Killer Add Ons That Give Survivors Status Effects Should Have The Following Clause...
Killer add ons that cause status effects should have the following text included " for X seconds while you are not on a hook, in the dying state, or being chased." The vast majority of those add ons are completely wasted because the effects are largely pointless during those times. Let me give you a few examples. Grisly Chains (Leatherface or Hillbilly) makes it so the survivor has slower generator repair speed for 90 seconds. But what is the most likely thing the player will have happen after getting hit with a chainsaw? They get thrown on the hook! How much of that 90 seconds is gobbled up while they are in the dying state, being carried to the hook, hanging on the hook, running off to be healed, and then running to a generator?
That's hardly even the best example. Let's look at Amanita Toxin. It's a Huntress add on that gives the survivor 30 seconds of blindness after being hit with a hatchet. In most situations if a survivor gets hit with a hatchet they are in a chase or the chase just ended. In either case the blindness effect is pretty pointless. Maybe. Just maybe a survivor with bond or similar perk will run you towards another survivor working on a generator on accident. But most of the time you are getting no value out of that add on.
Now there are a few exceptions. Add ons that give status effects that do give considerable value in a chase. Such as hindered. That would obviously be broken if it didn't time out while in a chase.
Comments
I really don't see the point of blindness add ons what's blindness gonna help with mid chase unless your slugging
Blindness in general is great against solo survivors. The problem is SWF and the fact that blind addons don't last long enough because they're most likely in chase, yeah.
But I agree with OP. And Blindness in particular should probably last longer on addons. I'd hate to use Third Seal because hex totem.
Woah woah woah, calm down there. You're talking about buffing killers that's heresy wouldn't want to anger the survivor mains that run this game.
"They should increase the timer to 3 minutes so it actually you know...HAS AN EFFECT lol"
I don't think they necessarily need to change the timers to have excessively long timers. I just think the timers should only go down when it makes sense. Like if the chainsaw ones that effect gen repair speed time out only when working on gens. I wouldn't even mind if they cut the timer in half if all of that time went toward impairing gen repair speed instead of wasted on a hook!