A perk to half other perk cooldowns

title. do you think this is a good idea? would you run it?

Comments

  • @[Deleted User] said:

    Vigil exists, which is basically weaker version of this for exhaustion perks. I think it's a good idea to have a perk for reducing the cooldowns of non-exhaustion perks, and I probably would run it in certain builds. It'd be pretty fun to have Quick & Quiet ready every 10 seconds, for example, or to have Saboteur up every 30 seconds. Any Means Necessary would be a lot more fun with a 60 second cooldown than a 120 second cooldown, even though it'd still be weak.

    do killers have an equivalent?

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1639590#Comment_1639590

    No, but it'd be interesting to add a killer perk that does something like this! It could make MYC a lot more powerful, for one - normally you can only expose one person at once since the cooldown is the same as the exposed time, but with a perk like this you could have multiple people exposed from it at once.

    i actually got the idea after trying pwyf on wraith. did you know cloaking instantly ends chases? if the token cooldown was halved it would be amazing