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steamed_hamzzz

steamed_hamzzz

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steamed_hamzzz
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  • I load into a game, the menu cursor is still on screen and I’m completely unable to move I can still pause the game and adjust menu settings but gameplay wise I’m completely locked out of the controls has this happened to anyone else? I’m on PS5 if that makes a difference, hopefully this won’t be a recurring thing :(
    Mod
    2 comments 101 views last activity
  • Haven’t escaped a single trial all of my games have gone like this: hooked, proxy camped, unhooked, tunnelled, downed, repeat… it’s beyond a joke now, legit the only thing keeping this game “balanced” and fun is player mentality, i.e playing “fair” If someone decides right away that they want to camp and tunnel at 5 gens and ignore everyone else then it’s game over, at least for you anyway, e
    3 comments 191 views last activity
  • Seriously, it’s so boring just being camped all game, how is it fun for them? This play style needs to be addressed, at least tunnelling is interactive and can be countered by perks and good teammates If you’re being camped by a Bubba there is literally nothing you or your team can do. Even Reassurance or Deliverance/ OTR can’t save you I get it, I play both sides so I get that sometimes pr
    41 comments 851 views last activity
  • Not when you can stack them and use them multiple games in a row An Ultra Rare/ Iridescent item or add-on should realistically only be played once in a blue moon, they usually give incredibly powerful buffs or gameplay changes i.e. BNP, Anti-Hemorrhagic Syringe, Mother Daughter Ring, Judith’s Tombstone ect The problem lies in being able to stack these items, if a player mains a specific kille
    6 comments 251 views last activity
  • This has been an issue for far too long, as a killer you have absolutely no way of knowing who you’re chasing (unless they are the obsession) thus making things like keeping track of perks and hook states almost impossible there needs to be a system put in place to determine who is who, maybe something like: A moving icon, similar to the current obsession icon that moves when you’re chasing s
    15 comments 321 views last activity
  • With Unbreakable soon becoming base kit there’s a major issue that I hope the devs don’t overlook, hook dead zones Nobody likes being slugged, but if you’re playing killer and a survivor goes down in an area where there are no hooks, either because of bad spawn RNG or because of one breaking after a sacrifice then the killer usually has no choice but to slug But with slugging essentially becom
    6 comments 172 views last activity
  • Or any challenge that requires you to escape using only one perk All they do is encourage people to throw the game or put the rest of the team at a huge disadvantage Challenges like these are not a test of skill, they’re a test of trolling, hiding and throwing
    5 comments 171 views last activity
  • With Unbreakable base kit there’s going to be so many killers who either have to build up their power or who’s strength was the ability to snowball through slugging, that will need to be reworked Twins Oni Plague Myers And then there’s perks both killer and survivor that are built around slugging or being slugged Deerstalker Knockout No Mither Boon: Exponential Buckle Up Flip
    0 comments 41 views last activity
  • The lack of voice chat in this game means the developers clearly intended survivors to have limited information on the killer and their teammates, which is all fine and dandy if it weren’t for one other thing… Discord, PS party chat, Skype ect what ever you use, the fact is it’s entirely possible to communicate with friends in this game and the developers are completely aware of it So if that
    1 comments 31 views last activity
  • There has been many videos recently of players using Sadako’s “condemned slugging play style” using the ‘Iridescent video tape’ & ‘Ring drawing’ add-ons. While it certainly has its rewards, the fact that it requires an Iridescent add-on to work just shows how weak her base kit power is For those that don’t know, the ‘Ring Drawing’ add-on makes it so survivors spread ‘condemned’ to each ot
    19 comments 601 views last activity
  • So I learned today apparently you can Sabotage a hook from behind? I’m sorry but this shouldn’t be a thing You should definitely have to be in front of the hook (the same side the killer hooks survivors) to sabotage it, given that while you’re performing the action the killer is literally unable to hook how are you meant to counter a body block AND a Sabo from behind before the carried surviv
    8 comments 131 views last activity
  • Just had a game where by the time I died with 1 gen remaining a Feng only had 250 points?! So I spectated her for a while Turns out she brought a key with Left Behind and Urban Evasion and was literally doing nothing, waiting for the team to die so she could get the hatch Players like this need to revealed to the killer sooner. Obviously some players like to play stealthy and avoid the kill
    2 comments 61 views last activity
  • Similar to how No Way Out requires multiple hooks to get maximum value I feel like Hex: No One Escapes Death should come with some sort of prerequisite Maybe something along the lines of “every survivor you hook becomes cursed, once all generators are completed all cursed survivors suffer from the exposed status effect” This would not only discourage tunnelling but make the perk a lot more ski
    17 comments 192 views last activity
  • Playing him now he just feels slow and clunky with the wind up time before he can shoot, pair that with his 32m terror radius and the fact he can’t down over pallets. Slinger was always a “worse Huntress” anyway pre nerf, but he had his small TR and quick scope which made him somewhat of a threat, especially in the 1v1, but now that’s all gone it’s no wonder you never see anyone play him anymo
    28 comments 581 views last activity
  • The new Dead Hard is fantastic. It’s still a great perk in the right hands that provides essentially the same “third health state” that old DH provided, only now with plenty of counter play, not the un-counterable ‘DH for distance’ of old. Now the perk rewards skill full play, precise timing and plenty of mind game potential e.g holding onto it while waiting for the killer to anticipate it and
    41 comments 221 views last activity
  • You can nerf Dead Hard all you want, it’s still not gonna make playing Pig any better on maps like Mothers Dwelling or Pallet City (the Game), and not just Pig, Myers, Trapper or any other M1 killer I feel like around 80% of the issues facing the game could be fixed by reworking a lot of maps. Addressing not just the size, but also things like tiles, gen spread, totem spawns, survivor spawn loca
    7 comments 151 views last activity
  • Didn’t the Devs confirm it was a bug before? If Blights “hug tech” is finally being treated as a bug and being addressed then what about survivors spinning all it does is widen the gap between PC and console. It is considerably harder to counter a spin on console than it is on PC as they can crank their sensitivity up to 11 and have much sharper/ accurate movement compared to a controller I
    64 comments 751 views last activity
  • Given now powerful Boons are (Mostly CoH) is it fair that the only way a killer can permanently get rid of them is to bring a perk? Instead of just a regular game mechanic like ‘cleansing’ You could say the same thing about survivors bringing maps and totem perks for the off chance that the killer has a Hex perk, but even then they could use their map/ anti-totem perks for other builds such as
    13 comments 201 views last activity
  • No reverting the unnecessary Self Care nerf? and nothing on Circle of Healing? I actually cannot wrap my head around why Self Care was nerfed and Circle of Healing was untouched?… Let me get this straight? A 4 man team having infinite fast heals all game is fine, but a Claudette taking 5 minutes to heal in the corner of the map is overpowered? Who’s more likely to run CoH and make use of it?
    Mod
    13 comments 261 views last activity
  • Seriously, the world would be a much nicer place if we just removed map offerings If we have to play an unbalanced map that heavily favours the other side then at least leave it up to the RNG gods, rather than having to contend with offerings every other game
    3 comments 91 views last activity
  • Add lockers, remove breakable walls if it’ll cause too much visual clutter Being able to see locker locations instead of breakable walls would be so much more helpful, and it would synergise great with perks such as Head on, Inner Healing, Red Herring, Deception ect Right now running any locker related perk is a gamble and you can be easily screwed over by RNG. Adding lockers to ‘Windows’ woul
    3 comments 61 views last activity
  • It’s never made sense, not from a gameplay or lore perspective. It’s always felt like an unintended bug that was just left in why is a scrawny survivor able to push around a big scary killer? I thought killer was meant to be the power role? Isn’t the whole point of survivors that they’re weak individually, only be coming together are they able to overcome the odds and potentially survive? Esca
    50 comments 951 views last activity
  • I just had a game where it was endgame, all gens were done and the killer was camping the hook.. camping may be a strong word as the killer doesn’t really have anywhere else to be at this point so I’m not blaming the killer for wanting to secure the kill… anyway, I was trying to edge myself closer and closer to the hook without being seen in the hopes of getting a cheeky rescue but then I got a
    10 comments 181 views last activity
  • Took a couple of months off from the game to play Elden Ring (and other games) I get back and console lag is still a thing I see ughh. It genuinely makes me want to take another couple of months off, or just quit all together it’s so infuriating losing a chase because your game screen freezes for that split second when someone gets an unhook, or injured, or uses a perk ect, and in a game like
    13 comments 161 views last activity
  • Would it be too much if one of those perks was made base kit for all killers? If not the actual perks then a lesser “weaker” version of them, because right now matches are over far too quickly a common complaint about killer games is loosing multiple gens during the first chase, which just further incentivises tunnelling and camping. If there was a built in gen slow down for every game, allow
    8 comments 161 views last activity
  • Playing a new killer with 2 perk slots filled with level 1 sub optimal perks against a full meta team the fact that you have to grind game after game after game just to get the desired perks so you have at least some chance of winning against a good team is so disheartening the grind on this game is still abysmal and with every new chapter it gets worse and worse I’m sorry but a 1.5x BP even
    19 comments 361 views last activity
  • It’s no secret that SWF trumps a lot of killers in this game, especially at higher levels so a universal buff for killers would be nice but it’s also no secret that playing solo survivor can be just as painful sometimes you just get bad teammates who intentionally troll and there’s nothing you can do about that, but a lot of the time you get teammates with good intentions but the lack of info
    0 comments 31 views last activity
  • Boy I sure do love queuing 5-10 minutes for a survivor game only for some salty player to DC and ruin the match for everyone else I wish this was a rare occurrence but survivors DCing is so common it’s practically become a meme at this point Maybe it’s time to rework the DC penalty because it doesn’t seem like the current system is working, perhaps if there was a harsher punishment/ longer ti
    26 comments 281 views last activity
  • Things like: Dwight mains are either complete noobs or gods at looping, there is no in between Get pallet stunned by a Nea and she’ll 100% teabag and clicky click Brought Deliverance? You’ll be the first to go down Ran a Wraith for 5 gens? Prepare for NOED See a Bubba running towards you? Better put your controller down and make a sandwich because you’ll be getting face camped all game Tr
    39 comments 1,311 views last activity
  • Now killers literally can’t get to a hook on RPD library because of a perk/ map design and nothing? The Devs silence says it all really. So much for that kill switch feature that they promised for bugs and exploits. All it would take to fix is one hook guaranteed to always spawn in the library, that’s it!
    46 comments 1,061 views last activity
  • For example, Anyone playing this game for the first time will usually get advice such as “just don’t loop a survivor there” when chasing someone to certain structures like shack or main buildings on certain maps. This mindset is also drilled into you when facing certain perks. Dead Hard - “just don’t lunge” Decisive Strike - “just don’t tunnel” Borrowed Time - “just don’t hit the person wh
    14 comments 241 views last activity
  • Anyone else sick of map offerings? so far tonight I’ve been sent to RPD, Ormond, Badham, The Game and RPD again, and I haven’t even been on that long so far…pain. In my opinion (and I’m not the first to say this) map offerings should be retired, at least until some of the more awful ones are a bit more balanced. playing an M1 killer on some of the larger maps where the gens are vastly spread
    3 comments 41 views last activity
  • First of all it causes more harm than it’s worth by being used as a way for tilted/ selfish survivors to kill themselves the majority of the time, ruining the game for their other teammates and for the very few times it actually does work it’s just another way killer is screwed over by RNG overall it’s just a bad/ outdated mechanic. removing it would give killer the peace of mind that all of
    33 comments 752 views last activity
  • I just had a game where I used the ol’ Flip Flop - Power Struggle combo, I went down and positioned myself in between a pallet and waited… …and when the killer picked me up there was no prompt for Power Struggle? All that came up instead was the new skill check wiggle feature? Is this a bug? An oversight? Do we have to manually map the secondary action to a different button now? surely Perks
    4 comments 291 views last activity
  • I legit just spent about 30 seconds trying to solve the box, every time I’d press the button I’d be harassed by chains making the box literally unsolvable until I finally ran around and dodged a chain first I thought this was a bug that had already been addressed? The chains should definitely still attack the box holder yes, as to not rob Pinhead of his power and force them to solve it. But m
    5 comments 491 views last activity
  • Can something please be done about this, it’s very much a problem survivors who Dead Hard instantly after dropping a pallet so they’re able to tank Huntress hatchets, or Trickster blades or Nemesis tentacles ect You get the ‘hit’ sound effect but on your screen the survivor seemingly stays completely still, yet somehow doesn’t go down It basically creates situations where every pallet becomes
    0 comments 41 views last activity
  • Anyone else feels it’s a bit unfair that killers have to compete the full ‘damage generator’ action to start the regression yet a survivor can stop all that by tapping the button? Right now unless you have ‘Pop Goes The Weasel’ it’s pretty pointless kicking a gen, especially if you know there’s more survivors in the area just waiting to tap it once your back is turned I think to make it fair,
    16 comments 211 views last activity
  • Seriously. As much as I like this game, why is the grind so abysmal? It just feels so outdated, like I get that it would have worked when the game was new and there was only a few characters, but now? Absolutely no way. There’s too many characters and too many perks for the current system It wouldn’t be so bad if there was only items and add ons in the bloodweb, but perks too? You have to abs
    23 comments 361 views last activity
  • Frankly it’s absurd that a hooked or drying survivor can break Ghostface out of his power. You’ve won the chase, you should be rewarded for it, not punished A hooked or downed survivor is temporarily out of action, they should be able to do nothing but crawl and recover until they’re rescued, not rob a killer of their entire power
    24 comments 571 views last activity
  • The amount of people that disconnect is baffling, either at the start of the game because they don’t like the map and/ or killer, or they were the first to go down 30 seconds into the match the amount of DC’s I see daily it’s like there isn’t even a penalty, which leads me to believe that the current one clearly isn’t working should there be a harsher penalty? BP deductions or just a longer ‘
    5 comments 111 views last activity
  • If survivors want to get out of a game fast then they can simply kill themselves on hook, be it a legitimate reason for wanting out i.e. cheaters, trolls ect or just “rage quitting” because they don’t like a certain killer killers on the other hand have no such luxury, If they’re being bullied by a toxic SWF or going up against cheaters then they just have to grin and bear it or DC and receive a
    27 comments 491 views last activity
  • When are the devs going to “fix” flashlight saves even though on the killers screen we looked away in time but still got blinded anyway? Oh, and make sure to give survivors false information by telling them they’ve gotten the blind at the top of their screen and show the blind VFX just like killers have to deal with with Dead Hard validation misinforming them that they’ve got the hit, with surv
    44 comments 1,131 views last activity
  • You load into a killer game hoping to have a good game and get a couple of kills and you’re greeted to Boons map offerings terrible totem spawns survivors spawning on gens SWF’s multiple god pallets on one map huge survivor sided maps insanely strong loops if you’re only playing an M1 killer hit validation dead hard pretty much being base kit multiple second chance perks body bl
    53 comments 1,381 views last activity
  • If you look at other multiplayer games there’s always multiple game modes to chose from, each of them offering something different in terms of rules and balance Right now in DBD we only have one but there’s so many possibilities for others too Remember the ‘In To The Fog’ tournament earlier this year, where every game offered different rules for teams to chose from? Ranging from survivors onl
    8 comments 241 views last activity
  • If survivors are just going to jump into snowmen for an extra health state anyway? This event is a giant middle finger to killer mains. But hey, fun sweaters right? I guess we just need to “nOt pLaY tO wIN, jUsT hAvE fUn lol” yeah the event is real fun if you’re playing survivor. But if you’re playing Ghostface or Twins, or any killer with Exposed perks, or just killer in general then this “e
    4 comments 91 views last activity
  • Speaking as someone who plays about 70% killer, the current NOED just feels so cheap and unrewarding to use. Not to mention extremely un fun to go against as a survivor We’re also in the “99” meta right now where survivors will complete 99% of the exit gates so they’re essentially open and ready for everyone to escape, but without the pressure of the end game collapse or killer perks like Blood
    67 comments 1,261 views last activity
  • …they somehow benefited killer as well But unfortunately it seems that this event was purely made to cater to survivors while killer gets shafted, and before people say “Just play for fun” “it’s Christmas, let people have fun” “don’t be a Scrooge” ect then just imagine if the shoe was on the other foot and the snowman were purely debuffs to survivors every game. There would be absolute Hell o
    0 comments 81 views last activity
  • I get “they’re fun” and “it’s Christmas” which is all fine and well if you’re playing survivor but if you’re trying to have a serious game as a killer it’s essentially one more survivor second chance mechanic If a survivor gets a third health state inside one then the killer should suffer no weapon cool down to balance it out
    5 comments 141 views last activity
  • To the people that refuse to leave the game until they’ve got the killers attention at the exit gates just so you can teabag and click your flashlight. Why? when there’s literally nothing else to be done, all other survivors are either dead, escaped or at the gates with you fully healed. Why? when you’ll repeatedly fast vault a window just to try and draw the killer over to the exit gates and
    47 comments 741 views last activity
  • As much as the new map looks great there is a very big issue with the audio, in that the constant ink blobs coming up from the floor sound like survivor noises I’m sure I’m not alone saying I’ve wasted so long looking for a survivor that wasn’t even there because I could have sworn I’d heard footsteps or someone healing nearby, only for it to be the ink If the ink sound effects could just be
    8 comments 341 views last activity
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