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RotBb

RotBb

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RotBb
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  • He isn’t, he’s good once you can use him, he’s a new playstyle. Nobody is adapting to him like they should, they’re using him like other killers where the killer fits every playstyle. Use him how he should be used and you’ll be fine
    35 comments 491 views last activity
  • 2 comments 101 views last activity
  • 100 downs at 24 meters sounds hard, but it’s even harder in practice. 150+ hours in huntress just for 48 downs. Any advice?
    3 comments 131 views last activity
  • I think Legion isn’t really as bad as people say, but he just has a stronger learning curve than the nurse. I’m not saying he’s better, I’m saying he’s harder to get good at. I’ve been using The Stolen sketchbook and Susies Mixtape, only 4ks at rank one Xbox, four games in a row. It could be luck, or those add-one prove that people are using him wrong. TruTalent and other people are using hi
    6 comments 81 views last activity
  • 1 comments 71 views last activity
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  • “Content- made the “Best New Trapper Mask” available to everyone”
    0 comments 21 views last activity
  • In the perk description, it describes it as “a grand escape”, but using it instantly isn’t very grand. I think it should only work if you’ve been hooked once, or you’re the last survivor.
    13 comments 141 views last activity
  • It seems like The Legion isn’t actually a ghost face knock off, he’s the strangers instead.GhostFace kills on sight, but The Strangers taunt and intimidate, matching closer to the deep wounds effect
    4 comments 571 views last activity
  • The hatch is the survivor NOED. “Oh NOED is a crutch, nerf it!” Why isn’t the hatch a crutch when it rewards a bad survivor for their poor performance? Can we at least get a rework? Add anything to balance this, please.
    47 comments 531 views last activity
  • The way you should be playing is this: Hit one survivor with your ability. Leave them be, chase down the other three. Hit all four, kick gen while they’re forced to heal twice (best to use Overcharge or PGTW with him imo) A good idea is to use Rancor instead of BBQ&C
    35 comments 741 views last activity
  • As BigBrick Daddy Bricky has said many times, “play how you want to play. The killer makes the rules. You don’t have to respect the 4%, you don’t have to give the hatch, and you can camp”. Bless Papa Bricky.
    1 comments 31 views last activity
  • So my ideas are- •Replace the whet stones (hemmorage effect) and add two new items, Serations and honed head (mangled for 45 sec/ mangled for 120 sec) •Replace the effects of the Purple and Green axe heads for Purple causes “broken” for 180 seconds and Green causes broken for 90 seconds •make the mushroom a yellow item that causes blindness for 90 seconds •Make “Iron Maiden” increase her reload sp
    0 comments 51 views last activity
  • If the be BT change is what’s going to be the actual version of the perk, here is the only way I can think to balance it - Survivors in the borrowed time state can not heal themselves and/or (not sure if both or either) suffer from the hindered effect. Auras are not shown in the BT state
    14 comments 151 views last activity
  • Time to get my insidious leatherface, Borrowed Time now counts as a whole new health state, so now you hit them, and your hit did nothing if they have any way to heal. Borrowed time no longer goes down while being chased, so now only huntress and nurse can stop those last second escapes. Endurance is stronger than the exposed effect, and stronger than all instadowns.
    86 comments 1,541 views last activity
  • I think with more killers coming, they should be thought around this: •Stronger killer’s need to be harder to play •Weaker killer’s should be easy to play This concept is thought of by Huntress and Nurse in the high ranks, but Clown and Freddy in low ranks. This change shouldn’t be put into play with previous killer’s, because that’s a LOT of reworks.
    0 comments 41 views last activity
  • The title says it all, I’m pretty sure I’ve seen him and his perks around Clown release time.
    1 comments 151 views last activity
  • It is impossible to yank from the hatch, generators are impossible to yank from if the survivor lets go anytime during your grab, the only yanks that still happen are in the windows, is it just me?
    28 comments 771 views last activity
  • Stop flaming the BHVR team, it’s uncalled for. They put time and effort into the game, we just play it. If you guys have had a real problem and went to the FAQs, you know they answer the tickets within 30-50 minutes. They are on this everything about this game 24/7, let them do their job.
    2 comments 81 views last activity
  • Anyone know what the symbol on the Blighted Trapper’s injection is? It looks familiar, reminds me of the one on the lunar generators, but I don’t really know.
    0 comments 41 views last activity
  • My idea to fix this is that when a queue time takes past ten minutes, open it up within another two rank range, then another, then another, etc.
    2 comments 31 views last activity
  • 20 comments 201 views last activity
  • What would you guys think about a spin-off game where we explore the realm of the entity, running from killers, and a deeper dive into the lore?
    10 comments 241 views last activity
  • So the killer needs six hooks for one vial, but survivors need three (~2.5) plants for a vial. I think it’s bs that the killer’s vials are potentially reliant that the survivors will bring the offering. It wouldn’t be too much of a problem, besides the fact I wait 20-30 minutes for a game (because I’m a rank one killer) for a quarter of a vial. I think they just need to add one extra base event ho
    3 comments 81 views last activity
  • After 500k bps and plunderers and up the ante for seven hours now, I’ve only gotten one flashlight and one lunchbox. I got both of them from the bloodweb. By changing the item settings, I belive they made the item tremendously rarer then they were before.
    4 comments 61 views last activity
  • >Add new killer base perk- •lets them see when chests are open •let’s them see the hatch when it’s open for 3/4/5 seconds >New survivor objective •Only when one person is left •find a small black box •a key to open the hatch >New Game mechanics •survivors can’t interact with the hatch if they’re hit 3 seconds before an attempt •survivors escaping from the hatch don’t
    3 comments 41 views last activity
  • It’s fair to say that the devs do not realize that the killer is supposed to be stronger than the survivor... Dead by Daylight should be asymmetrical, not symetrical. The devs have focused on nerfing killers day in and day out, but that’s because the survivors are louder. With toxic people like OchiDo in the fandom, the survivors are going to be louder than most killers. Killers aren’t focused
    34 comments 501 views last activity
  • So in class, I got to an argument of which is better, Marvel or DC? They said DC is better because its connected to mortal kombat. But extension then, Freddy Krueger is in the DC universe, but Freddy is immortal, and Superman isn’t (who is commonly referred to as the strongest DC hero). So, since Freddy Krueger is in DC and DBD, being the strongest in DC and the weakest in DBD, that means the nurs
    2 comments 51 views last activity
  • This May not be the place for this, but did anyone else see Mathiou’s tweet about Pregnacy?
    13 comments 171 views last activity
  • 65 comments 1,411 views last activity
  • How would you guys feel about a cult leader outfit for Feng? Like, a red cloak and the five tally marks on her forehead.
    3 comments 41 views last activity
  • I’ve seen so many people request to have Jason put into the game, but I am strongly against that. Adding Jason will completely destroy the F13 game. Before you say it’s dead, PC got an update recently, showing the game isn’t dead, but thriving. If it was dead, the devs would kill it off. Not to mention it’s more content that won’t work well in game, it’ll slow it down.
    49 comments 1,091 views last activity
  • I think chapter ten should be delayed for a mass bug fix. No, not chapter nine, it’s too close to cancel. What needs to happen is: •Map balancing -Objective spacing -Pallet Loops •FPS -Consol has horrible FPS on Mother’s dwelling, The Game, and sometimes the wamp maps •Pallet stuns -Killer has almost RNG if they will hit the survivor through a pallet •Hitboxes -sprint burst hitbox -vaulted
    9 comments 71 views last activity
  • I did all of the math on the RBT timer, Jigsaw box key chance, and more. Add ons- •Amanda’s letter: -2 boxes, -3 RBT •Rule Set #2: Survivors can’t sew Boxes until trap is active •Crate of Gears: Increases trap place speed (should slow survivor’s search speed, but doesn’t) •Jigsaw’s Sketch: +1 box •Tampered Timer: -30 seconds on the death timer •Bag of gears: increases trap place speed (same th
    Mod
    62 comments 682 views last activity
  • Just a minor nerf! Please! Anything! His power and speed make him unbelievably fast! Combine it with Michaels perks, and he is a step below the nurse. Just reduce his speed to 105%. All we need. Or even reduce his hinderence to the ability of the huntress add-on. The clown is too fast for his B I G C H O N K status. He is way too fast for his ability.
    Mod
    73 comments 1,891 views last activity
  • I am not saying she needs a buff, but she is kind of underpowered, not quite meeting the par she should to be a more frequent killer. I don’t see many Pig players, but I love playing her, and I’d love o go against her more. If she gets a buff, I do believe her pick rate would increase. What I’m thinking is: 1. When a survivor is sacrificed, get the bear trap back (if they had one on) 2. Reduce t
    Mod
    38 comments 1,471 views last activity
  • I do not believe that DS needs a full rework, just a bit of adjusting. How about a reduced recovery time? Or maybe gives the killer a tier of Bloodlust the next time they start chase with you? Maybe a speed hinderance?
    4 comments 71 views last activity
  • Joke title, but can survivors stop tbagging in the exit? I’m gonna start running NOED and blood warden soon again, it’s super annoying seeing that kind of stuff.
    3 comments 131 views last activity
  • Hex totems will not be changed. A change to them would be a full Hag rework. The most they will do is change totem locations, but they will NEVER change the way they work.
    1 comments 41 views last activity
  • https://youtu.be/1LqkUJWsGpY This is one of the bugs that need to be fixed urgently. It’s the biggest problem at the moment, along side the hotboxes and totem spots. -PS I mean actual bugs, not servers overloading-
    2 comments 91 views last activity
  • So, I was off of my Xbox for three days, then I got back and a couple hours into playing I got communications banned. I used iridescent heads all day, so it should have been people reporting me out of toxicity, as I messaged three people and none of my conversations were containing anything bannable. A fourteen day ban for nothing. Can survivors stop being so salty? It’s a game mechanic that only
    8 comments 121 views last activity
  • So we already know that kindred trumps killer’s abilities, but what about when it’s base kit? Will it still trump insidious and tier one Myers? Also, if survivors are getting kindred as base kit, can we killers get thrill of the hunt base kit, just without the bloodpoint bonus?
    9 comments 281 views last activity
  • I switched to YouTube and then back to the forums, and now the forums are changed. I mean as in apperence.
    1 comments 31 views last activity
  • This is my clip that I uploaded. This happened to me a couple of days ago and I’m still bamboozled to what happened (During 2.0.0) https://youtu.be/1tCJ7VULAJ0
    2 comments 31 views last activity
  • As a survivor, I really love 2.1.0, I like it more as a survivor. The perk reworks employ a very strong feeling that stealth is back. I only dislike two things about 2.1.0 as survivor: 1. Pick up time 2. The clown -The exhaustion nerf is needed, I agree, but sprint burst felt like the only way to escape the clown, he’s too meaty to be that fast, especially with his bottles. Side Note- is the
    0 comments 21 views last activity
  • As both the survivor and killer, I love 2.1.0, besides a few things. 1. Huntress nerf -I get the nerf, but I don’t think it was needed 2. Pick-up time -It feels too fast -have to relearn flashlight saves 3. Nurse blink canceling -feels like some skill was removed from her
    2 comments 21 views last activity
  • Why is farming so frowned apon? Selective farming is gross, yes, but when you let every player farm, why is it a bad thing?
    2 comments 11 views last activity
  • -DO NOT COMMENT IF YOU DON’T READ IT ALL- This is not a post about how to change camping, this is a discussion to just talk about the “strategy”. Killers camping the hook can be required, such as when all four survivors are alive and the last generator is powered, but when no generators are finished, why? Is camping fun? Like, maybe when the survivor has “Dying Light” inflicted or is just complete
    15 comments 131 views last activity
  • So I have an idea on how to balance SWF. The people in the SWF lobby will have blindness inflicted on each other, that way they have to communicate more, depending on each other more than when they’re alone.
    2 comments 21 views last activity
  • So I have an idea on how to balance SWF. The people in the SWF lobby will have blindness inflicted on each other, that way they have to communicate more, depending on each other more than when they’re alone.
    2 comments 21 views last activity
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