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nora_the_explora

nora_the_explora

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  • @Wewantjason said:

    https://forum.deadbydaylight.com/en/discussion/354846/im-just-really-getting-tired-of-it

    you have multiple ways to track the killer and your teammate in solo q. You just don't want to run information perks.

    U can’t track your teammate going down, bond and empathy only shows u that your teammate is getting chased based on their movement but now then the killer swing and they go down.

  • @DashMonsta008XV said:

    https://forum.deadbydaylight.com/en/discussion/comment/3266156#Comment_3266156

    Well everyone isn't easy going as you.Some of us enjoy the game as is with out happen to win all the times ,but it seems like sfws gotta win and destroy the killer.

    i mean yeah if a swf plays to win and not to mess around theres almost nothing that the killer can do,it's imbalanced, u can just hope they die for altruism xD eruption does basically nothing if they have coms i think the guy is a solo q player and probably see it every match, its like when killers go against survivors with the same build every match, its boring and frustrating

    It s not even the killer to blaim for using the perk, talking for both sides if a perk is strong u are gonna use it. Nobody is gonna put himself in a disadvantage to favor the opponent, unless u are memeing around

  • i probably just eat the eruption cause i have no way to know when my teammate is going down , even using bond or empathy, ideally if u see the killer has eruption u can maybe go to another gen if u know somebody is getting chased and hope that he didn't kick that one aswell xD but even in this situation u have to run around the map to find a gen first or maybe sobody else is gonna be hit by eruption, idk its just talks anyway , they are not gonna touch the perk any time soon in my pov (see the 6 years to fix dh ) but i can understand the frustration of the OP.

    PERSONALLY it doesn't affect me cause when i'm on survivor i do one gen max per game if not half of it xD i prefere the killer to chase me even if i die, i don't wanna sit on a gen the whole game, but i also understand people that like to do gens and be stealthy and escape

  • @DashMonsta008XV said:

    https://forum.deadbydaylight.com/en/discussion/comment/3266116#Comment_3266116

    Yeah but they don't lose regression, that's the whole point to their counter,one it goes off you'll probably be halfway across the map in chase with a survivor and, that's the gen as soon as you even go back to it or you might not even make halfway their

    usually killers use eruption with others gen regression perks, lets say they have pain res or jolt the gen is gonna regress anyway and u wasted time doing nothing

  • @DashMonsta008XV said:

    https://forum.deadbydaylight.com/en/discussion/comment/3266108#Comment_3266108

    Idk man your the survivor main, just wait till the chase is over or stay on the gen, there's usually two people on it anyway,thats what the swfs do.

    Thats not a counterplay, u are literally giving the killer eruption with no eruprion being triggered

  • Belive it or not when i play survivor i'm only getting camped (by some killers) when my chase last a bit too long for the killer taste, or some that camp the first down at 5 gens just to bother the player, hit them on hook ecc....other than that i don't see many killers camping in my surv games unless the killer is in trouble and does it as last resource cause hes loosing, wich is a completely fair tactic.

    but again theres not perks that reward a killer for standing in front of the hook, And theres many many other gens defense perks, eruption in my pov is a bit too much for solo q players when combined with other perks

    About gens going to fast its a problem that comes from the devs in my pov, killers complain that gens are going too fast and they add more slowdons, resulting on survivors gen rusing more cause they usually expect killers to run 4 slowdowns.

    solo q complaing about gens being too long and they ad gen speed perks every ptb basically, resulting in the killers bringing 4 gens perk.

    theres no balance and not variety really, its a vicious circle

  • @Devilishly_Rowdy said:

    Yeah lets nerf every perk that rewards the killer for going for multiple chases and not camping. Then wonder why killers are camping.

    Well nerf or not theres tons of perks that reward killers for not camping, and if a killer decide to camp he s gonna camp regardless of the perks, almost every killer perks becomes usless if the killer stands in front of the hook...

    Eruption is really strong against solo q, and people usially go down pretty quickly, and if cobine it with othe 3 gen regression perks is very strong

  • I think it was just a very skilled survior



    No but seriously i think its not possible to ban every single hacker in the game, people come out with new third party tools every day and a lot of them are almost undetectable unless the player is making it obvious, surely tho,the anti cheat system is not working properly, u just go next and hope next match will be hackes free

    The only thing u can do is open a ticket on the dbd website adding video evidence of the person hacking, they might end up banning them

  • @NerfDHalready said:

    https://forum.deadbydaylight.com/en/discussion/comment/3264598#Comment_3264598

    that reply was CLEARLY implying that the intention of the post was to say those words, and "jokes" can have underlying meanings as well. maybe think twice how what you are about to type might be interpreted in the future. although yes, the original post can be more than "i predicted a map offering" but it's a ok for me since i find map offerings... i don't want to use the word toxic but it means without a doubt "i don't give a single f about killer and their fun, there is only MY fun"

    u didn't read anything of what i said, and u CLEARLY didn't understand anything, maybe think twice before u type or read twice..... and i don't have to think twice about anything i didn't insult anybody and i made a quote joke from otz. Plus everybody is concerned about their own fun in a video game, u don't go in a game to amuse the opponent, they are not reponsable for the killer fun and the killer is not responsable for the survivors fun, i didn't say anything about his offering or build cause he can bring what he likes. my point was all about bragging about the situation, i'm not gonna explain myself again, u can read the other replies if u are intrested, if not then peace.

  • and i also saw them going in their chat and being rude cause people in this game can't take a loss in a video game, but u were also hitting them on hook so expect some salt if u give salt, they would probaby have talk bad anyway because that s what people do bu that didn't help so how about we just chill cause at the end its a video game

  • @Sharpefern said:

    https://forum.deadbydaylight.com/en/discussion/comment/3264613#Comment_3264613

    Nora I think you may have taken the post out of its original context. I see this post as the same idea of a post a survivor might make saying something "They never expect the power struggle" and showing 60 points in benevolence for saves from killers grasp and showing that they escaped when a strong killer had a strong build.

    He went into the match knowing he was in an uphill battle seeing a full sabo squad or gen rush setup. Was able to counter one of the offerings but still had to deal with the 2 hook separators. Its more that this is something that if you're not prepared to deal with as a killer it can really ruin the experience of the game. He didnt slug them til bleedout it actually looks like he slugged for a very short time based on the timers and I don't think there was any malintent on the post. It was a flex but I think its also a reminder to killers that this type of squad, although annoying, isn't unbeatable.

    Your first post read like an attack on Pebbles for sharing their experience which is why I think several people were harping on you. Even if you didn't mean it that way that is the way it comes off which causes a series of lashbacks between you and them.

    i understand all the points you are making, but i think u didn't understand mine, i said god forbid people using what they like, and then a joke, a quote frome otz cause the whole thing is "surv are sc.. they must be destroyed, they are having fun? no? good!" cause the op posted intentionnaly the screenshot of those guys slugged ( didn't say he didn't pick them up cause he did, i've watched the vod) with the intent of bragging the fact that the swf lost against him after they tried to bring him to a map of their choice, all of this mixed oh they were not good. it was a post made to flex the fact that they died, wich i think is a little bit weird. I also said multiple times good for him that he won the game, good for him if his proud of his win, but if the post was made to complain about map offering theres plety of them , very recent aswell, in the first/second pages of the forum, and he wanted to make a personal one this is clearly not the way to have a discussion, if people come out in a certain way they have to expect a little bit of irony i guess... anyway i didn't say anything bad to them, all my discussion was related to the post i didn't think a joke this silly would offend people

  • also thanks for red flagging me so i can't quote you directly

    surv3.png


  • @Okonar_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/3264569#Comment_3264569

    They weren't toxic during the match or anything, its just exhausting to see SWFs relying on map offerings over and over during a session. IDK why this Nora guy keeps taking this post so srsly but whatever.

    @Okonar_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/3264445#Comment_3264445

    Take some accountability for what you say my guy, don't back off saying it was a joke when you're clearly trying to bait a narrative. Maybe come with an original one next time cause I've seem this "joke" in the forums 99999 times already and didn't make me laugh at all.

    I'm stating how predictable it was by how often it happens during the weekends when you find a team stacking 4 med kits or tollboxes. I was expecting a BNP team but it was an failed attemped of a sabo squad.

    Sure you can call it a "flex" if you want, but as I said, it wasn't a good team. A good team won't get 4 man slugged by a Freddy and probably will have at least one UB. For me, a flex would be beating a really good team but whatever, its dbd who gives a F..

    i'm taking the post so seriously cause u don't like what i'm saying or whats the matter here?? you both were telling me to take accountabily for legit nothing, it looks like u were taking the joke seriously to me.... plus explain why u post something if u don't like people to reply

  • @TDtheDoc said:

    https://forum.deadbydaylight.com/en/discussion/comment/3264415#Comment_3264415

    Why should survivors get to choose the map?Killers pay for game too.Bring ward you say,why should I have to waste my offerings on that when I can use bp offerings?My magic glitch always saves me from map offerings.

    he can bring whatever he want bro... i didn't say a single thing about his offering or build, everybody is allowed to bring what they like for their own fun. That was not my point

  • i'm taking the post so seriously cause u don't like what i'm saying or whats the matter here?? you both were telling me to take accountabily for legit nothing, it looks like u were taking the joke seriously to me.... plus explain why u post something if u don't like people to reply... crazy... this mr pebbles guy...

    i went to watch the vod because i wanna know what am i'm talking about before opening my mouth... things most people don't do, and u left your ttv name so people can check your channel.. don't play dumb

    wanna throw some more sarcasm or we good?

    u didn't say they were toxic and i didn't say u said it lmao, i was just talktin about the bragging of the slug, calling them bad and complaining about their builds and offering

  • idk why it doesn't publish my other comment but anyway...

    to the original poster... accountability for what exactly ? i didn't insul anybody , i made a pretty known joke that comes from 0tz that sasys surv are sc.. they must be destroyed and its also in a pretty famous meme song called dance with me, if u guys don't know and wanna be sensitive about it cause u don't have anything else to "attack"

    plus i don't care if u slugged them that was not my point, u can do what u want but flexing it after saying " they were not good" then its a weird flex to me as the same level as surv waiting at the exit to t bag a baby killer and say gg ez in edc.

    your idea of taking accountability is strange and yeah i agree singe is dbd next time take your win and go next without bragging the slug on a swf that was not even mean in their gamplay, on the contrary u was hitting on hook for no reasons at all, but hey ggs

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/3264551#Comment_3264551

    Maybe he was just happy, that he beat a SWF squad that wasn´t exactly attempting to play "nice".

    The yellow loadout could mean anything. From having a daily over a challenge to items not being available on the main char. But isn´t nessesary an indication of having few hours in the game.

    go watch the vod, they saboed one hook.. tried to do the same thing at 2 gens left and died, they did nothing crazy a part from doing gens

  • Ngl Michael myers in hospital clothes is so hot 🥵😂

  • @NerfDHalready said:

    https://forum.deadbydaylight.com/en/discussion/comment/3264445#Comment_3264445

    you were not, if you say something take the response. plus, they were a sabo squad so slugging shouldn't be a surprising consequence

    I was clearly jk when I said toxic survivors they must be destroyed ? Do u really think I think survivors must be destroyed? Are u ok?

    plus I don’t care if he slugged them, I was talking about the attitude of posting the screenshots of them slugged to prove he was better than them, that was unnecessary, as I said same vibes as ppl waiting at the exit to t bag.

    plus I watched the vod, they staboed one hook, and died in the attempt of saboing another one, so your point doesn’t even make sense

  • I said it and it was a joke lol u are the one taking a screenshot of all them slugged to prove “I beat them I’m better “ and “they were not good” ,

    I was just jk my guy

    u won good for u, move on and go next, this is the same attitude of survivors waiting at the exit gate to t bag but killer version

  • God forbid people playing this game and trying to have fun using and bringing what they like.

    toxic survivors they must be destroyed!!!

  • Well if u read the previous replies and one of the topics of the OP we were talking about how the killers fov is making survivors able to 360 easily especially if the killer is on console, the rest is all stuff related to it.. it makes your reply kida off topic too, but I don’t think is much of a deal no?

  • i know why hit boxes are this way, thats my point, in a game where hit boxes are kinda crappy cause of multiple factors(lantency,the other player connection with favour mostly killer hits ecc), making hitbox bigger will be unfair. how this is off topic, i'm replying to something the other guy said

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3250024#Comment_3250024

    The people I called entitled are the ones who protested the new animations, and no one else. Yes, I'll fight over 3 seconds. That's like 2 years for killer. The difference between a gen getting done in your face or not. You say most can't pull off a 360, but as a rough estimate, once survivors think I'm on console, they immediately try to go for 360s in about half my matches or more. That's not something you instinctually do if it's as unreliable as people say it vs good killers. In matches where I'm playing Legion or another killer whose momentum is ruined by a single miss with their power, survivors attempt to 360, or do some kind of tricky movement, basically 100% of the time. There's no denying that in situations where survivors are running near pallet loops, which they should always be doing, 1 successful 360 allows them to get to that pallet, and if the killer has to break it, the entire chase resets, so how could those 3 seconds be insignificant?

    There is a way to virtually remove 360s. You give us the old "new" animations back, you make survivors' hitboxes or the killers' attacks a little bit more generous, and/or you take away auto-aim, aim dressing, and lunge rollbacks which take away the killers' rightful hits. And just throwing this out there, maybe survivors shouldn't be able to go from standing to a full speed sprint instantly. It's what makes shack's window reactable for survivors, it's what makes waiting around for the killer to chase them so safe, so on and so forth. But anyway, wanting to down a survivor in 10 seconds, while entitled in an ideal world, is not entitled in this game state. 10-second chases against efficient survivors is still barely an even playing field, because they're always on gens and doing each in like 72 seconds because of great skill checks, and that's at base with no toolboxes or anything, and that's not even taking into account time spent walking around the map to get into those chases. It's expected of killers to have chases that short, else all they get is "You should have pressured more."

    "you give us the old "new" animations back, you make survivors' hitboxes or the killers' attacks a little bit more generous, and/or you take away auto-aim, aim dressing, and lunge rollbacks which take away the killers' rightful hits. And just throwing this out there, maybe survivors shouldn't be able to go from standing to a full speed sprint instantly."

    sorry but hitboxes in this game are already crappy, countless time i've had a down where i should not have had hit, and also the fact that having a bad connetion favours killers ( when i play survivors i 70 percent of killers are laggy as hell, vpn or whatever) making the hitboxes for suvivor and hits more generous its a little to much don't u think? even the second statment u made its not valid... wym they should not run full speed instantly ? so if i play let's say ghost face(one of my main), and i come around the corner while a survivor is doing a generator, they should not have a chace and i should have a guarantee hit on them cause they can't "sprint instantly"? sounds a little entitled to me, i'm not saying u are but the way u are talking makes me think that u want a guaranteed hit every time whitout any prossibility from surviors to do anything. and yes ideally u want to down a survivor as soon as possible, it would be amazing if all of them get down in a 10 secons chase, but thats not the case and the game is not called killer stomping generators repairer, its killers vs suvivors, and u have to put in mind that as u are not giving them an easy time while tryng to kill them, they are not gonna give u an easy time while they try to survive.

    In an ideal word "saying 10-second chases against efficient survivors is still barely an even playing field, because they're always on gens and doing each in like 72 seconds" its true, but u can stack multiple regression perks if u feel like gens are flying and lets not act like those are the teams we face every game because in this forum seems like killers go only against efficents swf 9 games out of ten while the reality is that most of the games are against solo q that are the opposite of an efficent team. I can literally have a suvivors with 2k hours and survivors with 120 hours in the same lobby and thats beacuse mmr is not well designed and based on escape and kills, wich is really bad way to define the skills of a player. i get killers is frustrating sometimes, i love playing stealthy m1 killers and sometimes i get stomped hard gens are flying but that s the game, sometime u win sometime u loose like very other game. ans much as there are entitled suvivors(and killers) Let s stop acting like every survivor is an entitled survivor because they try to do their best to escape , because they loop or whatever, ill never understand this mentality of us vs them and if u remove the idea of wanting to survive everytime of wanting to 4 or 3k every time, you game experience will be so much better overall

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3248268#Comment_3248268

    Time is everything for killers. Even those 3 seconds are valuable. We shouldn't have our time wasted by no-skill spins. New animations would have fixed this, but they were scrapped because of entitled survivors wanting to keep easy 360s, and immature "I need to go to the bathroom" jokes. This is what we're balancing around. Sad.

    sorry but how exactly a survivor that is able to 360 is even an entitled survivor? 3 second its not crucial for the gamplay, i get the point about time is everything but 3 seconds? again, i have no problems with survivor 360ing , most of them can't pull it off anyway. Idk man if a survivor is able to 360 me i think it s skilled, defo better of pre dropper , pallets campers and w key gamers, unskilled its me letting them spin me more than 1 time. theres no way to remove 360, its literally running in circle and spinning your camera, they have to remove running to remove it and makes no sense. i like a little bit of challenge when i chase, to me entitle is expecting to down a survivor in 10 seconds of a chase honestly

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3248070#Comment_3248070

    I think the fact that we even have to do something stupid like that, just to counter spinning a joystick, is a very bad look for the game. Why can't I just hit the survivor when they're in melee attack range? Why must I be so precise? And you act as if the survivors just spin forever. No, they spin once maybe twice then use the distance they gained to get somewhere safe for free. If you get within range, they're able to do it again. It's a big problem for console peeps.

    I don’t really see a problem with people 360 the killer, not may people can do it ( i prob see it 2 times every 20 games and there’s a way to counter them if you are on controller, even if they manage to do it , u end up catching them anyway cause that don’t get much distance from it …360 is used in a situation where u have nowhere else to go and loop so, if the killer is letting survivors spinning more than 2 times it’s kinda the killers fault. Can we just stop complaining about everything in the game xD plus there’s no way to “nerf” 360 so u can try just to take a few steps back and u good to go, what is gonna te ? Like 3 more seconds? It’s not a big deal to me

  • @Sava18 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3248117#Comment_3248117

    Blight is extremely strong but that's doesn't mean whenever you play him you win, there's legit players that don't know what is his power does.

    i was replaying to a statement u made, u said that u don't loose if your squad runs all medkits, wich is not true because there so much more things involved in a game than just medkits alone. if its a decent coordinated squad yes the have more chances to win but 4 medkits doesn't mean win

  • @Sava18 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3248117#Comment_3248117

    Blight is extremely strong but that's doesn't mean whenever you play him you win, there's legit players that don't know what is his power does.

    where did i say anything about blight? completely out of context i thought we were talking about medkits here?

  • @Sava18 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3248092#Comment_3248092

    I would not call it abuse, but if you have 4 survivor's with kited out med-kits. You have no reason to lose other than to A tier killer's or higher running good stuff. They are extremely strong. It's like when people say other people are abusing nurse.

    medkit are strong but doesn't mean that whenever u run it you win the game, therse legit playes that can't loop and get downed in less than 20 second or playes that hide scared to do gens

  • @zHypnotism said:

    Just wondering in what situations slugging is justified from other people point of view.

    This is the situation:

    I played some killers i hadnt really touched before today and got matched up with a "bully squad" swf of 3 flashlights and a toolbox. The person i hooked really unluckily walked into me again afterwards during my nightfall (and they were injured) so I relatively quickly got a person who would be dead on hook.

    I then got to play a little gen patroling back and forth where i would kick gens with call of brines and try to get a quick hit but not commit to too many chases as the gens were near the houses with very difficult loops. I then got a free hit on the person dead on hook and commited to the chase since they were injured and dead on hook so i figured it was worth to commit to, and naturally when i downed him i got swarmed by flashlighting teammates. So i didnt pick them up immediately and got another hit on someone trying to flashlight saveand then picked up the dead on hook person, got body blocked and got 2 more hits (one of which was a down). As soon i dropped the dead on hook survivor, I didnt pick up the downed person but went for the other flashlight survivor around as the guy dead on hook ran off.

    I did that because I knew the survs wouldnt let me alone and pick up anyone. This repeated multiple times troughout the game as they were sweating for flashlight saves whenever someone was near dead on hook or they just happened to be around when i got a down.

    Got called out and insulted for slugging at the end of the match - but what else is a killer supposed to do to deal with flashlights? Are survivors crybabies that want me to voluntarily be part of their flashlight montage or am I overlooking some way to dodge all kinds of flashlight saving that is supposed to be done instead of slugging and going for the flashlighting survs...

    Slugging it’s a strategy, from what i read it not like u slugged them to 4 minutes till they died from bleeding and to piss them off, if u need to do it to win the game (especially in end game) then there’s no issues with that,

    I also understand that this might be annoying or boring for the opponents so just avoid reading end game chat go next and let them talking to themselves

  • @Veinslay said:

    Because survivors love FOV teching and 360ing which completely screw over console killers while doing nothing to PC players. When the devs got rid of 360s with the animation changes, survivors threw a hissy fit that they quickly changed it back. Devs won't repeat the same mistake and add an FOV slider for killer!

    If u are getting 360 on console just take a few steps back… it’s not this hard

  • @ArchAbhor said:

    https://forum.deadbydaylight.com/en/discussion/comment/3246502#Comment_3246502

    I'm very thick skinned lmao. As I have said in the original post I have no issue with it. No the post is about how bm should be treated as bm. All are equal. The person after the match didnt like my version of bming in response to theirs. The post is about how for some reason there are people like you who think that its ok to bm one way but not another. Its tit for tat idc if its survivor or killer related. For some bizarre reason you feel like its necessary to defend bm on one end. I think you might the sensitive one in the thread.

    so thick skinned that u take a pointing this personal at the point that u feel like u have to bm back? plus how am i defending bm when i literally said that pointing is not bm and i did not say a word about the smacking on hook?

    To me it just shows u took it personally. its an emote, as i said , if they t bagged that would of been a different story.

    Yall need to chill on this bm stuff(survivors and killers) its just a game, go next and move on

  • @ArchAbhor said:

    https://forum.deadbydaylight.com/en/discussion/comment/3245821#Comment_3245821

    I never said it was toxic. Its bm and im ok with it. Your reaction is a bit ridiculous

    @nora_the_explora said:

    the OP got pointed at , not t bagged, a different thing, plus somebody rellay needs to explain to me how LOOPING and THROWING pallets is toxic cause i don't uderstand... do u want survivor to stand still so they can get 2 tapped ??

    BM is has the same meaning as being toxic and having a toxic /wrong behavior towards the opponent, basically the same thing, and I stand with what I said. If u felt that getting pointed at is BM then u are a little to sensitive again, no offense. And no how am I exaggerating when there’s literally a guy in this post that say that survivors that pallet stun the killer and loop are toxic?? It’s literally ridiculous.

  • the OP got pointed at , not t bagged, a different thing, plus somebody rellay needs to explain to me how LOOPING and THROWING pallets is toxic cause i don't uderstand... do u want survivor to stand still so they can get 2 tapped ??

  • @Sava18 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3245519#Comment_3245519

    So it's fine for survivor's to bm the killer which is something out of the gameplay loop but not for killer's. Obviously killer can sit there and do it for a while, but guess what? Survivor's can just alt tab and killer's have to continue to play the game as someone throws every pallet on the map and tea bags. It's a double standard, both side's are capable of in game toxicity and you are biased to your one side. The equivalent of a killer hitting a survivor on hook is survivor's tea bagging at the exit gate or simply waiting for the killer to force them out without any threat to their teammates, there is nothing the killer can do and the survivor's are just gloating about their win.

    The OP said he got pointed at after a stun, not t bagged, a different thing, plus i don't understand how looping and throw pallets it 's toxic, somebdoy really needs to explain this to me?? what u expect surviviors to do?? stand still for the killer to kill them?

  • If u think that pointing at the killer is toxic u are a little too sensitive , no offense, as the guy that thinks that pallet stun the killer is toxic, at the end of the day its pixel on the screen. I could of understand the t bag after the stun , but pointing? come on, now everything in this game is toxic, looping, killing a survivor, doing gens, hooking.. It's becoming ridiculous

  • FOR CONTEXT: If u think i'm exaggerating i live in Italy and i play eu servers and i get matched mostly with east european players, so if u play the same server as me u understand what i'm talking about, the only solution for me is using a VPN but i can't do it often because i suffer from really bad ping. If u don't belive what the situation is , u can try connect to eu servers (not the Uk , i don't experience this problem in UK servers but again, bad ping).

  • @Lineheart said:

    https://forum.deadbydaylight.com/en/discussion/344903/tunnel-and-slug-every-game-since-the-update

    Sounds like teammates are problem more than killer. If he's slugging and tunneling everyone in a lobby. That just means he's not getting looped long enough to finish gens.

    If he leaves you on ground take unbreakable.

    There's still a lot of things that let survivor make killers look easy. Just harder to do in solo queue.

    If a gank squad is the most unfin thing for a killer. your teamates in solo queue. Kinda sad when no matter what side your on survivor can be least fun things in game

    usually my teammets (the majority) don't last more that 15 seconds in a chase and the killer just stay in proximity of the hook waiting for somebody to come say so it can be slugged and he can keep chasing the other guy and so on till everybody is dead, ignoring everybody that tries to body block so it just start a bad chain reaction, i posted this to know if anybody is having the same experience as me, beacuse i'm not somebody that always complain about tunneling and stuff , i know it's a tactic and sometimes, if u play to win u have no choice, but what i am experiencing its just pure griefing at this pont, idk if ppl do this cause they are upset about the 10 seconds bt or something, it would be nice to hear the reasons from this type of players, just to understand

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/3170251#Comment_3170251

    While true. There is a lot of "It doesn't happen to me, so it can't be happening" mentality on this forum. The OP's posts does come off a bit hyperbolic. I say this because in my games and all the content I watch I'm just not seeing this happen "all the time". If it truly is happening to them every single match as they claim they must be really unlucky.

    well i typed every game out of frustration but i'm not liying if i say 7 games out of 10 are like this, usually when this doesn't happend its because i get a really bad killer

  • @Lineheart said:

    https://forum.deadbydaylight.com/en/discussion/344903/tunnel-and-slug-every-game-since-the-update

    Sounds like teammates are problem more than killer. If he's slugging and tunneling everyone in a lobby. That just means he's not getting looped long enough to finish gens.

    If he leaves you on ground take unbreakable.

    There's still a lot of things that let survivor make killers look easy. Just harder to do in solo queue.

    If a gank squad is the most unfin thing for a killer. your teamates in solo queue. Kinda sad when no matter what side your on survivor can be least fun things in game

    my solo q teammets often doesn't last more than 15 seconds in a chase. i know it sounds crazy but they tunnel the first hook, stay around it so they can slug the guy that save and go tunnel the other one, and so on till nobody is left in the lobby, so theres really nothing teammates can do, even if u go for body block the killer just ignores eveyone else to tunnel the guy,it s a chain reaction... I know tunnel it s a strat that a lot of killers use and i'm fine with that, i just noticed that this has increased so much after the last update that, as i said, 7 games out of 10 this happens and i wanted to know is anybody else had the same experience

  • @SlowLoris said:

    I feel ya, buddy. A lot of people think because it isn't happening to them, it just isn't happening. Thats the reason when midchapter came out I started tracking my games, etc. Tunneling, slugging, camping, BM, got exponentially worse after midchapter and I wanted data to show it.

    The crazy thing? It's even worse after Wesker. I didn't think it could get worse, but almost every single one of them sweats like it's a 50million dollar tournament and at least 8/10 give you NOPERS, smack you on hook or bleed you out.

    If someone doesn't believe this you can watch my VOD from two days ago. It was my birthday stream, so I went for 12 hours.

    Miserable, honestly.

    well i wanted to know if it was happening to somebody else aswell or if i was tripping, hopefully it gets better

  • @Bot_Salvo88 said:

    You're not getting tunneled or slugged with the killer nodding at you EVERY single match since the update. You're just wrong. If you die it doesn't mean you got tunneled.

    I suggest you to play a bit of killer and see the experience by yourself. You'll regret sometimes if you don't tunnel someone out.

    sorry but what are u saying doesn't make any sense, u are not playing my matches so u can't say to me oh u are not getting tunneled every game. Everybody get tunneled or slugged 7 matches out of 10. i don't mind dying i never played to escape,I play for chases, so i'm not complaining about dying as u say. I have 1 k hours of solo q (also 300 on killer) only, if it was complaining about me dying i would of left the game a long time ago. and i do play killer, i understand tunneling based on tactics, but what i'm talking about its a different story, I'm talking about pure griefing ignoring anybody else running around the poor guy ( so nobody is doing gens) and slugging till u bleed out or slugging at 3-4 gens left.

  • sorry but what are u saying doesn't make any sense, u are not playing my matches so u can't say to me oh u are not getting tunneled every game. Everybody get tunneled or slugged 7 matches out of 10. i don't mind dying i never played to escape,I play for chases, so i'm not complaining about dying as u say. I have 1 k hours of solo q (also 300 on killer) only, if it was complaining about me dying i would of left the game a long time ago. and i do play killer, i understand tunneling based on tactics, but what i'm talking about its a different story, I'm talking about pure griefing ignoring anybody else running around the poor guy ( so nobody is doing gens) and slugging till u bleed out or slugging at 3-4 gens left.

  • Very interesting replies! Thank you all for replying.

    Why do a lot of people find survivors boring? Cause of the teammates or the survivors mechanic itself?

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