Chrisko
Chrisko
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- Chrisko
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I notice that with games against wraith, the chase points are usually low and result in lower points totals for survivors. Many wraith players will stay cloaked until they are close enough to strike before uncloaking. At least with other killers like Doc and Legion, their annoyingness to play against is at least rewarded with good chase points. Thanks in advance for any replies...3 comments 141 views last activity
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It happens all the time. i have no way of knowing when someone has chat turned off or leaves the endgame chat and I am just typing to myself...4 comments 31 views last activity
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In the old UI, when a killer picked up a survivor, that survivor's icon bar would glow and pulse red making it VERY obvious that the downed survivor was now being carried to a hook. The new UI doesn't make it clear enough that a survivor is being picked up and carried. The difference between a slugged survivor's bar and a survivor who is being picked up is not different enough to alert other s4 comments 31 views last activity
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Open the exit gate immediately instead of 99% Leave and don't help save teammates during EGC Can't do any objective while injured Heals immediately once injured Once unhooked, runs a 5k before stopping to be healed Runs the killer directly to people doing gens Extended crouching, standing or duck walking (Urban Evasion) What else do you see as characteristics?15 comments 121 views last activity
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Why does this happen? I have posted other messages and never seen this before.1 comments 41 views last activity
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It's a sad state of affairs right now because of the patch.20 comments 461 views last activity
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This is a joke post but it would make survivors acknowledge "Well he had a 10 foot spear" so the hit must have registered.2 comments 81 views last activity
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My UI doesn't change for the survivor when they are being carried to the hook from when they were downed. Am I missing something? Is this a bug?12 comments 201 views last activity
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No more 360s Survivor turning is F*cked Movement is odd HUD is distracting Killer's hitting survivors from 5 feet away, around corners, through windows (hitboxes) What is the killer experience out there?15 comments 401 views last activity
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BHVR where and why did you hide them? Please tell us where they are (path) so we can put in our custom icons. I don't just want them in the main screen. We want them in the game.0 comments 11 views last activity
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The exit gates can spawn pretty close together and can be impossible to open depending upon some configurations.7 comments 61 views last activity
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DCs and suicides are rampant. No wonder every match is so stressful because the game is balanced around 4 survivors and that is becoming a rarer occurrence in Solo Q.18 comments 261 views last activity
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So I dodge him 3 times, get to him twice and am halfway through the crush progression when suddenly the crush progression disappears and victor is able to get a close down on me. This happened several times. Is this the way it is supposed to work?4 comments 71 views last activity
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The game is ideally balanced around 4 survivors to 1 killer. When a survivor is first hooked and immediately suicides it creates an immediate 3v1 situation. The match is now unbalanced and diminishes the remaining survivor's experience. Also, it tends to create negative feelings toward the killer who is not at fault for playing the game in that role. When survivors are allowed to exit the g6 comments 51 views last activity
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Killers like HAG, Wraith, Twins (victor) etc... These killers can disrupt chases and don't trigger ANY or very minimal scoring for survivors. Part of the reason that survivors don't like going against these killers is because the survivors are not rewarded for Time being a slug Being chased by a killer in stealth Popping a hag trap (needs more BP for this) If BHVR created a hidden scorin6 comments 85 views last activity
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I'm getting hit around corners, through walls and to the right and left of windows.6 comments 81 views last activity
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Between the killers camping and hapless and selfish survivor teammates its a sad state currently...in Solo Q.10 comments 143 views last activity
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Which perk is the one that Killers can't live without? As I understand the term "crutch perk", it is a perk that people can't live without and tend to rely on the most. It is currently the most popular perk for killers. Don't take the term personally. Note: If you want to talk crap about survivors, start another discussion. No whatabout-ism please...102 comments 1,941 views last activity
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The higher the kill rates are (70% survivor kills avg from earlier this year), the more pressure there will be for BHVR to balance in favor of survivors to bring that number closer to 50%. Once these changes are made they tend to stick around. The changes could be buffing survivors or nerfing killers or game changes that are more favorable to survivors. We'll see if this comes to pass.7 comments 151 views last activity
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Since Victor can injure survivors and down them, should he have a red stain to help survivors with looping. It looks like guessing at the moment. Thoughts?29 comments 551 views last activity
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That's what I am seeing regarding playstyle so far. What are your experiences like versing the new DLC?4 comments 111 views last activity
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It's bad enough to deal with the grind but then half your bloodpoints go to an RNG bloodweb with useless offerings. Are there any BHVR posted stats on the usage of offerings to see what offerings are the least used? if not, there should be...7 comments 131 views last activity
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With hooks so close together (no need for iron grasp) and the need for a coordinated group of at least 2 sabo survivors, It just seems like such a low probability strategy. It doesn't seem to be worth the hassle anymore. Thoughts?17 comments 301 views last activity
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Can we all just get on the same page with this. If you flap your arms while on the hook, you risk not being saved because many experienced players will see that and keep doing gens to punish the killer.8 comments 161 views last activity
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How do you recommend to counter this killer ?6 comments 161 views last activity
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Because of the frequency of survivor's intentional disconnections, many matches soon become a 3v1. Then halfway into the game (given survivor suicides) it can become a 2v1. BHVR has not addressed this (that I am aware of) or fixed the situation. I don't fault the killer for playing the game. DBD was not balanced around 3v1 or 2v1. This dynamic makes for garbage games where no one is happy.2 comments 21 views last activity
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Unlike the killer role, survivors compete for totems, unhooks, generators etc... It's rare to see survivors get anywhere near 32k points because they are constantly competing with other survivors for those points. Conversely, it's more common to see a killer regularly get 25 to 30k for a game. Example: If you are being chased and several generators are done, then you are no longer able to get10 comments 92 views last activity
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Do they think it's just fine and that there is no issue with how many BP it takes to even level up 1 character? Have they commented on this somewhere?34 comments 971 views last activity
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Do players feel that anyone is concerned about being reported to BHVR? Except for maybe the most egregious abuses, all the other ones don't seem to be a deterrant. Do yall agree or not?4 comments 21 views last activity
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It's awful and the killers are sweating hard. Thanks BHVR!1 comments 11 views last activity
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What is up? I did not need to fill in a category before. There is no general category. I am confused by this0 comments 1 views last activity
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If they do Kobe, then you get 0 unhook points. Is that considered bad etiquette?10 comments 81 views last activity
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This should be one of BHVR's biggest concerns as it heavily skews the game balance. The 600 BP abandonment compensation is completely inadequate. Many of the games are not worth completing in this circumstance. It also puts the killer in a difficult situation because they get a lot of hate from the remaining players for just playing the game as intended.4 comments 41 views last activity
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Would be nice to know. Can't tell when I am typing to no one.2 comments 31 views last activity
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One solution: The survivor struggles to stay in the game versus being replaced by a bot who plays the rest of the game for the survivor. This would allow the survivor to leave the game and the other survivors to continue playing without losing a survivor.2 comments 61 views last activity
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For the last week I have had ONLY killer rituals appearing. I main survivor and will do some of the killer rituals but I would love to see a choice between killer and survivor rituals instead of just having to delete most of the killer rituals and not having a survivor alternative.4 comments 41 views last activity
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Behavior...You KNOW this game is a ridiculus grind now with all the killers and survivors available. If you want people to purchase all your DLC you need to make it easier for people to level up their characters. What are you waiting for???7 comments 81 views last activity
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I have been wanting this for ages. I would like to have a healing loadout, a sabo loadout, hook save loadout stealth loadout etc... We should be able to save these loadouts for killer and survivor.2 comments 111 views last activity
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Christmas for killers: NERF Toolboxes...Nerf Great skill checks...Create huge pallet-free dead zonesDon't say Behavior never gave you anything killers...29 comments 551 views last activity
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So instead of fixing the fact that the last survivor doesn't get struggle points, they decide to take it away from everyone if all are hooked. I understand speeding up the game but WHY NOT AWARD THE POINTS anyway while still ending the game??? Giving those points does NOTHING to affect balance. It's just a middle finger to the last survivor or 2. Either give it to every survivor or give it to43 comments 621 views last activity
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600 points is a joke compared to how screwed an early DC or survivor suicide leaves the other 3 survivors in a match!0 comments 21 views last activity
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Survivor practice: I would like to be able to practice pathing, looping and running while looking behind me on the maps WITHOUT wasting other players time and at my own pace. Trying to practice these while in a match is very frustrating and unrewarding and leads to me getting killed very early which hurts other players chances. Running around loops as tightly as possible moving from loop to l2 comments 31 views last activity
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Assumptions: Survivor must escape with the new item. Thoughts?4 comments 31 views last activity
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Deathslinger is like a huntress that doesn't have to go to a locker to reload. Huntress could just throw hatchets at you until she either downed you or got close enough to M1. My experience with Deathslinger: In my experience I drop a pallet, he hits me across the loop (window, pallet or low obstruction), reels me in and I am now injured. Regardless whether I stay or move to another loop, he48 comments 2,001 views last activity
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My survivor wait time is usually under 2 minutes (to get into a lobby) My Killer wait time is 5 - 15 minutes (to get into lobby) Are there too many people trying to play killer? Or not enough survivors playing?5 comments 81 views last activity
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This new rift has a killer challenge (knockdown) in the way of completing the other survivor challenges. Killer wait times are not good at the moment and requiring players to do a killer challenge to then be able to do the remaining survivor challenges is frustrating. Just make them separate lanes so we can decide which we want to do.2 comments 61 views last activity
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If you don't work together toward the objectives of the TEAM, you will DEFINITELY all lose. It may seem like you are trying to prolong your survival by hiding in a corner or walking around doing very little to nothing (not doing gens, healing others, unhooking, breaking totems, occupying some of the killers time) but what you are doing is making the killer's job much easier and ensuring that you53 comments 3,012 views last activity
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Does anyone think this would be a viable item? There are perks that help fix gens faster and items (toolboxes) that repair gens faster. Interestingly, there are no items that open exit gates faster... With the EGC, an item like this would be worth considering. Thoughts anyone?34 comments 1,211 views last activity
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Over the last few days I have been experiencing wait times in excess of 5 minutes for a Survivor game. I normally get that for Killer but never for survivor until recently. Is anyone experiencing unusually long wait times for survivor matchmaking?1 comments 42 views last activity
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This is becoming the norm for killers. Imo it slows the game down. I know there are valid reasons for this strategy and I am not deriding it as a valid endgame option. I am just looking for any ways to discourage this by killers. I have thought about: Hide strategy: Let the slugged survivor bleed out and hide through the EGC (unless you know the location and can access the hatch without dyi69 comments 1,701 views last activity