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zaozaoxx

zaozaoxx

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zaozaoxx
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  • @Kagrenac said:

    Decisive was on the shrine when it was broken and DbD didn't insatdie.

    Stop over-exaggerating how powerful it is.

    you may change your mind after you read this, my own experience

    https://forum.deadbydaylight.com/en/discussion/60235/an-epic-game-round-in-this-great-game-version-ever#latest

  • It's not a problem with math but other factor.


    the vault can be divided into 3 parts

    > pre-vault, fast vault of cause more quickly than medium

    > vaulting, it is the key part, because killer may hit you though the vaulting part, thus you are vaulting but not finished yet.

    > vaulted, the vaulting action is finished, and you can control your charactor again.


    so the key fator is that fast vault will be more effective than medium vault in vaulting part, because it can finish the whole action in less time.

  • @Judith said:

    Ok but what is the alternative? How can survivors survive without loops?

    use your body

    see this

    https://forum.deadbydaylight.com/en/discussion/60235/an-epic-game-round-in-this-great-game-version-ever#latest

  • I like your design. But hate your Avatar

  • @Caretaker said:

    You cancel the power, you fatigue? I would know, cuz this is my playstyle. No addons, but I play like I have double CD. It's not very effective, but you can mindgame a bit.

    It will no be too long before the PTB comes.

    Lets have another try with it🤗

  • @BillyIII said:

    > Doctor Ying

    > Bunny

    Devs, is this really how you translated it?

    Come on, just like someone's nick name. and I know you've already got it. Never mind it😋

  • @harley_gibson said:

    It let's you tank A SINGLE hit and after that is useless. Also there is a lot of killers will counter play to this.

    I honestly don't see anything wrong with this perk.

    "toxic player" gives to you, this perk will be triggered for sure unless it is a camp killer.

    it give the human a chance , if 4 with it, then 4 chances.

    They will unscropulously to take hits from killers just like that old toxic Destructive Strike in old versions

    Most of the time, catch the first human of a round cost a killer bout 2 gens' time. thats about 1.5min , this perk just give a person another chance and what's more , a short time speed up, even he does nothing but just run straightly, then 15 seconds goes away. No experience for a killer.

    there's no counter of it except the Nurse. So if you are a player that always complain about the Nurse and then you take that ######### perk on. then you deserves this title -- "toxic player"

  • @T0xicTyler said:

    https://forum.deadbydaylight.com/en/discussion/comment/423445#Comment_423445

    I think it's confirmed that certain addons will let you damage the Deep Wound timer.

    I cant waiting for playing now!

  • @Poweas said:

    Hmmm, you forgot Hag, who can make one half of the map a death trap, and keep all the gene there on lockdown.

    You also forgot Spirit whose power lets her chase super fast and end chases faster than Nurse or any other killer.

    They're both balanced.

    actually Hag will only use her power to camp most of the time in fact.

    As to Spirit, She's a good one, though possess a strong power.(doubt about if is stronger than the Nurse)

    She can mostly be countered by the perk that lessen the voice with pain(do not know the name of it in English exactly, but you got it already

    Also her power has its price however, thus is every fail will lead to another charging not like the Nurse's nonestop boring "Ahh Ahh Ahh~~" Thats why you always heard bout complaining bout the Nurse but less bout the Spirit. Cauz the more the powerful it is, the higher the cost will be, that's the right design.

    Though there are still many problems with her, like no obvious symbol of her vaulting, alerm sound out of horro range other than within it.

    But in general, her design frame is good and healthy, just some moderation will make her great!

  • I guess the chasing is adressed in a farm harvester?

    If a person loose their "Shift" button for seconds. Then the chasing will be broken, even you didnt miss the sight of the human however.

    I think its a BUG, maybe you already noticed it that some window has already be sealed, but at next loop the human still vault over it.

    I think it occurs with the same situation

  • Come On. It's not a Blizzard Game.

    I mean, Concentrating on the balance aggressively will make it worse.


    I think there should be a foundation rule to obey, under it, then it is good.

    for example. Why the game is so fascinating is that the chasing is intense and nervors, and when you escape from it by accident, you feel lucky with that.

    Under this, Chasing must be the main topic. So any killer like Nurse or Legion that cant stop is not that good.


    If the game is about to repair and escape frome the gate at any price. Then there shouldnt be any blame to the Nurses or Billys, For they are the same that want to knock you down at any price. It's just a game of compete the speed of killing and of repairing. But I think that;s too boring however.

  • @ABannedCat said:

    Break line of sight, be unpredictable, hide, watch out for common perks like BBQ&Chilli and Nurses Calling. She has plenty of ways to be countered efficiently. Yes, she is the strongest killer in the game (and also the hardest to learn), but she is beatable. The reason why most peoplle struggle against her, is because you cant loop her. And 95% of the survivors can do nothing but loop. You need an actual brain to juke a Nurse.

    The only thing I would consider OP on her, are some add-ons. 4 or 5 blink Nurse is just insane. Also her megablink combo (Ataxic Repiration + Catatonic Boy Treasure) is also pretty strong on a good Nurse.

    But I think the Nurse should never be touched as long as Survive with Friends with voicecomms exists.

    (and also the hardest to learn)

    are you series? I had played her since I was new in farm. After bout 6 hours' exercise I can handle her easily. With her, I reached the red rank for a total 50hours game play.

    Then I find Nurse is boring. So I abandoned her and start to play those walking ones.

    1500Hours already now and still fun with those walking killers.

  • THANK YOU DEVS. :)


  • @DocOctober said:

    DbD has long moved on from being the game it was in 2016, when your classical design philosophy was applicable. The game was much slower-paced backed so it made sense for Powers to alleviate the chase, but not be vital to it.

    The game's average trial length has gone down to about 50-60% of what it used to be back then and your classical design philosophy is outdated and no longer applicable for a fair and balanced game.

    Nowadays, we can observe with easy that if a Power does not help in chase, a Killer is bad, if a Power only helps a bit in chase, a Killer is mediocre, and if a Power helps in chase, a Killer is good.

    It's just the course why people blame Nurse and Legion.

    Because they rely on there power, and with no power they can hardly knock down a person.

    Thanks to it, it goes to another extream pole. ---- there's nothing can stop or delay them. the pallects cant, also the window not. humans will be down for sure.

    So the game become a  competition between repairing speed and killing speed

  • @StarMoral said:

    https://forum.deadbydaylight.com/en/discussion/comment/423542#Comment_423542

    SFW Survivors with Flashlight, DS, MoM, Dead Hard, and Borrowed Time: "Legion's so annoying to go against."

    Every Killer: "...Mmhmm..."

    I also agree with you on those toxic perks. But its another matter beside our topic right?

    maybe they will also be rework after Legion update right? Just like the Strike's rework.

    I think it's good.


  • @Andreyu44 said:

    "Happy to see the legion update! Thanks for nerfing and destroying a killer I dont even play! Once again, complaining about a killer gets more results than actually having to learn how to counter them! Take this salty legion mains who spent milions of BPs in your favorite killer ! You think killers can have fun?? How can you be so arrogant and selfish! Only survivors can HAVE fun!"

    Not to mention that you're logic doesnt make sense. But I get it,you're only happy now cause you can finally loop another killer. Next up on the rework list: nurse can no longer hit survivors after a blink,stun increased after a blink to 10 seconds,but now she is a 115% WoW sO bAlAnCeD.

    actually I'm a killer main, for already 1500+ hours playing killers(of course walking ones, in another words, the one humans can loop ) , and 2200+ for total.

    I dont care bout how fast I can take humans down. But I love the feelings they down from my tricks. I'm not a P2W player how.

    they loop you because you are not skillful enough and have no strategy I guess.

    from my own experiences, most humans cant loop even more than one circle by a pallet.

    So cheer up and stop complaining

  • @Keene_Kills said:

    And while you're blocking that line of travel and cancel frenzy, they find a new one while you're stunned and left waiting on your frenzy meter to completely refill and scrambling to pick up their trail again.

    no, actually I've played like that already. The pallets is limited and not everywhere.

    And you can oppress the human's path by your red light and horror heartbeat.(They will always run far away from you other than backtrack, that's what you want.🤩)

    If you explore more carefully, you will find there's already less stun time accessories exsisted.

    Trust me, a 2200+hours walking killers main. It can be played now and more easy in next update for the 4.6 speed.


  • @ColgateAdvancedWhite said:

    I hope he'll still he effective as the annoying kid whose focus is wasting other people's time

    if a killer with 4.6 speed still be played like that.

    It's the player other than the killer self to be punished. At least Legion is stronger than trappers.

    Why people always think of knocking down humans by power but not by a successful chasing?

    If so, go on nurse I suggest.

  • "What will Legion's power do to injured survivors" Legion will have nothing if you stay injured.

    dude, see my topic , you will find the answer

    As you all noticed there will be a rework of the Legions. I think it will let the Legions to be tier1 walking killers.


  • @Peanits said:

    I would suggest giving it a try before jumping to conclusions. It will be on the PTB before the changes go live and if need be, we can always make changes between the PTB and live.

    Peanits do u think my simulation is correct?

    As you all noticed there will be a rework of the Legions. I think it will let the Legions to be tier1 walking killers.


    if so , I think there is no need to reduce Legion's power moving speed.

  • Taking away Legion's power isn't how to go about this. Legion is going to be the worst killer in DbD. Freddy will be better than Legion.

    U can go though my topic of the New Legion


    https://forum.deadbydaylight.com/en/discussion/57880/new-playstyle-of-the-legions-after-coming-update#latest

  • @Mikeadatrix said:

    https://forum.deadbydaylight.com/en/discussion/comment/419671#Comment_419671

    That's why I said it should be restricted to one per game, no exceptions. I've gone against full Ash SWF teams and it's god awful. And I think having you be forced to use one second chance perk and not many is super fair.

    https://forum.deadbydaylight.com/en/discussion/comment/419639#Comment_419639

    Tunneling counters MoM because if executed properly you can cause the survivor to waste MoM then follow up with another M1 shortly after (huntress and clown specifically). But tunneling them after their second hook and their fully healed does waste the perk pretty quickly. What really grinds peoples gears is that MoM is saved until the end of the game and is used as a guaranteed escape. Again, the problem occurs when every single survivor is running MoM. Slugging counters MoM very lightly, but no more than how slugging counters every survivor perk to a degree. Forget I even brought that up, it was pointless.

    What MoM needs is to be restricted to one per game. One per game would cause it to be incredibly situational and if every Survivor runs it, in hopes of getting lucky, then it's a wasted perk slot for 3 survivors.

    @GraviteaUK said:

    https://forum.deadbydaylight.com/en/discussion/comment/419609#Comment_419609

    Except Ruin lasts 30 seconds not an entire game and MoM under some circumstances can get used more than once and the killer can't have 4 of them!

    And it's ran in conjunction with DS, so if the killer wants to burn their MoM early on they will get a DS instead, oh and up to 4 of those.

    The problem it's not just ANOTHER second chance perk it's the fact they all work with each other.

    Unlike Ruin where that is the only real choice for that kind of perk.

    If you could only run 1 a bit like how Dead Hard vs Sprint Burst.

    You pick by preference because you can only realistically use 1 because of exhaustion, with 2nd chance perks you can run them all in conjunction with each other.

    And there lies your problem.

    Camping = Borrowed Time is meta.

    Slugging = not optimal unless you're Billy or Nurse

    Tunnelling = DS and extra hit from MoM Itself.

    And lets not forget the masses of complaints on this forum "Omg i get tunnelled" "Omg i get camped" "Omg NoED"

    Right now survivors have it so easy, and this is coming from a 50/50 player.

    I straight up refuse to use MoM it's a disgusting P2W perk that easily outshines any other survivor perk in the game.

    cant agree you more.

    thats why i suggest MoM should change to be triggered by power.

    Because those skill killers cut down humans more effectively than basic hit killers.

    Thus can make the perk works under its original design intension but not an escape gurantee

  • I'd like to see nothing. For there would be all Nurses cauz of the rewards that you suggested.

  • @Boss said:

    You say they're triggered by skills, which i prefer to refer to as Powers.

    So let's take Wraith for example, cause he's my ringing man.

    He has something no other Killer can do thanks to his Power: Surprise hits.

    You only have ~6 seconds to get this kind of hit in before you'll do a normal hit.

    So if i were to hit someone with a Surprise Hit, TECHNICALLY it's a hit made possible only by a Killer's Power.

    Would MoM activate in this case?

    of cause it wont be trigged

    the nurse's power, it has a name called "Hit for certain(dont sure of it cauze english is not my playing language)"

    in another words, you are count down by her power , not a basic hit.

    fly and hit are both parts of her power


    unlike the nurse , Wraith's power however didnt inclued a damage part , or we shall call it "Surprise Horror" other than "Surprise Hit" 😅

  • just because Dev's stupid mind

    they think to escaping is the only source of hapiness of human players

    But who can bear a one-horse race? the human will be knocked down by Legion for sure because of it's skill, the pallets or windows can't stop them , nothing can stop

    all humans can do is to repair the gen and open the gate?

    so what else is there of the game  except for those above?

    4 live dolls that the killer make fun of?

  • @Peanits said:

    The hillbilly gets a significantly reduced turning speed after chainsaw sprinting for a short distance. If they are charging towards you from outside your terror radius, they should not be able to make a sharp turn and hit you. With a little practice, you can dodge their chainsaw by positioning yourself behind something or by changing directions. The hillbilly will have a hard time correcting their chainsaw in time.

    this repeat expose that you are a player on cloud, why hillbilly and nurse so intense? not only because their fatal power skills , but more is the shift ability of them makes them always are in the progressing of killing, the humans have no chance to breath for a while.

    But other killers on foot are diffrent, maybe a long chasing is not worth, because there's no gen, or it's far away from the hooked people. On the contrast, Hillbilly and Nurse do not care that, they dont need to mind the scene's factor, just skill skill skill and kill kill kill, anywhere , any corner, no need to use their mind to planning.

    so I guess it's time to give Hillbilly and Nurse's skill an charge system like Rin to nerf them

  • And actually Huntress's skill will trigger it too (laugh

    maybe Devs think it didnt work with the Nurse , then it goes perfect.

  • just to prove that Hillbilly is strong and others are weak😊


  • actually u r just an ideologist, I've play walking killers for more that 1200hours, if humans all skillful, 4 runs or 3 runs absollutely . but easy for nurse with only 30hours. I can do 4 kills every round except for particular maps. so nurse is a good killer or bad?

    @Chaotic_Riddle said:

    I like to be optimistic and think that there isn’t truly a bad killer, just a bad player. In time, anyone can make any killer work, any! There’s players who main Freddy that can get a 4K without a gen getting done, and I think that with time, any player can truly learn to be powerful with any killer that they enjoy to play. :)


  • you just got part of my words dude, I'm not just only comlain bout nurse ,but more about the Devs. ASH got a new perk - Mettle of Man, it seems just aim at those walking killers and encourage us to play nurse or legion. It becomes harder for the walkings, but nurse or legion ignore it. What are Devs thinking about in there minds? Under this situation, a nerf to nurse , or something else to reduce their attendences is not nesessary?

    @HavelmomDaS1 said:

    I'm not going to read your wall of text.

    All I say:

    If you complain about Nurse to be strong you need to learn how to play against her, she's different.

    If you just complain about versing Nurse all time but don't have an issue with the nurse specific, than put efforts into buffing the low tiers killer to verse different killers.


  • @[Deleted User] said:

    If killer is walking then survivors are busy busy with making fun of him/her. Killers are tired with it and start to play Nurse/Sprit/Legion/Billy. Killers are players as well not BOTs. Then survivors DC against those killers. Things are getting worse this way in Asia server. Ppl are going crazy apart from the game itself. Frankly I don't like Nurse either and I agree there are many Nurse players than any other killers in our server. But at least I do my best for my teammates even thou I die on hook most of the time. Pls, DC against Nurse/Legion whatever is not the solution.

    yep, I am not an irresponsible player though, But actually the state of mind absolutely will collapse if there are 6 nurses in sequence waiting for you. but whats trully making me feel uneasy is that ASH got a new perk - Mettle of Man, it seems just aim at those walking killers and encourage us to play nurse or legion, I cant accept that. I will always do my best to make a chance for somebody or everyone to escape, but as you say , I am playing a role with solidarity ,mercy and other things but not just a gen repairing bot or hook saving bot. Humans are players as well not BOTs.

  • sry dude, i think i ve almost fixed it now.

    @ClogWench said:

    That's an awful lot of links there my guy


  • That Japanese girl dissected by her father. And in conclusion, in the new version, ASH got a new perk - Mettle of Man, it seems just aim at those walking killers and encourage us to play nurse or legion, so there are more of these, even encountered nonestop 6 nurses from my own experience.

    @Poweas said:

    I'm terribly sorry, but I didn't understand a word of that, can you provide me a Tl;dr? Also, who's 'Lin'?


  • How if you get an possitive answer then you use some script that just work not only as a autostruggle?
    So you will gain no reply about this.

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