Bad Killer Perks Rework Concept
Insidious (Buff)
- Grants the Undetectable status effect after standing still for 2s
- After gaining undetectable status effect by any means, Effect stays for 5/7/9s more
I left its vanilla form so it can be triggered whenever you want it to. For example if you want to sneak to gen.
Predator (Rework)
- Whenever u stay on scratchmarks for 7/6/5s, the aura of survivour that left those scratch marks is revealed to you for 3s.
Nurse's Calling (QOL)
- The Auras of Survivours, who are healing or being healed, are revealed to you when they are within a range of 20/24/28 metres.
- After survivours stop healing, their aura is revealed for 1 more second.
Nurse's Calling doesn't need change tbh, but giving this 1s linger effect could synergize with lethal pursuer.
Scourge hook: Deathbound (Rework)
- Whenever survivour is hooked on scourge hook, all other survivours suffers from -20% action speed until this survivour is unhooked. Effect stays for 10s/15s/20s after unhook.
Maybe change effect to some kind of status, maybe lessen it, idk, i think its interesting
Nemesis (QOL)
- Any Survivour who blinds you or stuns you using a Pallet or a Locker becomes the Obsession.
- Anytime your Obsession switches to another Survivour by any means, that survivour Suffers from the Oblivious and Blindness status effect (Permanently) and their aura is revealed to you for 3s/4s/5s.
Basically, Obsession is always Oblivious and Blind.
Scourge hook: Hangsman trick (Rework)
- If survivour is hooked on scourge hook, survivour trying to unhook them will take 10s to unhook. During unhook, timer is stopped.
- If there is another survivour 10m of hook. Effect is nullified.
My friend that doesnt play this game thought about this idea, and i think its really interesting but maybe it has some issues... Maybe...
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