How To Fix Trapper
He is massively outdated. Here's how I would fix him.
- He starts carrying all his traps. But he cannot pick up any he places until he's under his carry limit (as determined by add-ons)
- He can now lob a trap between 2-10 yards away. But it takes 5 seconds for it to arm after landing. (To prevent this from being used by throwing it ahead of a running Survivor. It's only to keep him from slowing down to place every trap)
- His traps are invisible outside of 20 meters (or yards, or whatever measurement the game uses.) This prevents Survivors from seeing his traps in a chase, or if they are being sloppy, but they WILL see them if they are moving slowly. This ALSO makes his traps useful indoor maps, where they currently stand out like neon signs.
These changes speed him up, when it comes to placing traps, which he needs because he's a base movement speed Killer with an M1 attack. And his traps can be disarmed
Comments
Is it just me or are darker traps sometimes not very good for all maps especially now that Coldwind is in daylight, I think trap darkening add-ons should just decrease the traps' opacity, making them transparent