zoozoom6
zoozoom6
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- zoozoom6
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/179221/useless-addons-thread
“CLOWN:
movement speed while reloading addons are pointless
why does sulfuric acid vial have a timer?
tattoo's middle finger: why do i need to see the aura of someone who just screamed?”
Reload m/s are for the rare event a reload needs to be done mid chase, such as immediately downing someone, out of bottles, but see another survivor to chase straight away.
All add ons that inflict a status effect have a timer. 2 minutes of Mangled is very liberal. Plus the timer resets each and every time a survivor is gassed.
The aura reading is for trick shots over walls at loops so Clown can see exactly where a survivor is going.
the reload m/s addons by themselves are just so tremendously outclassed by the reload speed addons you might be mistaken by saying they do alot when really the reload speed addons are the only ones worth running. why had a timer for a damage state? it doesnt matter if its an hour long timer when it adds 2 seconds to a heal and does nothing for the rest of the time there is no reason to have it be time dependent
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id on play demo but ive heard he only as one add on worth running is this true?
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@handfulofrain said:
https://forum.deadbydaylight.com/en/discussion/comment/1510949#Comment_1510949
The reload time ones are definitely better, but green movement speed with yellow reload is good.
thats beacuse the yellow reload is amoung his best addons not because the green movement is worth considering
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1510954#Comment_1510954
Uh, sure. Make assumptions instead of looking at the addon in question. Pretend quickswitching isn't the norm. And also pretend that the bloodweb is the only way for survivors to get items and add-ons, and that literally seing exactly where the killer is on command with no downside is okay, or the fact that I don't think I've ever had to use more than half a pink key's worth of aura reading to demolish a killer.
But it's clear now they you subscribe to the "spend BP for advantages" school of thought.
the bloodweb is the easist most predictable way to get items. also addons get deleted now at the end of trials. both sides "spend BP for advantages" why is this a problem?
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1510897#Comment_1510897
It depends on the key. Clearly, on a purple key, you're only going to get a couple of flashes, a green key is a bit more, and on a pink key you have about 8-10 solid seconds of wallhacks depending on your other addons. But, and this is the important part, you don't have to use them all at once, or in 1-second incriments. A flash of aura can tell you way too much. Where the killer is, where they will be, what they are doing, etc. One of the most effective tactics is is to exploit the overwhelming chase music (thanks Devs) and just leave the loop when you see the killer trying to mindgame. They can't bear or see you and so have no feedback, which is apparently fair for some reason.
dont say "clearly" in your responses it sounds condescending also i specified max so refrances to different tiers of keys and addons arent relenvent we know what the max build is. so 10 checks to see where the killer is for like 18k bloodpoints? that does sound too bad plus they will probably bring a mori or franklin's when they see a key anyway its balanced if not buff worthy
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@handfulofrain said:
Trapper: Logwood dye needs to be changed. Tar bottle is perfect as is. Also, the coils and jaws should both be changed to be not useless.
Clown: Tattoo's middle finger is ok. Not great, not bad. Movement speed addons help tremendously with reloading in chase.
i suggested combining logwood dye and tar botle not because tar bottle is weak but because logwood dye is not good enough on its own.
the coils are fine i love stacking them and putting them in obvious but inconvenient spots to force them to waste their time. jaws need to be combined to be the trapper equivalent to "blind warrior-white" on the wraith.
you guys are winning me over with the finger but i think you might be conflating reload speed addons which are fantastic with reload walking speed addons which are nothing but a wasted slot which are barely noticeable when stacked
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@MadLordJack said:
A few things:
Plague has the best add-on set. They managed to nail how add-ons should work with her. Her browns are meh, greens are good, and pinks are great. The numbers do not need to be tweaked, if they were then she would be overpowered.
Docs add-ons are insanely overpowered. They drastically overbuffed them when they updated his base kit to remove madness decay. He is not the paragon of perfect add-on design, he gets exponentially stronger by equipping them. Add-on dependency is bad enough, but Doc doesn't even need them in the first place, so he just becomes overpowered.
Ghostface's crouch add-ons are for chasing and looping survivors. All of those easy-to-see-over walls instill a false sense of confidence in most survivors that any good Ghostface can exploit by including crouching in his mindgames. Most people tend to freak out when Ghostface suddenly disappears behind a wall. It's just unfortunate that he's so dependant on recharge add-ons that most people forget about that sort of his kit.
And Blood Amber is the single strongest add-on survivors have. It is wallhacks on the killer. Good luck looping any good survivor with a pink key and a blood amber add-on.
what is max time for blood amber? how many times can you use it?
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@TWiXT said:
Pyramid Head -
Crimson Ceremony Book (Very Rare): Grants Hemorrhage effect to tormented survivors, but only while they are also injured.
Who the hell on the dev team thought this was not only a good idea, but also an effect worthy of a Very Rare add-on? It's a Completely Worthless/Useless piece of expensive garbage in any bloodweb.
Rust-Colored Egg (Very Rare): Grants the blindness effect for 60 seconds on any survivor who gets tormented.
Slightly Better than the previous add-on, but overall is "second verse, same as the first" when you think about how bad it is.
Suggested Potential improvements that can be made to these add-ons-
CCB: Make it apply Tremendous Hemorrhage effect to survivors for as long as they are tormented regardless of their health state, and make blood trails last 3 seconds longer.
RCE: Apply Blindness for as long as the survivor is tormented, and 15 seconds of Exhaustion as soon as they become tormented.
Either add-on: Alternatively, change one of them to apply the Torment effect on a survivor under the condition that you either give them a protection hit with it, bring them to the injured state with it, or put them in the dying state with it. Add a downside of increasing the cost of using Punishment of the damned to 40% of your available charges instead of the current 20% so you have to be more skillful when using it.
thanks for your contribution ill add it and credit you
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@TAG said:
Every Pig add-on that deals with Skill Checks
Every Pig add-on that penalizes Survivors wearing RBTs except maaaaaaybe Rusty Attachments
Amanda's Secret
thanks
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ill help you my dude
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@Earthragon said:
https://forum.deadbydaylight.com/en/discussion/comment/1510795#Comment_1510795
the all seeing iridescent variant is more consistent and it offers information on which generators are worked on. Surveillance pairs well with Hex: Ruin but without it its hard to check up on generators
kind of like how tattooed finger has no cool down and doesnt require a rushed action?
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@ImJustABeeBro said:
Ya forgot demogrogon
no read bottom sentance. i dont own/ play demo
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@Earthragon said:
The tattoo's middle finger on clown is helpfull if you loop on tall tiles or try to mindgame the survivor. It's like an addon alternative to I'm All Ears
hmm i hadnt thought of that. you think its like the equivalency between the wraith's all seeing-spirit and surveillance?
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@ihatejosh said:
https://forum.deadbydaylight.com/en/discussion/comment/1510737#Comment_1510737
The sarcasm isn't welcome here. I genuinely wanna know if this was intended. Kinda dumb to have a perk that gives you points for protection hits and safe rescues if you don't get the point off cages too.
the point of having the cages if to avoid stuff like this not to mention most of the time torment is easily avoided
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what about kill your friends?
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/1510732#Comment_1510732
I've gotten gen grabs because of crouching around the haystacks on the farm maps since they are tall enough to hide a crouched ghostface, but not tall enough to hide a standing ghostface.
You can also crouch at certain loops to hide your red stain for mindgames as well.
i cant help but think the extra movement speed from standing might have made crouching unnecessary or as least moving while crouching
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wow next your going to tell me dilverance doesnt work in cages
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@Crowman said:
The crouch movement speed on Ghostface makes him move faster when crouched. Not increased the speed it takes to crouch. They aren't bad add-ons, because it can allow you to sneak up faster on survivors while staying hidden behind objects, but they just don't compared to how much the cooldown add-ons reduce.
i didnt think they reduced the time to crouch i was talking about how crouch on ghostface does have a use besides teabagging. the movement speed of just standing up is better than the claim of lower profile you might get if you crouched. the tassles waving everywhere are make a couched ghost face more visible than a standing ghostface plus movement speed debuff
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@bubbabrotha said:
Speed limiter on bubba is like getting hemorrhoids.
really? ive heard on new bubba its fine
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pig is bad like 3rd worst after legion and clown
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i would love to see it
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@DominicR529 said:
I find it funny when killers complain about "gen rushing" like sorry for doing my only objective in the game. Is it my fault that you cant apply map pressure well enough??? The term "gen rushing" is laughable and only serves 1 purpose which is as an excuse for terrible killers when they get outclassed. Killer mains only seem to know how to complain, it's not like we are the ones with the ability to kill our opposition
the killer equivlent to gen rushinging is tunneling but i bet you dont complain about that
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@Xzan said:
Facecamping 2 people for a safety pip? That's a bad idea.
We already had the victory cube long time ago, where hook stages and kills were used as a pip system for killers.
with a reably good team the time they are done facecamping the one all the gens would be up and the gates would be open the survivors would be making alot of mistakes for face camper to get more than 1 kill or if the guy on hook kills himself but its unikely
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my bad wrong post
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so would it do nothing against adrenaline or hard counter it?
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probably perks to force them to focus on gens or lose. like: discordance and pop.
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its not so much bbq is op its that its accepted in every circle to be at least top 4 for best and for killers there just arent as many meta perks as there are for survivor also anything that lessens grind is automatically worth running
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he needs a buff but thats op
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i love to play wraith because its so much fun to mess with people i currently use bone clapper and ghost for addons for perks :sloppy,discordance, nurse's and hex:ruin either everyone stops working on gens for a bit while i uncloak/cloak and i get regression on top of that or im getting grabs left and right its alot of fun
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@Seryka said:
https://forum.deadbydaylight.com/en/discussion/comment/1503557#Comment_1503557
Hey zoozoom6!
We are currently reviewing all opinions on it with our friends on steam and discord, as well as yours, and we noticed that basement builds would be very useful with this perk being implemented into the game! It's still an ongoing process to clean and polish the actual perk itself and it's utilization, but so far we have received positive feedback about it! Comments like yours really aid us along the way, so hopefully more people can provide constructive criticism and maybe a Developer or Moderator can tune in and suggest balances to this idea 😀
np keep em coming
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@Cardgrey said:
https://forum.deadbydaylight.com/en/discussion/comment/1503638#Comment_1503638
yea but the people were talking about would say inner strength is a waste of a perk slot.
sounds like the people you're talking about are impossible to please im talking about normal people
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@Cardgrey said:
https://forum.deadbydaylight.com/en/discussion/comment/1503588#Comment_1503588
what im trying to make clear is some people will say no just cause its a perk they want the counter without a perk.
but it would work well with inner strength and bp farming and give them a a better counter since it seems to be the most hated killer perk by a long stretch
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@Cardgrey said:
offered the idea for small game and all i got was shot down by why should i have to use a trash perk just for that.
if you want to hard counter noed also you could use it with small game
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*angry trapper noises*
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@swampthing said:
https://forum.deadbydaylight.com/en/discussion/comment/1500873#Comment_1500873
Hey zoozoom6!
Originally this perk idea was meant to only deal with items taken from chests. However, in a normal game, only three chests spawn and there's no guarantee that survivors will even search them or use the items from them. This meant that the perk would be completely useless and probably wouldn't appeal to anyone and therefore never be used. In order to counter that, we put out the idea that the exposed status effect would also apply to any items brought into the match in the same way that killers may bring Franklin's to counter keys or Lightborn to counter flashlights. There are also options to change up which killer you play to counter medkits (like by playing Plague). This is just another option for killers.
So yes, if, as a killer, you are loading into a lobby and see all four survivors have toolboxes, you could choose to run Howl of the Bountiful. If all four survivors work on one gen and they all use their toolboxes, they would all be exposed. Depending on the mobility of the killer being played, they may not even be able to maximize on the exposed status effect on all survivors. It's a risk that survivors would be taking by all using their toolboxes together on a gen right at the start of the match. As far as I know, there's no possible counter to this from a killer's perspective. Sure, they could run Corrupt Intervention, but if the survivors are determined to work together with their toolboxes, they could all just move to another gen.
I think the purpose of any new perk is to change the way decisions are made within the game. If you know you're in a lobby in which every survivor is bringing an item, maybe spread out the use of those items until you're able to deduce whether or not the killer is running Howl of the Bountiful. Survivors using 99% of their item is a fair counter to this perk. If survivors choose to 99% their items, the perk still functions for information gathering whenever a chest is being searched. If survivors choose not to search a chest or fully use their items, it is essentially useless. That doesn't mean this wouldn't still be a good idea though to be implemented into the game. Many perks are easily made useless (e.g. cleansing Hex: Ruin in the first 30 seconds of the match, running Blood Warden but killing all survivors before Endgame Collapse is even initiated, etc.)
Do you have any suggestions for changes to the perk? There are definitely other options such as survivors suffering from the Oblivious status effect while searching a chest, being exposed after searching a chest, etc. Having a solely chest-dependent perk is difficult to encourage the use of since there are so few chests on the map and there's no guarantee a killer would be able to make it to a chest in time to capitalize on killer-sided benefits from only searching chests.
Thanks for your feedback!
oh i see. well if its not a hex perk and only niche you would need a huge upside. probably more than just exposed for 50 seconds. that being said this synergizes with some current meme builds extremely well ie.
dont touch my chest build: leatherface with cut coin(one chest spawn 100% chance of it being in a basement) franklin's, insidious and territorial imperative while standing in the corner of the basement with insidious on until the chest is searched.
basement camping demo: demogorgan with territorial imperative and a portal on the basement stairs to make anyone down there oblivious and tele a couple seconds later to get what is likely a free hit or even a down and basement hook but your perk would make this a guarantee if it procs when the chest is finished being searched or when it is touched or maybe oblivious starts when touched and exposed when finished?
if you want to balance your perk to make it implementable you need to nail down what its purpose is first you seem to switch back and forth between hard item counter and anti chest search/chest item perk you need to nail down which it is because it would be too op if it is both with current exposed effect.
all in all i like this idea but needs refining and since it is your co-idea at least nail down what its use from a killer's perspective is, is it a counter if so to what?
i had an idea while writing this what if it was a 50 second exposed when a 4th item has been over 60% of its charges have been used and it highlighted when chests outside the basement are being searched?
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@MegaWaffle said:
https://forum.deadbydaylight.com/en/discussion/comment/1500892#Comment_1500892
I'm the type of idiot who tries to beat the "single life" mode on these games. I typically do progress runs (sorta like speed runners except I'm not trying for time, just progress) and I did go back for all unlockables after the first campaign run.
I played Doom 2016 for about 4 months until I beat the single life run. I also play PS4 so I cannot "cheese" it like PC can.
christ why do you hate yourself? took me like 5 tries for a toe into madness. your progress runs sound ike a 100% speedrun
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@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1500891#Comment_1500891
Never tried CSGO but I've heard great about it. As for ARK, I've tried it a bit with a few of my old mates where we were all against each other. It was ok but there was constant fighting 😅.
I play ark as a PvE game with friends we make a bigger base get better tames to do caves to do the story. i tried the pvp but it wasnt for me. CSGO is the best team based shooter ive played i dont like the gimics of R6S and only ever played BO2's multiplayer very extensively but csgo has so much more depth. Almost nothing is random and you can beat players with better aim and a better tigger finger with better strategy. there isnt another game were you can do that
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@Boosted_Dwight said:
https://forum.deadbydaylight.com/en/discussion/comment/1500895#Comment_1500895
Yeah I played all of those as well on my Ps3. I liked them all but Bo3 was my favorite. :)
why? op gobbles?
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bond isnt that good tho empathy is map wide and is usful if you dont want to down other teammates. kindered is the best solo q perk if you dont want to be 1 or 2 hooked ot if u get face camped. its so versatile its perfect information for most of the game if you have a good killer and its not limited to you its always available to be acted apon
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@Boosted_Dwight said:
I can't check the hours for these games but I know for a fact these are my most played of all time:
- Bo3 Zombies
- Super Smash bros for Wii U
- Dead by Daylight
I love these games to death I spent hours just playing away at them. :)
same ive played those to death tho you have the other BO zombies games?
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@MegaWaffle said:
Around 2200 hours into MH4U (3ds game back in the day) holds my record, aside from WoW....but I'd rather forget those dark days.
Current top 3 in terms of consistent play;
FFXIV
Doom Eternal
Animal Crossing New Horizons
after campaign what do you do on doom to consistently play it?
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cs:go: 1,382 hours
ARK: 812 hours
civ 5:541 hours
i have 500 hours on dbd as of right now also this is just for steam i prob have 2k hours on runescape
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@Bill_I_Am__Overbeck said:
When playing killer, I notice that a lot of survivors wait to use Sprint Burst until you're right on top of them (even if they're not repairing a gen and just walking around). Wouldn't it make more sense to just use it to run away and gain even more distance when you see the killer walking towards you? Or is there some strategy that I'm not aware of?
it wastes more time if they think they are about to start a chase or even better if they think they can get a hit and miss. it just wastes more time
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like when the charges run out on any item they become exposed? like if they brought 4 tool boxes and used them on the first gen they saw every one would be exposed? you make it sound like your looking for chest interaction dependent ideas but this seems to hard counter items also if this became too prevalent they would just use 99% of their item and stop like they did before the item rework
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@MadLordJack said:
No, Billy is a bit better. Oni in blood fury is insanely strong, but he's pretty dependent on having a good early game as an m1 killer AND he has to go out of his way to recharge his power. Billy not only doesn't have that, but he can consistently use his chainsaw with pretty much no downsides, since you have to be extremely careless to ever overheat it. It's more that Oni is easier than Billy is weaker, though they both lose to good survivors anyway so it's no big deal.
out of his way? what is he not chasing or hitting survivors in a normal game?
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seems convoluted and it doesn't fix the tunneling problem
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@HollowsGrief said:
No he isn't. He has better snowball potential when his power is up but he beats every killer in that aspect. Billy has his power all the time and overall in the same bracket as Oni if you ask me. I think both killers are A tier easily and each has their own strengths and weaknesses.
even plague? even factoring in addons?
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@Heartbound said:
At the start of the match Billy can instantly zoom around. Oni needs to fuel his chainsaw first in a much more metal way. Then Billy overheats and starts crying while Oni stomps on everyone and laughs. It's that simple.
sounds like a yes
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@ Antares2332 said:
https://forum.deadbydaylight.com/en/discussion/comment/1497913#Comment_1497913
You must be kidding.. Have you ever played Myers without accessories in Coldwin? You can't even stalk through corn plants.
even if you're having trouble getting stalking in the terror radius in 1 and 2 makes up for the inablitity to one shot. your better off just rushing them in coldwind farm if they do a middle gen if your in t2 you'll probably get a hit
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@Miraak said:
I really like Lithe as an exhaustion Perk, because you have more control of the Perk and the speed boost
but if you're able to use a nearby vault do you really need a speed boost? why not keep looping?