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SmokePotion

SmokePotion

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SmokePotion
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  • I have two idea for balancing these sides of the game. Both of these look like rather easy fixes, codedly. And shouldn't need much in the way of manhours to put in. Hatch: I play some survivor. i can understand why this exists, sorta. Your three teamates end up not being reliable and you barely do 2 gens yourself so you can leave. Sure. Except that the target isn't hard to hit, in fact in g
    11 comments 71 views last activity
  • Please act like you put effort into this thing and fix your game. There's typos in item descriptions (dull key) In Killer lore (the doctor). There's stupid bugs in you game from button overlap and small "hitboxes" of interacting with objects that get exploited in high level play on a very consistent basis, with the defense that if it was a bug you'de have fixed it by now. (so it's intended that p
    2 comments 22 views last activity
  • Alright, so i'm trying to do the math to make the best perk setups on whichever killer i want to play. I can find a good bit of info on survivor vaulting speeds on the wiki. However it does not state 2 speeds, one of which i need. How fast do killers vault? With bamboozles 15% reduction, what does that end up being? The other one that isn't mentioned, is how fast a survivors slow and qu
    5 comments 3,561 views last activity
  • Every single pallet was invisible to me, the killer, but visable to survivors. I just dced and said ######### it.
    Mod
    9 comments 121 views last activity
  • I am not a fan of the hatch. But after playing for a bit I can see why it could be needed, sorta. But it's still just way to easy. Since we already have keys in the game, I suggest that the hatch requires a key to open at ALL TIMES. To offer some ballance. I'de put a key holder in the basement. If the game is going really badly, then the survivors will have to actively seek out there salvat
    6 comments 81 views last activity
  • What's the worst add on for a killer in your opinion? My most hated is the Scrapped Tape on the Doctor. Not only is it useless, but it looks so much like a useful one, that i've accidently put it on when quickly changing my loadout.
    26 comments 221 views last activity
  • So after a while of grinding up people to get their perks on people I like playing, only to get through 50 levels on someone and not get the perk combo I want, I was thinking. Would it be to hard to let us ask the entity to put a perk, or add-on on our next bloodweb generation? Like just one. That way if I'm leveling someone and I really need Overcharge, I can guarantee one of my two perks wil
    0 comments 11 views last activity
  • These petals man. 3k per, and I've got stacks and stacks on all my killers and survivor, and they are good for literally nothing. And the worst thing about it is: I have to keep wasting BP on them. It's like the entity doesn't like their taste. I would hope we can at least refund the, at this point, over 100k BP i've dropped in these things, across all my people.
    8 comments 141 views last activity
  • I assume this effects xbox players too... but I can't say for sure. Wiggling the left stick left and right is a bad concept for gameplay for a few reasons. 1: This fast repetative action has a chance to strike the middle button, inverting your controls 2: The action, causes extra wear and tear on the controller. 3: If i play a bunch of survivor games, this action causes my hand to hurt.
    10 comments 111 views last activity
  • The exterminator knows that the pests always scatter when they hear footsteps, or when the lights come on. He also knows where the pests gather together. Power: Bug Bomb: The exterminator traps a generator/ exit gate/ chest. The next survivor to attempt to use the object will be given a series of hard skillchecks. Failing one detonates a gas bomb, causing all survivors in the area to suffer
    0 comments 11 views last activity
  • I don't know about the rest of you. But Dwight's blight cosmetic doesn't look like the rest. Claudette is covered in Blight smudges, even the trapper has a bit of Blight on him. But Dwight... He has a nice vest and a pocket watch. How Victorian of him. So I do a bit of digging, and I find out that the next set of cosmetics coming out, are Victorian themed. The Doctor and Nurse skins look amazi
    6 comments 141 views last activity
  • I play on ps4 and "Old Guy Jake" doesn't look very old, and it made me think about the trope of the super athletic old guy. Perks: Second wind: Exhaustion lasts 75/65/55% as long Eat My Dust: After being in a chase for 30 seconds, gain a 150% burst of speed for 1/2/3 seconds. This perk aligns with the killers second burst of Bloodlust. It's meant to aid in getting from one loop to the ne
    4 comments 21 views last activity
  • There are two playstyles that are both supported in the game, and actively punished by it.One you will never double pip from, and another, even though it has perks supporting it in the game and is a core concept, you will be lucky to safety pip if you do it. On the killer side, you have Board Control play being punished. By this I mean controling what generators are taken and when, so you set
    4 comments 151 views last activity
  • I've had a couple games where this has come into play. Essentially the distance for the camping rule change seems to be a sphere. Which has caused some odd situations. IE: I was a hag, trapping pallets and windows on the floor directly above my catch, and I was penalized for camping. I was trolled by some survivors so I face camped one. There was a survivor on the floor above me so I was NO
    3 comments 141 views last activity
  • Not sure if this is a ps4 thing or something. And i will start with saying that I know how to handle the fidget spinner survivors. Just stop moving and smack them (or take a step back and smack them, depends on the trick they are using) But in the corn fields there are times when they will literally dissapear due to frame rate glitches. Doesn't happen all the time, but I do notice it. Anyone
    4 comments 131 views last activity
  • I like to call this "heal #########" It tends to happen at lower skill levels for survivors. It's when a survivor unhooks you and heals you under the hook with the killer coming right at you or otherwise runs up to you and starts healing you and the same thing happens, and your left screaming "get off of me!" in a futile attempt to free yourself. But they don't. They never do. There should be
    4 comments 31 views last activity
  • Every time I play killer I think it. "These survivors run the moment the lights come on, or I show up, like roaches.. There should be an exterminator killer" The Exterminator Power: Roach Bomb: Remote detonated gas bomb that gives survivors affected the exposed status and shows there auras for X amount of time.
    0 comments 1 views last activity
  • I don't know what's up. Maybe every single person is playing Killer or something, But it's taking me forever to find a game on ps4, even when I choose victim.
    0 comments 1 views last activity
  • I don't know what's up. Maybe every single person is playing Killer or something, But it's taking me forever to find a game on ps4, even when I choose victim.
    0 comments 1 views last activity
  • I've been playing survivor a bit lately. Mostly I want to see what the most common killers on PS4 are Anyways after a good chunk of game,s I've realized. The most fun part of the survivors game, is interacting with the killer. I don't think I've met a single person that thought fixing a gen was fun in any way. So you run loops with the killer, tea-bag, and whatever else you can do to draw out
    15 comments 222 views last activity
  • This ones for the Devs. I see they seem to read the forums some. I'm a new player, just got the game about a month ago. And I'm kinda upset. There are a lot of things that most people would consider a glitch, that you don't. Things like Button overlap exploiting. Where a downed survivor crawls under a window or a hooked survivor to prevent pickup, yes the killer can still pick him up, but
    7 comments 211 views last activity
  • I'm not sure if all my Killer mains know this, but did you know the Clown semi-counters DS? Next time you down someone that has DS, try this: reload your bottles, then smack one straight down on the slug, then pick them up, and stand in the cloud. The DS skillcheck goes off, but the whole time you are stunned, they are slowed and coughing. I've not lost many DS using the clown once I though
    11 comments 191 views last activity
  • I keep running into game of 2 or more flashlights. And it's pretty much impossible to do much. What can I do to counter dropping my kill because they managed to put a light beam on my eyes that stuns me, even if I turn away?
    26 comments 301 views last activity
  • This is getting annoying. It's harder and harder to find a decent game. I'm not talking about pallet looping or DS or parts of the game that need to be in the game. I'm talking about the actions of the players I play with. I play the killer, a part of the game you could argue is essential for playing the game, otherwise your just hitting skillchecks and listening to spooky sounds on repeat l
    8 comments 181 views last activity
  • So I bought the game about a month ago and love playing the killer. I like Asymmetrical pvp games because one side is strong and must be overcome by the guile of a collected group. And I like being that challenge to overcome. And i can understand that some rules have to be put in place. However some things baffle me. Keep in mind when reading this, I got to Killer rank 9 In my first season by loo
    10 comments 151 views last activity
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