sizzlingmario4
sizzlingmario4
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While I think Jason is overall mostly fine (I think the totem build is a Thrill issue at this point and not a killer issue), Deputy's Badge is still a pretty massive outlier. It adds a level of power to his kit that none of his other addons do, and removes one of the only downsides to an already very strong mobility power - the inability to kick generators. The previous range nerf to this addon3 comments 80 views last activity
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Title. Even if most of the big PTB changes are being scrapped, the version of Breakdown that was on the PTB was still a good change to the perk. I feel like the added healing effect made the perk more useful and fun to play with overall while also making it less frustrating to play against since having a hook deadzone in a map corner for 3 minutes is really boring. I would appreciate if this coul7 comments 231 views last activity
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SUMMARY OF THE ISSUE: The effect of Mindbreaker where it pauses the existing durations of Blindness and Exhausted while repairing a generator is no longer working after the 9.2.0 update. PLATFORM: Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Play against a killer with Mindbreaker, and you need some other source of Blindness and Exhausted that runs on a timer, I used Septic Touch1 comments 132 views last activity
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SUMMARY OF THE ISSUE: If a survivor picks up an item while another survivor is currently oblivious from Weave Attunement, it will reset the other survivor's Oblivious timer instead of applying it to the 2nd survivor who picked up an item. PLATFORM: Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Load into a match with 2 survivors and a killer with Weave Attunement Have Survivor A p0 comments 21 views last activity
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SUMMARY OF THE ISSUE: Up the Ante's description now says it only increases luck by 1% at tier 3 for each other survivor remaining instead of 3%. Is this a bug or an unlisted nerf? PLATFORM: Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: View Up the Ante's description PLAYER LOGS: DeadByDaylight.log (I don't know i0 comments 62 views last activity
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SUMMARY OF THE ISSUE: The Ripped Curtain addon for Springtrap does not work when using the Axe to down a survivor, only when it is embedded into them. According to the addon's description it should work anytime a survivor is hit by the Axe. PLATFORM: Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Play against Springtrap with the Ripped Curtain addon Be injured Get downed by the A0 comments 41 views last activity
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SUMMARY OF THE ISSUE: When Survivors are affected by Ultimate Weapon and gain Blindness, the notification in the top right only says "Blindness" and doesn't show "Ultimate Weapon" beneath it like perks/addons normally do. PLATFORM: Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Play against a killer with Ultimate Weapon Have the killer activate Ultimate Weapon near you0 comments 11 views last activity
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SUMMARY OF THE ISSUE: The Pig addons Face Mask, Utility Blades, and Slow-Release Toxin, all share a common set of bugs. First, the addons fail to apply their respective effects if the same survivor receives multiple traps during a trial (ie. if a survivor receives a trap, removes it, and then gets another trap, the addons won't work the second time). Additionally, they are missing the names of th0 comments 31 views last activity
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SUMMARY OF THE ISSUE: The Blindness status effect blocks the auras of Demogorgon's portals. I'm pretty sure this is unintentional since auras related to killer powers are typically exempt from this effect. This applies both to the Demogorgon seeing the auras of its own portals as well as survivors' ability to see the aura of a portal currently being sealed. PLATFORM: Steam STEP BY STEP INSTRUC0 comments 71 views last activity
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SUMMARY OF THE ISSUE: The new loadout UI that was introduced in today's hotfix seems to have broken description formatting for some perks/items/addons/etc., particularly with spacing and some other things. PLATFORM: Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Go to your loadout in the lobby and look at a bunch of perks/addons/items/etc. Here are some examples: Bullet points n0 comments 41 views last activity
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SUMMARY OF THE ISSUE: If you use Hex: Crowd Control and Hex: Undying together, and the Crowd Control totem gets cleansed and transferred by Undying, any existing Crowd Control vault blockers will incorrectly be taken down even though the perk is still active because of Undying. PLATFORM: Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Use Hex: Crowd Control and Hex: Undying Get sur3 comments 91 views last activity
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SUMMARY OF THE ISSUE: Most survivor boon perks are missing their yellow buff icon (Blessed status effect) when a survivor is in the boon totem's radius. The only one that works is Circle of Healing, the rest are all bugged (Shadow Step, Exponential, Dark Theory, and Illumination). This has been an issue for quite a while. To be specific, I'm talking about this icon:0 comments 51 views last activity
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SUMMARY OF THE ISSUE: The Knight addons Broken Hilt and Blacksmith's Hammer do not apply their effects if a survivor being hunted by a guard gets damaged after jumping in a locker (ie. after the guard pulls them out of the locker and then hits them). PLATFORM: Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Play against the Knight with Broken Hilt/Blacksmith's Hammer Get detected b0 comments 41 views last activity
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This somehow escaped the patch notes (probably should've been included there) but as was mentioned on today's livestream, map variants have been removed from the game in today's update. This includes all the 2nd variants of Macmillan maps, the 2nd variants of the Yamaoka maps, Ormond 2 and 3 (not Ormond Lake Mine though), and all Badham maps except for Badham 1. How do we feel about this? I alwa72 comments 5,572 views last activity
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SUMMARY OF THE ISSUE: I was playing against a Dredge who was using the Field Recorder addon. When I finished the last generator, Field Recorder activated Nightfall, but my screen did not darken and I retained normal vision for the entire Nightfall. The other effects of Nightfall still worked (ie. killer was undetectable and had faster teleport speed), and the HUD icons showed the Nightfall timer.0 comments 41 views last activity
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SUMMARY OF THE ISSUE: When using the Dragontooth Dagger addon as Vecna, hitting an injured survivor with a basic attack while they are holding a magic item does not apply Dragontooth Dagger's effect. The addon only works when hitting a healthy survivor. PLATFORM: Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Hit an injured survivor with a basic attack while they are holding a magi1 comments 52 views last activity
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I haven't seen this being talked about much, but one of the things you mentioned in Phase 1 of your QoL initiative announced yesterday was adding more perk/loadout presets. I know this may seem like a fairly small change compared to some of the other things you have announced on your roadmap, but nevertheless I am super excited about this. One of the things that makes DBD fun and interesting for0 comments 182 views last activity
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It's been a while since the Nurse has received an update, and I suppose I just want to throw out what I think about her and how I think she could be improved to be a bit more fair. For context: I enjoy the Nurse. I enjoy playing her, and she is one of my favorite killers to play against. I feel that Nurse brings something to the game that no other killer does - she is unique and completely chang10 comments 283 views last activity
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What is the difference between these? It does say sleeping survivors in the new one but it already only worked on sleeping survivors before. I don't understand what this change means.7 comments 271 views last activity
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This is mainly going to be about his basekit reload time and some of his addons. Deathslinger's basekit reload has been buffed a couple of times (the duration was reduced once, and later the movement speed during reload was increased) but reloading still feels a bit slow and sluggish without reload addons. For that reason, reload addons are still his most popular addons and have been for a long1 comments 62 views last activity
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While I was cautiously optimistic about these changes upon first seeing them, after playing him for quite a bit yesterday and getting a good feel for the changes, I think these nerfs went too far. I don't necessarily hate the idea of him having a slightly lower slice and dice movement speed but going from 10m/s to 8m/s (a 20% reduction) is overkill. I think the slice and dice was slightly too har5 comments 72 views last activity
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SUMMARY OF THE ISSUE: The Spiked Collar addon for Houndmaster says it applies Mangled and Hemorrhage for 60 seconds, but the effect actually only lasts for 45 seconds. PLATFORM: Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Play survivor, have the killer equip Spiked Collar Get grabbed by the dog and get hit by the killer Time the status effects and notice that it only lasts 452 comments 91 views last activity
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SUMMARY OF THE ISSUE: The new Scourge Hook: Jagged Compass perk causes Scourge Hook: Gift of Pain and Scourge Hook: Floods of Rage to trigger their effects immediately when a survivor is unhooked from a regular hook, before that hook has been converted to a scourge hook. Note: I am not 100% sure whether this is a bug or not, but I'm reporting it just in case. Based on the wording of the perks,2 comments 733 views last activity
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Today's update removed bloodpoint bonuses from a handful of perks and gave them compensation buffs. While I'm satisfied with the changes to No One Left Behind and Thrill of the Hunt, I believe Distressing still leaves something to be desired. Increasing Distressing's modifier to 30% does not in any way make the perk noticeably better or make up for the removal of its bloodpoint bonus. Having a l8 comments 271 views last activity
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3 perks have received buffs that weren't on the PTB. Distressing now increases terror radius by 20/25/30%. (was 22/24/26%) No One Left Behind now gives 50/75/100% healing and unhooking speed (was 30/40/50%) and the Haste has been increased to 10% for 15 seconds. (was 7% for 10 seconds) Thrill of the Hunt now has a 10/12/14% penalty per token (was 8/9/10%) and the maximum penalty is now 50/60/719 comments 361 views last activity
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I think Furtive Chase is an interesting perk and for the most part it is fine, but I do have one minor problem with it: if a death hook survivor becomes the obsession due to unhooking someone, and then you hook them, then that's your last use of the perk. Since no one ever rescues them, the obsession doesn't switch and you basically lose the perk for the rest of the match unless the obsession cha6 comments 141 views last activity
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This addon is awful. Blindness isn't an extremely strong effect and this only activates when a survivor is fully infected. A lot of the time, survivors will use a spray before reaching full infection or you down them before they get full infection and then the infection resets on hook anyway. It's a minor effect combined with a somewhat niche activation c0 comments 32 views last activity
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There's been a recent trend of new chest-related perks being added into the game which kinda puts some attention on chests in general. I have felt for a while that chests are a bit lacking and that while chests are meant to have a certain degree of randomness to them, they often aren't really worth the time spent on them. While some of this has to do with certain useless items (looking at you, B2 comments 51 views last activity
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SUMMARY OF THE ISSUE: The Rancor perk displays notification bubbles to survivors revealing where their teammates are when generators are completed, rather than only displaying them to the killer as intended. PLATFORM: Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Be a survivor and have the killer equip Rancor Complete a generator You will see notification bubbles showing the pos0 comments 61 views last activity
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Where I'm standing is where I spawned into the match and there right next to me is the hex totem that I cleansed in the first 15 seconds before the killer could even get to it. I know hexes are supposed to be high risk high reward, but this had zero chance of not being immediately removed when it was visible next to me in the opening camera pan. Had to ru5 comments 101 views last activity
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Alright, so with Genetic Limits getting its upcoming rework in next week's update, we no longer have 2 perks competing with each other as the anti-exhaustion healing perk. Septic Touch is the only one remaining and it is unfortunately pretty bad. Restricting its use to within the killer's terror radius severely limits how powerful it can be, and coupled with the fact that healing is not survivors2 comments 91 views last activity
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Getting Champion of Light in chaos shuffle made me realize it's the only survivor perk that requires you to use a certain item but doesn't give you any guaranteed way to actually get that item. Unlike Residual Manifest and Scavenger which let you rummage for their associated items, Champion of Light has no such feature and it would be a simple but nice QoL addition.1 comments 61 views last activity
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The new perk Specialist allows you to gain tokens by searching chests and then lets you convert those tokens into a permanent charge reduction on generators. This got me thinking, could Fast Track benefit from the same treatment of reducing the required charges instead of adding progress? Generator perks are often difficult to buff, but Fast Track isn't too useful and this might make it a little3 comments 181 views last activity
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Hitting the obsession with Flight of the Damned does not take away 2 stacks of STBFL. Additionally, using Flight of the Damned does not take away a token of Play With Your Food (regardless of whether it hits someone or not). https://www.youtube.com/watch?v=96ENGbpH5K8 https://www.youtube.com/watch?v=DEBwwkV9Z6o8 comments 252 views last activity
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Bubba can only rev his chainsaw for 3 seconds before going into tantrum, this is supposed to be 5 seconds. As you can see here revving the chainsaw from start to finish without stopping at all (which is 2 seconds of revving) fills up the tantrum meter about two-thirds of the way. My best guess is that when the tantrum duration got changed from 5 seconds to 3 seconds (part of his buff in this upd6 comments 241 views last activity
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Dark Arrogance incorrectly speeds up special vaults from killer powers, including Legion’s Frenzy vaults and Chucky’s Scamper. Works on both windows and pallets and works every time. I also tried Wesker but I didn’t notice a difference with him, tbh I’m not sure if his was faster or not.2 comments 432 views last activity
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Normally being hooked resets your exhaustion; with Genetic Limits this doesn't happen and you remain exhausted on hook. https://m.youtube.com/watch?v=KSOj_D85L6k0 comments 22 views last activity
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Chaos Shuffle is EASILY the most fun I've had with Dead by Daylight in a very long time, and based on what I've seen, a lot of players feel the same way. Getting to take a break from seeing the same meta perks on both sides almost every single match, and getting to just play and enjoy the game, has truly been an amazing experience, and I would love to see it become a permanent game mode. The mai0 comments 31 views last activity
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Title. If you are in the dying state or on the hook and the killer comes within 24 meters, the perk basically gets wasted since seeing the killer's aura in the dying state doesn't really help you most of the time. Dark Sense should only trigger its effect while you are healthy or injured, this would make it more useful.3 comments 51 views last activity
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Three of Pig's addons which apply status effects when installing a RBT (Face Mask, Utility Blades, and Slow-Release Toxin) have a couple of problems. First, the addons do not work correctly if the same survivor gets more than one trap. The addons will work on the first trap placed on a survivor, but if the survivor removes that trap and then gets downed again and receives another trap, all of th0 comments 51 views last activity
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This addon says it applies blindness for 30s when a survivor removes Victor while attached. This is not what it's actually doing. It is actually doing nothing while Victor is attached and is instead applying blindness when Victor is kicked on the ground (either while he's idle, or after an attack where he is vulnerable). I did also test the other "apply status effect when removing Victor" addons0 comments 31 views last activity
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When the Legion breaks a breakable wall it incorrectly uses the pallet-breaking sound effect for the first kick in the animation, instead of the wall-breaking sound. This happens every time, but only from the Legion's POV. Nearby survivors will hear the correct sounds. https://www.youtube.com/watch?v=rUnWuj21Uxw0 comments 21 views last activity
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Doctor is currently able to see auras of hallucinations near survivors in Madness 2 without any addons. While it is normal that Madness 2 causes hallucinations to appear, the auras of those hallucinations are only supposed to be visible to the Doctor if the survivor is in Madness 3, UNLESS the Doctor uses any of the Restraint addons (which specifically makes the auras visible in Madness 2 as wel3 comments 41 views last activity
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This addon causes survivors to absorb blood orbs and reveals their aura for 2 seconds per orb. This addon was changed way back in patch 3.4.2 from 3 seconds per orb to 2 seconds per orb (as well as causing blood orbs to be absorbed and allowing the effect to stack with itself). However, the description incorrectly says the aura duration is still 3 seconds rather than 2 seconds. Testing in-game s0 comments 51 views last activity
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I think the main issue with invocations right now is that they simply take too long to do. While up to the equivalent of 7 BNPs is a significant reward and I do feel permanent Broken is a fair tradeoff for a reward that big, it doesn’t feel worth it because sitting in the basement for 2 whole minutes is just too long. Not only does this take forever, it's extremely punishing to be interrupted do3 comments 201 views last activity
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So obviously Gift of Pain got changed in today's update due to the Mangled changes putting it on a timer. However the repair/healing penalty after being fully healed was also changed to 9% (instead of 16% like it was before). There was no mention of this part of the perk being nerfed in the patch notes or dev update so I'm just wondering if this is intended or not and wanted to make a report on0 comments 51 views last activity
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When the Spirit begins a phase walk, her husk normally retains her terror radius until the husk disappears (when she stops phasing). I'm not sure what patch this broke in, but for a while now the husk's terror radius has begun to gradually fade out and become smaller until being reduced to nothing (very similar to how undetectable works, but without actually being undetectable) while the Spirit i8 comments 292 views last activity
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This is mostly a suggestion to help newer players. Since charging an EMP reduces survivors' movement speed, survivors should see the hindered status effect on their screen when charging an EMP. All other killer powers in the game that reduce survivors' movement speed make it clear to them exactly when this is happening, but EMPs just don't have that at all and there's no obvious indication to the0 comments 31 views last activity
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If you use Dying Light on Trapper, for some reason the 33% healing and unhooking bonus the obsession gets from the perk also applies to un-trapping other survivors from bear traps. Video: https://www.youtube.com/watch?v=dM6DkIIHO9c0 comments 41 views last activity
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Huntress Lullaby tells survivors the perk is active as soon as they get a skillcheck even if the perk has no tokens at all. It used to only do this once it had at least 1 token.0 comments 31 views last activity