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Ghoste

Ghoste

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Ghoste
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  • As you can see, I completed the rift level to earn the Mr. Puddles body for Clown. But it is not in my inventory. Platform: PC
    0 comments 321 views last activity
  • Not sure if this is only on the new map, but look at how close these hooks are: Has anyone else experienced this? Surely this isn't intentional.
    2 comments 221 views last activity
  • Usually I just take a loss and move on, but this match was a bit over the top. 1 player DC'd with 5 gens left, so it was a 3v1 game. Then this killer chose to slug and let us bleed out. I know this isn't bannable, but it feels like it should be since this player went out of their way to make sure we had a miserable experience :(
    7 comments 151 views last activity
  • Leave the 2 gens upstairs for LAST. I've lost count of how many times I've been 3 genned on this map. It's no wonder Hawkin's is Killer sided because Survivors always do the easiest gens first. Thank you :)
    0 comments 31 views last activity
  • At the end of the chainsaw sprint, Billy can see through walls and lockers if he stands directly in front of them during the cooldown duration. Is this intended?
    8 comments 221 views last activity
  • Am I the only one that feels the devs are scared to make strong perks now? I think the Mettle of Man debacle has caused future perks to be too weak. Many new perks have long cooldowns, multiple conditions to activate, etc. They're just too niche to have real power. I'm not excited for Chapter 15 for this reason, and the same could be said about the Oni and Stranger Things DLCs as well. There see
    59 comments 1,721 views last activity
  • I didn't expect such sweeping changes to the zappy boy! Most notably: Range add-ons now only give range with no downside! Reverse skill checks are now base kit! Iri King afflictions don't require you to shock the Survivor to apply the afflictions anymore! And just general add-on QoL changes. I feel Doctor just got bumped up a notch on the tier list. Thank you devs!
    7 comments 71 views last activity
  • So happy to see this feature return. Half my games in the last week have been Survivors DCing on first down and Killers DCing when they can't get early pressure. I just want to play the game!
    Mod
    31 comments 411 views last activity
  • To clarify, I love the Doc rework! The changes turned out to be a buff and I feel he's more viable in red ranks than ever. However! The stated goal of the rework was to make him less "annoying" for Survivors. Was that really achieved? Static Blast is way more effective at tracking than Static Field. Reverse skill-checks were added via add-ons. Shock Therapy has longer range and feels more effect
    6 comments 71 views last activity
  • In the dev post about matchmaking, the word "fairness" is thrown around a lot. And yet, SWF is not mentioned even once. If an MMR system is introduced, obviously 4-man SWF teams will be the highest MMR because they have inherent advantages that solo players do not. Is this not seen as a problem? I don't understand how you can introduce skill-based matchmaking and not factor in SWF whatsoever.
    5 comments 51 views last activity
  • "Ranks will remain visible only to you for bragging rights and a goal to work towards, but will be a reflection of your dedication to the game rather than skill" Uh, don't we already have that in the form of player level and Devotion? So now we'll have a 3rd meaningless number on the screen? Rank will no longer be used for matchmaking and it will also be hidden from all other players, so... Wha
    3 comments 31 views last activity
  • The skill checks. Now every skill check will be normal. How boring. At least shrink the "good" area a bit. Or even add a small failure zone onto them. Half of Survivor gameplay is skill checks. They don't feel very skillful to me.
    6 comments 71 views last activity
  • The only thing keeping this niche perk afloat was the presence of Ruin skill checks. Now that they're gone, I don't see any reason to use Stake Out. It has a precondition to activate, and all it does it turn a good skill check into a great. Not sure how to buff it, but it officially belongs in the bin with the likes of Deja Vu, Monstrous Shrine, and their dozens of friends. Can we please get ar
    16 comments 481 views last activity
  • With the removal of Ruin skill checks comes the removal of some skill expression as Survivor (being able to consistently hit hex skill checks). I'm not gonna say Survivor is too easy because there are plenty of Killer players that demand my best gameplay. But my problem is my "best" isn't exactly demanding. The skill ceiling for Survivor is relatively low. Chases are probably the best method o
    1 comments 51 views last activity
  • Before this I would have suggested a secondary objective to balance gen times. But since that obviously isn't happening, there needs to be a change to gen speed to balance the loss of Ruin. Even another 10 seconds per gen might be acceptable. I'm fine with nerfing Ruin, but with the unreliable nature of Hexes (a.k.a. lasting 30 seconds), you may as well have deleted it from the game. It was only
    1 comments 21 views last activity
  • Perhaps I'm in the minority here, but I'm struggling to get this challenge done. First off, I consider dropping a pallet to be a last resort most of the time. So I already feel like I have to play sub-optimally to do this (i.e. camping pallets, intentionally taking hits to get the killer stun, etc). Plus at rank 1, killers are used to the typical mind games and will notice you're going for stuns
    6 comments 672 views last activity
  • It feels like beating a dead horse at this point, but could Huntress Lullaby not show an icon until at least 1 stack is in play? The fact that Survivors know instantly to destroy it keeps this perk from being viable imo. Imagine if another perk that required stacking, like Devour Hope, was displayed on the Survivors' screen at the start of the game. It makes a niche perk practically unusable.
    1 comments 43 views last activity
  • I noticed the opening cinematic has been changed to the trailer for the new chapter. Is this permanent or just temporary? Furthermore, will all future chapters change the opening intro? Is the original retired?
    13 comments 432 views last activity
  • My standard, cookie-cutter build for M1 killers is Ruin, BBQ, and Enduring. The 4th perk I consider to be somewhat flexible, but right now I'm thinking PGTW or Spirit Fury is almost necessary for this slot. Which of the two would you prefer and why? (Obviously it may differ based on killer)
    8 comments 82 views last activity
  • I'm pretty happy with the Spirit changes, except this add-on. It definitely deserved to be nerfed because it was basically Carburetor Tuning Guide for Spirit. But I think they went overboard. Here are the new stats if I read the dev post right: Increases haunting duration by 3.5 seconds. Decreases haunting speed by 15% Is this really worthy of a Very Rare add-on? Why would I use this over
    4 comments 72 views last activity
  • Anybody else been having a miserable DBD experience since the nerfs were announced? Nearly every killer game I've played recently has had at least 1 or 2 insta-heals in it. And about half my survivor games are against Omega Blink or 3 blink Nurse. I get it, people wanna use their stuff before it's gone. But it's been so rampant that I almost don't want to play until the next patch (which has
    25 comments 301 views last activity
  • Sometimes I use multiple hexes in a match, but I find myself a bit frustrated at not being able to tell which Hex totem is which. For example, when running Ruin with Haunted Ground, I generally want to protect Ruin and let HG be destroyed freely. But since I don't know which is which, I have to hope I guess correctly on which totem to defend, since I'm generally unable to protect both (or don't
    9 comments 174 views last activity
  • The base kit nerf will make Nurse significantly more add-on dependent than before. I'd be fine with this if a large amount of the add-ons weren't a joke. Several add-ons make her weaker only for a measly BP bonus. An add-on to make her an M1 killer for 60 seconds after landing a blink? You've got to be kidding me. The ultra rares aren't even good! Losing the ability to go through walls? She b
    0 comments 1 views last activity
  • Notes: It should be stated that any killer can 4k and can be played up to rank 1. Billy/Spirit : This has been endlessly debated, and it really comes down to preference. Billy has map pressure and mobility. Spirit trades map pressure for the ability to ignore loops. Whoever you choose, these two are clearly in a league of their own. Hag : Territoria
    11 comments 191 views last activity
  • I've seen a large amount of negative feedback about the live server test on PC currently. I figured I'd share my experience. I've played a few dozen matches as killer and survivor and have gotten stable 60-120 ping without any obscene hit-box problems seen in previous PTB tests. My games have been smoother than ever, with the exception of some survivors randomly disconnecting a few seconds into
    0 comments 11 views last activity
  • As a long time Legion player, I was happy to see Frank's Mix Tape neutered and the moonwalk exploit removed. It was also quite fair to deplete The Legion's power meter when missing an attack. These changes added counter-play for survivors and removed the most annoying aspects of Feral Frenzy. But many nerfs beyond this felt overboard and unnecessary. I realize actual mechanic changes take a lot
    15 comments 111 views last activity
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