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liarcy

liarcy

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liarcy
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  • Not sure if you understood the add on correctly but these auras are for survivors not for the killer

    When the crows take flight their auras are revealed to the survivors for about the same duration (0.5) and because of that they can tell which direction they are flying at

    What this add on does is it lets the survivors see the aura when the crow is placed rather than when it starts it’s flight it can be good sometimes because they are harder to see than the moving crow aura and it’s also hard to see which direction they are aimed at

    it’s kinda like a more stealthy attack that survivors can avoid by staying alert

  • we already knew there wouldn’t be a new map since artist was released because they said on the anniversary stream i think that we would have 2 new maps this year the first one being RPD

  • Sure

    If we are making it a true anti tunnel perk then it should probably activate twice since you know you can get tunneled twice?

    and maybe increase the timer because what?? if you have been chased for 60 seconds after being unhooked you are not being tunneled anymore?

    honestly if you still have a problem with ds now maybe it’s your playstyle that you need to change because even if they are healed they still haven’t done anything productive for 60 seconds.

  • Probably because it was pointless to be there

  • I have an xbox s and for me the frames are just fine and I was really happy when I found out new maps aren’t laggy, I used to get the occasional very low frame rate trails but since the new patch it’s been really good.

    note I only played survivor so don’t really knows what it’s like for killers

  • You do realize he is one of the hardest killers, he’s probably as hard to master as nurse except he is less punishing when you mess up since he is 4.6 killer .

  • I would love to default dance someone as plague

  • Yeah i agree most of the map consists of dead zones

  • @SwampDaddy said:

    I seriously think that the flashlight should have a cooldown.

    I was just playing killer and I was hit by a flashlight, but then I was surrounded by the survivors and they repeatedly blinded me. I literally couldn't move or play or do anything for almost a whole minute.

    That is complete utter bullshit.

    This needs to be fixed.

    You know you can just look up, why is everyone calling anything they get outplayed with “abuse”

  • @Adriang14 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1492768#Comment_1492768

    Where did you hear that it can be 2 I thought it was all 3?

    D1CBF642-9CA4-4390-8D0C-6550B07CD553.jpeg

    The patch notes in 4.0.0

  • I just hope the hair isn’t part of the set

    sets are supposed to be 2 or more linked items, and if they end up linking the hair to the body I’ll be very disappointed cause that hair would look amazing on other skins

  • The easiest answer for survivors would be ds dh bt sb and spine chill, while these perks are used a lot self care,no matter how trash you think it is, is still the most used perk, it’s just that you don’t feel it’s effect as a killer,also devs said that lithe was more used than bt ds and dh, yes that was a while ago but nothing changed much in order for it to be used less.

    as for killers people will say noed pop and corrupt intervention, again these perks seem like they are used a lot, I think it’s just the fact that you feel their effect more than others, it’s also hard to tell which perks are used the most because the only killer perk we have stats about is ruin and that was a long time ago, and well, ruin is no more.

    From a personal experience I think the most used perk is either sloppy and obviously bbq, not 100% sure about sloppy, but it does work well with a lot of killers, and I don’t think I need to explain anything about bbq.

  • um what?? Nothing makes sense in here

    You say that people tunnel and camp because there are anti camp and tunnel perks ? This doesn’t make sense, it’s the opposite actually people use those perks because they are getting tunneled.

    Also why is it a bad thing that a great killer perk is available only for dlc characters but it’s ok for survivors?

    This whole thread sounds like “ hey survivors have perks that I have to play around but this is not fair so pls nerf”

  • These perks are very different from each other, dead hard can be used once a match actually and maybe never because there’s this thing called bait the dead hard and to do it just hold W for 2 more seconds.

  • I was really hoping they would change wglf this patch, I’m big sad :(

  • @Widden_G2 said:

    No need to buff any survivor perks. Hillbilly nerfed.

    what does the billy nerf have to do with solidarity?

  • @chase131119 said:

    Run Iron Will? Great, I can get by that.

    So... what do we do when she runs stridor? Run two iron wills?

    Lol then run no mither and iron will 4head .

    no really it really sucks to play against a spirit with stridor when you have iron will

  • I think people want to change her mainly because it’s not an interactive chase when playing against her, like you are mostly trying to mind game the air when you think she’s phasing.

    Also because almost every spirit runs stridor so it makes the only counter to her useless.

    I personally don’t really have a problem with her because I always get bad spirits but I can understand why other people think she’s unfair/unfun to play against.

  • I’m sure someone will explain to you why moris are good for the game

  • Jane because she’s unique (thicc) and her skins are amazing there’s not a single one I dislike

  • @shwag said:

    https://forum.deadbydaylight.com/en/discussion/151325/remove-mori-its-not-hard-is-it

    Uhhh no sorry mori's are fun to use and have cool animation.

    You could just get better at the game and not get caught ?

    Ooor the killer could get better and play the game normally like every other player instead of having to bring a mori to have a chance of winning

    “just don’t get caught” is just a very stupid argument.

  • They created breakable walls to give killers a chance to make a loop weaker by wasting some time breaking a wall, but apparently this one was too good of a loop So they made it if you break a wall it becomes a loop, now what kind of logic is this ???

  • I personally don’t mind the nerfs survs got especially removing the infinites they were stupid, my only problem is that they nerf op stuff for survivors (toolbox ,instaheal ,perks ...) and leave op add ons (iri head ,tombstone ) and mori the same.

    and these are what ruin gameplay for me

  • it has a timer so you don’t just hop in n out instantly to get the stun with almost no risk.

    in Head On Comment by liarcy
  • @Feiten said:

    Why do you survivors care about moris so much. If u were about to be hooked a second time you goofed up again. It also just robs the killer of points. Just take your L and move on. At red ranks I encounter more killers running no perks at all then I ever do a mori.

    I would take the L if it was one game out of like 20 but with how common it is especially at red ranks it’s just not good

  • @Cheers said:

    Like most things, it shouldnt be removed, but should rather have a nerf to it.

    Well yeah I agree but in it’s current state it’s just bad and unhealthy

  • What are you talking about?? Nearly every change in this patch was made to improve killer experience

  • Yeah I’m with them on that

    if you want to give your opinion give it in a mature way

  • Although I hate leatherface with passion he needs a rework more than anyone, his power is completely useless in most situations and needs to be looked at , he was rushed and now we have a very bad character

    I would like to see him being able to use his power more rather than just relying on bad map layout to use it

  • im sure it’s going to be today , they just haven’t confirmed it because of previous “incidents“ where they gave us a date and then we had to wait for over a week

  • What is the point of buying survivors then ?

    and what about the people who spent their money on killers or survivors for their perks only?

  • @Hex_Devour_Dez_Nutz said:

    Well, there we have it folks. Dead By Daylight devs are officially brain dead. With continues onslaught nerfing killers has now brought us to this. They finally nerfed Ruin, AND "reworked" doctor. Devs, I don't know how you do it, you consistently make me despise you more and more over time.

    “With continues onslaught nerfing killers”

    dude killers started getting nerfs since the stranger things chapter, survivors got nerfed way more than killers this is one of the few patches survivors didn’t receive a nerf, stop overreacting

  • Maybe it should activate on every basic hit and have the cooldown at like 30 seconds .

    this might sound like a crazy buff but it’s just 8% it’s not that crazy

  • Dude this is the 37th post you make about the ruin change, it’s going through, they’ll see how it plays then do what’s necessary to help killers that are struggling or all killers at the same time, end of story .

  • It’s not like devs don’t want to do it , they don’t have a button to make the map smaller, stuff like this takes time like look at the new hospital you can’t say that this was done in a day or two or seven, it takes so much time but reworking maps seem to be their goal right now , badham now hospital , they are definitely planning on other maps as well

  • I don’t understand why people think adrenaline is that good most games you get nothing out of it , it’s maximum potential is to activate in a chase and that is not the case all the time , usually you get a heal out of it , because people who have use it because they want to focus more on gens and get rewarded at the end with a heal , and repairing 5 gens( basically finishing your objective ) to get a heal doesn’t seem op

  • If you had to do something about gens being done too fast after this patch without increasing the base gen time(80 seconds) ,what would you change?

  • @Blueberry said:

    Dear god I hope not. We want fixes in the base game, not another bandaid fix that takes a perk slot.

    Exactly, but people are so attached to ruin for some reason

  • I started using it because of spirit but now it’s in every build I have ,even though I haven’t seen any spirits lately, but hey I play Jane , so it’s definitely top tier

  • I think a dev has said they kept the hex part of it because pairing it with surveillance was so powerful because it gave you a really detection ability.

    Im not a 100% sure but that’s what I remember

  • I mean she’s a killer,pretty is not what you’d look for , unless it’s clown

  • @Dr_doom_j2 said:

    https://forum.deadbydaylight.com/en/discussion/comment/974509#Comment_974509

    Look bud, we get what you're saying, and it's sound logic all around. But if you've been dealing with this company for over two years, you know what's up. They aren't going to adjust gen times, they already said this in the past and I doubt they go back on it if they didn't have the forethought to include increased gen times or some other stall factor into the game.

    I mean I don't know how long you've been around, but, and don't take this the wrong way, you seem very naive to the indifferent nature to the relationship the devs have with killer play. I hate to bring up old #########, but there is a video of Matheu Cote playing as hag against survivors where he is literally trolled for half an hour and has bright white light flashed into his eyes for at least 15 of those minutes.

    This was about a year and a half into the games lifecycle and only after that game, was a very openly and publicly discussed issue addressed... An issue that existed for 1 1/2 a year that caused some killers to stop playing because of epilepsy and it took over a ######### year to address it.

    So no, we don't have much faith in the devs to fix major issues like one this will present. We can't even reliably count on future investigations on gen speeds as they adamantly spoke against adding time to gens because on so many words it would make the survivor experience less enjoyable

    They have said that they won’t change the gen times before this change,maybe they will now, and I doubt that the dumbest person on this earth would go through with this change without further improvements to the killer gameplay , it doesn’t sound right .

    also I’ve played this game back when it was first released on console for a month or 2 then started playing it again with the plague release, so I know what goes on in this game, I’m not what you call new

  • @Jessbydaylight said:

    https://forum.deadbydaylight.com/en/discussion/comment/974493#Comment_974493

    Its really obvious that gen times should've been increased with a heavy gen slowdown perk nerf. 80 seconds to maybe a 100? Nobody asked them to make gen times to 200 secs. This is yet another time killer problems are put aside until survivors are content.

    And that’s exactly what I said in a previous comment ,100 Would’ve been a nice start to test along side the ruin nerf.

  • @Jessbydaylight said:

    https://forum.deadbydaylight.com/en/discussion/comment/974464#Comment_974464

    He has much more experience than you, he's played every role and every killer more than you. He knows the game balance much better than you. You dont have to neccesarily agree with him, he just has really good points that make sense.

    I can see where everyone’s opinion is coming from , i get it but I also saw the balance potential that would come due to ruin not being the balance goal , for a long time they have been balancing around the fact that you have ruin in your build , they should have increased gen times with this patch too, but we had to start with ruin , then we can move on to base kit buffs for killers after we see how they do , we just need to test it

  • @Jessbydaylight said:

    https://forum.deadbydaylight.com/en/discussion/comment/974385#Comment_974385

    Nobody other than survuvor mains inn their right mind would think this is an okay nerf. Tru3, you know him?, watch his video. That should explain things.

    Why should I agree with him ? Because he is popular? I get he is a good player but that doesn’t mean I should agree with him , also all he does is complain how broken this and that is ( killer or survivor)

  • @BenAcid said:

    Please don't call each other killer/survivor-sided. It pretty much doesn't matter, conter the arguments when they make no sense instead. If a killermain has good feedback an reasonalbe points about a killer-nerf his main-role doesn't matter (same with survivors).

    Thank you for saying that some people still think that others are x sided because their opinion disagrees with their’s

  • @HexMoriMeMommy said:

    https://forum.deadbydaylight.com/en/discussion/comment/974349#Comment_974349

    I've been playing from the start and I'd say it's probably the third worst.

    Infinite SB was the worst, good luck catching any survivor that can wait 15 seconds then SB away.

    That took three ######### months to fix.

    This Doc rework, it's garbage, they are literally taking one of the lowest ranking killers, and taking his power from him, something that was situational and hard to do right anyway, and basically turning it into what amounts to a once per survivor detection perk.

    This patch alone shows that they are incredibly survivor biased.

    Red ranked killers that aren't spirit or billy are screwed now.

    Matchmaking is being covered up so they don't have to actually fix it, which oddly enough favors survivors more than killers.

    Ruin is being basically Crl+Alt+del 'ed from the game for all it's use is going to be.

    Every time a killer gets a massive bug that survivors can abuse we have to wait months for it to be fixed.

    But survivors get bugs that mildly annoy them and it's fixed in a week or two tops.

    I agree with your points on how they hide matchmaking to not show how bad it is and how bad the doc rework is , it straight up nerfed him

    and I also respect the fact that you feel that the devs are biased , I can see where you are coming from , but I still think that the ruin change will lead to better changes in the future

  • @Jessbydaylight said:

    https://forum.deadbydaylight.com/en/discussion/comment/974349#Comment_974349

    You're clearly a survivor main, if it was upto you then you would remove pop, dying light freddy and moris from the game too.

    I play both sides sometimes i enjoy one side more than the other like anyone else

    I play ghostface spirit and sometimes freddy and plague , i know of the sound bug and it’s been there for ages and I’m not ok with that , i know plague sucks sometimes because she can’t use her power, I also have dying and pop in most of my builds and they are completely fine.

    now can you stop calling people they are survivor mains because they agreed with a killer nerf it’s getting kinda silly

  • @HexMoriMeMommy said:

    https://forum.deadbydaylight.com/en/discussion/comment/974296#Comment_974296

    The inherent problem is that the dev's pretty much refuse to look at this from the killers perspective for fun, just look at the patch notes, nothing in them states about playing from the perspective of doctor.

    Only how survivors feel, if you balance around that only, Killers are going to become miserable(Which they already have).

    Look at the nerf's to Oni and the basement bug.

    Both were things that made survivors unhappy, the bug was fixed within a week and Oni was tossed out quicker than a newborn on prom night to make it more fun for survivors.

    It took them nearly a YEAR to make freddy fun again. Legion.

    Man poor legion, I feel like the dev's owe them free blowjobs / whatever girls get and beer for life for how bad they gutted legion.

    Survivor changes always come as quick as they can but Killer changes come as slowly as possible.

    The sound bug that makes killer harder has been out for what, 3 months now?

    You know for a fact that if it was survivor sided that would be fixed within a week.

    I get that the devs are very slow in their balance but can we please stop calling them survivor sided it just doesn’t make sense. Also stop bringing up the fact that they fixed the basement bug in a week as a way of how biased they are , it was literally game breaking more than other bugs , even a week was too long for this kind of bug to stay .

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