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Dreamnomad

Dreamnomad

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Dreamnomad
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  • My favorite builds typically run 2 info perks and 2 gen slow down perks. Jagged Compass and Floods of Rage are 2 info perks and Pain Resonance and Gift of Pain are 2 slow down perks. Jagged Compass taking the RNG out of scourge hook placement was the missing piece. Full scourge hook builds are 100% viable now. I don't know if it'll be meta it's works well and imho is balanced too.
    9 comments 1,111 views last activity
  • Stalking is infinitely better now. Doubling the amount of stalk you can have on one survivor is a huge quality of life increase. It's pretty rare now to max out stalk on one survivor. Making it so high ranged stalk gives more progress than close range stalk is how it should have always been. Can you really even call it stalking if you are 5ft away? Survivors haven't adjusted to the power lev
    42 comments 663 views last activity
  • Houndmaster doesn't feel very polished. The tracking ability in particular needs work. It is too difficult to snap to generators, especially if there is any kind of elevation difference. Even if you aren't trying to target a generator, it feels too clunky. Maybe this isn't as bad with a mouse but with a controller, it's pretty awful. Also, the dogs pathing is rather annoying when making a tr
    2 comments 71 views last activity
  • Kind of like an Among Us simulator in DBD. SWF would be disabled from this game mode. Each player has the same appearance except different colored shirts. 6 players per lobby. One player is randomly determined to be the killer. Killer moves at same rate as survivors. Killer has the same abilities as survivors (crouch, work gens, cleanse totems, heal survivors, emote, etc). Killer has 2 powers, c
    2 comments 41 views last activity
  • I would be interested in is an infection game mode with like 12 or 16 players. One player is randomly chosen to be a random killer. If the killer puts a survivor in the dying state then they respawn in 30 seconds as a random killer. Dead survivor observes the killer who killed them for the 30 seconds. This progresses until there are no survivors left. The goal of the game isn't to escape. It is
    0 comments 21 views last activity
  • The #1 thing I want changed is to make it so players can bring offerings that increase bloodpoints. All other offerings should be restricted. The amount of bloodpoints gained for playing this mode is pathetic compared to even the regular game mode for this reason. And there is no reason it should be. It's not like more bloodpoints would change anything in game. The second thing I would like
    0 comments 12 views last activity
  • Lights Out is 90% less miserable to play as a survivor this time around. It'll never be my preferred game mode but I do appreciate the changes that were made. Being able to actually find generators is such a huge quality of life improvement. The first game of survivor I played, I was on The Doctor's map and didn't initially understand what the candelabras actually did so I was stumbling around
    9 comments 161 views last activity
  • If you haven't tried this combination yet, do yourself a favor and give it a go. Win or lose, you'll have a good time.
    32 comments 791 views last activity
  • The timing of the FNaF announcement is extremely suspect. It doesn't make sense logically to announce this content right now. It's almost a full year before it will be released and the Castlevania PTB came out shortly after. Why would a company intentionally spit their consumers attention like this? Shouldn't the focus be on Castlevania right now? Did they purposely announce FNaF now with
    12 comments 571 views last activity
  • For those that aren't already aware, you don't get to pick perks for survivors in 2v8. You choose a "class". Current classes are: Medic = see injured survivors, you and any nearby survivors heal faster Guide = see gen auras, survivors see your aura and gen aura if you are repairing, more progress on great skill checks on gens Scout = see killer aura when they break stuff (pseudo alert), reve
    1 comments 51 views last activity
  • The anniversary event is the best event in the game for collecting bloodpoints. Surely you've created and accomplished some goals over the last couple weeks. Brag about them!
    22 comments 321 views last activity
  • First lets just get this part out of the way, yes it needs nerfed. Having played it extensively over the last few days, I don't think that part is even debatable. For large parts of a match it is like having infinite wallhacks. The value of knowing where players aren't is almost as valuable as knowing where players are. Counter play by survivors is possible by either not bringing or picking u
    121 comments 3,063 views last activity
  • If you had the choice of generators taking 120 seconds to complete but you had to give up all perks that could effect generator progress, would you take it? The purpose of the question is simple. You see complaints about gen speed all the time on the forums with players feeling that they are required to bring gen slow down perks. But if the gens took considerably longer to complete then you wo
    35 comments 721 views last activity
  • +50% bonus toward objectives: Ace in the hole Boon: Illumination Clairvoyance Corrective Action Deadline Fast Track Friendly Competition Poised Potential Energy Red Herring Rookie Spirit Scavenger Stake Out Technician This is not Happening Visionary +50% bonus towards altruism: Autodidact Babysitter Better Than New Desperate Measures Second Wind Solidarity We're Gonna L
    13 comments 104 views last activity
  • I was thinking about the Battle for Fort Hope and how it would be really cool if they introduced special expeditions. The way I would envision it working is when the player is on the expedition raid menu, off to the side is a pop out window that would have some kind of marker or exclamation point indicating that there is an unfinished special expedition available to the player. The player then
    0 comments 1 views last activity
  • Accolades actually matter a little bit now. It makes a difference how visible your outpost will be in social raids. Since this is the case, are you a little more critical with accolades than before?
    0 comments 11 views last activity
  • I love what they have done with social raiding changes. I do have quite a few suggestions. I've asked for this on a number of occasions, but now more than ever, I want to be able to favorite builders. I think that should be the top category displayed on social. Favorite builders. Then I want different ways to prioritize which ones are displayed such as "most recently updated", "difficulty hi
    1 comments 11 views last activity
  • Everyone gets a little twisted around raiding once in a while. But watching replays it has become apparent that a lot of players don't know some fundamental techniques to find their way through outposts. The easiest solution is to just use the pathfinder biolink. But not everyone has it unlocked so let me share a simple tip. When the HRV travels to the gen mat you can notice a dark colored
    0 comments 11 views last activity
  • Survivors: lose gen tapping and gain 3 gen solution. Killers: lose 3 gen locking games and gain no more gen tapping. Everyone gains something and everyone loses something. That is what compromising means. We'll all be better off afterwards. Anyone looking only at what they lose without considering what they gain is losing sight of the big picture.
    19 comments 502 views last activity
  • Please make it easier to break armor on dead guards bodies with sledgeblade. We shouldn't have to jump around and hit it at just the right angle to break armor. This is a more practical request than it might sound. Dead guards with armor still on can effect your grappler and the way bolts and stuff interact.
    0 comments 11 views last activity
  • Resources : Cells - Red resource. Acquired from leveling up chimera and expeditions. Primarily used to unlock and upgrade stuff. Parts - Blue resource. Acquired from expeditions, raid drops, and from kills in outposts you build. Primarily used to purchase hardware and upgrade stuff. Synthite - Orange resource. Acquired from expeditions, raid drops, and from kills in outposts you bu
    2 comments 131 views last activity
  • I don't exactly have any hard data to back this claim up but it seems like duo raiders tend to be more stingy about handing out accolades. My theory on this is that the raiders don't want to hold each other up getting to the next raid and pass through the post game wrap up stuff quickly. Maybe it is all in my head though. What do you guys think?
    2 comments 41 views last activity
  • This is one of the fundamental problems of the game. How do you balance giving raiders outposts they want to raid while evenly distributing raids among all outposts? Unless all outposts are of equal quality then this is fundamentally impossible. I've spent a lot of time pondering the issue and this is the solution that I've come up with. First, introduce a system that allows players to favori
    0 comments 11 views last activity
  • So I was having a conversation on discord and it got me to thinking that there is a gap between the volt lancer and falconic plasmabow that should be filled. More ammo than volt lancer but less than plasmabow. Breaks traps, but doesn't break armor. As far as range, fire rate, etc, etc, those could all be balancing points so neither other weapon is obsolete. I think that would be a pretty popu
    1 comments 11 views last activity
  • The idea behind the custodian is to have it reward the raider for using both a melee and ranged weapon. Destroying stuff with melee gives bonus to ranged and vice versa. Then destroying traps/guards with both repeatedly gives a bonus. Here is what I would recommend: Ammo Restore: After destroying a trap or guard with a ranged weapon this perk activates for 8/10/12 seconds. If you destroy a
    0 comments 1 views last activity
  • All expeditions and expedition points will be reset tomorrow. If you were planning on getting all your expeditions completed ahead of time and collecting the expedition points as soon as the new expedition starts, it doesn't work that way. If you do not collect your current rewards for each expedition then you will lose them. Confirmed by CM Brandon on discord. You've been warned.
    0 comments 21 views last activity
  • https://forums.bhvr.com/meet-your-maker/discussion/399672/pantheon-of-builders-dec-8th-2023 Congratulations to Facechild, DeathcoreTacos, A-Bucket, Ohm is Futile, MythicMikeneto! Great work guys. I'll run through them on social and give reviews later.
    4 comments 51 views last activity
  • I think the 200 outpost limit is pretty generous. But if I keep playing the game the way I have been, I will eventually reach a point where I have 200 outposts and won't want to delete any of them. So how about offering players the opportunity to purchase an increase to the outpost limit? I'm thinking +100 outpost capacity for 10 dollars sounds fair. It would also give those of us who want to
    0 comments 11 views last activity
  • I was having a conversation with my son yesterday about which guard from Meet Your Maker would make a good killer in Dead By Daylight. Cannonback would be hilarious but probably too difficult to balance. Assassin would be pretty amazing but thinking about it, Assassin would essentially be a cross between Wraith (cloaking) and Demogorgon (leap/dash attack). Why play Wraith if you can just play Wra
    2 comments 41 views last activity
  • I was having a conversation with my son yesterday about which guard from Meet Your Maker would make a good killer in Dead By Daylight. Cannonback would be hilarious but probably too difficult to balance. Assassin would be pretty amazing but thinking about it, Assassin would essentially be a cross between Wraith (cloaking) and Demogorgon (leap/dash attack). Why play Wraith if you can just play
    1 comments 21 views last activity
  • For those not in the know, there are a series of outposts at each difficulty that are just part of the game itself. If you were the first person to play the game then whose outpost would you raid? The default outposts that are part of the game all have the same builder... Devious Team. I would like it if players had a way to submit outposts to be part of the Devious Team database. The playe
    0 comments 11 views last activity
  • Obviously they are able to do this as they already do it with Pantheon of Builders. I just want to be able to straight up copy an outpost that I've built. Why? Maybe I love the plot it's on and want to strip it down and build something entirely new. Maybe I love the outpost just the way it is but it would be fun to make some drastic changes and try out a whole new look without losing the orig
    3 comments 81 views last activity
  • Once you get through all the expedition reward tracks there are like 10 more cosmetics that are recolor options you earn. Once you get all of those you get either a random epic enhancement (x6) or random rare enhancement (x9). What I would personally prefer is x3 of each rarity. I have a habit of not wanting to use my purple enhancements. But I feel fine about using white and green enhancemen
    2 comments 31 views last activity
  • There are people who I don't want raiding my outposts because I just don't like the way they raid. (abandon an outpost that took a great deal of time after playing less than 2 minutes for instance) There are people's outposts that I don't want to raid because I don't like how they build (mindless low effort builds like drippy CC hallways, blocked tombs, etc). But just because I might not w
    0 comments 11 views last activity
  • There are some absurdly talented builders that haven't won PoB yet but inevitably will. In my mind, they have already won Pantheon of Builders but the announcement hasn't been made yet. Here are a couple people I expect to win that haven't yet (in no particular order): Shadybetz101 FaceChild Protein ghastlyskull Kathleen Shibito13 Pigeon_Chest HeyYouInTheBush I'm sure I'm forgetting li
    0 comments 21 views last activity
  • I would like to request the following enhancement, Acid Resistance. Each increase in rarity would increase the amount of time acid (and acid puddles) take to kill you by .1 sec.
    0 comments 11 views last activity
  • Sometimes I have a vision of what I want to build before I ever start and it's just a matter of finding an adequate plot. Sometimes I look at the plot and bedrock and just try to visualize what it could be. Kind of like looking at clouds and thinking of what the shapes remind me of. I only buy a plot if it is the maximum size (1500 for small, 3000 for medium, 4500 for large). Then I build wha
    0 comments 21 views last activity
  • These are my opinions only. Feel free to comment on how you would rate them. Hardware Expansion - This is an easy first place for me. Phoenix pods = extra lives. More phoenix pods means more extra lives. Could anything possibly be more powerful than extra lives? Cluster Shot - This is an extremely powerful mod. You can equip Falconic Plasmabow and with this enhancement it basically tur
    3 comments 41 views last activity
  • https://www.reddit.com/r/MeetYourMakerGame/comments/181gji5/update_to_the_dynamic_difficulty_system/ So today they changed the way the skull difficulty is calculated. What used to be a one and a half skull difficulty yesterday is now a one skull difficulty today. This means what qualifies as a normal difficulty map has been expanded. Likewise, what used to be a 3 skull d
    7 comments 71 views last activity
  • So what does everyone think of the dynamic difficulty system? I like the concept but in practice it has some issues. For example, one of the things I think is happening is certain outposts that are brutal are being beat with relatively few deaths because the types of players that play brutal tend to be more experienced and skilled. So the system drops that outpost down to dangerous. But for t
    6 comments 81 views last activity
  • I really want color gradient decals. Preferably of currently existing colors. I want decals that would improve communication from builder to raider. For example, a green check mark and a red circle with a slash through it. Then a series of decals for weapons, suits, enhancements. That way the builder can put a sign at the entrance letting the raider know what is the ideal way to play the map. Cer
    4 comments 21 views last activity
  • It would be nice if there were a handful of different theme music tracks that we could choose from for our outposts. It could add a whole different element to the game.
    0 comments 21 views last activity
  • For the love of all that is holy, why can't we reset a prestige 10 map early? Please change this.
    0 comments 21 views last activity
  • https://discord.com/invite/vCGXKBGvwJ For any new players coming to these forums and thinking that no one plays this game, know that you are wrong. The Meet Your Maker Discord is always active. Reddit MYM subreddit is also quite active. I would still encourage players to post on the official forums if for no other reason than to let new players feel less frustrated. But
    0 comments 101 views last activity
  • https://forums.bhvr.com/meet-your-maker/discussion/397124/meet-your-maker-patch-notes-11-14-2023 If the only thing this patch did was nerf Spontaneous then I would rate it as a fantastic patch. But it also fixed the decals that were switching to Light's End 1. So now we can actually use those pretty snow, ice, and hazardous orange decals.
    2 comments 31 views last activity
  • So there is currently a bug where if you use the ice or snow decals, if you leave the outpost and return to it the ice or snow decals will swap out with the red and white lighthouse decal. This is super annoying and has cost me a lot of build time but it is also the source of inspiration for this post. Wouldn't it be nice if there was an option to completely swap out all versions of one decal for
    1 comments 11 views last activity
  • I have to be honest here, this is one of the most disappointing enhancements out there. But there is a simple change that will make this worth running occasionally. Make it so this enhancement also removes the stagger effect from large falls. I think the speed bonus should also be increased significantly, but the most important thing is to remove the stagger. That way you can actually use the
    0 comments 1 views last activity
  • https://forums.bhvr.com/meet-your-maker/discussion/396316/meet-your-maker-hotfix-notes-11-8-2023 There are a couple stand out notes in there. Supposedly the issue with 5 star brutal bases being labeled as .5 star should be resolved. Acid puddles now take 0.6 sec to kill you instead of 0.5. I somehow doubt that is going to stop the low effort spontaneous CC outposts thou
    1 comments 11 views last activity
  • I don't know how everyone else feels, but I feel like the last update really did a lot to address resource concerns. I've had no issues what-so-ever with keeping bases activated. Now part of that has to do with me grinding a lot to unlock all the new stuff but even so, I've had to buy up a bunch of outposts just to use up my synthite since I'm sitting at 100k. The increased resources combined
    2 comments 21 views last activity
  • (Corrosive Cube) Spontaneous: Deadly liquid is constantly ejected from the Trap. Lets be honest, this mod is BS. I would be happy if they just deleted this mod from the game. But at the very least it needs nerfed. It is entirely too easy to stack a bunch of these near the entrance to a kill box. What is the raider supposed to do? You can't destroy Corrosive Cubes. Shields only last so long
    0 comments 31 views last activity
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