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nora_the_explora

nora_the_explora

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  • Yeah I feel like there is a lot more subtle cheaters, perfectly tracking behind walls, runnin slightly faster aswell. I just had a feng trying to hide it but then she seed hacked on a pallet when she was about to get hit, outing herself. the only thing u can do is to open a ticket and report with video evidence, maybe they will get banned in 4 months or so lol

  • @Fairgame89 said:

    The perk is strong doesn't need changing

    yeah 1,5 secons stun ... so strong... so strong that is less used than selfcare, a killer perk basically

    @LeGranEmi said:

    ds need to go back to 5 seconds?

    I think that if this way you avoid the tunnels but when you return 5 seconds they have to add certain things

    ds is disabled

    - when you are completely healed: if you are healed you are no longer being tunneled, the survis abuse healing then go for the killer and when they throw ds at you

    - when covering a hit on your partner: this is overexploited with the anti-tunnel mechanic, because punishing the assassins with ds when the survivor comes to cover a hit on his partner when he is off the hook and is not being tunneled since he is covering by your own will

    - when doing any conspicuous action

    I think It should go back to 5 seconds, disabled in end game. No need to put more conditions on it, u can't unhook, heal, touch gens, and is active only one per match, if u miss the skill check u can't use it anymore. If the survivor keeps it it's 60 seconds of them doing nothing.

    The first point is really pointless u need more than 60 secons to go away from the killer trying to tunnel, heal and go back in chase, get injured and use ds before it runs out

    Taking a hit is not exploting a mechanic,it's a game mechanic, if u see the guy u just hooked coming and throwing themselves at you to take hit it's because 99.9 percend they have ds or otr.... Its not that hard to predict, people used to do the same with borrowed time before they introduced the endurance after hook

    I think 5 seconds is fair if u count the 1.5 seconds of stun and dropping animation (the surv get a slight stun aswell) so its' actually 3.5 seconds stun. The only reason why it was nerfed to 3 (1.5) seconds was to change the meta, also if you don't count on tunneling to win every matches theres no need to be scared of ds

  • @Mandy said:

    losing one or two games is not going to affect MMR a great deal, it does take more than that.

    And I'd definitely emphasis that prestige levels do not equal skill at all - no correlation at all in fact, yes it's time invested but there's so many BP's gained in game, you can reach P100 without ever playing a character.

    I think there is a correlation, it for sure doesn't apply all the time but, the more you play the game the more you learn , so you are increasing your skills by putting time into the game and getting p100 is kind of a long process. I also think people use therir BP and time in characters they like to play, and while on the survivor side there is no specific skills to learn on a specific survivor, on killer is different cause each killer is unique in abilities and playstyle, consequentially if you play that specific character for a long period of time, you are gonna master how to play that specific killer

  • @AnxiousGummy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3614722#Comment_3614722

    Prestige levels have nothing to do with MMR. But I agree nonetheless. I rarely ever go against baby killers no matter how many times I die.

    although I agree that being p100 doesn't equal skill, it's a display of how much time a player has put into the game. I've rarely seen a p100 killer being bad at the game

  • @DemonDaddy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3614413#Comment_3614413

    You have me curious how far I could get with that. Definitely if I can earn a badge for it.

    The DemonDaddy achievement: repair all 5 generators alone without being chased once and exit throught the exic gates xD

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3614413#Comment_3614413

    2 things can be true at once. The game heavily favors survivors at a high level, and these changes are awful even though i know you are memeing. Increasing gen times is not the answer. The answer is fixing spawn rates, and evening out the curve of the game. For example, 3 genning is a problem. So instead of doing some complicated mechanic, the simple fix is to even out the game by taking some time from the last gens and put it toward the first gens.

    I.E.

    1st gen takes: 130 seconds

    2nd gen takes: 110 seconds

    3rd gen takes: 90 seconds

    4th gen takes: 70 seconds

    5th gen takes: 50 seconds

    So same "90 seconds per gen" for a total of 450 seconds, but the times are slightly split up.

    Then i would also setup spawns so that survivors ALWAYS spawn next to each other forcing them to risk being spotted to spread out and rework the spawn offerings. There are other things i'd do for tunneling/camping as well, but this would be a first start toward evening out the curve of the game so that the game isn't decided in the first 60 seconds. Because as it stands right now, the game is basically decided based on whether or not survivors get 3 gens done for that first hook. If they do, then they can win if they don't throw. If they don't, then the killer can camp and tunnel their way to winning pretty easily. This also helps alleviate the 3 gen problem in 2 ways:

    1) The last gen is much much faster, if you manage to pair up survivors, that last gen is only going to take the 2 pairs 29 seconds to finish a gen. This is not enough time for a killer to do a solid 3 gen, because just walking to each gen is going to take a solid 5-10 seconds already and the survivors will win that battle of attrition very fast

    2) Gen regression perks tend to work on a percentage, so that pain resonance for example working on a 50 second gen, is only taking off 12.5 seconds of progress, instead of 22.5. This is going to make the gen defense perks WEAKER as time goes on, making it more possible to break those 3 gens.

    The match should not be "over" in the first 60 seconds for either side in general though.

    I was just trying tho make the OP laugh tho, i was not suggesting anything...

  • Update 7.4.3

    Nerfs/Buffs

    The DemonDaddy:

    • Decreased  the efficency of this survivor's toolboxes by 33%
    • Increased the base time of generators to 120 seconds (was 90 seconds)
    • When missing a skill check the Incapacitated Status Effect will be applied for 30 seconds
    • After finishing a generator this survivor will Scream and his aura will be revealed to the killer for 10 seconds


  • @Sandt1985 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3613982#Comment_3613982

    Yeah, like make the cool down 20 seconds per guard summoned. YOu choose how strong your power is. But the stronger it is, the longer it takes to come back. The Artist works under this principle, so why not The Knight?

    I would't say that artist work with the same principal, it's a very different power. artist crows don't chase you around the map for 10 seconds and you can dodge the crows or hold w till she has no more crows, it's on the survivor to play the loop correctly and on the killer to try and zone the survivor or place crows strategicly. Artist has some sort of map control aswell with her birds, u can stop people that are doing gens or injure survivor from far or know where they are at but surv can dodge the bird if they pay attention. It's a balanced power that leaves room for counterplays.

    It's kinda impossible to balance summoning 3 guards at the same time without making the killer completely overpowered, full control of the map and on what other survivors are doing while for example you are chasing somebody, without counting how strong he would be in a 3 gens situation doesn't seem a really good solution to me. Imagine summoning 3 guards against 1 person you are chasing, leaving them no room to do absolutley anything, or summoning 3 guards to chase other 3 survivors while you are already chasing somebody, it's near to impossible to balance. even them having aura ready ability while chasing, its a free wall hack that doesn't even require the killer to bring add ons or perks leaving survivors with no counterplay in chase

    Saying this I think his power need to be looked at because it is defo bugged and the guards don't work properly

  • @Chilli_man2400 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3613979#Comment_3613979

    This isn’t sarcasm but that would be a cool mechanic to send out all 3 guards. With right balance they can turn that into a actual feature

    Yes let’s give him also a tank, a rocket launcher and make it that if u load into a game against him survivor’s gpu catches fire instantly

  • yah def a skill issue on his part when to win you have to count on 3 other people that have abosolutely not idea of what they are doing 9 matches out of 10

    Desktop Screenshot 2023.12.19 - 09.49.52.58.png


  • I’m pretty sure the pallet spawn it’s the same as when the map first came out, also in the secondpicture, those are pretty unsafe pallets, if they throw it u can go around and still hit them, one pallet on the first picture is strong, the other one u can go on top of the strairs and drop behind them if u push them in the right direction

  • all the exaples I made were based on medium high and high mmr.


    -mmr doesn't work as intended. Play survivor and u will see your lobbies full of new players with 200 h while u have what u call "high mmr" and 3,5 k hours in the game.

    -having high MMR do not equal skills, since is based on escapes and kills. Pretty self explenatory. As a consequence , having high mmr or being in high mmr dosn't make u face top comps swf 24/7, most of them are more or less experienced survivors or sometimes very bad. that just do gens fast


    • survivors are not getting better ar looping. second chance perks nerfed, mft nerfed.
    • survivors are only getting better at doing gens faster cause of the current meta and nerfed mft
    • people camp because its effective at every mmr, and streamers promote the playstyle. its not a high mmr thing.
    • i have 3,5 k hours in the game between killer and surv. I think i've played the game enough to know what i'm talking about.
    • "Survivors are getting more and more powerful in chases " No they are not they were powerful in chase till a couple years ago when even the average survivor whas able to sustain a decent chase. Some maps are being reworked and they are smaller with many unsafe pallets, and other maps will probably reworked soon alon with the small buffs on ricovering from attacks ecc that killes got some time ago chases are way shorter than before.
    • u are contradicting yourself saying "I also personally never camp unless EGC" " i'm talking about high mmr" "Camping is starting to become the only real effective strategy" proving that u don't need to camp at 5 gens to win a game, . and it also seems u are very confused about your mmr because u are saying 3 different things.
    • killers have to learn how to drop chase and apply pressure on gens instead of chasing th first person for 90 second allowing suv to split on gens at the beginning of the game (when the killer is at his weakest moment).
    • sometimes u have to camp or tunnel if your aim is to win later in the game and things are going bad, but it should not be your first move and choice at 5 gens
    • I'm not projecting anything, i'm talking facts based on my experience having 3,5 k hours in the game playing since 2019 and good amount of wins on both sides. So yeah camping at 5 gens its not necessary, effective ,yes, but not necessary and no survivors are not getting stronger at looping.
    • i'll say it again i'm talking based off what u call high mmr wich clearly u don't know how it works (or i sould say not work).
    • 80 percent of killers in this forum think they have top tier 1 percent mmr and face swf 24/7
  • I blame MFT and Megs

  • @RpTheHotrod said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3607912#Comment_3607912

    None of us are talking about low mmr where survivors are new.

    oh I would like to add that there are survivors with 2 k hours in the game that never learned how to loop because they play stealthy and they have been sitting on gens their whole life

  • @RpTheHotrod said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3607912#Comment_3607912

    None of us are talking about low mmr where survivors are new.

    Ah yes the old high mmr argument. Since mmr for survivors is based on escape , its pretty easy for survivors that don't know how to loop to get high mmr.First of all MMR dosn't work as it should be the majority of the time. Most swf squads are bad as solo q people aswell and if a killer keeps camping instead of learning how to chase they will never get better at it , so it might seems that survivors know how to loop when in reality they are just dropping pallets non stop. when i play survivor My killers have 2/3/4 k hours in game 80 percent of my matches and my teammates are absolute potatoes getting downed in not even 15 seconds, the 50 hours meg that somehow managed to get a medium high mmr by just crouching and opening the gates as soon as the gens are completed or the 100 hours dwight that just managed to go against a good killer just because MMR doesn't really work as intended. Somehow i see a lot of killers on this forum believing the all are top tier 1 percent mmr and actually beliving that the mmr system works perfectly. As i said, u can camp and tunnel as you like, u play as u like, but let's be real once in a while, tunneling and camping at 5 gens it' s not necessary most of the times, its just a guarantee win, it's an easy strategy and STREAMERS promote the playstyle making you think that's the only way u can win the game, that's why people do it, not because that's THE ONLY thing u can do.

  • @ShinobuSK said:

    He is not fun to play against though

    He's really not :D his tail hitbox is so stupid and random, too forgiving after missing attacks aswell. Also flame turrets don't do anything, or don't work. Maybe he went against a bad xeno once and had fun with it idk

  • @RpTheHotrod said:

    Survivors are getting more and more powerful in chases and looping along with multiple second chance perks. Many killers, especially m1 killers, are already weak at loops as it is. Doing chases usually ends up meaning losing 2 or 3 gens. Camping is starting to become the only real effective strategy.

    What game have u been playing? This is simply wrong, most survivors don't know how to loop and perks like made for this and dh have already been nerfed, so no, survivors are not getting stronger at looping. If it takes you 90 seconds to catch a survivor (and on top of that u are letting suvivors spread on gens ) then you are probably doing something wrong at chasing and can't recognise when to leave a chase and go pressure gens. Also some maps have changed and are becoming smaller with a lot of unsafe pallets. We can argue about the gens speed, some matches they go very fast depending on surv builds rng and the map in general, but trust me at least 80 percent of people don't know how to loop even against m1 killers. And if u are talking about adrenaline as a second chance it's only active in end game so it does't really count in what you are saying cause all the gens have been done already. Killers just camp cause it's effective and theres a lot of streamers promoting this tactic at 5 gens, let's be real, I mean, u can camp how much u want but let's not find absurd excuses for it

  • @drsoontm said:

    ... how was I pitted against four survivors with less than a hundred of hours each?

    I was on one of my best killers and I've got almost 3k hours on that account.

    That's the kind of MMR flukes I don't get.

    edit: the only peculiar game was a 45 minutes ones against bullies but I still got 3 of them.

    Becuase mmr in this game barely works, or it works in misterious ways only the devs know. Thats why i don't belive when people that are complain about them being in high mmr every single game and how difficult it is, both survs and killers. Its just an excuse for them loosing. true u are more likely to meet more competent players but An mmr based on escapes and kills can put in"high mmr" people with less that 200 hours in the game. Let's say as i killer i just start playing, i stomp baby surviviors for n games, i'm gonna be put against players with more experience than me even tho i only have 100 hours. Same as surviors, u crouch the whole game doing nothing, let my team die, camping the exit gate and i run sole survivor and wake up and i escape every match but i actually have no clue of that i'm doing and i get paired in the same team and a killer as survivors with 1k plus hours each. i ve had multiple times or faced as killer multiple times players with 40 hours in the game mixed in a team of 2-3k hours player or i've had killers with 10 k hours facing me when i only had barely 1k hours in the game

  • well that s really dark, u can try use a software calle ReSade, its not bannable its allowed and white listed from Easy Anti Cheats

  • @MeanieDeeny said:

    https://forum.deadbydaylight.com/en/discussion/comment/3269978#Comment_3269978

    You wrote me five paragraphs, but you’re “not bothered at all.” I’m not reading beyond that, because…I’m not interested in what you have to say. Anyway, nice chat. I said what I said.

    Where did i say i'm not bothered? I said I don't care about u insulting my grammar lol and that i'm giving no iportance to that. U are just simply not reading that because as it shows u can't have a conversation without insulting people and can't accept people have a different opinion. Also I type as many paragraph i want if I get insulted for nothing. More manners, less dbd

  • @MeanieDeeny said:

    https://forum.deadbydaylight.com/en/discussion/comment/3269967#Comment_3269967

    Oh, okay. Well hold on a moment, while I pretend to care about the opinion of someone who can barely spell or string sentences together. Less DBD Nora, more education.

    oh and i also speak arabic, spanish, french and italian, i don't need to educate myself more, people make mistakes its hard to keep up with every single grammar, not counting the fact that somethime i just make mistake while typing, i simply don't correct them because i don't care and i think people are mature enough to avoind attacking someboy else s grammar as an insult, but i guess i'm talking to the wrong person. i mean u called me ignorant from the beginning just because i asked a question, so what else should i expect?

  • @MeanieDeeny said:

    https://forum.deadbydaylight.com/en/discussion/comment/3269967#Comment_3269967

    Oh, okay. Well hold on a moment, while I pretend to care about the opinion of someone who can barely spell or string sentences together. Less DBD Nora, more education.

    English it's not my first language, if u wanna attack my grammar because u have no valid points like a 14 yo that just started high school then go ahead, but it doesn't touch me at all. sounds like u have some bad victim complex, survivors are the problem in dbd i tunnel them cause they moonwalk.

    u are the type of person that slug somebody for 4 minutes because the looped for 60 seconds instead of dying in 10 and call it toxic. People like u are the bad in this game. Less dbd and more find yourself a hobby, because i can see u getting angry and screaming every time u play dbd and a survivor escapes 😪


    Also i don't give importance to people that insult cause they can't find anything else to validate their point, calling people litter girl and saying I can't put a sentence togheter just cause makes u feel superior and better about yourself its even more cringe and pointless.

    Have a nice day, keep getting mad at a video game, your blood pressure will be thankful. Again , people full of anger and toxicity like u are the bad in dbd, not a player moonwalking . Peace

  • @MeanieDeeny said:

    https://forum.deadbydaylight.com/en/discussion/comment/3269962#Comment_3269962

    You can act any way you want…and when you get camped and tunneled for it, don’t come crying to the forums about how killers are so toxic and you did nothing and don’t understand why you can’t just play a good, fun game. 😭😭😭 Survivors are what is wrong w DBD. Killers camping and tunneling is a reaction to survivor toxicity. Spin it however you like, little girl.

    this is so cringe lmfao

  • @MeanieDeeny said:

    https://forum.deadbydaylight.com/en/discussion/comment/3269953#Comment_3269953

    Don’t pretend you’re not aware that survivors do it to act like cocky twats.

    You can attempt to belittle me all you want (much like survivors do those things to try to belittle the killer), but we both know what it is. Don’t fake ignorance. Now shoo, run along. 🙂

    if u really get mad at survivors moonwalking then u need to take a break and go play the sims. All i see is some frigile ego, its a game , u are not killing people irl. ill never understand this victim mindset that some killers have, and i mostly play killer.

    Survivors bully meeeee he just moon walaked

  • @MeanieDeeny said:

    https://forum.deadbydaylight.com/en/discussion/comment/3269257#Comment_3269257

    Says the tbagging, clicky click, spinning in circles, moonwalking survivors…

    i dOnT kNoW whY hE hiT mE oN hOoK

    So u get mad at surviors moonwalking and spinning in circles?

  • its literally the same thing, if u don’t leave hook u don’t get value from the perk…. That’s the incentive to leave the hook…

  • insidious is a garbage perk that nobody uses unless u are running a meme build or u are playing basement bubba/chest protector bubba. I don't even cosider it a perk somebody would ever use. plus i said almost all the perks, i doubt u run insidious in your regular build

  • @Bloodraven said:

    I have this problem playing killer too, one minute a survivor is in front of me and then they are teleporting all around me with a fat ping of 300, somewhat annoying that 😅

    i know that there are surviors doing this too, but usually when u get high ping as surv u are more likely to die anyway unless whey are teleporting badly

  • @WesCravenFan said:

    "We already have perks to encourage killer to go away from hooks"

    No, we don't.

    We have Make Your Choice, a perk that gives the vulnerable person lots of time to hide, and Devour Hope, which will notoriously get cleansed in the first 45 seconds of the game.

    well i can say basically all the gen regression perks require the killer to go away from the hook.... i mean i should say almost all the perks in general, perks don't work if u stand still, theres no perks that reward u for not leaving a hook, if that what u need to do to win thats another story, justified in most of the cases, but don't tell me that theres no perks

  • ONI?? LISTEN , nobody haS a longer hit range than my average 300 ping VPN killer from China in Uk servers late a night😂

    oh well then i think sadako looks shorter than freddy because freddy literally lounges his arm wile sadako just raises it a little bit or maybe i thingk buecause ( and in not sure about this one but it might be an explenation ) because freddy has the weapon that is his hand while sadako s symbol is detatched from her hand, so more room to fill on the hitbox

  • @Terion said:

    Whenever i play sadako i often feel like her lunge is just not enough to hit afar, maybe im just too used with freddy, who feels like he has stretchy arms.

    or is it just the animations being deceptive?

    i'm pretty sure the rage is the same exept for tier 3 myers, Freddy and sadako look like they have a longer range cause they are really small compared to other killers, also the lounge it might look longer if the killer have a higher ping than yours

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/3268276#Comment_3268276

    While i agree that playing gen simulator isn´t fun, there is an awfully high number of players that will complete gens as fast as possible and move on to the next match. Even when the killer isn´t try harding/camping/tunneling.

    Which is weird.

    I agree this play style is boring , when I’m on survivors I rather go for chases even if I die cause the fun for me is the interaction with the killer, but some players just wanna escape and they focus on gens, same as killers tunneling or camping to get kills as soon as possible

  • @nora_the_explora said:

    https://forum.deadbydaylight.com/en/discussion/comment/3268254#Comment_3268254

    Not everybody play to win ya know, no fun in playing gen simulator

    But then u see killers complaining about survivors killin themselves on hook or dc ing ( cause maybes they are “tired of everything “ as u say) why are they complaining on free kills? Cause they wanna play of course

    double standards tho, maybe if we start playing both roles more we can stop with this survivors do this and killers do that..


    anyway I think the op is talking about bot killers , u get them in low mmr or when u start loosing n matches in a row , they usually swing constantly and move a few steps also the have thousands of hours in the game , there’s a famous one in uk servers Called free pips.

    to the OP just report them every time u see one and hopefully they get banned

  • @AcelynnBen said:

    k not to sound rude but

    are we really complain about a free win here?

    i know you are trying to have fun but if the killer is afk they are most likely lowering their mmr because they are sick of everything

    Not everybody play to win ya know, no fun in playing gen simulator

  • U just need to change the controller key bind. I play controller for survivors on pc and I fixed it by binding the action of healing and do gent on circle. U can use what feels more comfortable for u

  • Can we just stop with the topics killers this survors that....

  • @EntitySpawn said:

    The P100 already says enough, you play too much lol

    And god forbid you cant play well, wont look good you play that mich yet still arent good.

    Shouldn't get anything for P100, though every 10 prestiges they could probably give some shards. Ill never P100 people as I split the BP between every character

    I mean there is this urban legend that says the p100 players play all day or too much... it just means that hes focusing all the bp on one charater, while other people split them cause they don't care about pretige.

    there s 34 survivors in the game and if u get all of the to prestige 4 u spend almost the same amopunt of point u spend to make a survivor pretige 100

    then we have to consider it s been almost 4 month that prestige is out so getting prestige 100 now it doesn't mean u don't touch grass hahahah some people got p 100 in the first 3 weeks, that for sure is playing too much

  • No just weird people costantly saying u have no life in edc after almost 4 months of prestige being out.. i get this messages and i'm only 49 lol


    Well done tho, its the first p100 Leon that I see🧡

  • @DashMonsta008XV said:

    https://forum.deadbydaylight.com/en/discussion/comment/3266526#Comment_3266526

    🙃 Idk,is it you? You kinda remind me of this girl,I was involved with,not here tho.

    I don’t think it’s me xD

  • What the hell😂😂 this is so funny lmaooo.

    It’s pretty sad he has only 7 minutes tho

  • @Bot_Salvo88 said:

    It doesn't look like a killer bot. This looks like a killer who lost and is begging you to escape since end game collapse started. Or simply he saw that he was going to lose after the first chase and went afk. A killer bot will immediatly kill all 4 survivors within seconds and it's extremely rare to find (not even sure if they're around anymore).

    No it’s a bot , I’ve had those before, they usually swing constantly and walk in a straight line for a couple of seconds, there’s a famous one in uk servers called “free pips” they usually have thousands of hours on the game if u check their profile. They are usually in low mmr lobbies or u get them when u start loosing a lot of games in a row

  • I go on google trying to find pictures of Michael myers toes🥵




    I just tab out and watch something while they leave

  • * I didn’t absolutely asked for a nerf or suggest one

  • @Wewantjason said:

    https://forum.deadbydaylight.com/en/discussion/comment/3266416#Comment_3266416

    and YOU don't need to keep trying to convince the devs to nerf one of the few good perks killers have left just because YOU can't beat it when I play both sides and it isn't an issue. You can't unilaterally nerf half the games player base because YOU and I have different play styles.

    I wasn't being rude until you decided not to actually respond to my points, you deserve direct criticism because you are complaining and not accepting answers to your complaints and just excusing them away.

    Where am I complaining and where I didn’t reply to your points? I gave u a full explanation on why info perks is not a valid solution as u suggested in the first comment. That is a reply to your point ! I didn’t absolutely asked for a next or suggest one CLEARLY saying that I M NOT affected by the perk because I don’t sit on gens. We were having a discussion about how the perk affect first of all the OP how stop it is against solo q. actually start thinking that u read none on my comments or u didn’t understand anything of what I said… it’s more likely like u are getting angry because people don’t agree with your point of view and instead of giving valid arguments that sustain your pov as I did you are just getting randomly angry and irritated.

    oh and also u don’t know my game style and u clearly don’t know my game sense as I don’t know yours because I don’t know u and u don’t know me

  • @Wewantjason said:

    https://forum.deadbydaylight.com/en/discussion/comment/3266402#Comment_3266402

    1.) Run. Info. Perks.

    2.) Run repressed alliance. Its a cheryl perk that is rarely used because its so situation but its good for eruption to a degree. Tap the gen, the moment you know someone is in chase hit repressed alliance and find a new gen, after they are down return to the original gen.

    3.) Pay attention to which gens are sparking. sparking gen mean killer kicked it. Tap it then find a new gen. Game sense.

    4.) Just pay attention to the chase and guess when to let go on occasion, even this reduces eruptions by a significant amount.

    5.) You're solo? YOU take the chase then. Lets the comms players play around eruption.

    6.) better yet if you TRULY feel only swfs counter it then make some friends. Get a swf. People hate solo q SOOOOOO much. SO DO I. SO I PLAY WITH A SWF. Thats why I'm a killer main in the first place is because if they aren't on then survivor is kinda lame. Just make friends in the game dude. I have an IRL swf AND one I met online playing dbd. It's a lot of players who if you're decent will let you play with them.

    I just gave six solutions. There are probably more I'm not thinking of. You have solutions you just don't like them. You want to sit on your gen and make the killer work harder while you don't have to improve. That's childish and just complaining that you want to play the game without improving at it.

    I'm not insulting you but you are receiving valid ways to counter it- ways that I myself and my team use to counter it- and just ignoring it. I'm done here. It sounds like you want an EASY answer or the perk nerfed, when the issue is it's a type of perk that requires more planning and game sense than other perks. Not all killer players even like it. I only run it in maybe 1/3 my builds because gens are so fast now passive regression is often better. I'd take brine/scourge/jolt/deadmans/deadlock those five- over eruption anyday despite how good it is.

    First of all u gotta chill you sound really angry for nothing, and have a civilized discussion if u wanna talk to people. Non of your “solution” is valid if not in your own utopia of a game , except the swf, wich maybe the OP can’t have. Info perks don’t give u the information of when eruption is gonna trigger, and I explained why in details. Nobody wants easy games, the OP WAS trying to express something is going through in his games and we all replied in a civilized way. And if u go read my previous comments before accusing me of not wanting to improve or wanting easy games then maybe you realize that I didn’t complain about the perk at all and I said that if the perk i strong of course the killer is gonna use it, nobody is come put themselves in disadvantage to please the opponent. I also don’t care about the perk nerf and I didn’t mention anything about it saying that they are most likely not gonna touch it. You are just being rude and not giving constructive criticism

  • @Wewantjason said:

    https://forum.deadbydaylight.com/en/discussion/comment/3266394#Comment_3266394

    Its not a problem for me as survivor and gets minimum value as killer. I still think you lack game sense or don't want to run a single info perk.

    We are two players who have opposing views on the game issue. So at the end of the day it's going to come down to either one of us is better, or we have differing play styles and no one is better you're just weak to the perk and I'm not. I have perks/killers I know aren't as broken as I say they are because others can deal with them and I can't.

    I routinely escape blight spirit and nurse. I can't do ######### againt pigs or legions man. Die every time.

    Actually I run bond every game when I play survivor cause I go for chases so I don’t bring the killer to a gen that is been worked on and because I bring a flashlight so I can maybe flashlight save. Telling be that I lack in game sense and that “im weak to the perk” (of that actually means anything) it’s not a valid argument, I actually explained how the perk eruption works in details. Eruption it’s not a problem for me because I go for chases, even if I die, I don’t care at all, I don’t wanna sit on a gen the whole game , I like the interaction with the killer.

    if u are telling me to “let go” as u do with the pain res just shows that u don’t know how the perk works and that is not common in your games as theOP games, u don’t need to demolish other people experience just because u don’t get affected by something

  • @Wewantjason said:

    https://forum.deadbydaylight.com/en/discussion/comment/3266378#Comment_3266378

    https://forum.deadbydaylight.com/en/discussion/comment/3266378#Comment_3266378

    You are actually saying that seeing someone getting chased and getting hit quickly doesn't tell you maybe lay off the gen because they are going to go down soon? I've been hit by eruption in ONE match in the last SEVERAL months. When I run it as killer I've been chasing survivors near gens and WATCHED survivors let go as I get the down. If people know to let go for scourge they should know to let go for eruption. Even if you still get hit occasionally it's ridiculous to act as though there is no counterplay because there is. You just aren't paying attention to the game.

    And I think that when u say that u are chasing somebody next to a gen and u see survivors let go it’s actually because they don’t want to get hit and they run away ,or because they are on coms. Eruption has a counter play and it’s a sws on coms, for solo q there’s basically no counter play

  • @Wewantjason said:

    https://forum.deadbydaylight.com/en/discussion/comment/3266378#Comment_3266378

    https://forum.deadbydaylight.com/en/discussion/comment/3266378#Comment_3266378

    You are actually saying that seeing someone getting chased and getting hit quickly doesn't tell you maybe lay off the gen because they are going to go down soon? I've been hit by eruption in ONE match in the last SEVERAL months. When I run it as killer I've been chasing survivors near gens and WATCHED survivors let go as I get the down. If people know to let go for scourge they should know to let go for eruption. Even if you still get hit occasionally it's ridiculous to act as though there is no counterplay because there is. You just aren't paying attention to the game.

    based on what u said never used the perks or u barely play survivors ( it’s not an attack I’m just explaining) Eruption doesn’t trigger when the guy touches the ground but when he enters the dying state, wich means that when the killer get the validation from the hit, eruption triggers so it’s before they touch the ground. Using those perks don’t give u an indication of when the survivor is going down, a chase can last 10 seconds, 20 seconds 1 or 2 minutes depending on map rng and both players experience. To do what u said survivors should be able to see the killer aura aswell to know when he’s actually starting the swing, and there’s no such perks other that wire trap or kinderd, even then the range is limited and they need to get cases really close to a hooked person or a gen that hasn’t been kicked yet. If u let go as soon as u see a person is getting chase not knowing how much the chase is gonna last u are wasting time doing nothing for n• seconds wich is basically giving the killer a free eruption without triggering it.

  • @Terion said:

    we can talk about nerfing eruption ones the gens increase another 10 seconds in time. They still fly by like it was nothing so ofc killers bring gen regression meta.

    that’s not how u solve the problem, it’s a vicious circle as I said previously, survivors gen rush cause they expect the killer to run 4 slowdowns

    killers bring 4 slowdowns because survivors gen rush. Even with the 10s increase gen speed people are gonna still gen rushing and killers are gonna still run 4 slowdowns since those are the only type of perks that devs bring in every ptb. Devs are creating this metà idk why cause it’s boring for both sides

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