Emeal
Emeal
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I have been following the discussion regarding Decisive Strike for quite a long time, there has been endless numbers threads about it on these forums, and I had hoped I would see more closure on the subject. If you recall in patch 6.1.0 you reduced DS to 3 seconds. https://forums.bhvr.com/dead-by-daylight/kb/articles/342-6-1-0-mid-chap0 comments 52 views last activity
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While the Afterpiece Antidote is a welcome addition to the Clown's arsenal, the challenge lies in the difficulty of swiftly switching to the right bottle during intense and crucial moments. I've previously voiced this concern when the initial clown changes were introduced, and I'd like to reiterate my feedback on this matter. The colored fog behind the power symbol tends to blend in with other0 comments 61 views last activity
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In my experience, 'high MMR' has been commonly understood as the top 5% of players based on older statistics. However, I've come across claims, lacking evidence beyond personal experience, that 'high MMR' equates to being past the soft cap. I'm skeptical of this assertion and would like to inquire within the community: How do you define 'high MMR,' and what criteria do you believe determine it in16 comments 803 views last activity
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And Wesker too, and who follows him? Executioner, Hag, Artist and Xenomorph. Then 2 steps further: Nemesis. I find it peculiar that killers with unique gimmicks consistently rank among the top performers compared to others. What are your thoughts on this? I've been going through a Game Design book since yesterday because I wanted to determine if I could confidently say that 'All the Killer's8 comments 121 views last activity
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Don't do this: (current patch) Do this instead: (my suggestion) The new menu does only one thing, it delays me getting into and in-between menus with one extra click. Obviously the reason is you want "Ligths out" want to be under the play menu. But I also think that is a big mistake, because I would rather like0 comments 31 views last activity
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In this post I'm going to suggest the new problem of Proxy-Ranged-Face-Campers or Proximity Camping, which is when a Ranged Killer avoids the Anti-Face-Camp system because of the ranged Power, but is still able to get Survivors with ease that is comparable to Face-Camping. TLDR: I suggest an addition to the Anti-Face-Camp system's Camp Meter where Survivor builds up Hooked rate if the killer33 comments 571 views last activity
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So we see people in here complain often that SBMM is bad and that people say they often get people who are not in their skill level. But I also see a lot of people dodging queue which ofc is backfilled, but we never know if the backfills are reliably the same skill level. I also often see Killer streamers who check and dodge survivors who seem "too good". Could we not have a test with a penalty5 comments 241 views last activity
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Have you considered placing the Perk Symbol on the Obsession, that way they know what's up, you know the same way Dying Light perk is revealed to the Obsession? I think its fair the obsession knows the perk affecting them so they can commit some counter play, and the Obsession getting in the Killer's way could be that.7 comments 111 views last activity
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So to do the event I have been playing Survivor to do the challenges, I mostly play Killer. But there has been like a whole long road of losses and worst of all, I have not gotten a Killer player idd consider fairly matched. When I play Killer, I get Survivors who manage to blind me at every pallet and still last like 30 seconds in a chase. But so far when I have played Survivor its been runnin1 comments 81 views last activity
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This may just be me, my estimation about how things are blowing these days... I feel like the mood is that everyone expects 2v8 to become a reality as some point? Right? Like is there anyone who dont expect bHVR to do this? Like other than imagining up some new objective, which would maybe be hit or miss. But adding twice the number of players to the map seem like the safest option. Though it12 comments 141 views last activity
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During the Halloween Event, we met those spooky ghost characters, the Haunts. I recall you described them as remnants of characters there are no more. At the end of their usefulness to the entity, discarded into the wastes. Would it be possible to get a Skin depicting the state of the Wraith, how deteriorated he would look like within like 10 trials of being discarded by the Entity? before being0 comments 11 views last activity
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Dear bHVR, I'm so happy you are working vigilantly on making all Killers more viable. So happy to see the trickster changes, I just hope you keep working on it cause there are still loads of Killers to get a fixed up. Good work. Its gonna be a Skull merchant, Trapper & Trickster Holiday this year for sure.2 comments 71 views last activity
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Anyone else have this symbol? Is the Animation team going to get expanded? Will they give Nemesis a Rocket Launcher Mori?2 comments 41 views last activity
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Just wanting to hear from other people who have low end computers or playstations or switch. The game does not give me framedrops when I play it normally, I use 60fps- But when I enter the rift for the first time in a match, the game freezes for like 1 second and then I can move for another second and then Im hit with another second of freeze. Its like the place is designed to have elements tur1 comments 11 views last activity
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4 people seem have a much easier time going into the Rift and getting Haunts online to make the game harder for me than it is for me to go into the Rift and get a haunt without the Survivors rushing the gens on me with me being away from the map for 20 seconds. Also most of the time I am busy chasing someone so I really don't understand where the upside to playing Killer is here-2 comments 31 views last activity
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Gotta admit its a really good idea to promote such changes in the Rift Trailers. Please continue to do so in future Rift trailers.0 comments 11 views last activity
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The game has been out for 7 years and Oh boy have we been through a lot, loads of events, loads of things so I was thinking if it was possible to make a system to unlock a Cosmetic or charm from the Past which you don't own every year in the future during the holiday season? I mean I love the exclusive cosmetics I have, but my love for having those dont get stronger because people who want them1 comments 11 views last activity
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I think a solution to this stalemate is going to be that Killer's kick diminishes in impact over times used and after a while does nothing and after a while then the entity just blocks the Killer from kicking the gens. This effect will individually stack on the three gens over time solving the 3gen stalemate after a small amount of time, this means the Killer cant do it forever. With such a syst12 comments 141 views last activity
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So few days ago a response on twitter from the bHVR Community Managers has draw huge amount of IRE from loads of big content creators and hundreds of players accusing bHVR of having double standards and being hypocritical. The response was regarding if P100 could give cosmetics, and they said as an argument they did not want players to feel like they had to grind to P100 to get it. This angered t14 comments 242 views last activity
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So I just saw this video by Extra Credits talking about Matchmaking, so ofc I thought of our own community too because don't we have a habit of saying our matchmaking is terrible? But this video explains the insane amount of hurdles that bHVR has walked through to get us the matchmaking we have now. So Ill share the knowledge. https://www.youtube.com/watch?v=vm2pvpmnyvw M0 comments 11 views last activity
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YES YES YES Its super nice that you decided to make sure Killers can complete with each other, so this game does not become Wesker by Daylight. Adjusting killers like Deathslinger is a really good idea, it really shows you reading our posts here. Keep up the good work.0 comments 11 views last activity
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In the recent AMA it was mentioned that bHVR also thinks the Perk Randomizer Challenge was a good addition to the game and they are hoping on bringing it back. Hopefully not just as a challenge, but as a feature for our gameplay. My point is a random perk option is something I think would be really good for the game, and I would really hope this project5 comments 31 views last activity
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Please give me to the tools to blindfold myself so I dont have to feel unmotivated when you give me a lobby with P100s That is all, why are you still using mini tests with random users when you have the beta tab?0 comments 21 views last activity
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So for about the last few months matches has been WILDLY different every day, while I dont strive to be the very best I do get 4Ks at times and while I expect matchmaking to be fair, I also understand that it can have hiccups which is understandable. But what I cannot understand the current long line of CONSTANT hiccups that has been the last month for me in DBD. Back in my day matches were very0 comments 21 views last activity
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I know you would like to rework her, could you please make the drones able to fly after Survivors. That seems like its an integral idea about spy or attack drones that was denied in Skull merchant's first iteration. I think the idea of the threat and eye that looms above is the best idea for reworking the Skull merchant. So Drones that follow the Survivors in the skies would certainly be where i3 comments 41 views last activity
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So my general prediction was it would make Survivors more bold regarding unhooking, but that didn't really happen. I am happy the whole unhook mini mindgames are gone, Internet Connections were random. I saw it was talked up like the death of Camping (not true either) and of Killer's ability to compete, but its been pretty inconsequential for me. How are you guys feeling about the change?12 comments 141 views last activity
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STBFL is the only one that does it, Unrelenting does for actual hits. And Im tired of STBFL to be the only perk I can go to for help this way. Anything you can do?5 comments 51 views last activity
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Dear bhvr, I appreciate that you want to smoothen the onboarding process with the tutorial. But I think you could help much much more by getting together with the community and making many many many tips for that loading screen. I could expand on this infinitely, but my point is that I think you are missing a million chances a month to nudge a player in a better direction with a new loading scree0 comments 1 views last activity
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what are my chances bHVR, pretty please. Anything that causes pallets dropped on me be destroyed after a while.6 comments 81 views last activity
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like this was what I was looking forward to the most.8 comments 591 views last activity
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And if you do, Has there been an increase in lobby dodging after your implemented the last Prestige Update`? Color me a radical, but I think there is some coloration and causation.0 comments 21 views last activity
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I was just thinking, with how PTB changes have been towards making the game easier to new beginners especially (forced camera movement for Killers, grabbing of hooks removed) How does Killrate looks for the medium to low skill ranges? Is the Killrate of Trickster still too high? I'd like to know cause its wise we think about balance with the top10% in mind, so idd like to know how it looks for2 comments 51 views last activity
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The way I see it Offerings should be a way to influence the Entity to give an edge in the next Trial. But that is not how the game comes across, the worst example is the bonus bloodpoints offerings which do nothing for me in a Trial and at best is just a "I owe you bloodpoints if you play more" card. Not very interesting. Bonus Bloodpoint Offerings that don't offer an effect to others should h0 comments 21 views last activity
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Good Question bHVR, Thanks for including it. Perhaps "Addon pass" could be added too. I hope you can use it well, and I hope to see it next Survey too.21 comments 391 views last activity
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Its what I always wanted and don't you dare take it away forever when the event is over. random perk options are cool. ok.1 comments 41 views last activity
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So this is a response to an answer given during the Reddit Q/A, to the question asked if Trapper could get buffs, but the answer was: Now Trapper in particular may not be unbalanced, but as a Killer he is still very clunky and slow to play. The setup time is atrocious imo. So many people I ask tell me the same, Trapper feels bad to play. This in partic18 comments 231 views last activity
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So if you ever complain about the abuse in this game, one or two messages you get back is: Don't open the Post Game Chat. However as a social game, I have experienced normal well adjusted players who know what the rules of the game are who are nice to talk to. A huge bonus for playing, However many Survivors seem fit to ignore the rules of the game and what things the Killer can do in the game8 comments 181 views last activity
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bHVR there is a huge issue with the old Killers just feel incredibly rough to play as, and the new ones are so much more smooth and powerful. I remember someone talked about a twins rework like over a year ago, but we have not seen anything. I don't know if you even have a Killer Adjustment Team anymore or if all the Balance Team does is perks right now? Honestly if you don't have a team solely9 comments 111 views last activity
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The Anti-Face-Camping solution is a step in the right and wrong direction, But we can fix it. (rant)So in case you didn't watch the stream, bHVR is making some changes to a feature of their game, which made all the friends I played with once quit the game, that is face-camping. Boring old standing in front of hook. So in the past I made a post with a much much much more elaborate solution to face-camping. But I have a feeling that bHVR perhaps want to3 comments 121 views last activity
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Two Hours ago bHVR took out Eyrie of Crows out of the map rotation and disabled the Offering. https://twitter.com/DeadbyDaylight/status/1656328320303153154 Good Job, Its good you did it. But now I want to talk about how long it took you because its worth looking at and I think you are rather slow with these things, You see... I knew about the Eyrie Phantom Wall Stairs 7 da0 comments 31 views last activity
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Have you seen Skull merchant using perks and her own Power to move fast, but she still walks in that Super model pose? So lets talk about it, Should Killers have two running animations? Like I have a few thoughts about it. I hate it when it looks weird or like when a running animation does not fit the speed well. Picking a speedy perk build and the immersion is breaking as we speak. When the pr2 comments 21 views last activity
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In this thread its all about the concept of adding new gameplay to stale undesired gameplay outcomes. So its a tale as old as this game, that Camping and Tunneling is less desirable to interact with. But I think we can all agree that if we look at the game as it is, its sorta the most logically standoff we can end up having with the game as it is now. If a Killer sets it in his mind they want a35 comments 721 views last activity
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*dances stealthily with progressively more silence*3 comments 101 views last activity
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I don't really understand this, You are bringing this new type of perk which works based on distance and you have worked on two Killers which have all had drawing very nice circles. So I'm wondering why you chose to not have circles show up for affected Survivors, seems like It would be a great addition to me, you know make the perks easier to use. Easy to use = greater chance of value = successf2 comments 42 views last activity
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I found THWACK! to outshined by other options most uses other than tracking a Survivor running away from you. I cannot understand why Survivors have to scream from THWACK!, this Warns Survivors you see their aura and makes them run reduces chances you might get a hit. Nowhere to Hide is a much much much better perk for these reasons: You dont need to hook a Survivor for it to work. Survivors0 comments 21 views last activity
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bHVR the changes to the next update regarding seem very much driven only by majority democratic rule by the Community and barely even one sentence in the update talk about unintended consequences of the Patch. As if those consequences could not be mended in other ways. https://forums.bhvr.com/dead-by-daylight/kb/articles/384-developer-update-april-2023 So it makes me ask?0 comments 51 views last activity
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Hey, everyone so the PTB landed and its hot and cold. But as discussion that has filled a lot is about the nerf to Billy's Engravings and through discussion I have learned a lot about how these addons are a cherished by some Legendary Players to enable some crazy and wild gameplay. But the explanation on the PTB was very lacking and without a point of at least disagreement it seems rather hollow4 comments 91 views last activity
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bHVR dont let the current response to your small changes to addons dissuade you from doing it in the future, the community is being rather toxic right now about it. I have watched a few youtubers who rely on you for money, complain their hearts out about these small changes. "Who asked for this" & "this is worthless stop" they have been crying. While in reality its actually very good you do3 comments 51 views last activity
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https://twitter.com/DeadByBHVR/status/1637833887228231682 So bHVR just released a teaser for an Automatic Purchase option, and I like it, its very good. its just missing something. A System that automatically purchases is good, but bHVR you and I know that there are some addons I like to use more than others. So we need a half automatic system. One were I click the item/4 comments 61 views last activity
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Killer Main here, been playing since Christmas 2016 for about 4800hours now and I have played nothing but Skull merchant in my Game Time since the chapter released. I play just a minimal Survivor, so I wont include feedback about them here. First note about the PTB, this was the first PTB I stayed and played for the entire week. I don't usually do this. 👍️ Visuals:3 comments 41 views last activity