Killer Perk Ideas.
A couple of perks I came up with, I hope they can provide some inspiration. Please feel free to provide beedback!
Scourge Hook: Forceful Sloth
You take advantage of the survivor's drive to escape fast. Punishing those who are hasty.
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
- The Auras of Scourge Hooks are revealed to you in white.
Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:
- Once, if the unhooked survivor is still injured and starts repairing a Generator, the generator explodes and instantly regresses by 20/30/40% of its total Progress.
- Normal Generator Regression applies afterwards.
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Hex: Malicious Deception
A Hex that distorts the senses.
- While Hex: Malicious Deception is active, all active Hex Totems, other than Hex: Malicious Deception, will become hidden, appearing to be Dull Totems.
- If a hidden Hex Totem's Aura would be revealed to a survivor, the Totem will instead be revealed to be a Hex Totem, instead of displaying its Aura.
- If Hex: Malicious Deception is cleansed, the Auras of all Hex Totems on the map are revealed to the survivors for 15/10/5 seconds.
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Comments
These are actually pretty good !
For the first one I've got a couple suggestions: Reduce the effect to 10/20/30% and make it apply every time a survivor is unhooked for the first time (so you can get value up to 4 times instead of just once). The effect would still be strong but counterable if survivors pay attention.
I have nothing to nitpick about the Hex perk, it seems very well balanced and I think it would be a really fun perk.
Thank you very much. I appreciate the positive feedback.
i actually like forceful sloth a lot