So, apologies to all those who have worked so hard and been privy to my ignorant bellyaching. I appreciate all you do, bhvr. https://youtu.be/j2lTyT6131A?si=HtZf0OmUZ1VqLp9X0 comments 41 views last activity
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So first of, if I remember correctly, the matchmaking is specific for each killer right? I'm trying to do my achievements and currently doing Nemesis, I have not played him at all, like maybe 3 matches in total as of typing this, yet I get matched against Survivors Prestige 1000 with 3000 hours ABSOLUTELY destroying me (mainly with flashlights) to the point where I actually just want to DC. So7 comments 142 views last activity
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Serious question. Is the community cool with power creep if it means in the future on going projects of DbD it means we get cooler mechanics and abilities for BOTH sides? This obviously would be a slow process that rolls out over time as it takes time to make things. or Is the community cool with the same rehashed stuff but in a different -font- I personally am okay with power creep if it m19 comments 381 views last activity
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I've had 5,000 hours of the game, and lately I've been paired with tunnelers and campers in practically every match. DBD has stopped being fun. It's a ######### gameplay that BHVR doesn't fix.0 comments 21 views last activity
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Recently the devs confirmed there were no plans to implement a system to copy and paste perk loadouts. Would it instead be useful to be able to flag loadout elements as favorites? I think it would be neat to be able to select a handful of items, add ons, offerings, and of course perks to either have them be bolder to stand out or simply appear first during loadout creation. This could be u0 comments 11 views last activity
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As generic as it may be, a spider would be so incredibly epic if done well. But I believe something like that is not going to happen since killers are mostly humanoid. Imagine its legs going through doors or walls. Maybe they could use the rigids from Xenomorph where its legs land on surfaces so it doesn't clip through stuff but I doubt they could make it work.16 comments 181 views last activity
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Just had a match that 2 survs were already out, there was this Jane trying to do gens and I was not letting her and no sign of the 4th surv. I was letting Jane on the floor from time to time to check the progress of the 4 remaining gens and they were left untouched. This scenario extended for 5 minutes because after 2 I've decided to stress test the AFK Crows and didn't got a single notificatio17 comments 283 views last activity
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I watched the video from MintSkull. It seriously made me think. In short, who don’t want to look at his video: the game in its current state will never be free from technical issues, we will continue to receive limited killers in the future that are a collection of past game mechanics; perks that repeat the principles of past perks; broken items from events, and so on. Updating the engine will n6 comments 261 views last activity
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I'm just looking for an opinion. I've noticed that my killer games have gotten tougher due to having to spend more time at the start looking for survivors. Spawns are random so I don't know where they could be. Gens get done faster with this as well. I'm curious if others have noticed this as well.4 comments 111 views last activity
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This serves no purpose. This is only hatred. I'm hoping it amuses someone. But as far as critique of this game goes, it's not even critique. It's simply, hatred. I think I finally snapped today. I looked upon the godless beast which is Dead by Daylight, and saw a greater monster than I saw a monster hiding under the beasts stomach. So many decisions other players couldn't comprehend, I had made6 comments 141 views last activity
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Title. I'm sick and tired of the same killers on repeat. When do we actually get proper reworks/buffs for weak M1 or M2 killers? I can't stand seeing a The Ghoul or The Blight any longer. I miss the time I get to face Ghostface, Nemesis, Michael Myers, Trapper, Chucky, Doctor, Bubba, Deathslinger, and Onryo. GOD I miss BUBBA!!!40 comments 871 views last activity
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With the addition of the gamma settings, I can only assume majority of players have it on the brightest setting (I do too). I was thinking about playing some Dredge until I recently played against one and when Nightfall activated I really had very little trouble navigating. Is he even worth it now?11 comments 562 views last activity
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So let's be honest here, with the nerfing of fog vials this week, along with the botched rework of maps and keys somehow making them more useless than they were before, we once again come back around to the question of: Is there any point to bringing any survivor items that aren't flashlights, toolboxes or medkits? I'll be honest, I wasn't much of a map or key user before the rework, but I did m41 comments 1,252 views last activity
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Come and Get Me is a really fun perk, it combos well with a ton of perks, and I really found it to work best with other perks like Parental Guidance, Empathy, and Background Player. Any flashlight works, and add-ons include Odd Bulb and Intense Halogen, both increase the blindness duration by 45% together. My idea is after saving a survivor, you will use Empathy to track a survivor being chased0 comments 941 views last activity
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I mainly think they either would or could slow down with new killers. One day we'll have like 100 characters on each side and tht would be way too much. Maybe they do keep going for a while but with 10 years I feel like a bigger change is inevitable11 comments 131 views last activity
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DBD has a lot of issues going on right now, but something has been changing for nearly the last year now. If something about fast vaults was changed deliberately/in patch notes then please correct me. Why have fast vaults that were previously completely impossible now not only possible but really easy to do? Examples of this are the Haddonfield main building window on the front or even from the5 comments 161 views last activity
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I was playing my main, the plague. I’ve already finished the quest and whatever else so I was just looking to mess around and be cool.. I made this very apparent with two of the survivors who seemed to understand what I was doing. The game went on and there was a Jane who I hadn’t hooked yet, so I hooked her for the first time and the other three survivors opened the exit and just left. I tho4 comments 102 views last activity
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I just see the same collection of users, usually with private profiles (you can still see their previous posts with Google/etc), stirring drama on a continuous basis. Conversations rarely include any nuance/knowledge, just statements like 'Devs are X sided,' 'that is what a Y main would say,' 'Z mains win again,' etc. The downvote system usually buries any useful topics/commentary as such topic60 comments 1,432 views last activity
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this is exactly what it sounds like. It’s a tier list based on how well adapted I think the licensed killers are in DBD so let’s see how this goes. I’ll ease myself into the weirder topics later like Idk maybe I’ll make a list on how likely you’re getting tunneled based on what you killer you play or something like that.22 comments 483 views last activity
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i just restarted my game to claim the free charm and just noticed that they shadow kill switched last stand. did they not just re-enable it the other day with the bugfix patch that fixed the bug??9 comments 791 views last activity
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https://www.tiktok.com/t/ZT6ae2Bku/ Are yours efficient when you play Nemmy? In my experience, I get value every game with my zombies. (To be fair though I always give them direction)2 comments 51 views last activity
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Commiting to a down every chase isn't good for the lower half of the killer roster. Hit and run doesn't work because they just heal the whole chase away in about 10 seconds. No current killer perk is good for anti heal. Before anyone says it, Sloppy Butcher only slowing the healing speed down by like 25% does extremely little. Still not sure why Franklin's got gutted49 comments 1,011 views last activity
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https://x.com/DbDBHVR_BR/status/1953909850540585386?t=XB1SdQKB5Cvr1w_z6cfDog&s=08 After all the issues with TWD patch you guys are increasing Auric and DLC prices in Brazil? Really?! I know our currency is bad and getting worse, but still… EDIT: Mexico, Uruguay, Philippines and Peru also are being affected by this.19 comments 441 views last activity
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Vecna's Dispelling Sphere (the purple thing). Is this ability supposed to be able to reveal survivor's auras in lockers? I just had a match against him where he sent the sphere and it hit me in a locker and I asked after game if it revealed survivors in lockers and he said yes. Is this intended? I would have thought the locker blocked aura like how it does for BBQ, Friends til' the End, etc…7 comments 142 views last activity
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While everyone's been talking about the new Fog Vials (which I also have been using), I haven't seen too much discussion on the reworks made to the Maps & Keys. I just wanted to say, I think this was a successful item rework. I know some may disagree, but I think Maps beforehand were very unintuitive. You had to run near many objectives you wanted to track (and there was no feedback from if11 comments 242 views last activity
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Will you ever do something about DMS? Its One of if not the most overpowered killer perk in the game and completly destroys survivors without comms to make it worse this perk is completly op on killers with mobility aka the best ones. You have stats, you know this perk has a Higher pick rate than pain res. You nerfed deadlock, you keep grim balanced meanwhile DMS is 50 secs every hook and can c10 comments 381 views last activity
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Fog vials are not unlimited use nor are they spammable. In a situation where there is a limited amount of time in which to use an ability and that ability has a minute cooldown time, it cannot possibly be "unlimited use". The maximum number of times something with a minute cooldown can be used in any match is 60, with a first use in the first second and the last use in second one of minute 59.13 comments 331 views last activity
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I believe Torment for killer will win but I don't really know about Survivor yet. Your thoughts?7 comments 71 views last activity
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Genuine question. Is Nightlight reliable? How does Nemesis, Trapper and Ghostface have the same killrate? (48%).17 comments 1,083 views last activity
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It really seems to have become a big issue with killers camping hooked survivors. They seem to know just how far to stay back as not to trigger the time release. Especially the killers with super acceleration they get just far enough to hit a survivor if they get anywhere near unhooking. It's really a bummer. Makes the game no fun at all to play. I see alot.of players just get hooked and give56 comments 1,841 views last activity
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So , for those that forgot it's effect: Since they nerfed Afterpiece Tonic's effect to 1 second, and direct hits make a survivor leave the area of effect of the hindered instantly, it means that you have a 1 second opportunity to hit them after a direct hit, but u also have to take into account 2 mechanics: Clown's cooldown, which lasts 0.25 seconds, and2 comments 102 views last activity
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Is the female zombie stronger than the male zombie? She seems to be more aware than him. She gets more hits than he ever does and for whatever reason she is always finding people while the male is just “Tra la la la la la la la” This is just my experience but it’s something I have noticed frequently in my games if not in most when I play this killer.10 comments 261 views last activity
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It had occurred to me that something that could balance the map offerings and, at the same time, make them more useful would be to add three offerings that prevent the possibility of being sent to small, medium, and large maps, respectively; in addition to adding another that cancels any of the other three offerings. This would mean that if the killer doesn't want to go to a huge map by using a l2 comments 121 views last activity
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When using the Skeleton Key, it should reveal the auras of Survivors within 64 meters for 10 seconds. However, when combined with the blood-red amber add-on (which reveals the Killer to you and you to the Killer), the key only shows the Killer’s aura and does not reveal Survivors’ auras. Occasionally, Survivors’ auras do appear, but this seems to happen due to a bug. If a Survivor is within0 comments 21 views last activity