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Dreamnomad

Dreamnomad

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Dreamnomad
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  • First thing I do when going to build mode is delete all the random default crap. Can you give me a button to reset an outpost to having 0 blocks used please? Maybe I hate the base I built and want to start from square 0. Seems like an easy thing to add that I'm sure many of us would appreciate.
    6 comments 61 views last activity
  • Even using the synthite 30% drop rate boost, the acquisition rate of synthite is too slow. It is entirely too much of a daily grind to keep outposts operational. I don't really care how they increase it, but please increase it. Alternatively, decrease the synthite cost to re-energize an outpost. But the grind is too much and it is going to negatively impact the long term health of the game.
    41 comments 471 views last activity
  • I'm finally reaching the stage where I'll soon have everything I care about unlocked. So where I'll spend those extra resources will become quite relevant. Which leads me to the topic at hand. There seem to be some issues with balance when it comes to advisor boost imho. Suits - Boost gives info about missions before taking them. This one is perfect. Don't change a thing. (other than fixing
    5 comments 51 views last activity
  • Like they say, necessity is the mother of invention. Ever attempted to raid a base and though "man, if only I had this item, this base would be much more doable"? Here are a couple I've come up with. Feel free to add to the list. Sticky Grenades - Everyone knows what these are. They are in just about every FPS game. Would be a great addition here against rooftop traps and the like. Ammo Re
    39 comments 251 views last activity
  • So you built a base that stalled out on prestiging. It just doesn't get enough raids for whatever reason. Throwing more resources down the drain keeping it going just isn't worth it. So you decide to pull the plug on the base. Why can't the player get some orange resource refund to help with the purchase of a new base? I'm not saying full refund. Just like 25 to 50%. Seems fair to me.
    6 comments 61 views last activity
  • Make every guardian in your base have a patrol route. Even if your guardian is on a single tile with the raider having a single point of entry. Just making them move to the left and right a little increases the odds of a raider missing an attack. I can't tell you the amount of times I see guards posted in a static position making them just shooting targets. It's really unbelievable.
    4 comments 91 views last activity
  • Basically turns your plasma cube into a regular cube. For the life of me, I can't think of a practical purpose. You'll die if you stand on it for too long, but raiders are more likely to die falling into the cube instead of just being able to walk off it. Sometimes if you grapple onto it and hang on for a while you'll die but that is really inconsistent. Please someone make sense of this for
    11 comments 241 views last activity
  • Come on, this is a staple of FPS games. It would really come in handy for ceiling traps too. There has been more than one dungeon I've visited with tons of plasma traps on the ceiling. It would be so nice to blow them up with grenades!
    4 comments 51 views last activity
  • So we have a ranged specialist and a melee specialist, I'd like the next custodian to be a hybrid specialist. Something like: Whenever you destroy a trap or guardian with a ranged weapon gain 10/20/30% increased move speed for 4 seconds. Whenever you destroy a trap or guardian with a melee weapon return the last bolt fired to your ranged weapon. Cooldown 10/5/1 second(s). Decrease cooldown
    4 comments 51 views last activity
  • There simply shouldn't be a way for map makers to auto kill harvesters. If the raider kills the harvester, cool. If the harvester dies from a trap triggered by the raider, cool. If the harvester dies as soon as the match starts, not cool. I can't even begin to understand why this isn't fixed yet. So easy to do to. Just move the start destination of harvester back one tile.
    49 comments 851 views last activity
  • I enjoy the dungeon building experience but it is so much more rewarding when you can actually watch players raiding your dungeon. Seeing a well placed trap kill someone is so fun. I literally sat down with a bag of popcorn last night to watch raiders attempt my dungeon. Best part of the game imho.
    4 comments 61 views last activity
  • The way luck works, it only effects your chance of unhooking yourself. That is really counter-intuitive and limited in application. Luck should also increase the probability of getting good stuff from chests too. Here's an idea, how about having "lucky skill checks"? Apply the luck probability toward skill checks and if you get a lucky skill check then the great skill check zone is increased
    10 comments 101 views last activity
  • It would be nice to be able to hide posts we aren't interested in so we don't have to scroll past them constantly. Especially pinned posts. Once we've seen them then we shouldn't have to constantly scroll past them to get to new content.
    0 comments 1 views last activity
  • Visual Heartbeat - Great Bloodweb - Great Map Changes - Cool. Whatever. Healing Changes - I'm mostly fine with the medkit changes. I think the baseline heal taking 24 seconds might be a bit much though. That's a 50% increase in heal time. Could we maybe try 20 seconds and see how that feels for a couple months? If we really are going with 24 second heals then it's also time to look at som
    15 comments 301 views last activity
  • I think it would be cool if players using only the perks that their character offer got some kind of bonus during the game. Maybe like a 2% haste effect and 5% bonus to action speeds. You would be giving up an entire perk slot and all meta perks so it hardly seems abusable. But even if it's just bonus bloodpoints, at least something. It would be neat to encourage characters to stick to their
    4 comments 41 views last activity
  • She really isn't as badly designed as all the pre-patch talk made her out to be. I like the drones. I like her semi-stealth aspect. I like her cyber claw weapon. I like her 3-gen style of play. There are times when playing her just feels oppressive to the survivors and times when she doesn't shine all that brightly. (in other words somewhere close to balanced) Overall, she's perfectly playa
    5 comments 161 views last activity
  • Its been a thing for a while now where if you own an entire outfit, you can select the outfit and change into it with one click of the button instead of going to each part and individually putting a outfit on. But how come the full default outfit isn't an option? Maybe a person just wants to reset the whole outfit and start from scratch without having to go through all 3 appearance slots. Seem
    4 comments 161 views last activity
  • Potential Energy - Your arcane abilities have adapted to The Entity's Realm after centuries of wandering, granting you unprecedented control over its many devices. After repairing Generators for a total of 12 / 10 / 8 uninterrupted seconds , press the Active Ability button to activate Potential Energy : Continuing to repair the Generator will charge Potential Energy instead of progres
    13 comments 351 views last activity
  • Hello again. It's been a while. I got a PS5 for Christmas and figured I'd give DBD another try. It works much better than on the PS4. For one thing it doesn't sound like a plane is trying to take off when the game fires up =p Anyway, I just wanted to post my opinion on some of the changes I've seen over the last year and a half or whatever since I've played last. The biggest change and the
    0 comments 51 views last activity
  • I find it obnoxious that there are so many codes that expire in the store. Like why? I can understand the concept of having things that show off that a player was active during a certain season or year I suppose. But what is the deal with the codes expiring after a week? During Christmas 2020 just put up all 6 or whatever codes for the holiday and let them all last for 6 weeks so players don'
    25 comments 1,011 views last activity
  • I've felt this way for a long time but I strongly feel like the biggest mistake of DBD is their failure to experiment with alternate game modes. For those who've been gaming for a while you might remember playing a game called Warcraft 3. Warcraft 3 was a fun game in it's own right but what made it spectacular was that they gave the players the ability to create their own custom games. The var
    24 comments 641 views last activity
  • I don't mind the idea of offerings related to the shack. Seeing the aura and determining the basement's location is fine and dandy. But we don't need FOUR offerings to do this. Basically, I think they could be a common offering with the auras only. That would be sufficient. I don't want my bloodwebs cluttered with offerings that I will rarely use. Nor do I want them taking up too many blood
    1 comments 21 views last activity
  • This is something BHVR should have been working on for the last couple of years knowing it was coming. And I understand being tight lipped about it for a while. But we are literally months away now. Surely you have a plan. While I would like details, I would settle for at least knowing there is a plan. Please tell me you have a plan. I have no intention of buying the game and all the add on
    0 comments 11 views last activity
  • That was the promise right? You can opt out of cross play. I go to options and the check box for cross play is greyed out and I can't click it to turn off. Frankly it should be off by default and all the players that want it can opt in. So far there has been no upside to cross play for me. Queue times are same as always. If anything it just feels laggier.
    2 comments 181 views last activity
  • I'm surprised I haven't seen much mention of this. For anyone who missed the memo: https://forum.deadbydaylight.com/en/discussion/167841/news-crossfriends-beta So am I understanding this right that it is basically just Kill Your Friends but cross platform version? Or will a PS4 survivor be able to invite a Console survivor into a lobby in a public match? Because I'm 10
    1 comments 21 views last activity
  • I've heard the idea tossed around for about as long as I've been playing DBD. Typically as a joke. But the last couple of weeks the hype for a Five Nights at Freddy's chapter has been getting pretty intense. My 11 year old son won't shut up about it. Which tells me he's been watching some youtube videos of people talking about it. WHY? Why all the sudden does this seem to be such a hot topi
    60 comments 1,251 views last activity
  • I have "new" in quotations because that is relative to the player. But I would consider anything released in the last year or so as new. I'm interested in this topic because it feels like to me that the devs release some pretty half baked perks the last couple of years. And it's sad because a lot of the time there is real potential there but they put in too many unnecessary restrictions or con
    55 comments 631 views last activity
  • I play on the PS4. For the last month I've been getting Error 300 messages that state there is a problem saving the game and state to restart the game. Restart and it does the same thing. I've even deleted the game off my hard drive and reinstalled. Same thing. I put in a help ticket and was told this is a known issue with the only advice given to try playing the game on a different network
    2 comments 51 views last activity
  • https://www.youtube.com/watch?v=jOcYpdS_7WA Mainly cheaters. This guy keeps referring to one game as an example. But let's be real. DBD would have the same problem.
    15 comments 341 views last activity
  • Why hasn't this been done yet? It would be awesome and make the players feel like it's their game too. So simple too. Just make a thread asking players to submit as many killer or survivor perks as they like. Then after 2 weeks BVHR looks through all the suggestions and picks out the top 10 killer and top 10 survivor perks they like. Then they make a post letting the community vote for their
    15 comments 111 views last activity
  • DBD map portals.jpg This is purely an example of how it could work. But it would be fantastic if there was something available to help killers navigate maps faster. Especially for the majority of killers which lack any map mobility options. Personally, I would like to see some portals added to all maps. But it might be a good idea to put them in one map first to see ho
    20 comments 301 views last activity
  • The 1st rift and the current rift tended to force players to play a specific role more than they would prefer. I've heard the argument made that the survivor challenges are intended to take longer because you need more survivors than killers for lobby match times to be appropriate. That's a valid argument. It really is. But consider that during times when the rift isn't a factor that lobby t
    4 comments 171 views last activity
  • I'm curious how everyone would feel about this idea. It would be interesting to me if it changed how people played the game too. Would killers attempt to injure multiple survivors or just try to get the first survivor they see on the hook as fast as possible? Would survivors cleanse totems or search chests until the first survivor goes down? Would everyone just play normally and deal with the
    30 comments 661 views last activity
  • There are a number of Hex perks that are rarely used. It's not because the perks "suck" either. I'm referring specifically to Third Seal and Lullaby. Ruin rework may fall in this category too. Time will tell. But the reason these rarely see play is because the risk vs reward ratio is off. They are definitely too strong to not be hex perks but if they don't stick around a while they definite
    12 comments 91 views last activity
  • If you asked a newb to the game "what does luck do?", what do you think they would say? I'm pretty sure they would guess that it had something to do with what you got out of chests. Or possibly something to do with skill checks. Better yet, both of those things. It's way past time luck got reworked. It would be so easy too. Make it so luck increase the probability of getting a higher rar
    6 comments 62 views last activity
  • Killer or Survivor. Those goofy-just-for-fun builds. A lot of times I like to make self imposed rules to go with them. Here are a few of my favorites. Potato Sack Race Perks used: Iron Grasp, Agitation, Mad Grit, Play With Your Food Objective: See how many survivors you can put in a dying state while carrying a survivor. Obsessively Obsessed Perks used: Nemesis, Furtive Chase, Make Yo
    26 comments 1,912 views last activity
  • I'm fine with the nerfs to nurse. They were fair. Even the timer on her basekit. But there is a reason she has the lowest performance level of all killers now. She just isn't accessible to the masses. What I'm proposing is quite reasonable really. Make it so she can see where she is blinking to. There is a common add on called Plaid Flannel that gives this effect. Just make it part of he
    9 comments 642 views last activity
  • Killer add ons that cause status effects should have the following text included " for X seconds while you are not on a hook, in the dying state, or being chased." The vast majority of those add ons are completely wasted because the effects are largely pointless during those times. Let me give you a few examples. Grisly Chains (Leatherface or Hillbilly) makes it so the survivor has slower gener
    4 comments 112 views last activity
  • The Rift Battlepass is a helluva deal! For 10 dollars you get the following: 10 dollars in virtual currency refunded 28 Charms Nurse- Full Outfit Trapper- Full Outfit Hillbilly- Full Outfit Wraith- Full Outfit Huntress- Head + Weapon Hag- Body + Weapon Jake- Full Outfit Claudette- Full Outfit Dwight- Full Outfit Meg- Head + Shirt Dave- Shirt + Pants Nea- Head None of this is re
    52 comments 1,055 views last activity
  • This isn't really intended to be a brag thread. The idea is to get a feel for the average number of games needed to complete each challenge. I'll post all the challenges. Just copy and paste in your numbers. Be honest. Count all games even if they include disconnects. Bloody Good 1 game Mechanical Obsession 1 game Got You 1 game Brutal Breaker 1 game Darkly Obsessed 2 games Agi
    18 comments 182 views last activity
  • Furtive Chase is a dog crap perk. Like it's a legitimate contender for worst killer perk. But if you happen to be working on the challenge Darkly Obsessed (hook obsession 10 times) then this perk is great. Pair it up with Nemesis and you can really rack up those obsession hooks!
    24 comments 2,302 views last activity
  • Can you please make it so instead of "coming soon" when hovering over the next rift tier there was an actual date? I know the information is available online but why should I have to go search the internet when it could just be displayed in game where it is most relevant? Thanks.
    2 comments 42 views last activity
  • How great would it be if after a match ended and you performed a Mori with Ghostface there was a little slideshow with the selfies from the last 10 Mori's you performed? Throw in a little sappy music. God that would be great. Obviously there should be a skip option, but details like this go a long way.
    5 comments 52 views last activity
  • First I would like to say that I really enjoy that recent killers have a lot going on. Some have been more successful than others, but pretty much since Legion came out all the killers and reworks have a higher degree of complexity than the previous killers. There are a lot of subtle details to them that make them unique. It takes a little while to learn those small difference or nuances. Wha
    0 comments 42 views last activity
  • Map Mobility: I want to see each killer have some option for map mobility. I'm not talking about in a chase. Just something that allows killers to cover large distances outside of a chase. Now there are a lot of ways this can be done. I would prefer for each killer's map mobility option be unique. But a simple fix would be for each killer to have a sprint option. Imagine each killer bein
    2 comments 42 views last activity
  • I'll admit it. I'm 100% guilty. My mission was to scare 25 crows. I could only find one crow on the map so I slugged all the survivors and let them bleed out so I could scare a crow for 4 minutes. What are some examples of your toxic behavior trying to accomplish a challenge?
    20 comments 292 views last activity
  • So the next generation of consoles will be out before we know it. So when the PS5 comes out, will I be able to have my DBD account linked to that console too or would I be expected to purchase the game, add ons, cosmetics, etc all over again and start from scratch? Because I'll be honest, that literally might be the thing that ends the game for me. I'm not inclined to switch back and forth o
    3 comments 92 views last activity
  • I'm not writing this intending to be a how-to guide. These are just personal observations that have helped me as I've learned to play Demo. Fake Shred- many times I've found it more beneficial in open ground to charge a shred attack to get the survivor to begin evasive actions and then cancel the charge and land a regular hit. In open ground I've found that it is fairly easy for survivors to a
    14 comments 361 views last activity
  • Personally, I feel that the current system is flawed in too many ways. When you are a high rank killer the bar is really high to actually gain rank. Even getting 3 or 4 kills in a match doesn't guarantee a pip. Apparently if you kill survivors "too fast" then you aren't a good killer. While this is extremely frustrating, it also undeniably does the job of making ranking up difficult which in
    23 comments 181 views last activity
  • So I'm leveling up Demogorgon. I love the new system for perks when you reach level 40, but there is a serious issue. I do not want to unlock the teachable perk Mindbreaker. Ever. I view it as a complete and utter waste and do not want to have to spend 100's of thousands of bloodpoints getting it on all my killers. Which brings me to the problem. I had a bloodweb where unlocking Mindbreaker
    43 comments 1,221 views last activity
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