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LeGranEmi

LeGranEmi

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LeGranEmi
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  • The trickster does not need a rework, he just needs improvements, his power requires skill especially when to use, how to shoot and where he can enter his knives, you have to know where and when to use the event and when to cancel it or force it

  • mostly when we slug and let them bleed to death it is either because they are being very toxic or they are premade that came to troll

  • @glitchboi said:

    Probably because of his difficulty when playing as him on a controller. Not sure if the removal of the recoil was enough to make him playable on controller though, would love to hear from what controller players think who have tried playing Trickster with and without recoil.

    I don't know if it's because I've been a trickster since the moment it came out, but the recoil in the controller was never a problem. I think it's just that people didn't want to learn how to use it.

  • explanation of a mei trickster with 3000 hours only with this killer

    The problem is that when you reach high ranks with e they will genrush you and if you don't know how to use the knives, when to save them, the tricks on the maps or how to use the main event, your power will be useless because you will lose the laceration also that for the killer to be viable you are forced to use memento blades and even though for me it is not a problem because I have 5400 memento addons for other players yes besides BHVR took away the best addons of him making them literally garbage

  • Do they really complain about him? He's in a good position but he's still weak. Just learn to play against moving from side to side. It still works but it seems like you don't know how to do it. Also, if you want him not to hit you, play in high loops in 80 percent of the maps. He has these structures

  • stop crying, when the killers say the same thing about adrenaline and hope they make the excuse that it is only activated in endgame and they played with less perk during the game but when something from the killer that has requirements to use this strong they cry

    To start, first you have to hit and hang all the survivors and you have to play with 2 less perk against 16 survivors perks , if you are the last survivor and they closed the hatch on you, the killer deserves his 4k, he did his job well, if you want him to be nerf that combo with pleasure but in exchange they have to nerf adrenaline, hope and that the exit doors cannot be at 99

  • Definitely for the survis I would prefer an anti camp system that is deactivated when there are 2 engines left and for the killer a system so that the survivors do not leave near an engine and that if the killer is in chase they repair much more slowly until the first survivor die

  • The accessories are fine since you can only get the most out of them in open areas or if the survis try to protect another, when using the event you are 3.88 and then you have cooldow so it seems fine to me the only thing I would change is rework infernal cables and memory knife to give them another effect because there are already too many addons from the event that only existed the tequila and the clock is more than enough


    

  • Of course, as long as it is added that the survivors repair more slowly when they are in chase

  • I don't know why they complain

    Yes the nerf to 8 blades is quite noticeable but if you are a good trickster and you don't miss knives it is not a problem that also applies to the ammunition, currently it is fine the only thing I would change is the addons, do you want to punish for missing knives? That's a horrible idea and the nerf to 8 knives seems fair to me to be 4.6 since Trickster was never a long range killer like a Hunter he was always medium-short range, I really hope BHVR doesn't take this into consideration since it seems like You don't understand how. play trickster

  • Yes, please BHVR

  • I support ds returning to 5 seconds as long as it is deactivated in End Game, when doing actions and covering hits from teammates since if you cover a teammate you are not being tunneled

  • The trickster is in perfect condition, I have 2000 hours with it and I'm a console player. I have maintained it since its release and currently the only problems it has are still having to use Memento Blades as add-ons and not as a base kit. In addition, several add-ons are bad and others are very strong. Do you want to lower the trickster's power a little? nerf the addons stronger but give him base memento blades and rework the addons that are useless, he suffered a big nerf by requiring 8 knives to wound which is fine if we consider the buffs

  • He's fine, just stop crying and start countering it seems that the survivors only want killers that are lopable and can't do kills, literally the trickster was stronger in his power before

  • You are definitely wrong, the trickster does need base memento blades, he is still slow when throwing knives. Also do you know why us tricksters don't usually use the m1? Exactly because we have knives and the launch speed would not be a problem like this now if it were 6 knives but now there are 8 and having to use memento blades in each game so that your launch speed is good is not something anyone like

    @FreeKnives said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3610325#Comment_3610325

    Now that I have spent more time with this Trickster, and because Dance asked about add-ons and points of frustration…Thought I’d chime in once more. Just wanted to spend more time with this Trickster and talk to other Trickster mains first.

    Overall, I think this Trickster does feel good, he has to be played differently from 4.4 Trickster of course, and if you are trying to work that out with your own playstyle, he will feel good to play. But, I do wanna address Memento Blades again….

    I think it's clear BHVR is not going to overreact, even if people complain about Memento Blades. But even so it is very strong on THIS Trickster. I see people want it as basekit too......I think trying to alter his throw rate at current, is pushing this Trickster towards making him easier, not in a good way, without meaning to. Or taking away some skill expression that he has at current. I understand the idea of Memento blades being basekit in order to make Trickster feel more M2 driven, to lean into his M2-only playstyle that you could do with 4.4 Trickster. And at first, that sounds true, until watching Trickster mains with practice do mostly m2 with THIS Trickster well enough.

    So I have to ask, why does a higher throw rate feel needed then? I realized that we have had this Trickster for a week or two and we are already saying his throw rate isn’t good enough, and yet some already have proven it is. Not to mention you shouldn’t feel like you’ve mastered this character in just a week or two, it's not the same Trickster. This goes for other basekit suggestions...and what I said previously about "having cake and eating too", survivors aside, this is about skill expression....There is some skill expression through his throw rate, and through New Main Event, i.e. going as many as 3 or 4 chases without reloading, for being accurate with Main Event and popping it at the right time. As well as skill expression in being careful to not waste knives when looping, timing your shots, and learning what survivors will do so you can get them in position to use Main Event, even if to just save a few blades. All this plays a part in making THIS Trickster skill expressive. That includes keeping his throw rate from being too fast. Given what he has elsewhere in his basekit.

    I think Memento Blades feels good, because you don’t have to think as hard about looping and how best to utilize your knives, and it makes downs faster and looping shorter. I disagree that it is needed, and I don’t want to go back on any skill-expressive parts of this Trickster since his skill expression is no longer obtaining Main Event or the no reload playstyle. Memento Blades feels like it takes away skill expression.

    I understand the frustrations of feeling forced to m1 or that this Trickster feels not so m2 friendly, but after talking to different Trickster mains, watching the best of the best Trickster mains mostly use m2, and rewatching my own gameplay…on mistakes. I wonder how much of those frustrations with THIS Trickster are really just… not playing Trickster efficiently. Similar to how 4.4 Trickster was not played optimally and his Main Event was said to be "useless" when in fact it wasn't. Because you can't say it's not possible with THIS Trickster to lean hard into m2, with current throw rate, because when I look at Wacek play Trickster, I know it is. He's still playing mostly m2 and with the current throw rate. Ayano, can do mostly m2 if he didn’t use Memento Blades, Knifyyy is another Trickster main, mostly m2, and Guegjigo can do mostly m2 without Memento Blades and at the current throw rate. And you might say well they are top Trickster players, and that’s why….well isn’t that the point? Wouldn’t it be more of a concern if they couldn’t successfully play Trickster as mostly m2 killers with the current throw rate? I think people are having a hard time accepting that he can be both skill-expressive and beginner-friendly, which is what this Trickster feels like. I think adjusting and taking more time to learn better ways to play THIS Trickster might help with frustrations of the throw rate.

    Personally, in every case that I chose to basic attack and didn’t feel good about it, is because I made a mistake somewhere, that made me resort to having to m1 over m2 in the first place. Not necessarily because basic attack was the only choice, and a faster throw rate was needed. I could have done something better to do mostly m2. With all this said, using m1 is part of this Trickster's efficiency and I think how little you are forced to m1 might depend on how well you do with everything else...So while being beginner-friendly, he takes some skill to go for the mostly m2 playstyle.

    This is why, I don’t feel the current throw rate is an issue, or use Memento Blades out of necessity. if I saw better Trickster players struggling to play mostly m2 at the current throw rate, and if no one could do it, I would be concerned then.

    Just in case anyone forgot….I am a console/controller player (as mentioned for the millionth time) and in theory, whatever pains PC Tricksters feel, I should be feeling it worse or are more sensitive to basekit changes because of well.... joystick….. But I have to say, I’m not feeling throw rate pains. Maybe that’s just me…

    I think a better compromise than adjusting his throw rate would be to buff Boa and Trick Pouch to allow for missed blades, zoning blades or breathing room for addons that might require experimental blades... should someone feel too restricted by the number of blades in basekit.

    Other add-ons should be adjusted and could use buffs. I like the idea of half-laceration damage becoming whole-laceration damage for some add-ons like cut through single and even buffin Album. I agree with that, it would make them feel worthwhile while I think to experiment with.

    Do something with Soda and Autograph, for sure. It's just not even a little enticing, nor am I even curious to try them. Opening the window a little for combo score? Not interested.

    Thank you BHVR for taking the time to go through the comments.

    @FreeKnives said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3610325#Comment_3610325

    Now that I have spent more time with this Trickster, and because Dance asked about add-ons and points of frustration…Thought I’d chime in once more. Just wanted to spend more time with this Trickster and talk to other Trickster mains first.

    Overall, I think this Trickster does feel good, he has to be played differently from 4.4 Trickster of course, and if you are trying to work that out with your own playstyle, he will feel good to play. But, I do wanna address Memento Blades again….

    I think it's clear BHVR is not going to overreact, even if people complain about Memento Blades. But even so it is very strong on THIS Trickster. I see people want it as basekit too......I think trying to alter his throw rate at current, is pushing this Trickster towards making him easier, not in a good way, without meaning to. Or taking away some skill expression that he has at current. I understand the idea of Memento blades being basekit in order to make Trickster feel more M2 driven, to lean into his M2-only playstyle that you could do with 4.4 Trickster. And at first, that sounds true, until watching Trickster mains with practice do mostly m2 with THIS Trickster well enough.

    So I have to ask, why does a higher throw rate feel needed then? I realized that we have had this Trickster for a week or two and we are already saying his throw rate isn’t good enough, and yet some already have proven it is. Not to mention you shouldn’t feel like you’ve mastered this character in just a week or two, it's not the same Trickster. This goes for other basekit suggestions...and what I said previously about "having cake and eating too", survivors aside, this is about skill expression....There is some skill expression through his throw rate, and through New Main Event, i.e. going as many as 3 or 4 chases without reloading, for being accurate with Main Event and popping it at the right time. As well as skill expression in being careful to not waste knives when looping, timing your shots, and learning what survivors will do so you can get them in position to use Main Event, even if to just save a few blades. All this plays a part in making THIS Trickster skill expressive. That includes keeping his throw rate from being too fast. Given what he has elsewhere in his basekit.

    I think Memento Blades feels good, because you don’t have to think as hard about looping and how best to utilize your knives, and it makes downs faster and looping shorter. I disagree that it is needed, and I don’t want to go back on any skill-expressive parts of this Trickster since his skill expression is no longer obtaining Main Event or the no reload playstyle. Memento Blades feels like it takes away skill expression.

    I understand the frustrations of feeling forced to m1 or that this Trickster feels not so m2 friendly, but after talking to different Trickster mains, watching the best of the best Trickster mains mostly use m2, and rewatching my own gameplay…on mistakes. I wonder how much of those frustrations with THIS Trickster are really just… not playing Trickster efficiently. Similar to how 4.4 Trickster was not played optimally and his Main Event was said to be "useless" when in fact it wasn't. Because you can't say it's not possible with THIS Trickster to lean hard into m2, with current throw rate, because when I look at Wacek play Trickster, I know it is. He's still playing mostly m2 and with the current throw rate. Ayano, can do mostly m2 if he didn’t use Memento Blades, Knifyyy is another Trickster main, mostly m2, and Guegjigo can do mostly m2 without Memento Blades and at the current throw rate. And you might say well they are top Trickster players, and that’s why….well isn’t that the point? Wouldn’t it be more of a concern if they couldn’t successfully play Trickster as mostly m2 killers with the current throw rate? I think people are having a hard time accepting that he can be both skill-expressive and beginner-friendly, which is what this Trickster feels like. I think adjusting and taking more time to learn better ways to play THIS Trickster might help with frustrations of the throw rate.

    Personally, in every case that I chose to basic attack and didn’t feel good about it, is because I made a mistake somewhere, that made me resort to having to m1 over m2 in the first place. Not necessarily because basic attack was the only choice, and a faster throw rate was needed. I could have done something better to do mostly m2. With all this said, using m1 is part of this Trickster's efficiency and I think how little you are forced to m1 might depend on how well you do with everything else...So while being beginner-friendly, he takes some skill to go for the mostly m2 playstyle.

    This is why, I don’t feel the current throw rate is an issue, or use Memento Blades out of necessity. if I saw better Trickster players struggling to play mostly m2 at the current throw rate, and if no one could do it, I would be concerned then.

    Just in case anyone forgot….I am a console/controller player (as mentioned for the millionth time) and in theory, whatever pains PC Tricksters feel, I should be feeling it worse or are more sensitive to basekit changes because of well.... joystick….. But I have to say, I’m not feeling throw rate pains. Maybe that’s just me…

    I think a better compromise than adjusting his throw rate would be to buff Boa and Trick Pouch to allow for missed blades, zoning blades or breathing room for addons that might require experimental blades... should someone feel too restricted by the number of blades in basekit.

    Other add-ons should be adjusted and could use buffs. I like the idea of half-laceration damage becoming whole-laceration damage for some add-ons like cut through single and even buffin Album. I agree with that, it would make them feel worthwhile while I think to experiment with.

    Do something with Soda and Autograph, for sure. It's just not even a little enticing, nor am I even curious to try them. Opening the window a little for combo score? Not interested.

    Thank you BHVR for taking the time to go through the comments.


  • @egg_ said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3617044#Comment_3617044

    I really don't want to say this but how am I supposed to take seriously a totally unbiased opinion from trickster profile picture user

    Well the difference is that I have mastered it since its inception and I know its strengths and weaknesses perfectly and currently it is FINE, just learn to play against it perfectly, you can have a counter game playing with tall structures, the generators can be repaired in a good amount of time if you do. You do it right and if you do it wrong they will die. Also when playing the trickster you have to know when to use the main event and your power so as not to be slow and have aim even if you think not if it is necessary I accept that not at the level of huntress but yes you have to have a good level

    and also 8 knives to wound gives the survivor an advantage unlike the 6 before and above all you are conditioned to use an addons (memento blades) to not be slow when throwing

  • @dance said:

    I'll leave a question here: For you, what makes The Tricksters so miserable or unfun to play against?

    Since his rework, we've been collecting feedback on how he feels, and we do want to know from both sides, Killers and Survivors. I'm happy to listen to as much constructive feedback on how you feel facing against him as you (and any Survivor player) wants to share. Are there specific parts of his rework that you dislike or are frustrating to play against? Something that you feel was overturned and worked better pre-update 7.4.0 (or the fixes since then)?

    He is fine, he feels fine, the only changes they should make are his addons since most of them are useless and others are necessary, such as memento blades, please do it base kit

  • @dance said:

    Thanks all. Glad to hear that for several of you The Trickster feels better after the most recent changes. For those who think he feels in a pretty good spot - is it accurate to say that the biggest pain point / concern is his Add-ons? Specifically that Memento Blades feels like a must-have and/or that the others are too weak to provide much variety?

    For those who feel The Trickster still isn't quite how you would want him - I saw a few comments about 8 knives vs. 6 knives, notably around the ammo capacity staying the same even though more knives are needed. I just want to make sure - did I miss any major context around that?

    I would like to make a suggestion and that is that when you reworked legion you gave it effects that change the music when using certain addons I think that should be in the trickster since he is an idol and has a great relationship with music

    I would like you to return to your ptb lobby song

  • @dance said:

    Thanks all. Glad to hear that for several of you The Trickster feels better after the most recent changes. For those who think he feels in a pretty good spot - is it accurate to say that the biggest pain point / concern is his Add-ons? Specifically that Memento Blades feels like a must-have and/or that the others are too weak to provide much variety?

    For those who feel The Trickster still isn't quite how you would want him - I saw a few comments about 8 knives vs. 6 knives, notably around the ammo capacity staying the same even though more knives are needed. I just want to make sure - did I miss any major context around that?

    It is currently in a good place. What I do notice when playing with it is that it is mandatory to use memento blades and not because it is broken, much less because there are no good addons. The ultrarare addons should be strong and give you auras when you use the event is bad also the soda and the autograph are useless it is not useful to increase the time to make combos I think there are addons that should be reworked to make them useful and your base kit feels good, please do not nerf memento blades 10% It helps a lot and makes it enjoyable, in fact I would suggest that the extra 10℅ be the base kit and memento blades be reworked

  • BHVR I have a question, the announced changes that will come in the next bug fix, are they only changes for the killer basic kit or does it include addons?

  • @dance said:

    Hi all!

    Just wanted to give you a heads up that we're looking into the slow throwing speed, both base and during Main Event. We haven't forgotten about The Trickster, and still love hearing your thoughts and feedback.

    Thank you, that's what we needed. We trust that you will make your return spectacular

  • @dance said:

    Hi all,

    For The Trickster, we are still looking into the slow throwing speed, on both base and Main Event.

    I appreciate it but it is not the only problem, the laceration is very high and falls very quickly, please maintain the 10 seconds but reduce the laceration meter



  • IMG_20231205_094631.jpg

    I want my money back for all the skins cosmetics and the all-kill DLC

    BHVR, what are you doing? Do you care about your community?

  • set the throwing speed to 4 knives per second and lower the laceratio to 6 or 7 but leave the knife decay speed at 10 s

  • Hello, could you tell me if we will have a solution to the community complaints about the trickster soon or will it be included in a patch along with these changes?

  • @redglyph said:

    You have two choices.

    - Revert to version 7.3.3.

    - Revert to PTB.

    There are 2 options, the first is to make the knife throwing speed faster and give him a few more knives or leave it as it is now but reduce the number of knives needed to wound by 6 and giving him 12 seconds before his knives start to fire. lower

  • @OwlWithMustache said:

    Yeah... I kinda wish they just ignored trickster until they had a plan. He was annoyingly oppressive in the ptb but now he's significantly worse than he used to be.

    I understand you but in that case I should go back to the old trickster since leaving it like that is simply an unplayable killer

  • Hi I want to give my opinion about the trickster since I am a trickster of more than 2000 h with it. The changes make them feel weaker than before due to the changes to the number of knives needed to wound and the time they fall, but what has affected this killer the most is the casting speed as it feels very slow and the main event is useless because he throws the knives at the same speed as you throw normally

    I want to believe that the main event is bugged and that's why I throw the knives slow but if not please make me throw them faster also consider returning the casting speed to 4 knives per second or 3 knives but that it increases over time, the problem that makes the trickster unplayable currently is the slow speed of shoots please consider increasing it as quickly as possible in the next fix patch of errors 

    If you don't think it would be a good idea to give it more speed when throwing, please reduce the number of knives needed to remove a health status to 6, as throwing them slower and lowering them faster would be balanced

  • I just made a post also the launch speed should return to its original version especially the event that without speed it makes no sense to use it

  • as mei console trickster play with it is the most fun because I and learned not to fail knives and I give all but even so the nesesita more speed is very slow especially when using its power and when playing find for the survis I feel that what they do not like is their aesthetics that is why they hate it most and because in the dead zone you have nothing to do like others killer since using its power in structures requires great skill and pressure and those who say that the problem is the amount of knives the most likely thing is that they never play with it since it has dispersion that even that you point to the center they never go in that direction and the knives are noticeable that many times they are missing in addition to that it was already nerfeado from 60 to 44 and that I am of console and almost does not fail knives

  • the trickster does not require a nerf if not quite the opposite as mei trickster I can tell you that it is weak because the game is full of loops that kill the trickster completely his power is only useful or against low southpervivientes or open field nothing more in high ranks is a bad killer because you are slow and your power does not compensate since the laceration goes down to 15 s and you are even more slow to pull out knives and even more so when throwing