zoozoom6
zoozoom6
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- zoozoom6
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Discussions
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Add a switch to next pod with m1 option. moving the camera away from what i want it to look at just to change pod view feels really clunky. exiting pod view to wait out the cooldown feels even worse. Why is there a cooldown for this anyway? the switch to previous pod only works after you do one of the above and looking at a pod i was just on it not every useful without a switch to next po0 comments 1 views last activity
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nothing is worse than trying to place a flame turret and its flashing red and blue then hearing the alien approach and you still cant find the blue for more than a 1/16 of a second with the beeping from the turret getting faster and faster then you see the alien and you gingerly lower yourself to the ground and set the inactive turret on the ground only to waste a health state anyway because your2 comments 81 views last activity
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cannot be picked up and very inconsistent trapping0 comments 11 views last activity
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this is going to be a way to average multiple different scores/ ranks that players may have to get a correct balance to ensure close, well balanced games so for survivors it could be pretty simple: whatever rating they get can be multiplied by a modifier based off of how many survivors are queued together. for example solo q could be .75, 2 man could be 1, 3 could be 1.5 and 4 could be 2 th3 comments 31 views last activity
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-lower reagents, tree offering chance possible changes for perks: -a blood web mechanic that allows you to see all perks that have a chance to appear on the web and pay say 5k bp to prevent them from spawning indefinitely or until the same price is paid in the same menu. Or the ability to relock teachables. -ditch perk tiers and just have the t3 perks up -by my estimate it takes about 30 goo2 comments 41 views last activity
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trapper and wraith's moris did not age well and are the worst by a mile are there plans to change them in the pipeline? any general date would be nice2 comments 41 views last activity
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2 comments 41 views last activity
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maybe they will take key out of chests? or even let killers be able to tell if that is a broken key or a usable key?1 comments 21 views last activity
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is this a bug? is it only on the new maps?is this intentional? 90% trapper's strength was from solid end game plays involving increasing gate time and snowballing. now his early game and end game is trash. he was among the 3 weakest in nearly every way and the nerfed him? when did this happen? do you guys support this?4 comments 61 views last activity
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just using charlotte as selectively useful carrier of the real killer that does only the stuff victor cant? brutal strength for kicking gens and pallets agitation to speed up hooking to get back to the real killer then what? pop and corrupt to synergize with this playstyle?0 comments 11 views last activity
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if you want a pink or purple key you have to bring it into the match4 comments 91 views last activity
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base kit: obligatory brown bag needs to be default all traps on the map start set extra 5% movement speed when moving in the direction of a trapped survivor addon change: serrated jaws deleted and its effect added to rusted jaws serrated jaws is replaced by mossy stone :every 200 seconds a random trap resets itself7 comments 41 views last activity
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it has some challenges that talk about the viseral cankers but im not sure if they spawn anymore. since i didnt get it during the event am i out of luck or will it spawn them in if i select it?2 comments 41 views last activity
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mine looks like this what did it say orginally?1 comments 21 views last activity
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48 comments 361 views last activity
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a killer hooks a survivor and starts a new chase. the survivor gets unhooked and gets on a gen. the killer finish his chase and hooks this new survivor and sees the first survivor on the gen first survivor finished the gen and gets downed instantly due to not healing killer gets DS'ed by the first survivor. Is this fair and balanced or abuse?0 comments 21 views last activity
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over my 3 games i got 4/12 kills total and victor died about 6 times my first impression is that the power itself is barely usable not in that the power isnt useful but that the game will physically take away all power buttons (unbind victor, recall victor) in large portions of the map. in my second game i unbound victor and found i was unable to move so i switched back to charlette and backed0 comments 11 views last activity
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ive got a few perks i would prefer to keep out of my bloodweb2 comments 31 views last activity
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HUNTRESS BEAST OF PREY Beast of prey's current effect ranges from unnoticeable to a hinderance as you cant mind game with you red stain when its active possible reworks: if you want to keep both the undetectable and BL tie-in: gain undetectable during bloodlust and 20 seconds after bloodlust ends or have this perk buff BL: adds an extra 5% to every BL speed boost tier or t1 BL :extra 52 comments 31 views last activity
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i already own Ghostface, Freddy, myers i also already have BBQ20 comments 191 views last activity
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best killer with no addons or map offerings: nurse best killer with add-ons but no map offerings: spirit best killer with addons and map offerings: huntress but all of these killers use perks to supplement holes in their power they need more information cheifly is doctor the best perkless addonless offreingless killer?9 comments 341 views last activity
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it seems like just using his power for surprise attacks is more effective in every way. There are 2 ways to go about attacking survivors on gens: 1.stalk them before they see you to and when marked you go in for the down but at this point they are off the gen and heading to a loop. yes they are exposed but now they are at a stronger position 2.while cloaked just run up and if you dont get the g3 comments 11 views last activity
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which killer is most difficult to play competently or at their maximum protentional?25 comments 421 views last activity
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oni seems to be my worst killer at the moment i cant seem to use him much better than a more mobile more is disorienting myers( referring to the seemingly random turn for every blood fury lunge) the killer shack in particular seems to be impossible to hit people there except by just running it like an m1 killer any tips to help me actually use his power to get downs would be greatly apricated.4 comments 21 views last activity
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yellow mori basekit or unchanged green mori unchanged red mori: able to mori any survivor after their second hook is this simple enough to work?1 comments 1 views last activity
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t3 from 96 meters to the map wide 128 empathy has 8 sec light to 4 seconds thats 4 less seconds of wrong info even prerework the lowest you could get was 6 at t1 the devs came to their senses! my favorite tracking perk is back what do you guys think? as good as prerework or better or not good enough?21 comments 321 views last activity
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is a d/c a kill? is a d/c an escape? are they omitted? is a 3 kill one d/c game a 75% or 100% kill rate?0 comments 1 views last activity
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the strength of survivor perks need to be balanced around how many escapes that team gets. if an OoO user dies 75% of the time in their matches but in those games 90% of them have the OoO user as the only death you cant just ignore how much this skews match results. i thought this was obvious but i guess not. Makes me wonder if they are even trying to look for patterns in D/C's.0 comments 21 views last activity
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no other killer with a power like this has a reload the obvious comparison is between clown and freddy as they both have a base hit power that is an aoe hindered affect in addition to a scream. you can make the "but freddy has to go around the loop once to use dream snares" argument all you want while ignoring the aoe effect doesnt go away after 20 secs like clown's meaning you can put it on the21 comments 151 views last activity
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can we get a map that has no rng for tiles and pallets? just one perhaps not even in ranked only available for kill your friends?1 comments 21 views last activity
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11 comments 172 views last activity
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running 30 feet out of the way to body block the killer from hitting a healthy survivor jumping into a locker at the end of a chase to use DS if you do stuff like this expect to get tunneled and camped. i dont want to play against people like this it sucks the fun out of the game i want you out of the game as soon as possible9 comments 101 views last activity
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can there be maybe a 10 second time limit from when a player is disconnected to when the match automatically ends? ive had a couple games when im doing great and my internet cuts out for a second and the game decides the match is over and i cant rejoin can we get something to help with this?1 comments 31 views last activity
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unrelenting: extreme utility on hag and spirit as well as newcomers distressing: doctor and terror radius builds predator: extreme utility on spirit zanshin tactics: extreme utility on doc iron maiden : huntress and pairs with bbq. territorial imperative : for varying utility on basement hag, demo, nurse and huntress Is this accurate? Are C and be2 comments 22 views last activity
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title. do you think this is a good idea? would you run it?2 comments 11 views last activity
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24 comments 351 views last activity
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i'll start -move the claim rewards rift option so it doesnt block the chat -make tapping plague's m2 not essentially just stun yourself for no reason please add more to this1 comments 11 views last activity
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blight with compound 21 and blighted crow is equal to title? what is your experience with blight? is he this powerful? are people just not good with him yet? on paper he sounds like this. is he due for a nerf?50 comments 721 views last activity
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i'm going to talk about killers that are objectively worse than others just based off of on paper abilities clearly being matched and then surpassed by another killer with no downsides and little to no unique qualities to balance it out. im thinking of a killer that can stop/slow their movement to go invisible that grants a movement speed bonus while invisible and after coming out of invisib0 comments 21 views last activity
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when you tap m2 as plague it should either keep going until the earliest possible point to vomit and not auto cancel if you dont the button past a time you cant see. no other killer does this tapping m2 on clown he will auto pull out a bottle and throw it on huntress she will go through the full throw animation at a tap please enact this quality of life change in some way0 comments 21 views last activity
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is there a mod that replaces slightly, moderately, considerably and tremendously with numbers in add-on descriptions?1 comments 11 views last activity
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SURVIVOR SIDE: survivor-killer interactions: in chases the amount of time is added up in seconds at a 1:1 ratio to points with act of throwing down a pallet being worth negative 10 seconds/points and stunning a killer by throwing down a pallet being worth -5 points and getting a pallet stun that causes the killer to drop a survivor being worth 5 points. sabotage: the killer missing an attac15 comments 131 views last activity
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comparing myers to oni makes me think this is power creep thing due to release dates but: oni's power> t3 myers significant speed upgrade> a little faster vault speed collecting endless blood orbs near instantly and holding your power until you get in a good spot> collected a limited amount of evil over a chase or two to 99 and then pop t3 at the right time am i missing something or0 comments 31 views last activity
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0 comments 11 views last activity
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hear me out. 2 different perks one with say 40% increase to vault speed and one that blocks one vault with no time limit what do you think?8 comments 101 views last activity
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ill start and be adding on to this thread as we go monstrous shrine current: basement hooks grant the following bonuses: 9% faster entity progress 15%increased difficulty on escape attempts 9% increased penalty on escape fails. proposed new monstrous shrine: 25% faster entity progress2 comments 21 views last activity
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all the deathslingers i go against play like a ghostface with M&A to decrease their Terror radius to lower than their gun's range this is ridiculous. He's huntress with an instant hatchet ready up and cancel53 comments 691 views last activity
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Myers and particularly ghost face are hard countered by spine chill to the extent of being useless in a way no other perk interacts with a killer's power please fix83 comments 982 views last activity
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trapper needs the brown bag base wraith needs the ghost-soot base pig need rule set no 2 base have you ever considered implementing any of these or others?16 comments 161 views last activity
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with killers it seems pretty straight forward 4 escapes means the survivors were decidedly better than you 4 kills means they were much worse than you. with survivors it seems more difficult is a player that completed 3 gens without interacting with the killer better than one that looped the killer for 3 minutes before getting moried or 1 hooked? what do you think it should be based off of?12 comments 51 views last activity