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HatCreature

HatCreature

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HatCreature
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  • I was disappointed that Nea did not have any Spray Can-like ability because that's what she's about, tagging and sneaking away. So I thought it would be cool if we got a Spray Can, it could be used to leave messages or just tag walls for no reason. Addons could be the messages and the color that the spray can make, like a ''Totem'' for Solo players who found the totem but can't tell anyone or a '
    14 comments 241 views last activity
  • Maybe this should go into the PTB but I wasn't sure because he might be coming out Tuesday. Anyway, from what it looks like Discordance's tiers change how long the Gen is yellow when two Survivors are on it. But from what I have seen the perk just keeps resetting and keeps making a noise to show that 2 of them are on it so it never turns off. Unless of course, one person steps off and then I g
    5 comments 141 views last activity
  • I just hopped back into DBD today, been off since the last Rank Reset and realized I have no Blood points and I also want to Prestige my Spirit but want to save points for Legion at the same time. Any tips for when to spend points and when to save them? My Spirit is 23 so if I use anything from her I pretty much need to replace it, I could play Survivor but not make as many points. Just kind of l
    5 comments 182 views last activity
  • I have Prestiged my Freddy twice and have found more yellow items but not as much green or reds and I am wondering if anyone has noticed any real difference in rarity when you Prestige. I have yet to get a single Red Head's Pinky Finger on my Clown and I feel like Prestiging him just to see if it will help get those but I am hesitant because he is also my only character with BBQ & Chili ti
    7 comments 141 views last activity
  • This is a really cool perk but other than being used as a joke or as a challenge to players it doesn't have much use and is a wasted perk slot. Of course, this has good builds but this perk doesn't feel like it offers enough reward by itself to consider using it. Right now it suppresses groans by 50% and you can recover from the Dying State. I saw these changes from this awesome player on Youtube
    7 comments 241 views last activity
  • The perk is not strong enough to be viable so I thought of some revamp options because it's fun, and I love Basement Perks. Option 1 You create a Shrine to the Entity in the hopes of being granted a gift Every time you hook a Survivor in the Basement you are granted 5/10/15% of a random Bonus that lasts until your next hooked Survivor. A random bonus could be 5/10/15% bonus Movement Spee
    7 comments 71 views last activity
  • What if Legion had a secondary attack button during their Frenzy that allowed a normal hit instead of inflicting Deep Wounds? Now with that in mind, they would not need a 115% movement speed because their power could damage & down. Once the Deep Wounds and Mending has been completely fixed where it is actually useful then having the ability to hit someone normally with their power players
    2 comments 21 views last activity
  • I was watching a video showcasing the new outfits for Legion and it revealed the faces of all four of them and damn, whoever is wearing that green hoodie and has dyed hair is beautiful. That video is the only time we get to see their faces because when we switch masks we switch masks but what if all killers, except for the Licensed ones, get a No Mask cosmetic or option? We just choose not to wea
    1 comments 101 views last activity
  • Everyone hates the waiting game of who wins the hatch standoff, wait hours until that Survivor jumps in and maybe the Killer catches them, or maybe the Killer disconnects. It is a losing game for everyone involved because it is the only thing in this entire game that is not based on skill. The Hatch is basically Mama Entity saying ''oh you couldn't do 5 Gens? Poor baby here's a hatch'' the Surviv
    39 comments 281 views last activity
  • I really like perks that involve the Entity like Bloodwarden, Bamboozle, and things like that because it brings in the power of the Entity into play. So I thought of a new perk while thinking of changes to Territorial Imperative. It's A Trap--Hooking a Survivor in the Basement sets a trap, when someone enters the Basement to save their friend the Entity traps the Survivors inside by blocking t
    12 comments 101 views last activity
  • We all know about the machine gun combo where Unrelenting effected Succesful and Unsuccessful attacks just like the old Save The Best For Last, together they had a 55% decreased cooldown for Succesful and 50% cooldown for Unsuccessful attacks. But they both got nerfed with Unrelenting having 30% on Unsuccessful and STBFL having a max 40% on Successful attacks they are both weaker but still separa
    0 comments 81 views last activity
  • I was watching the original trailers from before this game was first released back in 2016 and the game looked so much scarier in them, it felt tense and full of dread. It was scenic and seeing the killer actually felt scary, but we've all been playing this game and it isn't scary. Yeah, you could say that having skillful Survivors, Survivors who are really quick or troll you takes the fear out b
    24 comments 241 views last activity
  • I know the PTB is out right now so I'll probably be making a new Discussion on this often until a Dev just says they've seen it, I think that should be a cool thing too, have a thing on the side that says ''Seen'' and it'll only relate to the Devs. Anyway, I'd like to see more of the new map on Mount Ormond, maybe more the Ski Resort just like we have two Swamp maps. I think that would be cool
    1 comments 71 views last activity
  • So I noticed that the Pig is so far the only killer that really brings anything new to the game that actually slows down Gen rushing, her traps distract Survivors so they don't do Gens, also she is also the only killer that adds to the map, her boxes. So we have killers to combat loops and killers that are speed focused but only 1 maybe 2 that combats Gens so I came up with this half concept of a
    31 comments 361 views last activity
  • My buddy Nomad and I came up with some suggestions to improve upon Freddy since the Devs stated that he would be next in line with the re-work they got going on.Hopefully they see this because their original idea of his power growing with each person in the dream world made these ideas possible. Power Re-work---The problem with Freddy is that his power allows him to hit Survs, no one else need
    3 comments 71 views last activity
  • So my buddies and I think this needs more modes or more things to do, basically more instances where we can play together. Yeah, we can Survive as Friends but we can't play together as killers. So what if there was a co-op Killer mode with two killers and maybe 5 Survivors, or whatever. Four Survivors already run circles around one so adding one more to a match with two killers seems fair enough.
    1 comments 31 views last activity
  • Hello, first off I would like to say that I am a killer and survivor so that everyone knows I don't play favorites. My favorite Survivors are Nea because of Urban Evasion and her punk style, and Detective Tap because of everything he has, his perks are so rewarding for being risky enough to be next to the Killer. My favorite Killers are Freddy because I grew up with him, The Hag because I lose pl
    6 comments 161 views last activity
  • The basic idea for this killer is what I'll call the ''Traitor'' Mechanic. The mechanic is basically turning a Survivor into a temporary Killer. The Entity The Entity's power is ''Corrupt'', at stage one of the match The Entity cannot physically harm anyone but instead must siphon off blood from Survivors by Corrupting one and temporarily forcing them to attack another Survivor. After the C
    3 comments 1,051 views last activity
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