CrusaderNella
CrusaderNella
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All killers so far have been using the same rig and mostly the same animations since day 1. In addition, all killers have been bi-pedal beings. I would like to ask, (and it would be really amazing if a dev could shed some light on this), if they would ever be interested in experimenting with new rigs and character animations in the future? Perhaps a Quadra-pedal creature like a dog, cat or som19 comments 201 views last activity
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You're angered by the idea of others using what isn't theirs. Performing the Damage Generator Action on a Generator activates Spiteful Captive: While Spiteful Captive is active, the next Generator you damage becomes compromised , highlighting its Aura to you in white , until Spiteful Captive deactivates. While Spiteful Captive is activate, all Compromised Generators are block1 comments 31 views last activity
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EDIT: Some have pointed out the flaws in my logic, and I agree with them. While the thoughts below don't match with my current views, i think it can still lead to interesting discussions, As of late, Behaviour have been giving killers powers that are directly countered by some mechanic they give to the Survivors. While killers like Plague, Wesker, Trapper, Pinhead all have mechanics that20 comments 414 views last activity
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These are so cool. I love them a lot. Thank you Behavior!15 comments 382 views last activity
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Less than 2 weeks ago, there were threads everywhere about MTF, Wesker, Skull Merchent, Larry, and so on. And now it's just so quiet. I kinda miss the chaos10 comments 231 views last activity
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If I'm not facing a bully squad, it's usually this. 1 Gen Pops. Survivors T-Bag and taunt me at loops. But then I down the Leon and hook him, and he instantly DCs. Meg then afks and kills herself on the hook. Jeff and Feng tried, but 2 Vs 1 with 4 generators left is very unfair. I don't like easy games like this, it's sad and boring. I wish people14 comments 352 views last activity
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A couple of perks I came up with, I hope they can provide some inspiration. Please feel free to provide beedback! Scourge Hook: Forceful Sloth You take advantage of the survivor's drive to escape fast. Punishing those who are hasty. At the start of the Trial, 4 random Hooks are changed into Scourge Hooks : The Auras of Scourge Hooks are revealed to you in white . Each time a Su3 comments 31 views last activity
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If the killer spends too much time near the hook, it will teleport away. Clever killers can even use this as if they know a rescue attempt will be made, they can purposefully trigger the reposition to delay the rescue. Personally, I think this is a great anti camping idea, but I can be wrong, so feel free to voice your counter arguements.5 comments 111 views last activity
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Whether the person playing as him wants to or not5 comments 271 views last activity
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A lot of survivors feel that toolboxes and flashlights are the only items worth using anymore. Key and maps are considered useless, and medkits are, semi decent. So I wish to try and help survivors with this idea to rework keys. Keys still have their current functionality of being able to re-open the hatch after the killer closes it, but we will remove all the aura reading stuff in favor1 comments 31 views last activity
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Truth be told, I am a Killer Main, I dabble in survivors, but as a soloQ player with no friends, I can't really enjoy it to its fullest. That being said, I do want to make a few suggestions of what underutilized perks I can see being buffed or changed to make the perk pool in top tier play a bit more diverse. Septic Touch The one that inspired this thread. I would suggest this buff:0 comments 21 views last activity
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I'm really curious as I wasn't always part of the community. I know as of late "It wasn't programmed to hurt the crew" is an iconic short copy pasta that has been born, but what other memes have you seen? Please feel free to share them here.23 comments 2,179 views last activity
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Edit: Read at the very bottom of this to see what solutions the players have come up with. While this is very VERY unlikely to happen, I want to discuss a hypothetical mega rework of generators. What would you say about a big change that standardizes gen speeds? What i mean is mainly, tool boxes can no longer be used to increase gen repair speed, however both killer and survivor perks can s48 comments 1,443 views last activity
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I do not wish to stir trouble. I just honestly want to know, how does a person Gen Rush, or what do you consider gen rushing to be?9 comments 121 views last activity
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And when I looked at the art of this Add-on, before even reading the actual name, my mind made itself believe that the name of this Add-on is "Iridescent Toe Nail Clippings". I basically mandela effect-ed myself. #########.0 comments 41 views last activity
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Is it just me, or does Wesker's pose look exactly like STBlackST's American Boot character?3 comments 111 views last activity
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I've never really bothered with Myers, but as of late i wanted to get his perks so i started reading his add-ons. I know both Tombstone pieces allows you to insta mori, but I always wondered why everyone used the purple add-on instead of the Iri, until I read it. Why is The purple Add-on so much better than an Iridecent addon? Like, it doesn't make sense. Unless there is some effect I am3 comments 541 views last activity
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I'll start with mine. Thrilling tremors. I just love this perk. I think, in my own personal opinion, it provides more impactful information than BBQ and Chilli. Seeing what generators are being worked on AND having all inactive generators be blocked just works to well. So, what are your perks that you really like?57 comments 1,084 views last activity
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Brian's Intestine + Mikhail's Eye = SPEED Zombies. Making the Zombies' average movement speed be 60% more is unexpectedly effective. I tried this for 3 matches and my zombies were able to hit so many survivors. I guess it is because Survivors aren't used to Zombies moving so fast and doesn't expect it, resulting in a lot of zombie hits at the start of the game. It also helps with chas3 comments 71 views last activity
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The trend has been done throughout the life cycle of DbD but it has become really REALLY egregious as of late. The weakness I'm talking about is giving the survivors the ability to control the killer's power. At first, it came with killers like The Trapper, Plague or Hag. Where the survivors can take a bit of time to attempt to weaken the killer's power. But these usually came with a big risk,12 comments 583 views last activity
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I know, I know. The cries to nerf it are everywhere but please hear me out. I have an idea to change the concept of this ability's drawbacks to balance it. So my suggestion is this new "Made For This" effect: Made For This activates while you are in the injured state. You run 3% faster. After you finish healing another Survivor, gain the Endurance status effect for 6 seconds. Gain th2 comments 51 views last activity
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So, the biggest thing that trapper has going for him in maps is grass. As Otz points out, clever trap placement in grass makes them work. However, more and more maps fazes out grass, which is making Trapper weaker by comparison. DE has made it clear that they do not wish to rework Trapper as their Data shows "he is fine", and that they are happy with having him be a simple killer for newer play0 comments 21 views last activity
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SO I want to try out legion, and I am messing around with perks, and long story short, does healing from Deep Wound count as a Healing Action? And if not, what is everything that counts as a Healing Action?4 comments 51 views last activity
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Though this will most likely never happen, one can hope. Here is my 5 cents on how to rework our first DLC Killer. 1ste Change- Gameplay strategy Jumpscare Myers has been a essential part of DBD culture and should be preserved. So I propose making Myers a Killer who starts off as a stealth killer, but becomes less stealthy and more brutal as the game continues. Evil Within - As a learni1 comments 81 views last activity
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Though this will most likely never happen, one can hope. Here is my 5 cents on how to rework our first DLC Killer. 1ste Change- Gameplay strategy Jumpscare Myers has been a essential part of DBD culture and should be preserved. So I propose making Myers a Killer who starts off as a stealth killer, but becomes less stealthy and more brutal as the game continues. Evil Within - As a lear6 comments 131 views last activity
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I just did the survey AND WHY IS THERE A OPTION FOR WARHAMMER 40K? This legit got me so excited like, Imagine chasing survivors around as a Khornate Daemon, or playing as a Mechanicus Skitari as a survivor. It can be SOOOOO interesting. Like imagine the possibilities!!!5 comments 231 views last activity
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Make the addon that reveals the auras of Survivors within the drone radius base kit BUT BUT BUT please read further. When you deploy a drone, during the first 10 seconds while the drone is unhackable, it shows the auras of survivors within its Radius. When the drone becomes hackable, this effect stops. In addition, change the addon that gives the aura reading ability the new effect to exten0 comments 1 views last activity
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So, since I downloaded DbD back when Myers first released, I have rarely touched survivors. I only main killer because my dumb edgy teen self thought they were boring. Now a couple of years later, I got the game again after the Knight looked interesting enough for me to download the game again and I have been having a blast as killer. I even got to Irridecent 3 within a month after not playing f0 comments 11 views last activity
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Lore: An old friend and co-worker of Herman Carter , Reginald Kastle was sent to the Léry's Memorial Institute as well due to his shared fascination of the mind. Though where Herman delved into the human psyche, Kastle focused his work on that of animals. After many long, grueling years of doing tests upon hundreds of specimens, Reginald Kastle neared his breaking point until Herman0 comments 41 views last activity
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You take advantage of driving the survivors towards their natural limits. At the start of the Trial, 4 random Hooks are changed into Scourge Hooks ● The Auras of Scourge Hooks are revealed to you in white . Each time a Survivor is unhooked from a Scourge Hook , the following effects apply: ● The unhooked Survivor cannot be inflicted with the Exhausted Status Effect for 37 comments 113 views last activity
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Community: Nooooo! You can't just release a broken patch and call it a day. What about Moris, Keys, Gen-rushing, camping and tunneling? Why not fix those? And the new auras are bad. BHVR: Haha, New skins go brrr3 comments 51 views last activity
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Irradecent Smoke Bomb While the killer stands in the Intoxication cloud, his Aura can not be seen by survivors and he frequently visually phases in and out of invisibility. These effects last for up to 2 seconds after the killer leaves the intoxication cloud. If a Bottle is thrown directly at the feet of the killer, the killer also gains the Undetectable Status effect for 20 seconds.3 comments 41 views last activity
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What if if a survivor leaves a exit gate switch unfinished, it automatically starts regressing BUT the light indicators serve as Checkpoints, So if they do the gate till lets say 69%, it would stop regressing at 50. Or if they leave the gate at 99% (Rip Blood Warden), then the switch would regress but stop at 75%. What would you think of this idea?21 comments 341 views last activity
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As soon as the last Generator is completed, Blood Warden is activated. The Auras of any Survivors located within Exit Gate areas are revealed to you. Once per Trial, hooking a Survivor while Blood Warden is active calls upon The Entity to block both Exits Gates and Switches for all Survivors for 30 / 40 / 60 seconds.7 comments 121 views last activity
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I just wanna say that i like these new matchmaking changes and i believe they are a step in the right direction. So among the sea of complaints, i hope this one Thank you letter will reach you. We may no like everything you guys do but this one is a good change.37 comments 2,051 views last activity
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A error while submiting caused two of the same post to be submitted. Read the other one for the actual post0 comments 21 views last activity
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I don't think the Pig needs a full on rework to become better. She just needs a few Quality of life changes and she will be good. For the Reverse Bear Traps: Like Making the RBT trigger consistantly f a gen goes off. I have had a few times where a gen completes as i hook a survivor with a RBT and it doesn't activate. For he ambush: Remove the slight "Shing" noise she makes when she starts to c13 comments 141 views last activity
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The suggestion i'm purposing is as it sounds in the title. What if when a killer lingers near a hooked survivor, that hook will teleport to a random spot on the map. Some minor changes need to be made though. If the killer is in a chase while near the hook then it won't teleport(As to stop over altruistic plays) but other then that it should relatively stay the same as PH's cages. What d7 comments 121 views last activity
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Quality of Life changes: Remove the noises and grunt sounds The Clown makes while vaulting. THE AFTERPIECE TONIC: Tap or press and hold the Power button to launch a Bottle of The Afterpiece Tonic . Upon contact, the Bottle will break, emitting a Gas Cloud that will intoxicate any Survivors within its Area of Effect. Intoxicated Survivors will suffer from the following afflictions: Imp3 comments 41 views last activity
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I was playing Hag on Primary School. Hooked a Laurie , placed about 3 traps in choke points to defend the hook then i went off to do other hag things. 5 seconds or so later, Laurie got unhooked and 5 more seconds later she tripped one of my traps. I immediately TP-ed, slapped her and picked her up but was DS-ed. End game chat, they called me a camping tunneler that forced them to use DS.15 comments 191 views last activity
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Firstly for keys: Firstly a key should ONLY be able to open up the hatch AFTER the killer has closed it. Secondly, To open a hatch, a animation should be added where the survivor attempts to open the hatch. Same as fixing a generator but it will take 20 seconds at base and new add-ons can be made to decrease that time. Interrupting or stopping the Opening animation resets the progress towar2 comments 31 views last activity
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Killer: Crow Storm Your bond to the creatures of the realm of the entity is strong and thus they will help you on your search. As the Killer, you do not startle any Crows on the map. Decrease the amount of time it takes for a startled crow to return by 5 / 7 / 10 seconds. If a survivor startles a crow, they are inflicted by the Exposed Status Effect for 10 Seconds. Mechanophobia0 comments 21 views last activity
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A new version of DS that Scottt Suggested: Using whatever is at hand, you stab at your aggressor in an ultimate attempt to escape. After being unhooked or unhooking yourself, Decisive Strike will become active and usable for 10 / 20 / 30 seconds . While in a chase, this timer does not count down. While Decisive Strike is active, when the Killer's Obsession, when grabbed by the Killer, su29 comments 231 views last activity
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A build that just consists of HEX perks. Personally, i go for Ruin, Retribution, Huntress' Lullaby and Haunted Grounds. My Name for this build is Damned if you do, Damned if you don't.0 comments 31 views last activity
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The Crouch and dash should be left alone as much as possible. Minimal changes to this should be made. One change i would like to see is that the sound queue of the Pig going INTO stealth be removed. That being the slight "Shing" sound effect. Bear traps. I would say, give them the Huntress treatment. Allow the pig to be able to carry 4 traps at once just like she does now but she can reload o13 comments 81 views last activity
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https://www.youtube.com/watch?v=7CdIwSJRjFE51 comments 2,181 views last activity
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The idea of being able to play with your friends in this game is good and people don't always abuse it and just use it to have actual fun with their friends. But then there are those who do abuse it which spoils the fun of the killer completely, unless that killer is a god killer. Honestly, I have no idea how to balance it but in the state it is now is not healthy for the game, as voice commun23 comments 391 views last activity
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What if Killers get a small buff if they are played on their respective map? Like if you play Demo on Hawkins, the range at which your portals detect survivors near them increase by like 3 meters? Or on the primary school. If you play freddy, The Survivors fall asleep 5% faster. Etc, I thought about this and survivors but survivors aren't really unique enough from each other to make2 comments 21 views last activity
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I see the term being used a lot and i have no idea what it means. Could some one please explain it?6 comments 6,562 views last activity