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Can someone decode for me how much time i need to wait? Why bhvr keeps changing stuff like that?4 comments 30 views last activity
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11 comments 321 views last activity
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1 comments 31 views last activity
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From killer perspective you have survivours literally turning invisible in a middle of chase or can teleport or make pallets UNBREAKABLE And from survivours you have poison and boring loop of take food to the table. Killers need to play sweaty, while survivours feel annoying with that poison. There was never a time in dbd where i hated event so much as i do this one0 comments 51 views last activity
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I dont care what you all will say, she is too strong, she lacks counter play, and she is too forgiving when teleporting a bit too far from a survivour. "Just break LOS" sure mate, because she wont have aura or she cant predict where you will be "Be unpredictable" easier said than done9 comments 131 views last activity
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Change activation for DMS. Instead, activate 1s (or 3s) after hooking a surviviour. This would prevent Pain res combo Thoughts?8 comments 121 views last activity
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Limit their addons to 5 and reduce number of those items. I will present to you my concept of reworking them. Since they are main trio of this game they will have rarities from green to purple. ——————————Medkits—————————— Very Rare: Ranger Medkit - 24 Charges - Increases speed at which you heal others by 50% - Decreases speed and efficiency when healing yourself by 33% Rare: Emerg4 comments 141 views last activity
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Gather information, ask content creators and make in game guides on how counter killers or how to play as them as well as general tutorials for looping etc Like for nurse: Constantly try to break LOS Or for Wraith: bodyblock survivours going for pallets or windows. Just descriptions (that doesnt include everything btw) are not enough. Like i still dont know how long cooldown between Skull merc0 comments 11 views last activity
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Trapper [Buff] - Iridescent stone partially base kit (45s to reset random trap) Addons: - Iridestent stone: Reduces time to reopen trap by 15s (meaning its still the same) - Trapper sack: Instead of "cant pick up" traps penalty = Reopen time increased by 15s (60s in total) Trapper has a lot of problems, having to go out of his way to re-arm his trap is one of them. Giving partially iri st1 comments 61 views last activity
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The only thing this guy knew what to do was stay on gen till i kiss him in the head, run away to nearest pallet or window, blind me and repeat (even with cooldown of champion of light) Additionaly, vigil countered my friends till the end and my snares (nightmare). Even with that, he died. Now tell me, why should Sprint + Vigil combo exist with what it13 comments 182 views last activity
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Borrowed Time Activates on self if: - You have 2 hook staged - All hook stages on every survivour is not greater than 3 (meaning one other hook is possible) - There is still at least 3 gens to complete When activated: - Become healthy upon unhook - Gain Endurance (applied when healthy as well) until other survivour is hooked Upon getting hit with endurance while this perk is active0 comments 21 views last activity
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Sprint Burst: Press shift to make m1 killer lose interest of playing this game. Its one of the best perks for survivours, because it easily gives you value. This perk alone makes playing low tier killers absolete, while top tier killers doesnt care about it. My change is slight number tweak that would reduce distance created by it, while still giving headstart in chase. Change: Reduce speed dur9 comments 301 views last activity
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What are options to change colors for survailence perk? It used to show gens in white when they regress and in yellow when they stop regress. Now i only see normal highlight in white no matter if its regressing or not2 comments 41 views last activity
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1 comments 51 views last activity
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Haywire, perk nerfed to its unusable state because of one killer. Singularity Situational Awerness, Perk nerfed because of 1 killer, Nurse Undone, perk intentionaly bad because of 1 killer, Doctor I think there would be more examples of that, like gen kick meta nerfed cuz of knight or manga nerd. Why dont we use perk tiers to nerf them on specific killers? Like singularity would have tier9 comments 141 views last activity
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First of all, no, i dont think Huntress needs change. I had an idea of cool addon changes that could make: - useless addons like Soldiers Putee, Infantry belt etc actually viable - unhealthy addons like Iridescent head to be Fun and viable How i wanted addons to look like: - Ultra Rare : Tremendously changes Huntress Playstyle - Very Rare: Gives effects that will support Huntress Gamepl0 comments 31 views last activity
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Hello Behaviour. Thanks for lethal pursuer. Its great you gave us that perk. BUT WHY BOTANY? IT WAS LITERALLY MY FIRST PERK UNLOCK BACK IN THE 2018. U KNOW WHY? BECAUSE ITS FROM CHARACTER WE GOT AS DEFAULT WITH BASE GAME. Please dont give us perks from default characters. I dont care if we will get other original characters perks. Just dont feed us with base game perks. Or just change shrine1 comments 21 views last activity
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Why high mobility killers, who can easily loop get 4.6m/s while deathslinger for example has 4.4m/s? Every high mobility killer also has great snowball potential. imo we should nerf some killers at least with speed decrease and buff some with speed increase. Killers that should be changed and why: 1. Hillbilly 4.4m/s You all hillbilly mains use his chainsaw either way, no matter what. Hil9 comments 201 views last activity
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Why the hell anyone would buy predator, via shards, when you literally have that character unlocked BY DEFAULT. We have so many perks, yet we often get THOSE. WHY On 3rd of July we got 3 of those kind (unbreakable, Hex Huntress Lullaby and selfcare), with 1 from one of the oldest killers (meaning almost everyone got that perk or is more efficient to buy that character, since you gave us the wea6 comments 101 views last activity
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I really like the idea of only 5 addons per item and 1 item per rarity. So i made concept for flashlight change ————————ITEMS———————— Ultra Rare: Utility Flashlight - Battery Life = 12s - Increases Blind duration by 15% - Increases the reach of the Beam by +15 %. Rare: Sport Flashlight - Battery Life = 10s - Increases the reach of the Beam by +10 %. Uncommon: Flashlight -0 comments 31 views last activity
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- Highlights Totems and Boon totems in Yellow - Grants ability to destroy Booned and Normal Totems - Destroying a Totem reveals the auras of ALL Survivors for 6/7/8 seconds. - Destroyed Totem doesnt leave remnant. (Booned does) Shattered Hope is useless because Boons are not used as much. Giving new players ability to destroy totems to give them information would be good, si0 comments 21 views last activity
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Veterans (like me) who played this game for a long time, dislike rarity color changes. Give us maybe color picker for rarities or (that would be great) individual perks? Warframe for example gives player ability to change color of ENTIRE hud. Want green HP bar? Here you go. Want to change shield color to white? no problemo. Give us ability to customize our game easier. I know nightlight exi1 comments 22 views last activity
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Am i the only one that experiences that? Day 69 (b4 spring trap) Games good. Getting 4k without problems, sometimes 1 or 2 escapes. No need to use gen slow down. I'll play huntress with aura build like a giga chad i am Day 420 (during anniversary) HOLY F… ENTITY. Getting 4 hooks before gates are powered is a miracle. Survivours started to use brain and they split on gens, doesnt heal or a25 comments 442 views last activity
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I woke up and i chose violence, i will hit that stick into ant nest and i dont care. What do we hate? Tunneling, Camping, Proxy camping, Bodyblocking etc etc etc. I thought of an idea that maybe could fix that, but it would change that game tremendously. So maybe we could test that on a mode? ————— REMOVAL OF SURVIVOUR STAYING ON A HOOK ————— Sounds crazy? Yes After hooking a survivour,0 comments 71 views last activity
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Me, a killer main, wanted to play as a survivour. On a SoloQ Started a match and INSTANT tunnel goes to one of the survivours. Killed faster than one could think and we end up 3v1 with 4gens left. Just tunnel vision to get that one survivour out. I can imagine how FUN and ENGAGING experience that survivour had. Ima play killer only or "play something else", this is not fun47 comments 861 views last activity
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With Springtrap funny arc throw… it would be nice to: 1. Have ability to start custom game without bots / players 2. Have ability to play as survivour without killer (why not, i would like to just be able to look at map without worry bots will end game or without needing second player) And the topic of that discussion: 3. Give ability to place Target bot to practice throws with projectile b0 comments 11 views last activity
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First of all, no, i dont think Huntress needs change. I had an idea of cool addon concepts that could make: - useless addons like Soldiers Putee, Infantry belt etc actually viable - unhealthy addons like Iridescent head to be Fun and viable How i wanted addons to look like: - Ultra Rare : Tremendously changes Huntress Playstyle - Very Rare: Gives effects that will support normal (and0 comments 81 views last activity
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Now i want survivour named "Marek" Why? No reason0 comments 11 views last activity
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There was game called Ultrakill where you can throw a coin, and shooting this coin will make bullet ricochet to target (havent played this game, only watched) What about making something like this for trickster? He could throw knife into cards for example for specific outcome Note: I got an idea, tried to give it some thought, got tired of it so its probably half baked. i thought about gambli1 comments 62 views last activity
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i was wondering why 2v8 seemed so balanced, even when I got genrush it felt like we did badly as killers and I wasnt upset. Then I looked at 1v4 and I noticed: 2v8 doesnt have: Offerings Premade items Custom loadouts I cant be angry when I get genrush cuz survivours didnt use ANYTHING other than doing good job at spreading On gens. NO TOOLBOXES NOR PERKS. Thats why when I lost i felt like2 comments 51 views last activity
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Instead of BP lets give shards for them. You only get 1 ritual per day, it would make impact at least a little bit. i think it would be a good change, when looking at how hard shards are to grind1 comments 11 views last activity
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U can't say that this perk is healthy. Why its not being changed? Killer is literally punished for chasing survivour. Either give something else other than endurance or rework it completly. Rework Concept: While Healthy, unhooking survivour will heal them by one health state, but you become injured. You gain 150% Haste for 3s. Exhaustion: 30s/25s/20s Maybe activate via button or someth1 comments 21 views last activity
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Insidious (Buff) Grants the Undetectable status effect after standing still for 2s After gaining undetectable status effect by any means, Effect stays for 5/7/9s more I left its vanilla form so it can be triggered whenever you want it to. For example if you want to sneak to gen. Predator (Rework) Whenever u stay on scratchmarks for 7/6/5s, the aura of survivour that left those0 comments 31 views last activity
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Insidious: Buff Grants the Undetectable status effect after standing still for 4/3/2s After gaining undetectable status effect by any means, Effect stays for 5/7/9s more Predator: Rework Whenever u stay on scratchmarks for 7/6/5s, the aura of that survivour is revealed to u for 3s.2 comments 41 views last activity
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Something like u have an option on killer to ban 1 or 2 maps/realms from appearing randomly (offerings would still work tho). or the opposite, have an option to choose realm that u like so it has higher chance of appearing randomly18 comments 201 views last activity
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I am huntress main and those 2 maps give me so much headache. HITBOXES ON THOSE MAPS ARE ENORMOUS. U cant throw hatchet anywhere cuz hitboxes will always block you. They are right after RPD map in terms of me wanting to DC. Although Garden of Joy at least isnt that cluttered2 comments 21 views last activity
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Everyone knows that nurse is really problematic. Most perks need to be weaker for other killers, because nurse can benefit from them even more which isn't healthy. - Make Blink attacks Special like it used to be. I dont get why it is not in game anymore. It would fix a lot of problems with her stupid power. Sloppy buther, Exposed status effect... Bye bye - After being stunned you lose all b25 comments 181 views last activity
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Its funny how everyone cries how The knight is boring to play against..... and then we look at hag XD Its funny how everyone cries how The knight is bad..... and then we look at the clown I played matches as him and i enjoyed them fully. Of course i lost some matches but all of them felt refreshing and i had fun. (played without addons and only pain res to have a little slow down) For now no o7 comments 171 views last activity
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Lemme explain: I dont say they need rework. I had an idea, to make iri addons change how you play a certain killer (something like amanda's letter does to pig). It would be fun addition to a game and would make those addon more special than just number changes. Basically what i think would make addon rarity actually different from each other: Iri addon : Change Killer power to have differen0 comments 41 views last activity
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Everyone can agree that Freddy went from weak and unique, to strong but boring, to weak and boring. Dream Snares are kinda useless, his addons suck (except that one paintbrush i guess). I would love to see him come back with maybe that Teleport ability in addition to keep his mobility around map, or maybe with numbers changed.7 comments 81 views last activity
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i just played like 4 games and in all of them my hex was cleansed after 20s of the match, cuz survivours spawned near and i wasnt able to stop them. What about making something like new Corrupt intervention has, which is block hexes until first survivour is downed? Hexes at least would work for a couple of seconds more12 comments 251 views last activity
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There should be Visible Heartbeat option in main game (that would look like in Mobile). It would help deaf players and those that cant hear due to loud surroudings etc1 comments 41 views last activity
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The biggest problem with Borrowed time (from killers perspective) was that even is killer didnt want to tunnel survivour could just easily take hit for their unhooker which is rly annoying if u play fair. Please do something like taking protection hit would negate effect of the perk.1 comments 41 views last activity
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RBM should always stay with us like some kind of second gamemode (casuals). RN cuz of SBMM playing for fun as killer is impossible cuz u are always getting sweaty try hards that use everything to escape.6 comments 231 views last activity
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i played twice against survivours that bring offering and i never got map that they chose. I got: The Game Offering = Temple of Purgation RPD Badge = Gas Heaven1 comments 11 views last activity
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When u want to start draging your sword on a ground, audio of sword is faster than animation. Its super annoying0 comments 1 views last activity
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When u are healthy perk activates. 5s after survivour is hooked u are able to mark hook (Something like Freddy TP). When hook is marked random locker (that isn't placed nearby hooked survivour) will mark as well, revealing its aura to killer and survivour. Press And hold active ability button on marked locker to call entity to transfer marked survivour to A locker. U receive incapacitated status12 comments 212 views last activity
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Its seriously unfair for killer when survivours just 99% gates. They can have us much time as they want and nothing stops them from doing that. There is no point of EGC cuz in 90% of matches (where gens were made) EGC is activating at very last seconds of match So my suggestion is: If survivour is opening exit gate going off of gate will cause it to lose progress: 100% regression rate if the14 comments 231 views last activity
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This perk is designed to punish tunnelers so why not improve it and make it more fair for killers that actually play normally? After being unhooked or unhooking yourself, Decisive Strike activates for the next 60/70/80 seconds : When being grabbed or picked up by the Killer, succeed a Skill Check to automatically escape their grasp, stunning them for 5 seconds . Successfully stun8 comments 71 views last activity
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We all know how bad is soloq. No informations, wasting time... Here is my concept how i would make soloq better: Just simply add quick chat for survivours! Quick chat would contain sentences like: I'm making a generator! 68% (progress of gen) I'm being chased I will go for unhook I need healing! Killer is nearby (available when hooked to say if killer camp) Another thing that i would add17 comments 171 views last activity