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liarcy

liarcy

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liarcy
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  • @Jessbydaylight said:

    https://forum.deadbydaylight.com/en/discussion/comment/974177#Comment_974177

    Go read their post, they said "benefits of new ruin" and listed 3 benefits all for the survivor. If thats not baised i think you need glasses my friend.

    This change may seem biased now, sure, but think for the future of what they can do to improve killer gameplay instead of balancing around ruin .

  • @Well_Placed_HexTotem said:

    Devs: we made a mistake nerfing Freddy because newer players were having trouble

    Also Devs: hey we're destroying the best killer perk because new players can't hit skill checks or use Small Game

    Also Devs: hey Doctor is doodoo but we're gonna make him even worse because new players don't like madness or screams giving their position away as they Urban around the map

    Yeah the doctor changes were terrible they gave him a 3 second cool down after shocking someone where he can’t use his primary attack, when the shock effect is less than that , like what’s the point?

    Thats what’s bugging me most

  • @HexMoriMeMommy said:

    https://forum.deadbydaylight.com/en/discussion/comment/971453#Comment_971453

    So, when do you think they are going to touch survivors over-reliance on deadhard, DS, Bt, Adrenaline, Prove thyself?

    I wouldn’t call it over reliance because survivors don’t need many perks to survive, but if you were to tell me how about nerfing ds and borrowed and add base kit answers to camping and tunneling ( you know , like what I suggested for killers and ruin) I would agree with you

  • @Jessbydaylight said:

    https://forum.deadbydaylight.com/en/discussion/comment/974118#Comment_974118

    Look at the wording in their post, looked completely baised and we only have people like you to blame lol.

    Just because someone agrees with a nerf to killers doesn’t mean they are biased , I’ve also gave suggestions to improve killer gameplay after this change, hopefully you get more mature and instead of saying people are biased because they disagree with you try to understand their point.

  • @Jessbydaylight said:

    https://forum.deadbydaylight.com/en/discussion/comment/972095#Comment_972095

    Have you been in red ranks? Ever? Do you not see almost every survivor either have balanced landing(before the nerfs) or Sprint burst?

    Gen time is around 80 second. With new ruin it'll take 160 seconds to regress the gen completely, in those 160 seconds you have to guard the gen or ruin would be useless, it already is in most games because it gets broken within a minute. If you're actively pushing people off of 1 gen there's 2 other gens they can do. You cant be at all gens at the same time, especially if there's not a 3gen situation. You know why people dont run ruin on billy? Because billy doesnt have to walk for 45 seconds across the map to pressure a gen. "Ruin will be effective late game" when has ruin lasted until late game? I play both killer and survivor, I've been playing the game for around 2-3 years. I dont see any point in playing killer anymore, unless you like to get bullied by a 4 man swf with keys. Tunneling is going to become prominent now, because one of the strongest gen slowdown perks out of the only 4 or 5 is gone. Moris, Iridescent heads and Black incense etc are going to be used in 80% of the games. If you think taking away one of the best gen regression, of which only 4 or 5 exist, isnt gonna make people quit playing killer, then you're stupid and possess the IQ of a carrot. If 1 killer leaves, 4 more survivor have to wait longer. I like the doc changes but the ruin change is absolutely dumb, if you think otherwise, you're either a god at dbd or just straight up awful. Behavior wants to make new people play the game but in that process the veterans are going to start leaving.

    Ruin change is what's going to make lobbies 20min+ instead of the already regular 5-10mins.

    Good job behavior, its sad people who play the game have a better idea of the balance than the people who made the game.

    At this point I don’t know if people read my dam thread .

    what I wanted to say is the game needs to stop being balanced around ruin .

    If ruin stays like this What killer would you buff? We know a lot need it but you can’t buff a killer right now since you can’t buff a killer with over65% killrate when the goal is 50%

    so what I would like to see is stuff to slow game down in base kit rather than having to equip ruin every game, like every killer be at spirit/ billy Level with longer gen times , i just don’t understand why people think all I want is for the killers is to be garbage, i gave suggestions to improve the gameplay further after this change but people are so attached to ruin they would rather keep it than see future buffs for killers that deserve it .

  • @goat10em said:

    This is the silliest nonsensical argument ever. "It will show us real killers that don't need to rely on it". How can that be a fair statement when these "real killers" are still having to go against the "fake" survivors that still are able to rely on their 47493 second chance perks they lean on so much?

    Survivors don’t have a “ must have perk in order to survive “ some survivors may love perks and use them more than others because they like them but you can’t say the same about ruin , you don’t equip it because you like but because you have to

  • @LemeTheMeme said:

    https://forum.deadbydaylight.com/en/discussion/117692/ruin-change-will-not-ruin-killer-gameplay

    I agree, the devs will obviously look into if gen speeds are too fast or not and balance accordingly. Not to mention, but Ruin is a really unhealthy perk to the game whether you believe it or not. Try bettering your gameplay by using new perks.

    Also, ruin won't be revealed to the survivors, so maybe they won't even try to look for the totem and it has potential to reach mid-late game.

    I play red rank killer and survivor. I hate running ruin because it makes bad killers into killing machines if ruin is still standing.

    I think the community is overexaggerating. It's one perk. After this, the devs will be able to spot out what needs to be done with gen speeds since the data will be more consistent.

    Exactly finally someone who gets the point instead of just ragging just because they have a different opinion

  • @Divinitye9 said:

    https://forum.deadbydaylight.com/en/discussion/117692/ruin-change-will-not-ruin-killer-gameplay

    Have you ever been gen rushed? Ever? Have you ever seen 2-3 generators fall within mere moments of each other? Have you ever played against a gen rushing SWF group? Have you ever been at the red ranks at all?

    Believe me, it's quite real. Ruin was one of the few perks that was able to even combat this, even though that was never a guarantee. Smart survivors know totem locations, and it's not uncommon to lose ruin a couple minutes into the match, rendering is completely useless.

    I play both sides, but I have always favored killer. As a Hag main I used that short time to get a decent trap network started before charging into the fray. This has been taken away, which in turn hurts me since a Hag needs traps to be an effective killer. Now I am under even more pressure to set traps and attempt to hook survivors while they are easing through generators.

    The underlying issue is that survivors can blow through gens in minutes by the time a killer actually catches a survivor and hooks him. We cannot be at all generators at once, and we simply cannot pressure all four gens to even make this perk viable (unless you are billy). If you are chasing survivors off of generators, you aren't killing, which means you're dragging out a failing game.

    I get that ruin sucks. I don't even like using it, but I feel sometimes forced into the situation to just buy myself a little time to get the ball rolling. This new "perk" is not compensation for the loss of a very core perk. Gen speeds need to be adjusted, survivor perks need to seriously be looked at, infinite loops need to be removed... there are a plethora of issues within the game that behavior flat out ignores. THIS is what frustrates us as killers. The loss of ruin is, yet another, slap to the face.

    Yes I have been genrushed , I’ve been destroyed by tryhard swf teams , but ruin shouldn’t always be the answer it should finally change .

    you’ve made some really good points but let me tell you something, how about if you didn’t have to equip ruin in order to be able to set up as hag or to play the game like you should? Making ruin less mandatory opens new possibilities for balancing that weren’t possible due to how strong they would be if you had ruin .

    imagine if hag started with a few traps set up near gens or pallets , if clown had an extra effect that would slow down gens or make him faster , if plague gave an extra effect for sick survivors, if huntress lullaby finally gets the buff it needs and remove the stack system since it won’t stack with ruin .

    i feel like people didn’t read my thread to the end and thought that I want the game to stay like this , nope currently with the ruin change the gen speed needs to be slowed down , like lets say a 100 charges required , but I understand why they didn’t do it yet because they need to collect data.

    we just have to be patient

  • @Brisingr said:

    https://forum.deadbydaylight.com/en/discussion/comment/970258#Comment_970258

    Yeah let me take a minute to walk across one of the many larger maps with my 110% killer, and pReSsUrE gEnS. Give me a break. Your bias is showing.

    I said you didn’t have experience not never use it to move around

    also exactly this shows how absurd ruin is you don’t need to pressure gens ruin does it for you

  • @FriendlyGuerl said:

    https://forum.deadbydaylight.com/en/discussion/comment/970691#Comment_970691

    Sorry, but i have to correct you. They didn't reworked a single map since the nurse nerf. Badham was before the nurse nerf and i guess you mean that one.

    Okay, why didn't they tweaked some really bad killers to give them the ability to deal with strong map tiles then?

    I meant the hospital it’s getting a rework tomorrow also they didn’t buff any killer because almost all killrates are above 60% after the patch when killrates are true we may see who needs buffs

    btw thanks for disagreeing with me in a nice way you are by far the nicest

  • @FriendlyGuerl said:

    I don't want to be rude or anything, but they reworked not a single map since the nurse nerf. Do people really expect BHVR to look at weaker killers now?

    They just reworked one ,also it’s easier to change numbers on killers than redesign an entire map

  • @gorgono1 said:

    https://forum.deadbydaylight.com/en/discussion/comment/970219#Comment_970219

    "because previously ruin could carry even the worst of killers to a 4k and, depending on how long ruin stayed up , we were not able to determine if the gen speed is fine or not"

    This sentence in particular. Ruin does help, but it does not carry you and it does not guarantee 4k in any way. Also good survivors know how to gen tap, which makes ruin kinda ... useless.

    Everybody has their own opinion, which is good, but when it comes down to balancing the game, I would rather have the players with most experience talk.

    You are a spirit on hawkins , you don’t have a lot of experience on her , with this in mind and the fact that spirit is 110% ms killer you should be destroyed because she relies on her power , but with ruin lastIng for over 7 minutes you’d at least get a 3k

    and the fact that you said gen tapping is high skill play shows who is lacking experience .

  • I will go back to school just for you

    now can you please state your opinion

  • @gorgono1 said:

    Haven't read so much bullshit in a long time.

    Players with no experience and not enough knowledge of the game, should just be quite.

    Can you tell me where you got the “ don’t have experience or knowledge of the game” from .

    because I have played the game for a while or perhaps is it that i have a different opinion?

  • Funny thing is they responded to a someone today saying the bug will be fixed yet it’s not

  • I think it’s because they refer to him as evil since no human could be this violent and evil

    just my opinion idk for sure

  • @LuckySors said:

    https://forum.deadbydaylight.com/en/discussion/comment/902671#Comment_902671

    Idk if this changes your opinion but it also reveals survivors too, so it may proc more often.

    Yeah I know but the bigger benefit of it is the killer aura

    maybe if it had a shorter cool down for survivors it would be much better for revealing survivors but the most powerful part about it is the killer’s aura imo

  • That sounds really good and it has a long cool down so it wont be revealing the killer24/7

    great idea

  • That “gen rush” is literally the objective, you want survivors to sit in a corner and tbag each other

  • @terumisan said:

    Who would even be the killer?

    The item shop

  • Sadly it’s the most recent map ( not anymore really) Hawkins it’s just bad I hate playing it not just as survivor but also as killer the map is very confusing and loud it’s hard to keep track of anything and well , pallets are a joke there

  • Why are you kicking most pallets on hawkins?

    you can just walk around them they aren’t that good

  • her lullaby will still be heard while you have the oblivious effect much like freddy in the dream world

  • I like the idea of the 1and 2 ,3 and 4 not so much

    the secondary objective is kinda nice but we can’t have it while ruin is still strong

    In my opinion ruin actually ruins the game a lot of the slow down perks aren’t good lately mainly because of ruin , the devs don’t want very powerful effects to stack together an example is huntress lullaby there’s literally no reason to make this perk have stacks when it’s maximum potential is not as good as ruin

    Ruin has become so mandatory that the killer game in term of gameplay and new perks are balanced around the fact that ruin is in your load out

    yes its a hex perk and can have no effect sometimes but it’s really powerful at slowing the game down that would be absolutely broken if we add a second objective

  • aim at their head or a little bit below, if you see the beam shrinking it means you are blinding them and when it flashes that means you got it

    also don’t try to blind spirits at pallets it just doesn’t work for someone who reason

  • In your mind if someone gives feedback about something being too good and not good for the game and the devs respond with a fix that means they did it for the money and not for the game’s health

    The stuff I see on these forums man it’s ridiculous

  • I don’t play nurse but I play plague and the frame rate is disgusting especially on coldwind it feels like playing on 15 frames

  • Who goes towards the husk to begin with

  • That’s nice but it’s basically another spirit lol

  • Sadly yes it does

  • The new jane outfit it’s the most obvious a survivor can be

  • Middle east servers ruined a lot of games for me I don’t want them to ruin this one

    I’m on console too so idk how a servers select would work

  • Genrushing is the objective it’s something you go against every game so you know what ur going against but spirit is one killer of 17 which makes taking perks just to counter her a matter of luck I currently have a spot in my loadout for iron will just to counter spirit

  • I can’t take a thread seriously that has “salty baby survivors/ killers” in it

  • Yeah I think 1250 would be fair since we already paid for the game and the rift pass it should give you back more than the cells you spent on it

  • I would prefer if they were challenges that took so many games to complete over challenges that need to be completed in one game and make you wanna #########

    for example repair 20 gens heal 25 survivors or using a specific perk are much better than those we have at tome 4

  • I have this problem too

  • Bruh just stalk someone to ew2 it’s not that hard honestly

    and spine chill is a good perk but it’s not that popular

    I don’t think he is that hurt by this change

  • tryhard spirits with the most annoying perks and are tunneling plus potato survivors as killer

    and the archives are a lot of fun actually I’m just scared of the harder challenges like the all mori one they should change these

  • Yeah I have it too

    I got scared for a second when I saw it

  • Been experiencing this for months lol and nothing was done about it

  • how can someone not be pissed ??

    they hit us with a delay a day before the event was supposed to launch then we had to wait a full week to get pretty much nothing

    and I doubt those bugs they were fixing was caused by the event so that makes the update pointless

  • and there’s literally no point of delaying the update if the archives aren’t available because an event that they had for years won’t cause this amount of bugs

  • They said on Twitter that they disabled it due to some progression issues

  • Is a 3.5 seconds cool down that harsh

    also the add ons are more fair now yes there are still a few you wont use but I like the add ons that change the use of the power completely or give it a new ability

  • We’ll probably get it before the halloween event

  • It’s killers having unfair bps it’s survivors because survivors have to get them in completely different categories where a killer can get a lot of points in every category in just one chase

  • @[Deleted User] said:

    play the event with bugs.

    or

    play the event without bugs but you have to wait longer.

    you can only choose one

    Well it’s still going to have bugs Soooo

  • So it’s obvious the update is not this week

    I just don’t understand how 2 weeks worth of bug fixing was not expected

    this amount of bugs didn’t just appear instantly

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