yadielrodriguez
yadielrodriguez
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- yadielrodriguez
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Comments
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@ProfessorDunwich said:
https://forum.deadbydaylight.com/en/discussion/comment/1127619#Comment_1127619
I don't think you are paying enough attention to the disparity. If you are paired with people too far above your level, you are not going to learn anything.
There nothing to learn except getting disrespected.
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@Mikeasaurus said:
But, they could technically leave before you get a chance to activate blood warden. Nurse is much better for this. Insidious Nurse with NOED can teleport into the Gate itself and wait there until they come open it. Though, you'd have to pray they do open the one you're standing at. You won't get much in terms of points, but the pure shock that Nurse is just standing there as the gate opens is hilarious.
The reason I say wraith because he is invisible that no one can see him or he can be closed to the door to stop them then I open it to activate blood warden so can work like that too.
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@hex_genrush said:
https://forum.deadbydaylight.com/en/discussion/comment/1118997#Comment_1118997
It won’t sadly, there’s still gonna be survivors with high rating and not enough killers to keep up with that rating
Taht why it take while to play as survivors.
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@drimmalor said:
I like that Breakdown will have more of a niche now, since it'll keep the hook broken for 3 minutes. It's like an homage to old mechanics now 😁
Yea Breakdown is a awesome perk but don't know why no one use it like think about then end game gate open and there a closer hook and if someone is hook and to prevent others to be hoon on same hook well with breakdown it break it so it save you and everyone so yea it is a useful perk but again no one use it except me which is a disappointment.
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@kreeper124 said:
https://forum.deadbydaylight.com/en/discussion/comment/1117197#Comment_1117197
To be fair MoM needed a change, but breakdown is good the way it is. If it lost its 3 minute timer it'd probably be useless
You right thank you.
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@Dacrenon said:
According to the developer's update the effects of Breakdown will last for 3 minutes after the unhook.
OH so it be stay the same which is good because I use it all the time so that great that they don't ruin a good perk like they did to mom.
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@DVD420 said:
https://forum.deadbydaylight.com/en/discussion/comment/1115103#Comment_1115103
I've seen this complaint super frequently. Killers find games way too stressful, and Survivors find it way too easy. But what more specifically? Like... Gen speed, sure, but with the toolbox changes I feel like that's closer to being solved. Closer.
What else needs nerfed?
Because of loops and gen rush and t bag.
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@Iron said:
https://forum.deadbydaylight.com/en/discussion/comment/1113902#Comment_1113902
He's used for mindgames, not because he can be revealed/ or not from behind a rock lol
He do everything
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@variantgameplays said:
https://forum.deadbydaylight.com/en/discussion/comment/1113083#Comment_1113083
I hate them when i'm playing survivor.
I love doctor when i use it specially with freaking skill check build.
I use blood warden bbq whisper distressing
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@Iron said:
https://forum.deadbydaylight.com/en/discussion/comment/1113084#Comment_1113084
I agree, and overall I really do enjoy him, but the reveal mechanic is just what makes him unfun to face at times since you can reveal/be revealed from behind things or be caressing each other and not be revealed/reveal him lol
That the best part he good against red ranks because of that.
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@Iron said:
Least favorite is spirit and ghostface.
Spirit has a super fun design and playstyle for killer side, but being a survivor you just run and guess.
Ghostface because let's face it the reveal and stalk is just super awkward
Favorite is nurse and hillbilly
Both of these two are my favorite intense chase killers where positioning and decision making are key.
The new Ghostface skin is cool and scary.
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Not cool I love doctor.
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@JC316 said:
https://forum.deadbydaylight.com/en/discussion/comment/1109272#Comment_1109272
If getting a strong team happened 20-30% of the time, it wouldn't be a problem. You could improve, but when it's 90% of the time, there is no fun or improvement to be had. Losing 10 out of 10 is a great way to get people to leave the game. I don't play the game to become the best to ever play, I play it to enjoy it..
DS needs to deactivate if you enter a locker, touch a gen, get healed, or another survivor gets hooked. You don't play the same caliber of survivor that I do, if you did, you would want flashlights nerfed too. All BT needs is a 30 second cooldown.
True or remove them.
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@willoftheboss said:
https://forum.deadbydaylight.com/en/discussion/comment/1109076#Comment_1109076
camping and tunneling is increasingly becoming something you have to do as a killer because of how survivor sided the game is.
True I do it
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@Hamoodbuffon said:
I just dont understand the idea behind bringing a breakable wall in killer shack. It is completely unnecessary given it's a wonderful design and the loop is decent within it and not at all OP. Just for the record, once the pallet is down you eliminate strong loops so why would you insert a breakable wall then as u have just killed the fun inside of the shack. Please reconsider this and I hope sincerely other maps having killer shack not to resemble this new Mao's one. Otherwise, I am afraid that I will be leaving this game cuz Dead by Daylight has lost its iconic design and killed the fun in the game. Please let me have your thoughts on this. Not to mention that the new map having no legit loops. It makes me want to have the killer killing me right from the start because I wont enjoy those nonsense design loops.
No more bamboozle right
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@Peanits said:
There is no way to revert to the old layout. What's bothering you? I might be able to make some changes and fix it.
Remove sabotage speed and hook recover back fast and it make Breakdown useless which is my favorite perk.
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Happen to me last night by 3 guy.
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@BloodyNights said:
https://forum.deadbydaylight.com/en/discussion/comment/1109423#Comment_1109423
I had a game against a trapper not too long ago against the trapper. I hear people talk about all the gens being done in like 2-3 minutes. Never in my like 4000+ hours have I seen it happen to me as killer or as survivor. But against that one trapper....Less than 2 minutes in 4 gens popped, and before the 3rd minute was up that last gen popped while the trapper was setting up traps. It was pretty unreal to be honest.
I'm not scared of the new mmr system. I think it will be good, as they've said all of your killers won't have the same mmr, so if your testing out a new killer you barely have any playtime with, you'll also be facing weaker survivors. Sounds much better than now, where you play a killer for the first time, and it's in red ranks, and you get destroyed before you even have a chance to figure out what the killer's abilities are.
Use doctor
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@LetsPlayTogether said:
Killers need to learn, that they not deserve to get 4k.
Not true this method is fine we need 4k we need to punish them for gen rush.
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@Joao_Bandicoot said:
I'm more inclined towards what Cat said, if hatch wasn't a thing the Killer wouldn't have to slug the third.
True because I do slug if is on two persons
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@gatsby said:
The practice of slugging the third person and waiting out the bleed out timer to try to ensure there's no hatch escape is completely killer sided and lacks counterplay.
The game won't end normally with two survivors left and all the options for the last survivor only appear after the third one is dead.
I think that doubling or tripling the bleed out timer when there are only two survivors left would do wonders because it actually puts pressure on the killer to hook instead of leaving them slugged. And it makes the game end faster when the killer holds the game hostage by waiting out the bleed out timer when the last two survivors are both are slugged
I do it all the time so what.
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@Bingbongbong said:
I think like all chapters there'll be a Spike in players but it'll drop back down afterwards. The Game's been pretty steady for years now not really gaining nor loosing that Average players, Atleast on PC.
Personally I'm not a fan of the chapter it just doesn;t appeal to me it being a shooter and cowboy theme, I don't know how many others feel that way tho.
Me neither I won't buying it and they had bad perks that really don't help much on the game. I just wish it was a prisoner and in a jail.
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@Lowercase_Symbols said:
this new chapter will bring back people momentarily mabe for a week or 2 only because it’s “new content.” Once people figure out that content doesn’t change the core problems with the game they’ll start leaving again. I mean just ask yourself do you enjoy playing killer in the current state of the game? Do you enjoy solo q as survivor because you have no one to play with? I do like Dbd but I really don’t have any motivation to play survivor and most definitely killer. If the new sabo and hook changes make it into live servers idk if I will continue to play. New map is cool but it looks like it’s meant for survivors more than killers it’s big. New killer and survivor are cool but that still doesn’t change any issues with the current game.
True very true and that what I been doing I took a break and play fortnite destiny 2 borderlands 3 and others.
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/131414/will-deathslinger-bring-people-back
My big problem with BHVR is that they can't balance gens for #########, but with the new toolboxes games are actually going at a decent pace on the PTB, so if they just keep it like that then I'll come back, I'm not giving these greedy companies money but I'll play the game.
Just slug that simple.
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@evil_one_74 said:
https://forum.deadbydaylight.com/en/discussion/comment/1107249#Comment_1107249
Agreed. You have to apply serious map pressure, and that's easier said than done. Especially on the bigger maps...
What funny I did it yesterday and I slug one in the floor because there is only 2 person and one of them have the key so I need to stop him too and I was playing as doctor which did help me and they was toxic too sabotage hooks too but like I say I slug them and hook them and laugh and the guy with the key say I'm trash because I slug but I need to do it he had a key and I didn't tunnel and I say so it OK to do gen rush and sabotage but is not OK for us to tunnel and camp and he say I'm still trash lol it like if they don't get they way they think the killers suck but if they win and we lose they still call us trash like damn these toxic survivors are crying babies.
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No the big problem is gen rush.
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@TankTopTru3 said:
I don't think so. If it was a prison themed killer and map I reckon people would be going mad, but there isn't any real buzz to this release.
Personally I think the western / cowboy theme is kinda meh and doesn't suit the DBD genre. What doesn't help is when a new killer is released and you can instantly describe them as a worse version of another killer, aka Huntress.
True a prison killer was better.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1102366#Comment_1102366
Pls, pls do this
Lol funny
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@dhealy646 said:
Myers exposes his six pack and it instantly shatters the wall
Lol damn
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@kcwolf1975 said:
https://forum.deadbydaylight.com/en/discussion/comment/1102411#Comment_1102411
Why did you spend the cells on tiers? You would have reached 70 before you even finished level 3.
We do it because we got other games to play and dbd is frustrating all the time so yea.
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@toxicmegg said:
70.. yeah i bought some tiers
Same lol
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@LOA said:
I am also at 43, my friend. Seems about right.
Tier 70
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@thesuicidefox said:
I don't like any of these changes. Toolbox changes are necessary, but losing add-ons when you escape and items being disabled instead of just used up is stupid IMO.
Just make the changes to toolboxes and leave items as they were. If you used up your item that was your fault honestly.
Gens rush that why.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/1100129#Comment_1100129
Lol a necro and bad logic.
Bond doesnt suck. It let's me know when someone is leading the killer to me.
This is 2020 survivors are more selfish now so I use solo great build where piss the killer off and bond like really who wanna see survivor like it a waste it don't help you to survive same go for emphaty.
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@Exerlin said:
I like to run it with Resilience, Spine Chill, and either Sprint Burst or Dead Hard. Resilience makes you faster at gens and other things, Spine Chill helps counter stealth killers, which are awful to face with No Mither, and SB or DH give you a bit more survivability in dead zones and chases respectively. You also benefit from +15% vault speed with Resilience and Spine Chill, so it's a pretty decent build imo
Edit: Wait, who the ######### necro'd this ancient thread
See that is a great build.
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@Mochan said:
There are three main ways to do No Mither. Stealth, Gen Jockey or Dumbass
Stealth Build:
* No Mither, Iron Will, Urban Evasion, then either Bond or Spine Chill
Gen Jockey:
* No Mither, Resilience, Prove Thyself, then either Bond or Spine Chill (Spine Chill preferred)
Dumb Ass Build:
* No Mither, Tenacity, Unbreakable, then either Flip Flop or DS
Most perks you say suck like bond.
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I say NM Resilence Breakdown and Boil over or different exhausted perk than DH.
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@DBD_Pinhead said:
Reasons to camp:
1) Because it's not bannable
2) Because survs camp hooks and don't wait for you to even leave the area
3) Because survs will try to bully you and unhook in your face
4) Because of gen rush
5) Because of toxic survs
6) Because it's a killer's job to kill
7) Because you can
Thank you for coming to my TED talk
😂
And gen rush too
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@DBD_Pinhead said:
Reasons to camp:
1) Because it's not bannable
2) Because survs camp hooks and don't wait for you to even leave the area
3) Because survs will try to bully you and unhook in your face
4) Because of gen rush
5) Because of toxic survs
6) Because it's a killer's job to kill
7) Because you can
Thank you for coming to my TED talk
😂
My man talk facts I camp because of toxic and need a kill.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1097455#Comment_1097455
Funny. The "must have" on No Mither and Object didn't show up on your mention.
But in all seriousness, the meme is that you have Object and No Mither. The ultimate hard mode.
Ooo can be good with head on but with no mither it can be difficult now days.
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@PigMainClaudette said:
You are literally putting a giant target on your back by looking at the killer and going "EH B0SS!"
Unless you're a god-tier runner, then it's a huge negative. It's as @kreeper124 said. Way stronger in SWF than solo.
That being said, if anyone can find perks to make this build better, please let me know. And yes, this is a meme build:
- Object of Obsession
- No Mither
- Dead Hard
- Resilience
Smart build but remove no mither and put Boil over or flip flop.
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@Rivyn said:
Without Ruin to slow the early game, killers move to NOED to slow the endgame. The same survivors that cheered the Ruin change with 'huehue baby killers need to learn to pressure' are the same ones that cry 'omg NOED OP' because they can't cleanse.
I need to use noed now on all killers because that beat the ranks 1 survivors that annoy me so much.
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@Hoodied said:
This perk is completely fine and punishes survivors for ignoring totems. You failed to cleanse the totems, you pay the price.
This perk isn’t even good to begin with either, as it can be taken out before ever being put into use, while other perks in the hex category are far better and Devour Hope literally gives out a greater reward. So asking for this perk to nerfed is gonna be like Freddy 1.0 all over again to be nerfed, asking for someone who wasn’t even op to begin with to be nerfed because you want an easier game.
If you throw out the stupid “ThIs pErK iS oNlY cOuNtEReD eAsIlY bY sWf”, then use small game or detectives hunch, as those 2 perks, and even detectives, counters every hex perk in the game pretty much.
Problem is any beginning Hex perks when people see it will cleanse it fast but not noed until they know you have it.
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@Adamant_Tepig said:
https://us.v-cdn.net/6030815/uploads/047/LI2L72K7LO90.jpg
Hi, how's everyone doing? Been playing this game for a while now, first time on the forum.
So as for some context as to what happened, deciding to play some Hillbilly (I main Trapper and Pig), in the pre-game lobby I saw all four of these guys had toolboxes, so mentally I prepared myself for a genrush. One of them sent us to Ormond as well.
The funny thing is that they tried repairing gens in front of me (namely the Killer Shack one), and weren't too nimble at getting out of the way while contesting it to get smacked.
At one point the Billiam Overbeck player ditched his toolbox for a flashlight, blinding me once. I knew he was going to keep trying that, so to get the Feng to the hook, I decided to go backwards.
Tow Mater style. And it worked.
Sure enough, he tried for the flashlight blind when I was doing that. And failed.
So once it was like, all gens done, I had Billiam on the hook and Claudette (the salty shitter you see in that postgame) downed, and I was watching Feng, almost daring her to open the gate since it wasn't too far away from us.
Then Kate rushed in, and that's when I started getting juggles and kills.
They could've just opened the gate and left to leave me with a 2k. But no, they wanted to be altruistic, and all three got themselves killed, while the Kate who was just at the exit gate wisely decided to leave as I was coming over.
Now I'll openly admit, I'm far from the best at this game, but I'll only camp if all gens are done. In any other situation, I won't do it since I view it as a waste of time.
You had no choice I did same thing camp if all gens are done.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1094694#Comment_1094694
Simple answer - This is DBD, when things crash we say "Oh, that's just DBD, I'll restart and queue up again". Now people are being punished for this instead of just loading up and playing again they're locked out, of course there are going to be more complaints.
That why I bought the tiers to be tier 70 and taking a break of frustration and play a different games like call of duty and destiny and fortnite.
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@Exerlin said:
Yes, however, its numbers are too low to be useful by itself. I suggest you pair it with Brutal Strength and/or Bamboozle if you want good results.
To bs is not that good but fire up is because it affect 4 things instead of bs affect one thing.
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@Nemmy_Wemmy said:
https://forum.deadbydaylight.com/en/discussion/comment/1086283#Comment_1086283
Just trust me, try it out, you wont need overcharge its not that good a perk. And dying light and especially thana isnt good on doc, much better on legion or plague as they can keep people injured constantly. If you use that build they wont have time to do gens because they are constantly healing/slugged/getting out of tier 3 or messing up skill checks on gens or healing.
Infectious helps you snowball, you only get shock blast every minute, infectious allows you to constantly be in chase and to know when to slug and when to hook. You down someone and no one screams? Hook him, down someone and someone nearby screams? Slug the first and go for the second guy, down him and return to the first and hook and use shock blast to find the next person or interrupt their healling of said slug.
However if you really need overcharge use it instead of infectious, dont take off the other 3 perks. Overcharge isnt bad on doc with those addons and perks.
Got it thank you i will definitely try it because I like to try new build on different killers and not use the same perks on all killers and also I was thinking to try legion but don't know if legion is good enough for end game. Still thank you.
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@Nemmy_Wemmy said:
https://forum.deadbydaylight.com/en/discussion/comment/1085646#Comment_1085646
Ok I like using sloppy and coulrophobia on Clown, but if you are using Doctor, use another users build (DudeDelicious). Trust me his doctor build is gooooood.
Coulrophobia, Infectious Fright, Distressing, and Unnerving Presence.
Addons: when possible use Obediance and restraint what this will do will counter calm spirit bc it will highlight survs that go up in madness, and it will make your hard unnerving skill checks even tougher by making them have a higher chance to turn counter clockwise.
Another pair of addons u can use that are easier to get are the Order class addons there are a purple, yellow, and brown version of it and stack any 2 of these, what this will do will make your static blast increase their madness even more so for example they will get to tier 3 madness faster.
The gist of it is, down someone if someone screams go for them, coulrophobia will ensure they stay on the ground, if someone heals them unnerving will screw their skill checks letting u know they are there and regresses their recovery bar, you can static blast them off the heal possibly putting them into tier 3 madness (meaning they can heal no one until they get rid of it) and infectious to snow ball and distressing as a direct buff to your power, coulrophobia and unnerving. So there, let me know what you think.
Not bad but need overcharged for sure because it did save me a lot of time when there is 1 or 2 gens left with the doctor but other than that is a great build and thank you but why need infection frights on him when they can scream already and I feel sloppy is not that great perks because is only for healing it don't affect gens like thana phobia and dying light.
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@Nemmy_Wemmy said:
https://forum.deadbydaylight.com/en/discussion/comment/1085282#Comment_1085282
Depends on the killer, which killer you talking about I can help.
Doctor Im a wraith main and he fail me against ranks 1 but doctor like damn he so good he can stop them so I starting to play with him more often and I use save the best for last because it the best perk in the game and blood warden and dying light and something else.
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@OrangeJack said:
Why are so many people posting threads against the DC penalties? They're good both as a killer and a survivor
If is mori well say good bye to my butt on the first hook lol.