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youngjun

youngjun

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  • @Marc_123 said:

    Their translations in my language - german - are pretty good overall.

    But sometimes there are some weird ones. I am not sure they have native speakers for all of these.

    Korean translation is so incorrect. Many Korean users think dbd team outsource it to cheap translation company which use google translator.

  • @Marc_123 said:

    Just curious.

    What are the names of the perks currently in your language?

    1. Reactive healing

    치료재활성화 means 're' active healing. Which means heal repeatly.

    Maybe they misunderstand between reactive and "re"-active.


    2. Low prifile

    "낮은 관심" means low interest.


    3. Better than New

    오래된 것이 낫다 means 'old one is better'


    4. Superior Anatomy

    "상급해부학" means upper class study of Anatomy.

    Anatomy has 2 meanings. First is 'iological sciences concerned with the identification and description of the body structures of living things. Gross anatomy involves the study of major' and Second is 'Body structure'.

    In this case, second meaning should be adjusted but dbd team use first meaning. So mastermind become scientist 🤣🤣

  • @EntityIsLove

    I don't know why dbd team didn't listen REAL Korean users feedback.

    New perk's name translation is so incorrect.

    If dbd team cares local Korean users, please change new perk name to below.


    1. Reactive Healing

    (Current) 치료 재활성화

    (Suggestion) 반응적 치료



    2. Low Profile

    (Current) 낮은 관심

    (Suggestion) 기도비닉 or 저자세



    3. Better than New

    (Current) 오래된 것이 낫다

    (Suggestion) 새 것보다 낫다



    4. Superior Anatomy

    (Current) 상급 해부학

    (Suggestion) 우월한 신체

  • @Warlord1981NL said:

    You realize that not everytime someone doesnt move it means they are macro-ing... I had to pick up a work call the other day, cant play during that. Or sometimes, since the queue times are so stupidly long for killer, I tab out and just watch a stream and forget to check back if I am having a good time. And that is just 2 examples of why a killer might just be standing there.

    It is just a case. Maybe you won't do it repeatly right? So it means your case doesn't have to discuss. I said macro user who do it again and again not just once.

  • @ProfSinful said:

    I mean, yeah it's annoying but it's really just a non-issue

    If there is macro, 4 people has to waste their time. Also a lot of macros are in low rank match. It means new users are easy to meet macro and they will quit dbd soon because they will not enjoy the game. So it is very serious problem

  • I agree. He is over nerfed and now he is useless

  • I suggest incorrect Korean Translation List


    1. Perk name : Jolt

    - Current : 철렁

    - To Be : 충격 or 격동

    - Description : "철렁" is onomatopoeia word and it sounds ridiculous. it should be "충격" or "격동"


    2. Add on Description : "Swift Hunt" - White (Wraith)

    - Current : 은신을 벗어나는 데 걸리는 시간이 10% 증가한다.

    - To Be : 은신을 벗어나는 데 걸리는 시간이 10% 감소한다.

    - Description : "증가한다" means increase. It is reversed.


    3. Add on Description : Compound Thirty-Three (Blight)

    - Current : 판자 혹은 부서지기 쉬운 문을 꽝하고 닫으면 즉시 부서지고 블라이트를 1.5초간 기절시킨다.

    - To Be : 판자 혹은 부서지기 쉬운 문에 충돌하면 그것이 즉시 부서지고 블라이트가 1.5초간 경직된다.


    4. All Add ons' Desctiption about "Exposed" Status

    - Add ons : Iridescent Coin, Iridescent Pendant, Iridescent Photocard, Iridescent Umbrella Badge, Redhead's Pinky Finger

    - Current : 부상 당한 생존자가 약점 노출 상태에 걸릴 경우, 기본 공격으로도 빈사 상태에 빠진다.

    - To Be : 생존자가 약점 노출 상태에 걸릴 경우, 기본 공격으로 빈사 상태에 빠진다.

  • There is no reason to nerf deathslinger. He is just average state now.

  • @Pulsar said:

    No.

    He's not overpowered.

    But he is extremely unhealthy in the EXACT same way that Old Legion was.

    Lmao. Sprit and Nurse are close to Op. But trickster? Are you serious? He can't do anything during loop.

  • There is no reason to buff survivors.

    I've seen many survivors in NA server, their skill was terrible. They don't know when they have to gen rush, when they have to stop looping and running, when they need to abandon other player as well. The thing which need buff is user's skill not the survivor itself.

  • 잘못된 게시판에 올리신 것 같습니다

  • Oh...this patch note also need to be changed...


    아래 내용이 추가되어야 합니다. (트릭스터)

    • 메인 이벤트를 활성화하는데 걸리는 시간이 0.5초로 줄어들었습니다. (기존 1.5초)


    아래 내용이 변경되어야 합니다.


    • 메인 이벤트 지속시간을 30초로 상향 조절 했습니다 (기존 10 초)

    → 메인 이벤트의 보류 시간을 30초로 상향 조절했습니다. (기존 10초)

  • Actually Killer users are decreasing because of survivor-sided way.

  • Nope. The videos are showing how to do it in recent patch.

  • The URL is video link

  • Wow..it is so funny joke LMAO

  • 그리고 패치 노트에 오류가 있습니다.

    라쿤 시티 경살서 -> 라쿤 시티 경찰서

  • 인게임 내 한국어 번역 문제는 언제 해결될 것인지 궁금합니다.

    여전히 중국인이나 조선족이 번역한 것과 같이 낮은 품질의 번역이 한두군데가 아닙니다.

    초벌 번역만 되어있고 재벌 번역과 검수는 아예 하지 않았다고 될 정도의 저품질 번역 문제는 언제 해결하실 예정인가요?

    아래 리스트로 한국어 번역의 문제점을 제기했습니다만, 제대로 고쳐진 것이 거의 없다시피합니다.

    만약에 번역 검수에 도움이 필요하시면 개발진 차원에서 저에게 연락을 주시면 감사하겠습니다. 기꺼이 한국어 번역 품질 개선을 위해서 도와드릴 수 있습니다.

    [email protected]


    I wonder when dev team improve quality of Korean translation.

    Still there are so many mistranslation and mistyping texts. A lot of users are saying that dev team outsource translation to Chinese or Russian low budget translation companies. Actually, it is so hard to see current horrible quality of Korean text in dbd..

    I reported so many wrong translation list like below link, there was so development.

    If you need help about Korean translation, I can help dbd team. So, don't hesitate to contact my email. I really want to improve quality of translation of dbd.

    [email protected]



    번역 오류 리스트 :

    Dead by daylight wrong translation list Dead by daylight incorrect translation list If you find mistranslation, send me email: ,[email protected] (번역 오류 제보 받습니다) Type,Subject,Priority,As-Is,To-Be,Description,Date Perk,Fixated,Medium,지금 항상 자신의 다친 흔적을 볼 수 있다.,지금 항상 자신의 발자국을 볼 수 있다.,2021-05-08 Perk...


  • @Onyx_Blue said:

    https://forum.deadbydaylight.com/en/discussion/comment/2286465#Comment_2286465

    https://forum.deadbydaylight.com/en/discussion/comment/2286697#Comment_2286697

    The difference in that is Blight is a mutated monster.

    And in a game like GTA, those games aim to be as 'realistic' as possible; there is a warning before playing it and the amount of outcry those games have received is insanely high; I doubt BHVR would want to bring that sort of negative attention to the game.

    https://forum.deadbydaylight.com/en/discussion/comment/2287558#Comment_2287558

    Hooking and Killing in a fantasy-like world of horror. It's a lot different than killing showcased in life-simulator-esque games.

    And to all of you, the animation for injecting would be pretty bad, if it were sticking yourself, since it takes 4ish seconds to actually perform the action. This animation is honestly fine as is. No one has an issue with Deep Wound being the same animation.

    It is tooo personal opinion.

    1. If injection is bad as you think, there are other different animation like having pills or drinking, and so on. But currently, there is no bandage. You can't deny it.

    2. First of all, injection animation is so common in other game. If someone misunderstand vaccine and drug by just short game animation, he or she should go to hospital because it is lack of brain not the game. You are over-reacting about this game.

    3. Deep wound is different with virus. It is damaged status not infected status.

  • @Onyx_Blue said:

    Games tend not to show injections, since they can mistakenly be seen as drug use.

    So, as disapointed as you are, gotta get used to it really.

    So, can this game show hooking and killing people? Also, there is blight as well.

    What are you talking about?

  • It is also a strategy. Have you ever played as killers?

  • Even though I'm killer main, spirit and nurse are OP. I think buff of other killer should be good as well

  • @[Deleted User] said:

    My assumption is that it changes the zombies' aura to yellow from the base white when they hit a survivor. Since Nemesis can already see their aura in white (and therefore which direction they're moving in) I don't know how useful this would be in most situations, but still.

    Yeah so I don't understand whether it is useful or not.

    Nemesis can see zombies Aura in white basically...

  • Dead by daylight wrong translation list Dead by daylight incorrect translation list If you find mistranslation, send me email: ,[email protected] (번역 오류 제보 받습니다) Type,Subject,Priority,As-Is,To-Be,Description,Date Perk,Fixated,Medium,지금 항상 자신의 다친 흔적을 볼 수 있다.,지금 항상 자신의 발자국을 볼 수 있다.,2021-05-08 Perk...


    이번 패치때도 번역 문제는 해결되지 않은 듯 합니다.

    위에 잘못된 번역이 정리된 리스트 첨부드립니다. 꼭 다음 패치때 반영 부탁드리겠습니다.

  • @Toblerone007 said:

    @Phasmamain @Dennis_van_eijk What is this formatting? Your posts are taking twice as much space as they should. Stoppp.

    Dennis you just defined OP as 100% winrate. That's your opinion and spirit and nurse don't win every match. Go look at some of the best Nurse/Spirit mains in NA. I've heard Dowsey claim 95% win rate on spirit and there is lots of clips of him beating really good teams. That is a balance issue. Look at some professional csgo, lol, dota players stats (their winrate, winrate on particular champion etc) it will be within the high end of the bellcurve on the binomial distribtuion of all players naturally, however, it is not greater than 90%! These killers reek of bad design in balance. You put the best survivors against the best spirit/nurse. They lose. That's bad balance.

    This game is a laughing stock in its attempts at tournaments. It's because of bad balance. That's why Phasmamain is more correct than you Dennis.

    Well I think dennis doesn't listen other people's opinion :S

  • @Progamer888 said:

    Please, edit this post and cut the part where you talked about e sport. Dbd it's a casual game, and talking about e sport or potential e sport it's just stupid, this game as too much crap to be considerable competitive in any way.

    There is no reason to do it. Currently, there are many leagues. Competitive game doesn't mean game is bad. Every game has competitive element. Most of players want to win. They don't want to lose. At the same time, many players just want to just FUN also. Both players are worth to getting respect

  • @Dennis_van_eijk said:

    https://forum.deadbydaylight.com/en/discussion/comment/2199676#Comment_2199676

    No problem 👍

    But I'm not sure what killer that streamer plays a lot, but the more you play a certain killer the better you get to understand his/her strength and weaknesses.

    And once you know that you get stronger with that killer.

    I bet if he spent the same amount of time in a different killer, then he would be most likely have the 3% rate that I'm very positive about.

    Than you have (at least here in the EU) the time of day you play.

    At a certain time you go against more chill survivors, while at a different time you mostly go against sweaty survivors.

    There are multiple factors in play why he got to that percentage to be fair.

    Also being a fog whisperer doesn't mean much tbh.

    Even you and I can become a fog whisper, something the devs said themselves.

    All it gives you are shards (on that i might be wrong), auric cells so you can promote outfits easier.

    Chapter codes, bp codes, charm codes, etc. To give away to people who watch your stream.

    They don't care how good or bad you are or what your playstyle is.

    Hell I even watch 3 games from a fog whisperer and all 3 games went the exact same way.

    Found a survivor, downed the survivor, hook that survivor and then literally went facecamping.

    1st match I thought it was because maybe that survivor did something toxic or something.

    But all 3 games went like that.

    So yeah being a fog whisper doesn't mean much other than that you promote their game and get paid a little in auric cells.

    About add ons, there are no real OP add ons.

    Even iri heads I personally don't consider being OP.

    She still needs to hit you with it and when she misses, she has nothing.

    Even when I play my all seeing wraith the say that add on is OP because I can see the aura's of the survivor.

    Even though I have to be at least 12m away from them before I can see them and have to be clocked.

    Even in spirit and nurse add ons are not OP but only very strong.

    But i can understand that when people have some trouble playing against a certain killer, that they will say that the killer is OP or their add ons are OP.

    While in fact it's just a matter of adapting to it.

    When i play survivor I always try to look at signs to what perks and add ons a killers is using and adjust my playstyle accordingly.

    I don't think most people don't play strong killers because they find them boring but rather that they have little room of learning a killer well in high ranks.

    If you never played nurse in red ranks and you want to learn her than you get dominated by the survivors rather than that you dominate them.

    Many will say "aaah I don't play her because it's not fair or not fun for the survivors" while in fact it's "I don't play her because I don't get a chance to learn her because the gens fly and it's a 3 or 4 man escape almost every match".

    That's all that there is to it tbh

    Well, I respect your opinion but don't assume about me just by your own head please. It is very rude.

    As I said, I brought example streamer because he won many leagues and he is actually TOP player. Because I thought my opinion could be too personal, I showed this example. I don't know why you understand this as "He is god, So I follow him! He is majesty !". Again, The streamer thought Nurse has been broken, so he played so many times to show it and it was meaningful. And I played her many time and I thought he could be right. At that time, many people argued about it and it came Nurse's some change but it was not enough actually.

    Maybe it could make you think I've never played as killer, but I told you in comment "I play as killer main".

    And, I played nurse very much in red rank. As I told you, I played killer main. But I could always slaughter survivor even though they were all red rank. It was too easy and boring. So I suggested this post. Now, nurse is boring powerful character and for new user, she is too hard to play and too strong to new survivor players.


    Of course I understand somebody tell Nurse is not OP and else. I also think very little change can make it reasonable.

    But you forgot my post and just are talking what you think only without reading post.

    Please look the end of this post and my reply. It's not matter of buff or Nerf but design of character and it is not good for this game's future balance as well.

    Please focus on main subject.

  • @Dennis_van_eijk said:

    https://forum.deadbydaylight.com/en/discussion/250728/objection-mandys-opinion-about-nurse

    She is strong, not OP.

    Otherwise you would only see nurses everywhere.

    Sure she can ignore basic loops, but when you use line of sights you'll make it harder for her.

    You have to finally work to be able to escape instead of mindlessly loop a killer in the same way again, and again, and again, and again.

    Now you really need to get in the head of the killer and force her to make mistakes.

    Your reasoning sounds good but in reality it is pretty flawed.

    You base your findings on what you've seen from someone else.

    Someone who play a lot of nurse (from my understanding as I don't know that person), so yeah you can expect him to have only a 3% escape rate with nurse.

    What do you think when you face me for example when I play wraith?

    You get about the same percentage of escape rate.

    Why?

    Because I play that killer a lot and understand how to play him optimale and how to use his powers in the best way.

    Even deathsquads have a very very hard time against me and most of the time don't even escape.

    Does that make wraith also OP?

    Nope not close, just because a person spent time learning a certain killer to use optimale, doesn't mean that that killer is suddenly OP.

    It is normal that you have a very small chance to escape when you face a person who plays that killer a lot and is actually really good with that killer.

    So getting to the point of it all, nurse doesn't need a rework of her powers or need a nerf.

    Thank you for feedback to my post.

    But first of all, you need to know something.

    The reason why I showed other player like streamer is they are more representative than my play. I'm killer main but I thought it can be too personal idea. So I refer other TOP player.

    And also, 3% survive rate is not normal. The player I showed you played a lot of character (He is official fog of whisperer appointed by BHVR)

    But 3% rate didn't happened in other killer.

    Before that, He started this experiment because he also thought nurse has problem. You need to know that. So, If he played other killer, result would be different.


    And most of all, I pointed "Hard to play" doesn't mean "It has to be strong".

    As I said, in TOP killer players, Nurse and spirit with specific add-ons setting are considered as OP not the strong.

    Most of that players don't play them because it's too boring.


    But I think just nerf is not the solution. So my message is that Dev need to find other way to catch "tricky play style" and "User friendly power".

  • @nursewannabe said:

    https://forum.deadbydaylight.com/en/discussion/comment/2198767#Comment_2198767

    By saying this we can arguably say that PH and hag ignore them too

    Hag has to make trap to ignore it and survivors can deal with it. It's different case.

  • There is incorrect translation in Patch note 4.7.1.

    (Current) 블라이트의 질주 능력의 프레임 당 최대 회전 속도를 상향했습니다.

    should be changed to

    (To-be)블라이트의 질주 능력에 프레임 당 최대 회전 속도 제한을 추가하였습니다.

  • Before it, they need to change old mori motion... especially wraith amd trapper's...their mori look like mother slap son's butt ...

  • @BastardKing said:

    Unfortunately, it probably won't be changed, because changing licensed items is REAL tricky.

    I don't think so. Because in game weapon model(killer view) and "real" model is different. Real model will be hard to change. But killer view model will be able to change easily.

  • I will keep update this spreadsheet.

    URL in this post is just google spreadsheet. You can see the list with this sheet.

  • https://bit.ly/3CnLSGY


    Here is the list of wrong translation of Korean.

    Please check it

  • @[Deleted User] said:

    It reminds me of Billy's cow leg. Extremely cool aesthetically, but practically unusable.

    Yeah I know it's cool but it's toooo big

  • @MJ_Out said:

    Pls use punctuation marks.

    Maybe you haven't killer right? LMAO

    1. He carries 2 traps from start and his limit is also +2 basically
    2. Trap's color should be darker
    3. His Mori motion should be changed.
  • There is no reason to get rid of TUNNELING. It is also strategy to kill survivors quickly.

  • @BuggyNurseMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2155373#Comment_2155373

    That could very well be the problem though. The game is terribly optimized, having a good monitor might cause the bugs. I play on 144hz monitor which is a very good monitor but I get this bug. I just said that it might be a possible explanation for the bug from what I've heard.

    but it is critical problem and dev didn't answer for long years. What they are doing now?

  • I agree. It is trash perk now. It need to be changed. Also, it's lunge is not fast.

  • @BuggyNurseMain said:

    Someone said it is because of hertz of your monitor and something something the devs will never fix this bug its been posted 800 times over the last 4 years. You just need to wait 8 seconds before blinking again.

    I think it is not the matter of monitor problem because he plays game with high class monitor.

    I don't understand why dev didn't fix this problem. It is very serious problem !!

  • @DoomedMind said:

    It's a bug she has from the very beginning, so many nurse players have requested to fix that horrible bug, you have my vote man

    I think dev don't care about it. Their priority is so weird. There are more serious problems in this game including this bug.

  • @gilgamer said:

    A lot of the old animations are pretty bad especially trapper's, wraith's and hillbilly's. They could definitely use a glow up.

    hillbilly's motion is also bad. Survivors looks clay. It's not like cutting body.

    (when killer's view)

  • @2bitfeller said:

    I would love for wraith to grab the survivor and then ring the bell, making them both invisible, and then you just hear a horrible scream and then wraith comes back with a new spine, and then just drops it

    wow It is also good idea !!

  • And Mori motion has to be changed...it is so bad

  • And BP and emblem problem wasn't fixed.

    When playing plague, it is hard to get BP. So nobody wants to play her. Point problem is serious thing too!!

  • @Prex91 said:

    She needs some love. Her projectile pattern and speed sucks. She needs to travel map to collect it it like trapper. Stuns remove it. Surv cleans too fast in few seconds, faster than healing with a medikit.

    Yeah it is true. So she need some buff

  • Even though 4.6.1 patch, It is still exist.

  • @Baby_Victor said:

    Agreed. Really wish they would give her another pass. Although, not a popular opinion about Plague, I’d rather be able to keep survivors broken and have stronger mid/late game, then be forced to have corruption after they cleanse all fountains.

    I know old Plague upset Plague players because survivors wouldn’t heal and robbed her of her corruption power...

    well they buff that aspect of her and Plague still didn’t become popular. Why not find a more balanced solution, so that those who wanna work around her sickness/broken status, could do that. I feel forced to play like a Huntress, when I just want to play like Old Freddy.

    Yeah now nobody concern about her

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