steamed_hamzzz
steamed_hamzzz
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- steamed_hamzzz
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Discussions
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I thought the whole point of the PTB was to test out changes and decide if those changes will be rolled over to the live servers? First the devs massively nerfed M1 killers with ‘pallet density update’, a patch disguised as “quality of life” but was really a nerf to already weak killers And now they’ve massively nerfed survivor with the new changes, making a lot of loops incredibly short and u17 comments 291 views last activity
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Anti slug changes - scrapped (for the second time) Anti tunnel changes - scrapped (for the second time) Syringe buffed (double sprint burst meta incoming) Pallet loops destroyed and all turned into incredibly short 50/50’s Game breaking bugs Changing ‘match details’ to TAB with no option to change (messing with years of muscle memory for people who use that button for other actions, or3 comments 122 views last activity
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They shouldn’t just open an exit gate and leave You’re already at a huge disadvantage if a teammate DC’s, the least the bot could go is try and rescue hooked survivors or sacrifice itself and take hits1 comments 21 views last activity
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The new ‘Invocation: Treacherous Crows’ perk already seemed really weak and niche but I thought, hey at least we can use it in tandem with ‘Weaving Spiders’. But apparently that’s not the case You have to activate them both separately, so that’s 120 seconds in the basement for both perks I figured Invocation perks would work like Boons, or Scourge hooks where all affects are used at once, but10 comments 1,001 views last activity
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considering the amount of locker related perks there are in the game: Head On, Built To Last, Flashbang, Lucky Star, Inner Strength, Red Herring, Deception, even Decisive Strike if you take into account locker grabs It just seems strange that we have perks, items and add-ons to see the aura of literally everything else in the game, apart from lockers12 comments 301 views last activity
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It’s way too easy for a top tier killer to hard tunnel a survivor out of the game, then still have Pain Resonance to pretty much guarantee them the win Deactivating on a survivor death would encourage spreading out hooks more and punish players who decide to hard tunnel at 4/5 gens26 comments 521 views last activity
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Just had a Feng that was almost impossible to track, I was sure she had iron will, light footed or some perk that suppressed sound. End game came and no, nothing. Just pure bugs Is anyone else experiencing these issues as well? I seem to be having game after game of buggy sound that makes it nearly impossible to track people/ judge the distance of survivors. It’s making playing killer really fru14 comments 391 views last activity
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If Iron Will becomes meta again, which it probably will as it was before then Spirit is gonna need some compensation buffs I thought the devs were slowly making it so survivor items and perks don’t affect individual killer powers anymore? Like taking away the ability to lightburn Wraith and Nurse, or Adrenaline no longer waking you up against Freddy. This seems like a bit of a step in the wrong17 comments 671 views last activity
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Only happened in this certain spot. I tried every angle, moved in every direction but the prompt to pick up never appeared.0 comments 21 views last activity
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I know it’s meant to be more of a slowdown tool rather than a means to get kills, but come on! At least with Pig with the right combination of add-ons and a bit of luck you can sometimes get a head pop With Sadako though, she might be a noob stomper but if you’re going against a half decent team you will never get a mori There’s just no urgency like there is for Pig, with her it’s “I need t5 comments 141 views last activity
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Weave Attunement sounds good on paper. Survivor uses all charges of item, drops it and has their aura temporarily revealed, then suffers from the Oblivious status effect if they pick the item up There’s just one problem with this, you don’t actually use up all your charges on a medkit heal. Assuming you’re only hitting good skill checks you’re actually left with about 1% charge So assuming su17 comments 1,545 views last activity
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This has been some of the most fun I’ve had playing this game since I started playing I honestly haven’t played one game of the base game since the event has been active Damn you Bhvr! You can’t just give us this wonderful gift then take it away! how can you be so cruel :( Seriously though, this mode NEEDS to stay, or at least bring it back every few weeks1 comments 41 views last activity
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I love playing this mode, it’s such a refreshing change of pace, but there’s one thing I have noticed. If killers know there’s no threat of perks like DS, OTR ect then they will tunnel like their life depends on it, which is why such perks are necessary in the main game But should they need to be necessary? Game modes like this show us how fun the game can be when there’s perk variety, if playe96 comments 2,764 views last activity
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it’s so refreshing to be able to play a game without the same perks on both sides every game To just go into a game and enjoy it, without having to face a full meta build and being “forced” to run a full meta build yourself to counter is so much fun and very reminiscent of your early days on the game where each match was chaotic randomness Please make this mode permanent, or at least a recurr10 comments 261 views last activity
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just had a game against her. Her lullaby is a lot quieter and the hatchet wind up sound is virtually none existent. Makes you wonder if they ever actually test out the skins in game before they’re released1 comments 151 views last activity
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One of the main reasons for the Twins rework was to make them a less slug reliant killer with some quality of life changes thrown in there as well …but the rework was scrapped? (Rightfully so judging by the PTB). But the quality of life changes went through, making them even more efficient sluggers and even more miserable to go against Why? It would be like buffing Myers tombstone add ons and13 comments 191 views last activity
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Okay seriously, how are you meant to counter it? You can’t face away, or even face a wall because the speed boost and blast angle still allows for saves You can’t realistically equip lightborn every game just in case they bring 1 perk Flashbang by itself is fine, it allows for skilful saves if you’re close enough and have the right timing, or a free blind at pallets every now and then. The pr67 comments 1,876 views last activity
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What I mean is that, no matter the status effect you should still be able to see your teammates if you’re on the hook or see the aura of a teammate that’s hooked Ultimate Weapon is currently a nightmare for solo queue for the blindness alone, not being able to see if any teammates are coming to your rescue or know the location of any hooked teammates (say you missed the initial hook animation a7 comments 221 views last activity
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Since the Iron Maiden collection isn’t a limited time event and is here for the foreseeable future, will Sable and any future original survivors get a T shirt?0 comments 41 views last activity
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“Sabo a hook while in the killers TR” “Hide in the killers TR without being seen for 30 seconds” ect Challenges like this already require a little game throwing anyway, but requiring a terror radius makes it even worse as some killers can naturally suppress theirs i.e stealth killers, not to mention Undetectable perks. This can all lead to challenges taking much longer than they need to be an1 comments 41 views last activity
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Let us see our teammates perks once the match starts I was about to pull off the perfect basement rescue into Wicked play, had my smug face on thinking to myself “haha you messed up buddy” as the killer hooked me in the basement then multiple survivors left their gens to come to my rescue… so in the end it was a wasted perk slot How many more moments like this do we have to endure in solo q7 comments 121 views last activity
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With Windows of Opportunity being the number 1 survivor perk and enabling so many plays, be it Lithe, Smash Hit, Chemical Trap, general pallet stuns ect it begs the question why isn’t there a single perk to see the aura of lockers? How many players have died because they couldn’t find a locker to quickly escape the killer with Quick and Quiet? Couldn’t find a locker fast enough for a Head On pla7 comments 263 views last activity
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In an ideal world the killer would 12 hook everyone, never tunnel and participate in a nice fun game for both sides Everyday I start the game with this mindset but it soon fades after being greeted with 3 or 4 survivors t bagging at the exit gates playing “nice” just isn’t optimal, especially against good survivors and I think the problem is the game being balanced around kills, not hooks t53 comments 1,201 views last activity
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If Resident Evil can get a second chapter then surely one of the most iconic horror movies of all time can as well? It would be great to get Nancy as a new survivor, maybe a complete rework for Freddy and most of all, new cosmetics that turn him into OG Freddy, maybe even with voice lines from Robert Englund come on BHVR you can do it!11 comments 161 views last activity
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Just had a killer game where a bot had two crows above its head? I knew bots weren’t the best but I didn’t think they could literally do nothing!4 comments 152 views last activity
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A while ago the devs revealed the win conditions for both sides and what determines MMR For killer a win was ‘one kill’, and for survivor a win was ‘escape through the exit gate’ this creates all kinds of problems when it comes to matchmaking and doesn’t accurately reflect skill a killer who 8 hooks every survivor, has everyone on death hook but doesn’t secure a kill is still more skilled tha2 comments 91 views last activity
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An average/ below average killer with busted add-on’s ≠ balanced Anyone else in the same boat where they don’t encounter Myers that often, but when they do it’s ALWAYS either infinite tier 3 or tombstone/ tombstone piece I’d love if Myers got an add-on pass with some buffs to compensate. Make him an actual strong killer that’s not completely reliant on a few busted add-ons, while at the same1 comments 51 views last activity
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That one archive challenge during the last event tome which randomised your perks was so chaotic and fun, I’d love if we had that as a permanent feature12 comments 141 views last activity
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3rd game in a row tonight someone has insta disconnected after being the first to go down, I’m so sick of games being over before they’ve even started because of this We need harsher DC penalties, maybe something like after disconnecting 1 time in the span of 24 hours you get a 5 minute time out, 2 times = 30 minute time out, 3 times 1 hour I think removing the 4% hook escape is necessary as40 comments 1,092 views last activity
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As does Hex: Face the Darkness I’m fine with screaming and giving away my location but interrupting reverse bear trap removal feels really cheap, especially combined with duration add-ons10 comments 271 views last activity
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Inb4 “you don’t want it, it’s toxic” ect is there a legitimate reason why it still hasn’t been implemented after all these years?4 comments 101 views last activity
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He proxy camped everyone like this btw, never truly leaving the hook area after loosing too many gens early/ mid game, revving his chainsaw when someone got too close look, I play both sides somewhat evenly so I understand the frustration of losing games, but I usually try and play as fair as possible, and I understand there’s situations where camping i20 comments 1,442 views last activity
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Similar to how Scourge Hook: Pain Resonance was changed, but instead of losing a token for every hooked survivor, gain one Then when all generators are completed, every survivor with at least one hook state is exposed until the hex is cleansed This would encourage killers to hook everyone at least once and discourage tunnelling if the killer wants all 4 survivors exposed by end game Overall3 comments 102 views last activity
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Endurance should be for anti tunnelling If you’re intentionally body blocking the killer, you aren’t being tunnelled yes, I’m aware you can just hit them but that isn’t an option during endgame when the gates are open, especially with how prevalent For the People/ Buckle up is Right now if a killer downs someone even slightly near the exit gates and someone else uses Buckle Up/For the Peopl5 comments 121 views last activity
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i don’t understand how I always end up getting hit in these situations. I have fast internet and pretty low ping every game yet I always seem to get hit when I’m already on the other side of windows and pallets yet every time I play killer it’s the opposite and a hit like that I’d just miss every time is it sim5 comments 141 views last activity
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I used to play this game quite a lot but took a break for about a year now I’m back but it’s gonna take some time for the muscle memory to kick back in, not to mention all the new perks, meta ways to play the game ect So my question is, is there any form of SBMM decay after extended periods of time? I remember that something like that was planned ages ago, but not sure if it was ever implement1 comments 101 views last activity
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There’s barely any counter play, especially if the Clown can keep on slowing survivors until he eventually gets a direct hit for an insta-down I think some healthy changes would include things like Limit the maximum amount of bottles you can throw before reloading by 1 (similar to Huntress Iri head) gas clouds no longer slow survivors, because right now being exposed and slowed is a guarant12 comments 222 views last activity
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You know something is busted when the only supposed counter to it is “just hang on the hook for 2 minutes to waste his time and hope your teammates do gens and escape” Even perks like Reassurance and Kinship are only delaying the inevitable, Bubba isn’t an OP killer in most cases but in terms of camping potential he’s just plain unfair how has it still not been addressed? Surely the devs don’42 comments 2,213 views last activity
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Might as well rename the map to ‘Pallet break simulator’ Seriously there’s way too many safe/ god pallets. There’s no skill needed from either side to play on that map, no mind game potential, no faking vaults, no hiding red stain, no double back ect It’s literally get 1 or 2 loops in, drop pallet, killer is forced to break, move on to next loop, repeat.22 comments 431 views last activity
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Sometimes tunnelling is necessary I get it, I don’t like to do it but if all gens are done or the last one is about to pop any second and I need someone dead ASAP then sometimes you have no choice But proxy camping then tunnelling someone right off the bat, when no gens have even been completed yet is where I draw the line The big problem is how efficient this is, technically speaking it’s the25 comments 732 views last activity
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It’s outdated, boring and un-counterable without multiple Unbreakables, I’d rather the option to just instantly bleed out instead waiting on the ground for 4 minutes Solution: when there’s only 2 survivors remaining the survivor that’s been slugged for half the maximum duration should have the option to just give up and instantly bleed out14 comments 441 views last activity
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I’ve lost count of how many times these past couple of days I’ve been hit after a successful pallet stun1 comments 71 views last activity
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It’s meant to be an anti-camping perk right? So why doesn’t it counter face camping? the fact that the person being camped has to be unhooked then hooked again to get maximum use out of a supposed “anti camping” perk is absurd the second the person hits stage 2 on hook you should be able to use it again, only then will it truly counter face camping4 comments 81 views last activity
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Base level Myers might not be the most powerful killer, but infinite tier 3, tombstone or tombstone piece, or a combination of any of those is just busted it’s outdated, un-counterable and incredibly frustrating to go against. ”but there is counters”. jumping in a locker to avoid being mori’d isn’t a counter, it’s a short term work around, what then? He proxy camps the hook until you die or in4 comments 71 views last activity
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Key words “in game”, as in once the match has already started to avoid lobby dodging. Knowing what perks your team has can make a huge impact on the game, and it’s one of many things that separate SWF from SoloQ I've lost count of how many times teammates have come off gens to try and save me when I bring Deliverance, or that drop a pallet on me and attempt a CJ tech when I’m down, even though11 comments 601 views last activity
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When are UB base kit changes coming? look I get that sometimes slugging is a strategy, but being slugged for 4 minutes, bleeding out on 0 hooks should not be a thing37 comments 1,501 views last activity
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I literally can’t go more than 3 games without someone DC’ing or attempting to kill themselves on hook From both perspectives it just makes the game unfun. As a survivor it’s frustrating as you know the games pretty much lost and there’s nothing you can do, and as a killer you just feel bad for the survivors and the game no longer becomes a challenge Maybe it’s time to remove self unhook outs16 comments 331 views last activity
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This has been a problem for a while now, I’ve had game after game where if I try and solve the box during chain hunt I’m still continuously harassed by chains making solving impossible as my progress is repeatedly interrupted surely this is a bug? Otherwise it’s pretty much a complete death sentence for all survivors once the chain hunt has started with no way to end it13 comments 731 views last activity
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I’m not saying he’s OP, but playing against something that can essentially insta down you just by stepping on a random patch of grass somewhere, and the only way to counter it is to just avoid that entire area completely is so boring to play against. He’s pretty much character that’s both overpowered and underpowered at the same time, and it’s completely down to good luck, or bad luck depending7 comments 121 views last activity
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Unpopular opinion: There should really be a cap of some sort similar to how survivors can bring multiple exhaustion perks but can’t stack them there should be something similar put in place for certain slow down perks e.g Call of Brine, Eruption, Overcharge, Pain res ect Maybe make it so when kicking a gen only 1 regression perks effect will take place, or if a gen is already regressing via107 comments 2,232 views last activity