DrKetchup
DrKetchup
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- DrKetchup
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After being slugged for over 20 seconds press the secondary action button to bleed out 10 times faster . Cause: I just had an extremely toxic experience that lasted 10 minutes, I won't go into it, as I've seen a lot in my 6k hours playing, but this was the most toxic experience I've had and I'm not exaggerating in the least. If I had video proof, both the killer and the survivors wo2 comments 41 views last activity
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We got slugged and humped for 5 straight minutes. There is no way this build is intended. There is no way to hide from him because of his fast speed scanning the whole map with Ultimate Weapon, you can't recover in time for your teammates to pick up because of Knock Out and it's impossible to loop him because of Adrenaline Vial + Compound 33.7 comments 181 views last activity
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In short, the counterplay for Nurse consists of a 50/50. Double back or Hold W. There are variations of it, such as holding corner or holding W. But the counterplay idea is always the same 50/50. As a survivor, you can outplay her first blink if you guess right or get hit if you guess wrong. But a good Nurse will always correct a lost 50/50 mindgame with the second blink, always ending with a f30 comments 811 views last activity
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A SoloQ squad stands no chance against a good Nurse. So she should be only matchmade with SWF squads.8 comments 121 views last activity
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I've just been slugged for 3 minutes because the killer wanted to get the 4k, which mind you was also a slug. Some people have too much free time, I don't, let me enjoy the game instead of having nothing to do for 3 minutes until I bleed out.0 comments 21 views last activity
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Currently, Blight can bounce on any side of his body. This is why they coded him so he can't collide when very close to objects, otherwise, he would collide with the floor. So I propose changing the way his bump mechanic works and only making it frontal, think Billy's chainsaw. If Billy would bump, Blight would bounce. This will make playing against the Blight more fun and also will make the k0 comments 52 views last activity
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26 comments 361 views last activity
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It serves no role other than annoyance, be rid of it already.7 comments 121 views last activity
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Subtract 1 perk level for each SWF in your team. SoloQ : Nothing changes (purple perks) 2 SWF : Only tier 2 perks available (green perks) 3 SWF : Only tier 1 perks available (yellow perks) 4 SWF : Perkless6 comments 71 views last activity
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After hooking a survivor, gain 10 tokens up to a maximum of 100 tokens . When kicking a generator, consume as many tokens as possible. Each token consumed regresses the generator by 1% of total progress7 comments 141 views last activity
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We all had those games when a smart survivor uses the sprintburst from getting injured to Shift W into a "dead corner" where a generator is already done, so you either: Chase them and lose your whole map pressure Let them escape and search for a new target which most probably isn't injured Introducing a new perk: [Insert name here] When hooking a survivor in 12m radius of a completed gene1 comments 31 views last activity
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Every single time I go against her my teammates give up. I don't mind playing against her, I take it as a challenge and I want to see how much I can survive in chase. But my teammates flat out go afk and give up, EVERY SINGLE TIME! If this would be a once-in-a-time occurrence, I'd understand, but this is just too much for someone like me playing SoloQ, the moment I hear that blink cross the map7 comments 71 views last activity
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Overcharge is toxic perk design, there is no reason for the skill check to exist other than to abuse new players. Buff the perk in a different way and remove that obnoxious skill check.20 comments 321 views last activity
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This perk can be completely ignored by SWF that communicate through Discord. Leaving your item on the ground should also trigger Franklin's.2 comments 42 views last activity
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Why not? That aura would be such a fun change and I see no problem for the survivor PoV.1 comments 31 views last activity
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I've had countless games where destroying 1 hook leaves a whole quarter of the map barren in which a survivor can go down without any fear they will be hooked. Especially when the gates are open this becomes a free escape. This is a nightmare scenario and we aren't even talking about body blocks yet. Do pallets and windows magically disappear when a survivor completes a generator? Killers should15 comments 241 views last activity
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Everything started as "The game doesn't look good", "I can't hear anything", but we have reached a point where we have players that purposefully use those 3rd party programs to gain a HUGE unfair advantage over other players. In case you aren't familiar, Filters are 3rd party programs that change the aspect of your game, from allowing the game to look brighter to specifically enhancing one parti44 comments 3,313 views last activity
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The obsession can see Killer's aura at all times. Once obtained, tokens can't be lost. After obtaining a token the perk goes on a cooldown for 60 seconds.2 comments 31 views last activity
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Red/Orange/Yellow tinted maps should have Blue colored scratch marks for contrast. For those using the colorblind setting, the colors should change accordingly to suit their color reading.0 comments 11 views last activity
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Random killer, Random perks for both sides. There are 2 rounds, where the 2 players take turns playing killer and survivor. Both spawn at shack and after a short countdown, the match starts. The player that survived the longest wins. The Perks are shown to both players at all times so no player has an unfair surprise perk advantage. If the chase stops for more than 7 seconds, the aura of the su2 comments 21 views last activity
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If Wesker abuses the camera turning trick (Urobend) to throw you, which is extremely easy with Jewel beetle addon, you are guaranteed to die a few moments later unless there is a strong pallet literally next to you and there is nothing you can do about it. His cooldown is way to short and the stun you suffer from getting thrown is HUGE, while he still retains a good portion of his mobility, so he0 comments 31 views last activity
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Here is my today's first 5 games and tell me if you would install and hit "play" knowing this is what awaits you: Deadlock + NOED Bubba camps at 5 gens, teammates sit around the hook for 60 seconds instead of jumping on gens with me. Everyone dies. Pinhead with a build design to stomp pubs (Plaything/Penti/GiftOfPain combo) ofc my team wasted a lot of time cleansing Plaything just to get 46% s7 comments 61 views last activity
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I've kept a Spirit in chase for the WHOLE GAME (literally 5 gens) and then got camped to death in EGC while my team escaped. You aren't in "chase" most of the time because she is phasing, so the game doesn't register that as chase and you don't get any bloodpoints, this is BS... As you can see lower, most of my points in the "Evader" emblem are in "STEALTH" instead of "CHASES WON" category, so0 comments 11 views last activity
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They do nothing but sprinting around you in circles having no clue what to do, only leaving scratch marks for the killer to find you, they have 0 clue on how to go and open the exit gate, they are utterly useless. AND ON TOP OF THAT, this last game, I just managed to open the gate, ONLY TO GET SANBAGGED BY THE BOT! All they know is holding M1 on gens and even then they fail skill checks... Imagi2 comments 31 views last activity
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Nurse in SoloQ is an absolute nightmare, I know the game is over the moment it starts. I can keep her in chase for a long time, but she will just choose to tunnel someone that is weaker. Her tunnel potential is simply to strong (and I use FTP every single game on the tunnel target btw). Simply put Nurse is unfairly overpowered against SoloQ, so pin her against teams that can compete at that l15 comments 222 views last activity
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If a bot happens to get in chase near a z wall, they will crouch on a side and spam vault that window. This is clearly not intended behavior. Also, they have no understanding of "Dead Zones" I've seen a bot drop an edge map pallet on Lerries and then proceed to run in the little outside area where the gates were, the gates weren't open btw and there were 4 gens left.0 comments 11 views last activity
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How to recreate: Use DH right before a killer hits you Even if you timed DH at the right time, the server will fail to register it. How can you detect this issue happening? Survivors skip "falling into dying state animation", they simply teleport flat on the ground, this can be seen from both Survivor and Killer PoV. What happened to Deadhard validation? This didn't use to be an issu0 comments 21 views last activity
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I remember a few months back if the killer were laggy the server would invalidate/validate hits on DH. But lately, I'm getting exhausted on the ground. The way you see you did DH at the right time, but the server fails, is if you go dying state without an animation. What happens is: you DH -> the killer hits you, but on their screen, you haven't DHed yet so the server skips that animation a0 comments 11 views last activity
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Playing against a killer that slugs for the 4K is SO BORRING, just let me go next already.4 comments 51 views last activity
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Currently, the only Win condition is Escaping/Killing. Before this a couple of years back when we didn't have MMR, matchmaking worked based on your Rank. The more perks have been aded to the game the more imbalanced the System has became, but even with its flaws it has huge potential. Next time you finish a match look at your emblems, they track almost everything you could be doing in the match13 comments 121 views last activity
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I love getting my team out even if it means I die, but sometimes they get forced out and my Deliverece goes unused due to the instant hook sacrifice, even if you were never hooked before.0 comments 11 views last activity
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After unhooking, some survivors keep running away and you have to trail them for like a minute until they "feel safe" to get healed and what ends up happening is the killer figures out the position due to scratchmarks and then the survivor gets tunneled out.0 comments 11 views last activity
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Now if the killer has the red ping indicator, you get hit through pallets 1 second after dropping it. I remember there was a time when those hits would get invalidated by the server, there was even a whole live stream explaining validation by the Devs. What happened to it? Something clearly changed and I don't like getting hit with BS.1 comments 31 views last activity
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If 3 survivors escape, the 4th survivor who wasted the killer's time getting chased and then getting camped should also receive a win. Since it's because of this survivor that the other 3 were able to escape.7 comments 71 views last activity
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Either give it the Huntress treatment and lock the maximum bottles to 1. Or make it so the bottles don't slow you down anymore as a downside, so Clown is forced to play only with Yellow Bottles.2 comments 41 views last activity
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I'm so done with teammates that suicide on the hook. At least let me have a bot instead of them.29 comments 381 views last activity
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When a survivor is hooked, traps in 32m radius should be destroyed, just like Skull merchant drones. Hag in SoloQ is an absolute pain.10 comments 121 views last activity
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OTR states "Grunts of pain caused by injuries are reduced by 100%". But it also removes normal breathing sounds, if this is intended it should be listed in the description, if it's not then maybe it's time to address it? Same goes for Iron Will.0 comments 11 views last activity
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All perks should have a Tier 4, which buffs the perk by a lot, that is only accessible by playing SoloQ. Example: Deliverance Tier 4 would not have a safe unhook requirement anymore.0 comments 11 views last activity
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DS used to activate on pick-up, but now it only activates if the pick-up animation is over, so if you get picked up but DS runs out by the time the pick-up animation is finished the perk won't trigger. I think this might have something to do with the earlier screams on hook. If this is intentional then this is a HUGE nerf, since DS already has a very short duration and on top of that the nerfed0 comments 11 views last activity
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Endurance and Deep Wound effect should provide trap immunity for its duration.0 comments 11 views last activity
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In case you don't know, there is a glitch that stops the game from sending packets to the server. It is done by repeatably swapping from full screen to window mode by holding the F11 button. In the past months, it has gotten more and more widespread. The first time I saw it, was 3 months ago, on Rancid Abattoir, I was playing Survivor and I saw a teammate PHASE THROUGH A BREAKABLE WALL. I've se1 comments 1,761 views last activity
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Its only purpose is to serve as a horrible game-ender against new players making SoloQ unwinnable. At the same time being pathetic against a good SWF. Perks that are designed to be annoying should never exist in a game where you are supposed to have fun. Give it some other buff, I don't care, just remove that skill check. Impossible skill check Doctor has been an instant loose in SoloQ for years11 comments 151 views last activity
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Please introduce a 1v1 game mode with killers that rotate each season. Killer can use 1 perk, survivor 2 perks and a cracker. The top 100 players get a cool cosmetic reward at the end of the season. Here is an example.0 comments 111 views last activity
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Give us a setting in the options menu where we can select 3 maps to never play on. In case someone uses an offering it gets refunded to them. If I have to play 1 more game with Huntress on RPD or Lerrie's I will lose my mind. This is how it would look:7 comments 141 views last activity
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Title4 comments 51 views last activity
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Just like Nurse has the gray addon "Plaid Flannel" , that helps new players to learn the killer, so should Huntress have a learning addon that shows the projectile trail of the Hatchet . The indicator will stop whenever the Hatchet would encounter collision. "Coarse Stone" addon could be repurposed for this means, the "+50% Grunts of Pain" won't be m0 comments 22 views last activity
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Pressing the Active Ability Button will cause Huntress to pull up a hatchet with special properties: -This hatchet does not consume from the hatchet pool -Wind-Up time is halved -It starts fully charged -Auras of survivors is shown for 5 seconds -Using this ability cancels the hatchet throw recovery cooldown -60 seconds cooldown This will incentivize cross-map snipes, without having to rel3 comments 51 views last activity
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I've had a couple of lobbies of 4 x 100 prestige and when I readied up in the first seconds of joining they all left. Never seen this before, some SWF are abusing the system to get bully-able killers. Please disable the option to leave the lobby for both killer and survivor.3 comments 101 views last activity
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I'm literally getting a headache because of them, especially the female ones are so high pitched and it hurts like hell. I have to Alt+Tab every single time I hook someone, it is so annoying. Please BHVR do smth about it and save my hearing.0 comments 21 views last activity