sizzlingmario4
sizzlingmario4
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Title. Thanatophobia is a perk that particularly excels on killers like legion and plague, but in general it rewards the killer for keeping multiple survivors injured. Increasing the penalty stacks to 5.5% though will only make it better on the killers it’s already best on (making it an even more obvious pick on them than it is already) and will be negligible on most others. Botany is already a25 comments 191 views last activity
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So as most of you have probably already seen, gens now take 90 seconds instead of 80. This is how long gens currently take with multiple survivors: And these are the new numbers: To calculate this you need to take the combined repair speed of the survivors (eg. 2c/s for 2 survivors without prove thyself, or 2.3c1 comments 41 views last activity
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Can we please finally make it activate when the exits are powered and not when they’re opened? That alone would make it a lot better than it is now and I’m not sure it would even need any more changes after that.0 comments 31 views last activity
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When teleporting back to the remnant, it normally consumes all your tokens and puts your power on cooldown. However, I was testing things out in a custom match and found that when the Air Freshener addon is used (grants a 4th token), teleporting back to the remnant still only consumes 3 tokens. This causes you to be left with 1 token indefinitely while the other 3 will not recharge. Once this 12 comments 81 views last activity
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For the bloodpoints earned in a match, are we supposed to include bonus BPs as well (eg. from offerings and perks like BBQ, or the bloodhunt)? Or just the base score?4 comments 511 views last activity
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https://twitter.com/DeadByBHVR/status/1527650418607652870?s=20&t=y8buEbDxJZx7sTDZYJXsSw Looks like we'll get some extra points ahead of the anniversary3 comments 151 views last activity
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So the 5.6.2 patchnotes stated that you fixed this bug, but I just encountered this again in a match. I was playing as survivor and I was downed immediately after I broke a hook while the killer was carrying someone. The other survivor wiggled free, the killer then immediately picked me up and I escaped their grasp instantly. The killer was a Twins if it1 comments 61 views last activity
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So I play with mouse and keyboard, but I’ve been told by several others that boil over’s increased stagger was a significant problem for killers using a controller. For those of you who use a controller, was the recent nerf from 100% to 80% enough to make it more manageable, or is it still an issue?10 comments 191 views last activity
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…it also made survivors’ window vaulting speed slightly slower? Like the opposite of spine chill + resilience.16 comments 201 views last activity
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Platform - PC If the killer kicks a generator to activate Eruption on it, and the generator is then blocked, if it is blocked when the killer downs someone (triggering eruption), the generator will lose the 6% progress despite being blocked. Blocked generators normally are not supposed to be able to change progress in any way. This seems to be an Eruption-only bug, and other killer perks which0 comments 101 views last activity
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I am excited to see that this status effect is being reworked into something a bit more useful, but I have a couple questions about it: How does this interact with Freddy’s Z-Block addon? This currently allows hemorrhage to be applied to healthy survivors, but this means regressing healing progress would not matter. Will this now just cause healthy survivors to bleed at the normal rate and noth32 comments 1,132 views last activity
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12 comments 401 views last activity
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So in 5.5.0 you guys decided to rework Gearhead, a perk which never got any use and desperately needed some changes. While the reduction of required attacks from 2 to 1 and the inclusion of special attacks were good steps, the perk still doesn't feel great because it's incredibly easy to miss the effect . This is for two reasons: The Survivor's aura is not guaranteed to be visible depending o5 comments 61 views last activity
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Cool now we don’t have to deal with this anymore. For those unaware, the perk caused a crash with Empathic Connection and also had an exploit with Blood Pact.12 comments 1,211 views last activity
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Platform - PC Since the update today I've encountered a new issue where after leaving the archives screen and going back to the lobby this happens. You can still switch between the bloodweb, your loadout, etc. on the left but the character I'm playing is missing along with a bunch of other stuff that's supposed to be on the screen including the ready up3 comments 51 views last activity
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Title. Maybe this is just a me thing but having totems use the same red aura color as all the generators makes them hard to keep track of sometimes since they blend in. It’s not a huge deal if you only have one totem and can easily remember where it is but with multiple hexes it’s something I’ve noticed a lot. Am I the only one who has a problem with this?0 comments 21 views last activity
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Platform - PC Just played a match against a trickster who used oppression and when I hit the oppression skill check the gen still lost progress as if I had missed it even though I didn't. (It didn't explode, though.) Will try to replicate later with a friend and post a video.1 comments 61 views last activity
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This is something rather simple when you think about it, but I've seen very few people taking advantage of it and wanted to shed some light on it. When a survivor is picked up by the killer, their aura disappears, but reappears right before they get hooked. If you are playing against a killer with Pain Resonance (or you suspect they have it), when a survivor is about to be hooked and you see the9 comments 721 views last activity
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Platform - PC When more than 5 totems are cleansed (due to rekindled totems) the small game counter caps off at 5 visually, but it actually still continues to decrease the detection cone. This makes the detection cone 0 after 9 totems are cleansed, making the perk unusable. Steps to reproduce: -Go into a KYF with small game; have the killer bring pentimento -Cleanse all the totems and have th0 comments 112 views last activity
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As I’m sure we can agree this is one of the worst perks on either side. This could be in addition to its current effect or it could just replace it, don’t think it’d make much of a difference tbh: ”Survivors within your Terror Radius recover from the Blindness, Broken, Exhausted, Exposed, Hemorrhage, and Hindered status effects 20% slower. After leaving the Terror Radius, this effect persists f1 comments 21 views last activity
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image_2021-11-30_211830.png Platform: PC When a perk is shown in the top right as part of a status effect notification, there is an icon of the status effect where the perk icon should be (I circled it in red in the picture). Occurs 100% of the time, and happens with any perk that applies a status effect.1 comments 41 views last activity
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Platform: PC If a hex totem is deactivated without it being blessed over or cleansed (eg. Haunted Ground's other totem being cleansed, or Plaything deactivating because the survivor died), if you attempt to bless the now dull totem, it will take longer to bless as if it still had a hex on it. This persists until it is either cleansed or fully blessed. To reproduce: Cleanse Haunted Ground (thi0 comments 11 views last activity
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I recently ran into a killer with Deathbound and noticed that when I healed someone at least 32 meters away, I was immediately oblivious even though I was standing right next to the healed survivor (therefore within 8 meters). I did some testing and found that rather than activating when further than 8 meters from the healed survivor, it was actually activating when further than 8 meters from th0 comments 11 views last activity
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Last night I played a match as survivor against a Huntress who was using Dying Light. Near the beginning of the game, I noticed that we actually got a warning in the top right corner (where score events are shown) that Dying Light was in the game. I think it occurred about 1 minute after the game started. It was prior to anyone being hooked, so there was no penalty yet. I was not the obsession,1 comments 21 views last activity
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I noticed an issue earlier where med-kit healing speeds will carry over to self-caring with Boon: Circle of Healing, even if the med-kit is already depleted. As shown in the video below, after being hit by the killer I can begin using a med-kit to heal myself within the boon totem's range, and when the med-kit runs out, the heal continues at the same speed, allowing me to heal myself in 8 seconds0 comments 71 views last activity