youngjun
youngjun
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@Judgement said:
I felt like it was laziness that the developers have started giving both Killer and Survivor the exact same camera angles and animations during the Kill ever since Spirit. At a point Freddy was the only one with a third-person Kill and it made sense in his way, but the viewpoint was different for both sides.
Edit: I forgot Hag. Hers made sense because she’s literally biting the Survivor and there would be major clipping issues. Also not sure whether Myers counts because Tombstone isn’t a Memento Mori Kill.
Now they make it identical for Killer and Survivor, with little to no variation. I felt like they were cutting corners to save money, or why else would they have added the cosmetic shop.
But I’m digressing here. The older Killers do need an update to their Memento Mori. The Killers who have third-person viewpoints get more visual information around them during their animations because they let you see around them outside of the Killer’s true POV. Since the majority of Killers now still have a third-person from the POV, they should change the older ones to also be third-person. But maybe they could change the Mori animations.
Or, to turn a profit ie by adding to the store or battle pass, they could also make additional Kill animations for each Killer. So a Killer can select one and they do that one.
For example, Trapper can either keep his original Mori (updated to be third-person), while also being able to purchase one like this;
Source: For Honor, Raider’s “It’s A Norse Trap” execution.
I would have shown the Warlord one, where WL stomps their head into the bear trap, but I can’t post videos here from my phone (mobile forums do be wack) and all the videos I do find are Raider’s execution so whatever.
Even if they don’t make buyable/unlockable alternate moris they can at least do the bare minimum and standardise every old first-person Memento Mori into third-person perspective and changing camera angles or updating the animations.
I think this video is amazing. It will be good example !!!
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Please Vote up this post if you want new Mori motion..!
Dev MUST see it
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@ItzZane_ said:
Maybe wraith could use his bell to crush the survivor's skull then he would smack them with his weapon
Or he could pull the survivor's skull and spine out of the survivor just like he did with azarov?
Trapper idk how i would change his mori
Well bell is not weapon. So I think sudden attack with uncloaking will be better. Just it's my opinion.
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Yeah I agree. It is too much nurf.
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Do not loop at same place many times...Many good players think Freddy is dead lol
Why do you loop in front of Freddy? It is his strong point so you need to choose different strategy.
In the same way, why don't you say about clown?
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Most of highest rank players say Freddy is overestimated and Legion/Plague/Demo need to buff.
Actually Freddy is strong in MID-LOW Rank but many players are there. they don't know how to face him. They just looping same place and they are caught easily.
To be honest, his add-on should be changed because now add-on is not important to him. (not buff, remake)
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@GoodBoyKaru said:
Pig's I don't have a problem with, I think it's pretty cool (though it's funny you mention her as an older killer when Hag, Nurse, and Doctor have some of the best animations and they was released a long time before her).
In terms of Trapper and Wraithy, though, they definitely need an update.
Yeah people can have different opinions.
But there will be no people who can say Mori of Wraith and trapper good.
They need to be changed.
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Yeah it is most popular bug. I don't know why dev don't fix it.
Sometimes, it can make game boring because last survivor hides without any sound with bug.
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It is one of strategy. Just do gen.
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Use DS and just run. 60 sec is same. It is just matter of your playstyle. Got it?
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DS is now good. You are used to OP. Take it.
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@Mandy said:
I'm checking on this, it definitely didn't feel right when I played him last night - something was off. Will update more when I have it confirmed as a bug or not.
If you played the game once, why did you open this patch with a lot of noticable bugs and non-changed version from PTR?
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It is strategy. Same as you "tunnel" gen. Okay?
Why don't you do the gens equally? If you don't like tunneling, you have to do like that. Okay?
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April fools day hasn't come today. It is quite early.
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Now I played him and I was noticed that he is absolutely TRASH killer.
I think Dev haven't played him once.
His problem is he is so weak when looping. He can't do anything. (It is main problem)
Knives are so weak so basic attack is more effective than throwing knives.
Main event is trash. It is worse than normal chase and smash bat.
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In red rank, survivors win more. I play both and If the Killer is not spirit or nurse, survivors win more. I think you are not red rank. If you are killed by doctor, you didn't gen and you are not good at looping. Maybe you just loop at same place right?
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@Phasmamain said:
https://us.v-cdn.net/6030815/uploads/F12C1U5JV7UH/5cafcde7-7166-4a07-83ab-269b291a41ef.jpeg
https://us.v-cdn.net/6030815/uploads/U5ZB0MY8ARUY/68b7c5ac-4c13-45b0-9319-ff7f968bdee3.jpeg
Edit: Was using outdated lists these are my new ones
Plague is S ? What game are you playing ?
It is the most strange tier slide I've ever seen
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It is also one of strategies.
I HATE GEN RUSH!
What's different between yours and this sentence?
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/2056773#Comment_2056773
Nurse main here with 1.5k hours.
It's a disability. Her strength is in her power. With it, i can usually end chases in < 10 seconds. Why would i use the movement speed boost when i can just blink on someone in a fraction of the time.
Against good survivors, it works once to catch them offguard, but after that it doesn't work anymore.
I think you are the only one who plays well lol
Other people don't understand the point. Her blink is stronger than just walking in any way. There is no reason to use this add on.
Especially in high rank, nobody uses it LMAO
People in comments who like it are really weird.
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@Caleegi said:
######### does septic tank even mean? That is hilarious tho.
yeah..I think dev use cheap translation company. There are so many wrong translations
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더 효율적으로 협력할 수 있는 팀을 구성할 수 있다. 당신과 8미터 거리에 있는 "자신을 제외한" 다른 생존자의
수리,치료, 파괴 공작, 정화, 출구 열기, 상자 잠금 해제 속도가 25% 증가한다. 생존자는 한번에 하나의 리더 효과만 받을 수 있다.리더 기술의 유효범위를 떠나도 기술은 15초 동안 유지된다.
And also it can make misunderstanding to newbie user. So "자신을 제외한" should be added. It means "except for myself".
- "수리" should be removed.
- "자신을 제외한" should be added
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@Emeal said:
I use this perk almost every game. What?
Maybe because you are low rank
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It is still bad. I don't know why they use full color survivor UI and Still they don't listen what users said.
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Do gen ! poor noob. You don't know how to play game well LMAO. Originally, campimg is bad strategy to killers. Because other survivors will gen. But noob player like you always try to save other player as soon as possible. That's why you lose. Just save other later and do gen rush.
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DO GEN. You don't know how to face him. So bad
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@Taiga said:
That doesn’t look confident at all in my opinion, and it’s easier to hide behind tree‘s now. It also looks more realistic.
Did you prefer this?
https://us.v-cdn.net/6030815/uploads/XKKKTGLKF41K/cc54157f-79e3-4659-997f-684f53b3fb86.png
You have poor dichotomy thinking.
I haven't said prior one is the best.
Just new animation is weird. It doesn't matter old animation is the best. I hope you understand if you can think normally.
Below is good example of basic animation.
https://youtu.be/wCWX3WIpTlo -
Dev, I want to ask. Do you think survivors are RUNNING seriously?
just imagine if killers are behind of you.
Now, Survivors are just "walking fast" not RUNNING. okay? It looks so unnatural.
Just look at this image : https://imgur.com/Ot5zF6e
Also, wounded survivors' motion is so weird. It is hard to figure out their status by motion.
Just watch it : https://imgur.com/s9qfPD6
+ It is horror game. But why they stand straightly? Do you think it is natural?
Animation MUST be changed.
In your plan, you said you will just adjust some motion bug not change.
It is so disappointing. Because it means YOU DON'T LISTEN FEEDBACK.
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Basically, you need to know that camping cage is bad strategy to pyramid. Because it is created far from him. Just let others gen. Think widely. You just see narrow thing of whole game.
There is no reason to make it different between hook and cage. It is team game. Maybe low rank survivors will try to rescue as soon as possible. But it is stupid tactic. Running gen will make pressure to killer. Think and think.
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@AChaoticKiller said:
I mean it's not that hard to find perks they are in alphabetical order
however i do think they should have that kind of button to clear your perks, it would pair well with the premade perk loadout people want.
Yeah I know, but when it comes to new user, it is needed I meam 🤗
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@AChaoticKiller said:
she has a high kill rate because it is very easy to secure kills at end game with her
simply put if one or 2 survivors have a RBT on that is activated after gens are done she can pretty easily kill those survivors or at least one by patrolling the boxes and figuring out which ones have the keys.
It is funny. I think it is adjusted to noobs. Because high rank players make gen 99% and take off trap. After that, they turn gen quickly.
If she is strong enough, why people don't play her ? All killer users know that she is weak killer.
Her chasing ability is so bad and trap is easy to face as I said. Just low rank players don't know how to maintain gen before take off trap.
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I agree with this post !!!
Hook counter is not important info. It doesn't have to be left down side.
I think just Important information have to be there !!
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Nope....horizontal is better I think. There is no reason to use vertical.
If some platform like switch need vertical UI, It should be used to that specific platform not all.
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in top player streamers will agree with this post. Actually, she is so weak. Nobody wants to play her. If I have choice, I will just pick Nurse or Spirit.
I think her rush skill has to be changed. It's not fit Jigsaw's concept as well.
This community is so survivor-sided. Because they want to mock killers and they think killer as toy.
Nowadays many killer users were left because of this. Especially, In Korean server red rank, nobody play killer. So, weird matchmaking happen like green rank killer vs red rank survivors.
Do not rely on statistic only. I know, it is good method but you have to know that it is not all. For example, If Nurse and Spirit's statistic is not that good. But In TOP players, they kill all player easily. Now, because it is boring, top player just pick other killers.
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I think he doesn't know how to play well. Maybe low rank player.
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@Avarice10 said:
https://forum.deadbydaylight.com/en/discussion/comment/1937230#Comment_1937230
He isn't normal, he can end chases fast, and he is ridiculously strong at camping or tunneling survivors.
LMAO are you serious? He is slow killer and It 's not that difficult to avoid his gun. I think problem is your skill not the game. got it? Statistically, his kill rate is bottom as well. Just blame your finger.
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@Boosted_Dwight said:
This still looks pretty off. It's still an improvement for sure but do they HAVE to use vertical portraits? It's just so strange to look at imo. Everything in there just seems so awkwardly shoved into one spot.
Step in the right direction for sure but still needs some help. I still think this is way better:
https://us.v-cdn.net/6030815/uploads/ENNCIUPP91DG/20210212-095602.jpg
I think this is really good stuff
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@Mandy said:
I like the look of Autohaven and have no issue with the lighting at all. I do find more dead zones on this map. I wonder if the lighting changes more on the different settings, I play on Ultra and it all seems fine to me.
It is too dark. So I have to use other program when I play this map.
You need to check lightning problem. Please listen user's feedback...don't ignore plz..
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LMAO it is very funny post. HAVE YOU EVER PLAYED KILLER?
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@Avarice10 said:
I think there's a simple way to fix him.
- Increase the duration of ADS and add an audio cue when he does so, before he can fire
- His speargun attack always applies deep wounds, if he misses a spear gun attack he gets stunned from the cable breaking
- Increase his movement speed to 4.6 to compensate for the above changes
- Give him ammo that he needs to resupply from a locker.
- Modify his add ons for the aboved changes, i.e add on for quick scoping, add on to injure survivors instead of wound, etc
These changes would mean he will be able to score the first hit on survivors easily, to which he is then able to chase them down, with his reduced TR, increased movement speed and longer lunge, he'll be able to do that.
He also would have some unique advantages over the Huntress, faster, smaller TR with no "humming" longer lunge, etc. The difference being the Huntress can still rely on downing injured survivors with the hatchet, where as Deathslinger would apply another stack of deep wounds if he does use his gun. Overall, He should be a lot more fun to go up against with these changes and feel more "fair" and interactive, instead of the norm of being quick scoped by the spear gun and chase over.
Deathslinger is just normal killer. There is no need to change.
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Just do gen. It is because just you don't know how to face deathslinger. Wrong thing is your bad tactic not the game.
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In UI
Most important thing is survivor ui(hp and injured status) should be horizontal not vertical.
Nowadays, Human got used to read information horizontal like letters. Status info is the most important info in games.
I can understand other ui design but not vertical status ui.
Also, status change effect time is so short. In Old ui, It showed up about more than 3sec. But now it just blink and disappear. So make it longer please.
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Hey don't forget the emblem point. It shows up right upperside 🤣🤣
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Animation
1. It is hard to distinguish injured survivor and they don't look like "They're Running".
They look like they are walking.
2. Survivors stand so straightly. It is horror game. They should be terrified. So they have to fold to care killers.
Do you think it looks like 'scared survivors?'
I think she can bit killers .
3. First survivors who opened hatch don't show escape animation now. Just disappeared.
4. Some of Kill motion of old killer should be changed.
Especially, wraith's kill motion is so wired. It looks like they just hit air not survivors. And also it is so boring motion.
It looks like mother hit baby's butt.
I think wraith's killing motion have to be remake.
Also in shape's kill motion, knife doesn't look like it stab person. I think if you can add bleeding , it may look natural.
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For new UI, I point wrong Korean translation as well
If you want show how many gens left,
You have to use "남음" not "남은".
In korea, we don't use adjective only like '남은'.
So it should be changed to '남음' or '남은 발전기'.
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@LapisInfernalis said:
Here is what I made after a few hours.
https://us.v-cdn.net/6030815/uploads/JM6RLNFTW040/ui.png
Just for you information: The archive challenge progression only pops up, if you completed it.
What do you think?
I think this is great job !!!!
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@Delia said:
This is really the worst update!!!The action of the character is lifeless and rigid! Might as well go back to the way it used to be.
Totally agree
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Actually, it is unnecessary information. They should remove or move to right upper side.
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I disagree with this post.
Killers are still weak except for nurse/spirit.
You should play killer if you insist like that.



