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swampthing

swampthing

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swampthing
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  • @DrBoneMan said:

    The scream/exposed status for depleting ANY item seems rather powerful. Maybe split it by perk tier, so that at T1 only brown and yellow items are affected, at T2 brown yellow and green, and only at T3 are all item rarities affected? Either way, great ideas! The game definitely needs a bit more variety, and item play is a great place to look for that! Keep it up!

    This is a great idea that we hadn't thought of! I think this is definitely a good option. Maybe we could do this instead of increasing the exposed status effect duration. Thanks for your feedback!

  • I think Destructive Tendencies is a really cool perk idea!!

  • @Mancar22 said:

    If that perk is gonna be added I think there should be item addons (purple exclusively) that prevent you from using the last charge in an item. Like you deplete the item but when it drops to zero the addon burns and keeps you from screaming/being exposed, in much the same way a white ward will protect you from losing items. Also think that there should be a radius on the detection of auras for searching chests. Make it respectably large (like 30/35/40? Idk the exact scaling of the distances) but not the whole map. Also had a different idea for the name Ark of the Covenant

    I don't think I would personally use a purple addon just to avoid using the last charge of my item when I could just as easily stop using my item right before it runs out. To others in this forum, is this something you would want to see? I don't feel like this perk would be widely used in the first place and the concept of an addon that would only be useful in a scenario in which this perk is used seems like a very niche idea. Would there be any other uses for this addon that I'm not thinking of? Are there any addons in the game currently that actively counter only one perk? I don't know, it just seems like an expensive option that wouldn't come in handy except in very specific situations.

    A radius on the detection of auras while searching chests could be good. I'm also not familiar with the scaling, especially since some maps are so small and others are so large.

  • @zoozoom6 said:

    like when the charges run out on any item they become exposed? like if they brought 4 tool boxes and used them on the first gen they saw every one would be exposed? you make it sound like your looking for chest interaction dependent ideas but this seems to hard counter items also if this became too prevalent they would just use 99% of their item and stop like they did before the item rework

    Hey zoozoom6!

    Originally this perk idea was meant to only deal with items taken from chests. However, in a normal game, only three chests spawn and there's no guarantee that survivors will even search them or use the items from them. This meant that the perk would be completely useless and probably wouldn't appeal to anyone and therefore never be used. In order to counter that, we put out the idea that the exposed status effect would also apply to any items brought into the match in the same way that killers may bring Franklin's to counter keys or Lightborn to counter flashlights. There are also options to change up which killer you play to counter medkits (like by playing Plague). This is just another option for killers.

    So yes, if, as a killer, you are loading into a lobby and see all four survivors have toolboxes, you could choose to run Howl of the Bountiful. If all four survivors work on one gen and they all use their toolboxes, they would all be exposed. Depending on the mobility of the killer being played, they may not even be able to maximize on the exposed status effect on all survivors. It's a risk that survivors would be taking by all using their toolboxes together on a gen right at the start of the match. As far as I know, there's no possible counter to this from a killer's perspective. Sure, they could run Corrupt Intervention, but if the survivors are determined to work together with their toolboxes, they could all just move to another gen.

    I think the purpose of any new perk is to change the way decisions are made within the game. If you know you're in a lobby in which every survivor is bringing an item, maybe spread out the use of those items until you're able to deduce whether or not the killer is running Howl of the Bountiful. Survivors using 99% of their item is a fair counter to this perk. If survivors choose to 99% their items, the perk still functions for information gathering whenever a chest is being searched. If survivors choose not to search a chest or fully use their items, it is essentially useless. That doesn't mean this wouldn't still be a good idea though to be implemented into the game. Many perks are easily made useless (e.g. cleansing Hex: Ruin in the first 30 seconds of the match, running Blood Warden but killing all survivors before Endgame Collapse is even initiated, etc.)

    Do you have any suggestions for changes to the perk? There are definitely other options such as survivors suffering from the Oblivious status effect while searching a chest, being exposed after searching a chest, etc. Having a solely chest-dependent perk is difficult to encourage the use of since there are so few chests on the map and there's no guarantee a killer would be able to make it to a chest in time to capitalize on killer-sided benefits from only searching chests.

    Thanks for your feedback!