DrKetchup
DrKetchup
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Title1 comments 41 views last activity
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Not only do they give you WALLHACKS on both your teammates and the killer. They also double down as a FREE escape, because most of the time the killer will be defending the 2 gates, if he chooses to defend the hatch then he would open the possibility of a free gate escape. Keys reward unskilled, teammate ignoring, selfish playstyle and they should not exist in the game!4 comments 141 views last activity
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Injuring a survivor puts them in Nightfall for an indefinite amount of time, until they get healed up. While in chase with that survivor, you benefit from the nightfall bonuses such as increased teleport speed.2 comments 31 views last activity
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Wakizashi Saya This would create such interesting mind games. High-risk high-reward gameplay that would bring a bit of life to an otherwise quite bland killer.3 comments 11 views last activity
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TLDR: Allow Spirit to phase through windows, just like Knight's power can. Spirit used to be really strong back in the day since then she received huge nerfs such as: -Added a vault animation -Removed Collision with survivor hitbox while in Phase -Directional phasing sound At the moment strong structures such as Shack and several Main buildings (eg. Mother's Dwelling) have no mindgame, since9 comments 61 views last activity
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How many times have to lost a game due to unskilled teammates? How many times have you spent 10 minutes looking for those 2 last survivors stealthing around? How many times you had to wait the whole EGC timer while a survivor goes afk in a locker? How many times you kept a killer in chase for 2 minutes, but no one did any gen and you get camped to death? What if I'd tell you there is a w1 comments 51 views last activity
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One of my favorite perks since the last patch dropped. Altho it can be very oppressive against 110% killers on maps with lots of LoS. The Change: MFT should permanently exhaust the player for the whole duration of the match and the "perk doesn't work while exhausted" bit gets removed. Because currently you can take full advantage of MFT and when you are about to go down you can still use DH whi8 comments 111 views last activity
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Title16 comments 164 views last activity
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Issue 1: SoloQ survivors struggle to solve the box due to a lack of coordination. Issue 2: Pinhead is heavily countered by prerunning and Shift W since he has no way to catch up on survivors that are at 15m+ Solution: When a survivor is chained by any means, Pinhead gains the ability to teleport to them, this action automatically solves the box and resets its timer to 0 (just like a normal box1 comments 41 views last activity
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This will be a lengthy post, going into the downfall of DBD which I have witnessed across years, since 2019. I hope that someone takes note of this and makes a change for the better, because I love this game and it hurts to see the sorry state it is in. First of all Dead by Daylight is not "dead", but the enjoyment factor is. Ask yourself, if you've been playing the game for a few hundred hours,16 comments 341 views last activity
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Why do we even have a 10s endurance and +10% haste if the killer can just body block you from exiting the basement in time to get a safe vault? Survivors should lose their collision just like Myers stalk or Sadako for 10 seconds after being unhooked.3 comments 31 views last activity
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I'm carrying someone on my shoulder during those screenshots and every time, half of the map is BARREN, there are 0 hooks. How is it possible for this stupid game-breaking mechanic to still exist in 2023??? You get a down as a killer, but you can't... kill... This is a horrible mechanic and it should be removed asap.6 comments 91 views last activity
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Tunneling is the ONLY way to play DBD, if you don't do it and the team you play against has even a remote knowledge about how to run loops, you will lose to predrops and Shift W. Yea sure you can win against a complete beginner team, but 70% of the time you have to tunnel. So how the heck did we get to have survivors that are FASTER than killers for 10 seconds straight, after unhooking along wit23 comments 251 views last activity
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There are cases where a survivor team does egregious mistakes and you are able to snowball. You slug one guy and then you chase the second guy that is injured trying to do a risky flashlight save. You down this second guy 20-30m away from the first survivor and you hook him, by that time someone already healed your slug and the snowball that you should be rightfully yours is completely nonexisten0 comments 11 views last activity
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In theory, Pinhead should be a good killer against the Shift W strategy, but in practice his chains barely get you any distance if the survivor is at more than 10m distance from you. Shift W strategy should continue to exist as it's supposed to be a "high risk high reward" playstyle, but at the moment the "high risk" element is missing for most killers. I don't believe that a blanket change cou3 comments 131 views last activity
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When chains are broken on environment, additional chains spawn in order to disincentivize using the environment and instead breaking them yourself manually. But those follow-up chains NEVER hit, even if the survivor is running straight, they will most often miss and even when they do hit, if a survivor is rounding a corner they will instantly break. Because this mechanic is so flawed with no fix2 comments 31 views last activity
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So underpowered to the point I'm wondering why is he in the game in the first place. Every killer on the roster could be fixed by adding some add-ons base kit, but even if you add ALL add-ons base kit, Trickster is still a pile of steaming garbage. The only way to make him a viable killer is to look at the other projectile killers, identify how his playstyle differentiates from them and then buff11 comments 131 views last activity
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Trick Blades basekit1 comments 21 views last activity
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-Unlimited knives -Opening lockers gives him 15s of main event9 comments 121 views last activity
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Hook auras should show up when in pick-up range of a downed survivor, for easier Scourge hook planniHook auras should show up when in pick-up range of a downed survivor, for easier Scourge hook planning.0 comments 11 views last activity
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Title7 comments 81 views last activity
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Its only purpose is to be annoying to new players while being useless against experienced survivors. It should be removed ASAP and replaced with another effect.1 comments 31 views last activity
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Pain Res becomes a normal perk, no more Scourge hook requirement. The regression goes from 25% to 15%. And here is the important bit: When ALL tokens are used up, the perk gains 4 more tokens, but if you ever hook the same survivor twice in a row the perk gets disabled for the rest of the match.12 comments 221 views last activity
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Crouch tech refers to a survivor crouching to shrink their hitbox so certain killer powers have trouble detecting it. Billy, Demo and Blight are the main victims of this new tech. Abilities that would hit standing targets now miss, unless it lands dead center on the survivor, imagine Demo's shred being as wide as a Deathslinger shot. I'm pretty sure they are unable to change how crouching works6 comments 271 views last activity
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Doctor has an ok anti-loop power, but due to the slowdown he gets during the charge up, he barely makes up any distance on the survivor. The slowdown should be removed.23 comments 342 views last activity
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Pinhead should be able to hold the active ability button to teleport to a chained survivor. This will give Pinhead the need mobility to have a chance to play against the Hold W playstyle that currently destroys him. At the same time making his Chain Hunt more dangerous. Altho, I'd like the survivor that just picked up the box to not spawn chains for the next 10 seconds, since I've seen a lot of3 comments 91 views last activity
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One random fountain should become automatically corrupted each X seconds. This happens more often the more survivors are infected. When all fountains are corrupted you get your power for the summed-up total time of all the fountains.6 comments 131 views last activity
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Not only is DBD an asymmetric game, but also its win condition, thus aggravating its design problems. There are countless limitations we have due to the Kill/Escape balance that needs to be maintained, from item balance to addon balance, from high and low-tier killers, the current meta, etc. In short, nothing can be fine-tuned because of the Kill/Escape win condition. The solution? An arcade-lik6 comments 391 views last activity
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As long as you are not part of the survivor group of the person who DCed, you should be exempt from any penalty if you choose to do so. This should also extend to players that triple kobi to suicide on hook. That being said DC penalties should start at 5 minutes, not 1. Also DCing in such way should grant you the Bloodpoints, Fragments, and Archive progress you earned during the match.19 comments 373 views last activity
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Currently, Spirit is a killer which can become stale to play as and against. To allow more build variety, I've aimed to diversify her playstyle as much as possible. If you have a cool idea or suggestion please write it here, hopefully the devs will see this and transform Spirit in a more enjoyable killer to play as and against. See you in the fog! ๐4 comments 41 views last activity
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Killer's first-person animation is ok, but the survivor's perspective is missing the Frenzy animation. The video below showcases all his animations, I time-stamped the bug in question. https://www.youtube.com/watch?v=c-LJIt578C4&t=159s I've wanted to buy this skin since it came out, but it looks goofy af with this bug, please fix it so I can throw my wallet at you ๐คฃ0 comments 61 views last activity
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In PTB you were able to turn her away and she would teleport some other way instead of jump scaring you, but since she came on live, if you turn her away she turns facing you before the jumpscare. I love her gameplay, but I literally can't play her bcs of the lobby jumpscare. The Mori jumpscare is fine since I know it's comming. For those that will reply with "Dbd is supposed to be a scary game9 comments 1,344 views last activity
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This has been happening in every single game, since the last patch. I've seen this happen in my game and also in other twitch streams. When someone unhooks a hooked survivor (might also happen when using deliverance, not sure) the unhooked survivor teleports half a meter in a random direction. This can lead to very unfortunate situations, you want to hit the unhooker but the guy that just got unh4 comments 21 views last activity
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I honestly thought it is some kind of bad 1st april joke. People (including me and multiple of my fellow discord members) encounter some bushes that fit exactly where the entry/exit point of a loop would be, creating a God loop window as a result. You can see from the images, 4 or more of those God loops appeared because of those damn bushes. As it is, Haddonfield is straight up unplayable.1 comments 111 views last activity
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Let us start Custom games solo, so we can train killer mechanics and survivor vaults, pathing, etc. Currently you need at least one killer AND one survivor to be able to start a custom match. If you think this is a good ideea upvote so they can see it.3 comments 101 views last activity