Ghost_Face_Main
Ghost_Face_Main
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In the killer showcase for The Animatronic, there is a description regarding his fire axe that is not present in actual gameplay. As of Chorus of Sin's release, Springtrap is 4.4 m/s until he throws the axe and indefinitely becomes 4.6 m/s until recalled. However, the showcase describes this: When the fire axe is embedded in the environment: The Animatronic becomes 4.6 m/s for 15 seconds6 comments 190 views last activity
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Of all the charms you could receive in relation to Jason via code or Twitch Drops, the Slasher's Machete charm is the only one I'm confused about. Was there a very specific trigger for it or was it meant for something exclusive? Off Topic, but the charm itself is also insanely small.2 comments 101 views last activity
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I've been enjoying The Slasher and using his perks in various builds, but the one that stands out the weakest by a mile is his hex perk. While the hindered value isn't bad at all, it's the 3 seconds that makes it near useless. Using this hex: The killer has to exclusively basic-break pallets/walls, which provides decent distance for the survivor off the bat. The duration is so miniscule, it p4 comments 152 views last activity
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I'm cycling through killers to play, ending up wanting to play Chucky, and I noticed the stitched headpiece has neutral-like eyebrows? Looking at his other cosmetics, Stitched Chucky is the only one with this "issue". Why I'm putting it here and not in bug reporting is because his brows still furrow slightly, so I cannot tell if this was an intentional change to this skin's facial features or no0 comments 41 views last activity
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Playing as Chucky/Tiffany in the hotfix update, It's very noticeable that his/her lunge makes the same sound as the Slice and Dice attack SFX, which is louder than his usual attack sounds. Keep in mind, it also makes this sound before the lunge is even initiated. Is this an intentional change not listed in the notes or is it a bug?0 comments 41 views last activity
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Since 9.2.0, Springtrap received a bug that altered the SFX of his footsteps that sounds more like a survivor's shoes, and it affects every cosmetic from the default to every variant of it. Yellow Rabbit and Glitchtrap might have the opposite effect where their walking SFX is louder than normal. This has led to The Animatronic being pretty shadowbuffed in terms of stealth, but it feels super off9 comments 151 views last activity
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SUMMARY OF THE ISSUE: Springtrap's walking SFX seem muted, or less "stompy" in both survivor and killer POV PLATFORM: PS5 (potentially all) STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Nonspecific triggers. Issue is consistent whenever The Animatronic is played. VIDEO: PLAYER LOGS: Player logs are required from PC players only.0 comments 21 views last activity
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I ask genuinely to get the original 8m phase of Ghostface's terror radius back and replace the current one. I feel with both versions, the current 8m phase doesn't blend well, but the old one does with the chase track as they have synergy. The chase and everything else is perfect, but I just want to hear that creepy redux of his Night Shroud audio that was re-implemented into his sound0 comments 31 views last activity
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Absolutely no offense to those that designed the character models, but it's fascinating that it isn't really known if Chris' appearance is based off of RE5 wearing the RE1 S.T.A.R.S. uniform or the designers forgot Chris is very baby-faced in the original RE. The promo images involving the outfit even featured the correct face for the design. Nemesis is actually very good for what they were l8 comments 1,111 views last activity
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PS4 - The floor of the garage within the main building of the Gas Haven map does not consistently display survivor blood trails in most of the area. Frequent occurance after testing. Map - (Autohaven Wreckers) Gas Haven No perks involved in relation to bug0 comments 11 views last activity
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The Oni's Blight cosmetic, Bursting With Fury (in particular the torso piece, Weeping Plates ) is missing the drip VFX, which is mistakenly present on the torso piece, Noble Armor instead.0 comments 21 views last activity
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No, I'm not talking about the one that was memed to death, though that one held much personality to the character. I'm simply talking about the faster paced version of the chase music we have in live. They made a good choice slowing the 8m track to keep in pace with the rest of his terror radius, but the chase track itself feels like it drags too slow imo. The faster chase track from the previo6 comments 121 views last activity
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-or were they just an exclusive reward for having varied characters P3-50 pre-overhaul?17 comments 461 views last activity
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PS4 (and very likely every platform) The Classic Ghost Face cosmetic has carried this bug for the past 5 - 6 chapters worth of time, where the lower half of the shroud is linked to his arms. Whenever it comes to a point in-game or general lobby animations where his arms are raised, the cloth physics of the lower-end of the robe are raised as well, which creates an awkward visual of the outfi0 comments 62 views last activity
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I'm surprised that the game has gone on this long without making bloody cosmetics count as a full outfut once three pieces are collected. The only bypass atm is thanks to the recent addition of presets for cosmetics and loadouts, as I devote one preset to hold all 3 prestige pieces as a whole. Making these outfits upon completion of collection would make choosing the entire ensemble much easier.0 comments 61 views last activity
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On 3 different occasions vs Mastermind, my camera would rotate beyond my control after being hit by Virulent Bound. (No, my controller has no issues) After 3 times, safe to say this randomly occurs.0 comments 21 views last activity
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I'm sure anyone whose faced Ghostface has noticed his 8 meter - chase track was oddly slowed this current Mid-Chapter. It's very distracting , and I'm curious to know why this change was made to begin with.3 comments 51 views last activity
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It is inevitable this little bug with The Ghost's chase music will be fixed and the newer version will return, but there's just one tiny thing I would prefer with the old that could be carried into the new. His new current chase track before this bug is better than the old, but PLEASE keep the old 8 meter track instead of the new one. It has a far creepier vibe than the new 8m track, and0 comments 41 views last activity
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Not only being about the chase track of the TR, which piece from either of Ghostface's two different TR versions do you like more?0 comments 31 views last activity
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I think it'd be neat if they added additional voice activations when interacting with Jill/Chris. Like some deeper, agitated grumbling of the phrase when recovering from a stun. Other than a mori, the only other activation is a locker catch, which isn't common to achieve.5 comments 111 views last activity
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Legion could gain some interesting things from their change. While I personally am fine with Ghost Face's add-on kit, I wouldn't mind seeing some big changes anyway, especially if it means removing his downright useless stalk movement speed add-ons taken directly from The Shape, who can actually use them better. I just hope this means both Ghost Face and Legion get chase music out of it. That's46 comments 781 views last activity
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How many times am I gonna lead a clear shot on a survivor, but it gets blocked by a rail or small rock that's barely below my screen?3 comments 141 views last activity
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Many many times I would find the Lament Configuration before survivors do, and instead of automatically triggering a Chain Hunt, nothing happens. Is this supposed to be intentional?6 comments 41 views last activity
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I keep forgetting that No Way Out still works after the killer closes the hatch. Because of its recent buff to length, and more specifically, only triggering when a switch is touched, it's such a spit in the face to the last survivor. Not to mention, it also triggers a loud noise notification on the switch that was interacted with. The only counterplay the remaining player could have against this10 comments 201 views last activity
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Used Resurgence against a Legion, and after being unhooked, The Legion swooped in and tagged me and the rescuer with Feral Frenzy. As he was chasing the rescuer, I was expecting a quick heal after mending only to see my 50% healing progression was nowhere to be seen. I don't recall the Deep Wound effect resetting healing progress prior to this update, so this confused me much.16 comments 211 views last activity
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The crash problem we are all experiencing is not because of RPD. I have crashed across multiple maps, regardless of anything. The constant lag spikes are the true culprit in this situation. Unless it really does have something to do with RPD in the coding, it being disabled was practically meaningless.8 comments 411 views last activity
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Whatever happened to the killer a majority of the community labeled as the best stealth killer? He used to be one of the top 4 killers I'd see on average, but now he's as rare as seeing Twins or Clown. Is it his weird tier list placements that affect the opinions of players? Love the surge of Blight players though. Glad to see more of him these days.37 comments 471 views last activity
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The physics of the robe (arms to the lower end of the skin) are constantly meshed to his arms, visually ruining the cosmetic.0 comments 21 views last activity
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While arguably every hex in the game is a 50-50 in itself because all you have to do is cleanse totems, Blood Favor I feel gets the worst value out of any other hex perk in the game. Because of its decently long cooldown and lack of range, you'll barely find yourself having any value within the perk's lifetime. If they simply buffed the entity blocker duration, buffed the range of the perk, or ju9 comments 131 views last activity
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As far as I know, it's a double-edged sword with how his slam responds to the maps. Certain objects you can now slam into which you couldn't before, but now you have cases where you can't even slam into the killer shack. Overall it feels slightly worse than before.7 comments 151 views last activity
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Played killer on Dead Dawg Saloon and came across a WHOLE SQUAD of hackers that perma-saboed the hooks. Just when I thought playing this game couldn't get any worse.7 comments 151 views last activity
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You guys gave out two PS4 themes for both the Stranger Things and Silent Hill Editions of the game exclusively to those bundles. You couldn't give out some others by themselves? I'd love an animated/audio filled theme based on certain Chapters.3 comments 71 views last activity
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Let's be honest, the merchandising for DbD isn't the best (looking at you $22 2 inch JPEG tee). I'd personally enjoy if they expanded their merch onto other things that would be more interesting both physically and visually. Like look at the tome 6 shattered globe! I would dig having an exit gate snowglobe!1 comments 32 views last activity
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Even after the readjustment of his collision, Backwater Swamp's collision doesn't want him to slam into even the largest flat walls.17 comments 391 views last activity
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PS4 A survivor with active Decisive Strike managed to rescue a hooked survivor without DS disabling on action. Upon testing 3 - 4 times myself with a group of friends, it hasn't reoccured, but it could potentially happen again.0 comments 31 views last activity
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Not to say it's unplayable, but you'd be missing 70% of your blades trying to steady your camera with his garbage recoil. Still very capable using knives, but boy on a controller you might as well not even try.0 comments 31 views last activity
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The description informs the player that all Pools of Devotion are reset when all are corrupted. What it doesn't mention is that you automatically gain Corrupt Purge from this process. Idk if it was intentional because I don't use Plague often, but can the 3 Plague mains acknowledge and verify this for me?15 comments 671 views last activity
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Please, I just want to see more of Blight out in the fog.10 comments 81 views last activity
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Straight to the point poll about the two most neglected survivors in the game, Jeff and Adam. Select your reasoning and give some elaboration as to why.35 comments 451 views last activity
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Platform: PS4 This bug has existed around 4.0.0 to 4.6.0 The physics of the Classic Ghost Face cosmetic behave as though it is one entire piece when in motion. When he raises his right arm (and likely his other), the flap below his arm takes the entire lower half of his robe with it. In general aside from this issue, the lower half of the robe just suffers constant clipping issues alone.0 comments 31 views last activity
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The physics of the Classic Ghost Face cosmetic behave as though it is one entire piece when in motion. When he raises his right arm, the flap below his arm takes the entire lower half of his robe with it. In general aside from this issue, the lower half of the robe just suffers constant clipping issues alone.1 comments 231 views last activity
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Am I the only one on console noticing the game doesn't freeze for everything you do anymore? Twins are a perfect example. Their animations are much more fluid rather than dropping 20 frames just to switch to Victor.12 comments 171 views last activity
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PS4 Behind one of the staircases on Disturbed Ward, there is collision that can partially block both survivors and killers. You can go around it, but it is obviously not supposed to be there.1 comments 21 views last activity
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A fun little QoL tweak you can make for survivor PoV is to have the old Night Shroud audio play for survivors when they are marked by Ghost Face for its duration. This could add some element of fear when you're trying to hear for him, but you have creepy audio masking the noise of the killer that's been stalking you. Another set of audio I personally question the removal of was the cue that play0 comments 21 views last activity
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Everyone has their own personal views on who is scarier than others. Let's see who you despise facing. Licensed killers are excluded from this list due to the fact that knowledgeably most of them are some of the scariest killers alone, so I'm keeping this centric on BHVR's own creations. P.S. Thank you BHVR for giving the option to have more than 10 poll options, but not allowing it either, so14 comments 181 views last activity
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Iridescent Shards - I prefer unlocking characters for free Auric Cells - I prefer unlocking characters without the grind4 comments 61 views last activity
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Dominated a game as good ol' Slinger, and the match came down to 1v1 EGC. When I was patrolling the gates, I noticed the exit gates were oddly closer than normal, like being able to ADS at both of them from one spot. This is mainly due to the fact that they noticeably reduced the size of Chapel. This has negatively impacted the distance the gates spawn from each other on that map.4 comments 111 views last activity
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I hope Clown's changes have proven to be enticing for most players in the community. He was my first main when I got the game and never stopped playing him since, and it makes me more excited to play him further with his new adjustments. Do you think the changes have altered your opinions on him, or will the Freddy/Spirit/Huntress streak never end?35 comments 441 views last activity
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Title. Killers shouldn't be punished for successfully catching a survivor inches from escaping all because another survivor decides to heal them, blocking the Pick Up prompt.0 comments 51 views last activity
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I played every killer of my interest, and I can't really feel anything towards The Twins. Every killer has their fun and almost exciting gimmicks, and then there's The Twins, who have the agitating gameplay strat of constant slugging. Being in two places of a map is very cool to have when it works, yet it doesn't work as much. Technically you're still in one place while Victor could be apprehen7 comments 201 views last activity