devs have you considered making some add-ons on some killers base kit?

trapper needs the brown bag base

wraith needs the ghost-soot base

pig need rule set no 2 base

have you ever considered implementing any of these or others?

Comments

  • I think the implemented demogorgon red addon to His base kit (the one that allows you to break pallet with shred)

  • They've done it before and they've said that demo's rat liver as a base kit is a decent idea and will take into consideration

  • They've done it before so yeah totally.

    Plague, demogorgon, bubba, doctor

    All of those Killers recently had at least one of their addons made basekit

  • I have a theory that they make killers as powerful as they would be with ultra rare add ons, then slowly strip them down to their base kit and toss increments up there as add ons.

  • @zoozoom6 said:

    trapper needs the brown bag base

    wraith needs the ghost-soot base

    pig need rule set no 2 base

    have you ever considered implementing any of these or others?

    Rule set 2 would be bad on pig.

    Scropionz has a pig guide where he talks about this and it makes a lot of sense i linked it to the timestamp he talks about it:


    https://www.youtube.com/watch?v=5UOlX6azR3A&t=53m4s


  • @NuclearBurrito said:

    They've done it before so yeah totally.

    Plague, demogorgon, bubba, doctor

    All of those Killers recently had at least one of their addons made basekit

    what did the addons do before they were made base? i havent heard of this

  • Wraith needs windstorm base-kit... AGAIN LOL.

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/183305/devs-have-you-considered-making-some-add-ons-on-some-killers-base-kit

    Rule set 2 would be bad on pig.

    Scropionz has a pig guide where he talks about this and it makes a lot of sense i linked it to the timestamp he talks about it:

    https://www.youtube.com/watch?v=5UOlX6azR3A&t=53m4s

    "if the boxes werent shown they would just do gens instead" is a terrible argument he touches on it "slightly" increasing the chances of getting kills but i think he is heavily undervaluing this addon it would make the trap way more dangerous

  • @zoozoom6 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1547408#Comment_1547408

    what did the addons do before they were made base? i havent heard of this

    Plague got a fountain corrupted at the start of the trial.

    Demogorgon got the ability to break pallets with shred. The add-on was replaced with an undetectable addon after each teleport.

    Bubba got increased chainsaw movement speed.

    Doctor got increased shock range and reverse skill checks. The reverse skill check add-on was replaced with the donut shock addon.

    The addons I didn't mention a replacement for were unchanged despite being added to the base kit. Thus you can stack the buff with the addon for even MORE power.

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/1547471#Comment_1547471

    Plague got a fountain corrupted at the start of the trial.

    Demogorgon got the ability to break pallets with shred. The add-on was replaced with an undetectable addon after each teleport.

    Bubba got increased chainsaw movement speed.

    Doctor got increased shock range and reverse skill checks. The reverse skill check add-on was replaced with the donut shock addon.

    The addons I didn't mention a replacement for were unchanged despite being added to the base kit. Thus you can stack the buff with the addon for even MORE power.

    oh i see i was not aware of those

  • @zoozoom6 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1547413#Comment_1547413

    "if the boxes werent shown they would just do gens instead" is a terrible argument he touches on it "slightly" increasing the chances of getting kills but i think he is heavily undervaluing this addon it would make the trap way more dangerous

    This is a guy who mains pig and has thousands of hours. You can even ask @Almo who i believe mains pig? Or at least plays her a lot. The point of the traps is not to kill people, its to get them off gens. if you are trying to kill people with your traps, you are doing it wrong. You trap someone, and then they are taken out of the game for a decent amount of time trying to remove it.


    Also, if it is a "terrible argument" why don't you try to refute it? Nothing you said can logically challenge the statement and evidence presented, all you do is say "it's terrible" and "hes undervaluing it"

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/1547482#Comment_1547482

    This is a guy who mains pig and has thousands of hours. You can even ask @Almo who i believe mains pig? Or at least plays her a lot. The point of the traps is not to kill people, its to get them off gens. if you are trying to kill people with your traps, you are doing it wrong. You trap someone, and then they are taken out of the game for a decent amount of time trying to remove it.

    Also, if it is a "terrible argument" why don't you try to refute it? Nothing you said can logically challenge the statement and evidence presented, all you do is say "it's terrible" and "hes undervaluing it"

    it changes nothing execpt makes the traps more dangerous and he seems to think that would make them gen rush harder? it would actually make it feasible to patrol trap boxes. but he writes all of this off as downsides or slight it doesnt make sense on paper much less in practice

  • @zoozoom6 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1547788#Comment_1547788

    it changes nothing execpt makes the traps more dangerous and he seems to think that would make them gen rush harder? it would actually make it feasible to patrol trap boxes. but he writes all of this off as downsides or slight it doesnt make sense on paper much less in practice

    Again, you are using the power wrong if you are patrolling boxes. What is better, to trap someone then patrol boxes to stop them from untrapping. Or to have someone trying to untrap, someone in a chase, someone on a hook and the last guy going for the save. Means nobody else is on gens.


    The point is that if they can't see the auras of the boxes, then there is no point in them looking for it, so you'll just go do gens. Yeah, you are more likely to get a head pop, but its very rare to get head pops anyway. You use the traps as a slowdown, not as a way to kill people.

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/1549310#Comment_1549310

    Again, you are using the power wrong if you are patrolling boxes. What is better, to trap someone then patrol boxes to stop them from untrapping. Or to have someone trying to untrap, someone in a chase, someone on a hook and the last guy going for the save. Means nobody else is on gens.

    The point is that if they can't see the auras of the boxes, then there is no point in them looking for it, so you'll just go do gens. Yeah, you are more likely to get a head pop, but its very rare to get head pops anyway. You use the traps as a slowdown, not as a way to kill people.

    it depends how many traps are in play if everyone has a trap and it just activated you would want to patrol boxes the closer to this ideal the better play it is

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/183305/devs-have-you-considered-making-some-add-ons-on-some-killers-base-kit

    Rule set 2 would be bad on pig.

    Scropionz has a pig guide where he talks about this and it makes a lot of sense i linked it to the timestamp he talks about it:

    https://www.youtube.com/watch?v=5UOlX6azR3A&t=53m4s

    Imo this add on doesn't do anything useful. I typically still hop on gens with an inactive RBT on my head and I've seen many others do the same thing because the thing very rarely kills anyone. The people who prioritize the RBT over gens are normally the same ones who cant loop properly or aren't efficient on gens. This add on being base kit would be barely noticeable.

  • @zoozoom6 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1549770#Comment_1549770

    it depends how many traps are in play if everyone has a trap and it just activated you would want to patrol boxes the closer to this ideal the better play it is

    If everyone has a trap you already won.