Kind_Lemon
Kind_Lemon
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- Kind_Lemon
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TL;DR: OoO should not tell the survivor when the killer reads his/her aura--that should be a function of Sole Survivor if it has to be a function at all. OoO should not be on a timer if only because cooldowns (instead of drawbacks) are something the community generally dislikes, since arbitrarily limiting the problem is not solving it. A somewhat decent solution would be to just take away s3 comments 41 views last activity
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They thought it was reportable. https://youtu.be/UV-4PogM0c8 Pointing out that the last survivor could have done gens and stayed away from me waiting for them on the hatch didn't make the comms group happy. So, this leads me to a question: what survivors (myself included) out there continue doing gens just for kicks even as the last survivor?27 comments 501 views last activity
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Thought I would point this out, and since they don't seem to be bugs, it's going here. Hag's breaking animation feels like she is incredibly floaty and has no physicality to her as in her hand disappears at one point during the first person animation. I believe that this was an attempt to make her blind-able at pallets, but it certainly doesn't make much logical sense when playing as her. Myers0 comments 31 views last activity
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other ptb bug fixes Fixed an issue that caused the extra chests not to be spawned when using the Hoarder perk Known Issues Hoarder: The perk currently does not spawn 2 extra chests so, in addition to advertising and putting up for sale an incomplete update, not addressing major optimization concerns about graphical updates, and not being more t5 comments 61 views last activity
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To make being the obsession (survivor) and make interacting with the obsession (killer) more intuitive, the Obsession mechanic should function off of the MMR survivor rankings once those are properly implemented. Why? Killer should feel like there's a reason that that particular survivor is an Obsession for more logical reasons than perks simply because for newer players who don't know all of2 comments 11 views last activity
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Because it seems like the devs are thinking of something unknown update for it ( cough that will probably be less fun cough ): The change Any survivor who has wiggled off once previously in a match can be subjected to a memento mori. Cypress is an exception. Numbers of survivors stay the same. Memento mori offerings tremendously decrease the wiggle out bonus given to survivors after being dro2 comments 41 views last activity
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https://youtu.be/capsov_ssWw?t=420 Would love to see if anyone else (related or unrelated to this trial) has an explanation beyond that I was cloaked while carrying her and the game didn't like that. Edit: 7:00 10:46 15:452 comments 91 views last activity
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I made this post to point out that game health is not synonymous with game balance, and when the devs said they were able to split the team into people working on balance and people working on new content, they still completely missed the point of a "health" patch. What health includes: Minimization of frustrations Minimization of issues toward irl health for players (if they exist) Addr0 comments 41 views last activity
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I played a match, and I have never (maybe once ages ago, but not to this degree) seen me hit a survivor with my weapon, heard the scream, seen the survivor's next animation, and then not have the survivor be affected by anything. If this is server validation, this is some seriously wrong implementation. https://youtu.be/CWDV3MOMcdk The important parts are: 4:18 6:427 comments 231 views last activity
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This is just feedback and does not include a fully planned out suggestion. I am much more okay with the hit through the pallet in the video below than any hits through pallets on live currently. https://youtu.be/u2d91TliOys?t=817 So, maybe this is something whose positive aspects you should consider? Maybe not forcing the killer back so quickly when a pallet is thrown to11 comments 471 views last activity
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A special post for someone ;D. You know who you are! Argument: Triangles can be seen on the ground, and your camera doesn't spasm out of control. The changes to visuals are kind of ****ing that the first part tho. Other arguments: umm....players used to Hag can often make educated guesses about where traps will be and avoid setting them off until The Hag is locked in some sort of animation, bu2 comments 101 views last activity
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A special post for someone ;D. You know who you are! Argument: Triangles can be seen on the ground, and your camera doesn't spasm out of control. The changes to visuals are kind of ****ing that the first part tho. Other arguments: umm....players used to Hag can often make educated guesses about where traps will be and avoid setting them off until The Hag is locked in some sort of animation, bu0 comments 31 views last activity
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So, still no Oblivious status effect instead of Undetectable? It seems like no one received the feedback from Orion about a change once we were informed why it functions the way it does. i.e. https://forum.deadbydaylight.com/en/discussion/162622/trail-of-torment-and-the-q-a And anyway, survivors are always inclined to stop generators from regressing unless they are strat23 comments 1,001 views last activity
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Hell no. To the second one, more than the first, but my sentiment remains true regardless. Technician, by its design, is meant to be a perk that reduces the downsides of repairing close to a killer and of failing a skill check (in that the killer is drawn closer); it is a generator stealth perk. However, because of how few skill checks survivors miss over the course of the match, Technician33 comments 1,851 views last activity
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I click M1, I'm whipped around, and nothing happens. This also happens with moving survivors, but I thought this example was the most egregious. I have nothing else but this one video: https://youtu.be/qAxe6xN894w4 comments 51 views last activity
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I click M1, I'm spun around, and nothing happens (first attempt in the video). The animation doesn't begin and I lose all momentum (this has happened while both parties are moving, too). I don't have anything else but this video: https://youtu.be/qAxe6xN894w Steps to repeat: Boot up the game Select Myers and queue into a public lobby. Equip any tombstone add-on. Rea0 comments 1 views last activity
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I click M1, I'm spun around, and nothing happens (first attempt in the video). The animation doesn't begin and I lose all momentum (this has happened while both parties are moving, too). I don't have anything else but this video: https://youtu.be/qAxe6xN894w0 comments 1 views last activity
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I click M1, I'm spun around, and nothing happens (first attempt in the video). The animation doesn't begin and I lose all momentum (this has happened while both parties are moving, too). I don't have anything else but this video: https://youtu.be/qAxe6xN894w0 comments 1 views last activity
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Comment down below how long it took you to find Bill! milliseconds? attoseconds? or did you take minutes?19 comments 411 views last activity
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This was created mainly because I thought my comment was too good to be lost in the depths of another thread. It was also created because all sorts of search features are broken, and I wouldn't be able to find this one later if it wasn't a discussion of my own. (Edit: POP GOES THE WEASEL: All generator skill check needles move 20/35/50% faster. Each time a survivor fails a skill check on a ge52 comments 721 views last activity
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AA is still on, so the graphics still look just as ugly, but make my game run slower. Everything is covered in some shiny layer. The fog in the distance is blue (MacMillan), but the light is not blue (the light is a different color from the fog, which is unusual). I experience extreme teleporting without any indication in the top left that my connection is unstable, I can't hook a survivor at one3 comments 101 views last activity
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I said this before (can't find comment because the forum search and the ability to load more past comments in your profile are both broken) in the graphics megathread: [insert megathread] And now, I would like to further support my claim by showcasing another game that uses the exact same art style as Fortnite and Grounded (and the newer DbD maps, ew). Thanks Unreal Engine! https0 comments 71 views last activity
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The bloodlust bug still exists, and this leads me even further to believe that the PTB doesn't actually serve to test anything. It only exists for publicity's sake now, as opposed to perhaps when the PTB idea was originally introduced. BHVR can now do the "new killer" publicity stunt twice instead of just once. If clear bugs aren't getting fixed, then there's no doubt that any sort of complex pl7 comments 81 views last activity
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I just had the most fun in DbD as killer in my last match I've had in a long while. I had a lobby where there were these four survivors who kind of looked like SWF, but I was planning on running my normal build until I saw, "I slug #########" and I wasn't sure if there was supposed to be a comma or not. But anyway, I thought, "hmm, let me put on an ebony mori for this survivor", and just as I de1 comments 21 views last activity
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Couldn't record the match, but this was the worst one I've ever seen. It was amazing XD. The above picture is just me shoving my face into the wall on Sanctum of Wrath (the only good memory I have on this map *cough*). What's the best experience you've had with the bug? Or, do you hate getting it? I've always wanted to be chased while I have it, but I ne6 comments 121 views last activity
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I filled out the survey as survivor only to find that in the next few games, hit registration plummeted in being effective at all. Notably, hits are registered through me into other survivors, I am downed 2 meters in any direction of the killer regardless of where the killer swung, and all killer hits seem to be hitting air rather than my character. It's like my sausage hitbox has increased to a1 comments 41 views last activity
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Shouldn't it be 48 metres (increments of 8 between all adjacent values) and not 44 metres? I'm not sure if it's just a perk description or if the number was incorrectly applied to OoO's range, but regardless, "see something, say something" is a good motto by which to live.0 comments 2 views last activity
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Because I like the perk. Sole Survivor Your stacks are equal to the number of survivors in the dying state plus the number of dead survivors. You start with 4/4/8 meters of aura-reading immunity. Each stack grants 22/24/24 meters of additional aura reading immunity. Once all other survivors are dead, you are immune to all aura-reading perks. If you are the Obsession, gain a 5% movement spee4 comments 61 views last activity
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PSA Huntress now has a new (undisclosed) ability: Paint Ball Just chose your target, wind up a hatchet, and watch as it splatters red paint all over your survivor but without all the hassle of injuring a survivor! Success may vary, but your odds of not injuring a survivor are increased when standing still and cornering one or when one crouches suddenly slightly off the trajectory of your14 comments 351 views last activity
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Got myself stuck and then unstuck from the hill today. I spun with the crow that was above me and popped out. Thought I'd share.0 comments 31 views last activity
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(for bloodweb and perk leveling, skip past the spoiler/italics) Spoiler Spoiler Warning ▲ ▼ First and foremost, I think a White Ward should prevent add-ons from being lost upon an escape if the devs do go through with thi14 comments 1,152 views last activity
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I couldn't find a post in the bug reports subsection (forum search is broken) about this, so I thought I'd make one. https://youtu.be/Tmi8De_uzi8?t=11 I don't have the logs, and I can't replicate it reliably at all. But I'm pretty sure this counts as a bug and not as a "feature" and has been a bug for a long while.0 comments 1 views last activity
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Dlc chapters and paragraphs, unlike their original conception, are now being treated as seasons and carry all the capitalism that that brings with it. While everyone might say, "yeah, duh, what's the point in telling us something we already know?", I wanted to point out how this has changed from how chapters such as The Last Breath dlc and the Halloween dlc changed the game. Right now, new conte25 comments 471 views last activity
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Because people be complainin about keys. Also, I think it's just a good idea to make sure there is at least one heal for one solo survivor in every trial. Edit: Plunderer's is in addition to the effect of increased rarity.2 comments 11 views last activity
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Totems Totem spawns have been for quite some time (this has died down somewhat recently) the subject of a heated playerbase's ire. The history of totems has been difficult, and some of the more memorable highlights were lighthouse totems on hills, totems spawning in the middle of open fields, and totems spawning in LOS of survivors. The developers, since the introduction of totems, have hand-cho2 comments 31 views last activity
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I will try to update this with logs later, but I'm posting the issue first just to get the attention of the developers. You can't stalk during Tier III as Michael anymore. I assume this was done accidentally when you touched the wording of his add-ons a few patches back.1 comments 41 views last activity
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This is a post meant to point out the trend with MMR and suggest a possible cause. The trend: As a player performs better in his/her matches, he/she is put against players who do worse (instead of better). The reverse is also true. The cause: The matchmaking algorithm inverts the MMR scale (for either killers or survivors--one or the other) when matchmaking so that the opposite of what is inten4 comments 61 views last activity
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(This is a post that's been updated and moved from the PTB archives, because I still believe in this posts' validity) Much like The Hag's aura reading ability upon a survivor triggering a trap, the Killer Instinct effect for Pyramid Head should be an add-on only effect. Scarlet Egg, Misty Day..., and Leopard-Print Fabric should all add onto his power the Killer Instinct effect (instead of simply13 comments 602 views last activity
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Does it seem like the MMR system will be able to compensate for player variability based on individual maps (eg. I do poorly on Ormond and Red Forest because of frame drops). Would there be a special variable for my issues with these maps or is it universal for all killers / all survivors? Just thoughts. I doubt the system's going to be much more than: How long were chases? How many chases?2 comments 61 views last activity
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I wanted to make this post just to list the number of frustrating things revolving around these two issues. Physically being on the other side of the pallet when swinging and not getting a hit but being forced back to the other side. (also happens when pallets are dropped on other survivors, and it's most annoying when I'm trying to have a slug on the side the killer's NOT on.) Not being able1 comments 51 views last activity
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This is a great video to explain the differences between how DbD's story is being told now and how it could have been told (i.e. before things like the archives and before Kate's introduction into the game etc.) https://youtu.be/gcyrrTud3x4 DbD's story is falling into the Hard World building category, and not in a good way imo. I used to be interested in the DbD lore,5 comments 181 views last activity
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This is a poll to gather information on who enjoys playing Nurse, who enjoys playing against Nurse, and who enjoys neither activity.14 comments 151 views last activity
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Summary of this entire discussion: The roar sucks (99% of commenters agree). Please consider removing it. It was in the Billy PTB changes video, and it almost made me laugh at how silly it sounded. I certainly hope it gets removed or, at least changed (eg. how Spirit's sounds were made to not be Waluigi's). Edit: It's live, and it's just as comical. In addition to that, it's noticeably repeti45 comments 1,951 views last activity
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I didn't feel particularly one way or the other about the change, but The Legion's crowns are indistinguishable from one another until equipped. Sure, it's first slot Frank second slot Julie, but it would be nice to have a better way of identifying which is which.0 comments 11 views last activity
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Is Territorial Imperative not working properly?3 comments 81 views last activity
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It really is disappointing when the perk is re-nerfed because a "bug" that made it useful was fixed. So, the feedback: revert the Spies From the Shadows change (i.e. increase its range and reduce cooldown and perhaps decrease the chance to trigger from 100% to 95%). It serves very little use in comparison to Whispers otherwise, and it is currently a perk made much worse due to unnecessary restr0 comments 51 views last activity
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As seen in this YouTube clip, at one point, the swing sound for initiating the stab was present https://www.youtube.com/watch?v=6SVQ4PckwSs however, as seen in the clip below, it is not present. https://youtu.be/3x3hm49gPIY?t=472 It seems to have gone the way of the "move to cancel heal" mechanic before it was re-addressed. If this is intentional, m0 comments 11 views last activity
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I thought that this comment was too much work to let it sit in someone else's post, so I thought I'd give it it's own place at the top of a discussion (also so I can find this in My Discussions for potential later use). " It's 100% bad design. I agree with changing its functionality, use, and whatever else is required to make it not the perk it is rn. People are so adamant in defending it be0 comments 21 views last activity
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I seem to have exceeded the max and can continue to do so, unless there was a change made to that that came with the bp gift of 50,000 a day. This last picture goes before the first. I may go post this in the bugs forum if it doesn't seem to have been an intended change.2 comments 61 views last activity
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This once-diagonal locker was a key part of the flow of this tile in that it was out of the way, in shade, and was much scarier to hide in. Now it is in the way, and feels out of place when hiding inside. All in all, please put it back in the position that facilitated more horror-esque gameplay and atmosphere. Sincerely, a fan6 comments 111 views last activity