Pinhead Buff/Fix
When chains are broken on environment, additional chains spawn in order to disincentivize using the environment and instead breaking them yourself manually. But those follow-up chains NEVER hit, even if the survivor is running straight, they will most often miss and even when they do hit, if a survivor is rounding a corner they will instantly break.
Because this mechanic is so flawed with no fix in sight, I propose completely removing it and instead adding a 0.5 second 50% hindrance effect that stacks in duration for every chain broken on environment. This won't only offer more consistency to his power, removing the RNG of chain targeting, but at the same time it will remove those awkward situations when the survivor gets hit by an M1 and immediately after gets hit by a chain that was respawning, resulting in an unfair feeling of "insta down", timing which can be manipulated by expert Pinhead mains to create such scenario more often.
TLDR: Chain targeting mechanic = stooped. Remove the stooped, replace with Hinderance status effect. Yes.
Comments
yeah that's pinhead biggest issue. chain breaking on environment. its shame because pinhead is so much fun to play when the power works correctly. it just sucks that most of the time it does not work correctly and you get robbed for good plays. that is single reason why I do not play pinhead. I kinda just wish they would remove that environment breaking thing and let it go through wall.
He’s good enough as he is. While his chains aren’t easy to control the chain hunt and overall higher reward of his power makes him a pain to play against. He needs no buffs.