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The Killers should not be buffed they're strong enough as it is I mean they change the size of strike 2 compete against tunneling maybe they could change killer perks to help with survive with friends
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it's simple if you don't hear a survivor and you don't see scratch marks then leave the hook but if you see scratch marks then fine stay there trying to look around but don't stand in front of the hook and right before you leave just look around quick and then leave
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if you're the last survivor and your down you should be able to get yourself back up kind of annoying to just be on the ground waiting for the timer to run out or me to bleed out and die while the killer just running around breaking pallets that have been thrown down.
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I don't know but if they ever add pennywise maybe he would .
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I have no quarrels with what perk you use the only perk I have a problem with is Franklin's demise. If you want to use it it's your choice I just still hate it
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@TWiXT said:
https://forum.deadbydaylight.com/en/discussion/comment/867015#Comment_867015
in the full version i linked, I explained that grabbing, hooking, and vaulting are all performed by the spirit that possesses the dolls and not the dolls themselves. Think about how when old freddy grabbed/picked up a survivor. for everyone who wasn't asleep their buddy just limply floated to the hook. as for their overpowered movement speed + small size, this killer basically has to be touching survivors in order to hit them, and they can be stopped in their track just by looking at them. I felt that if they're gonna have a Red Light, Green Light, or Weeping Angels rule set, then they would have to move fast, and be able to hide better.
O ok sorry I lost the page so I couldn't go to your post
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@ahandfulofrain said:
https://forum.deadbydaylight.com/en/discussion/comment/866714#Comment_866714
Yes, they are rip-offs. One of the perks if literally just a mix of Dying Light, Devour Hope and Unnerving/Coulrophobia. And no, but they would all be incredibly difficult to balance.
They're not a mixer I came up there on the spot I literally made that perk like on our own like an hour ago 10:35 am
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@TWiXT said:
The Dolls,
Killer Type: Ambusher
Terror Radius: 24m
Movement Speed: 6 m/s
Height: Small (totem height)
Weapon: Small weapons like scissors, Ice picks, claw hammers, knives etc. Small enough for a Doll to wield. Dolls have the shortest strike range of all killers.
Gameplay Mechanics: 8-16 Dolls appear in a map, based upon map size. A moving doll can be transfixed in place by a survivor if they look at it within 24 meters with their inner 30 degree cone of vision (think of the game Red Light, Green light). A transfixed Doll can't move again until the survivor breaks line of sight with it, or gets more than 24 meters away.
Active Power: Possession - The Dolls are able to be possessed by the spirit of their maker who can use her power to possess any of them either by targeting a dolls aura to possess, or by just pressing the power button to transfer to the nearest doll. Transferring takes between .3 to 3 seconds depending upon the distance. After possessing a new doll, the TR and red stain persist for 6 seconds on the previously used doll. If a Previously Possessed doll was transfixed by a survivor, the survivors aura is revealed to you until they break line of sight with it, or get far enough away.
Possbile balance changes if needed due to the dolls size: They are the only killer with a 3rd person perspective, Or Grass and fog renders 80-90% transparent to them within a 20m radius so that players will be able to see better from first person perspective (suggest that if latter option is taken, it should also apply to Ghost Face and Pig when they crouch).
Perks:
Painful Neglect: The Entity is swift to punish those who who become distracted from their goals. Survivors who take their inner 30 degree cone of vision off of a generator while repairing experience a 5/10/15% reduction to progress speed and increase the odds of skill checks triggering as well as reduce their success zones by 5/10/15%
Hide n’ Seek: Control over your heart rate conceals your exact whereabouts from survivors. When within 16/24/32 meters of a survivor your Terror radius’s heartbeat rate no longer increases the closer you are to them.
Mind Numbing Mist: Your intense desire to kill transgressors has saturated the fog of the trial grounds dulling and suppressing the Survivors sense of situational awareness. Up to 2/3/4 Survivors no longer receive Status Effect, Perk and Teammate condition notifications during the trial. Injured, Down, Hooked and Exhaustion notifications are exempt from this effect.
The full and more detailed version of this concept includes a survivor, survivor perks, Map, mori, and back stories. I submitted this last summer, and if you want to know more, and have the time to read it, you can find it here:
All creative criticism is welcome.
great idea but there might be some problems as it might be a bit overpowered with its small size also stuff like grabbing people off generators and out of Windows and putting survivors on hooks would also be a problem other than that it's pretty good
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@Boss said:
You can't do Perks involving Killer Powers, since Perks can be shared with other Killers.
Not only did they change Tinkerer since it was way too much work due to new Powers coming in, some Powers, like Wraith ringing his Bell, wouldn't profit from Hex: Web Entanglement at all.
They're just ideas plus that one I didn't change because I had to go to sleep so I didn't get around to change it. But I do see what you mean.
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@ahandfulofrain said:
Sorry, mate, but these ideas are either way too hard to balance/incorporate or they're rip offs of things already in the game.
None of these are rip-offs I made them on my own and they're not too overpowered
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@Carlosylu said:
Did you just comment your post in a clever way to keep it afloat instead of putting all the info in a more concentrate and organized way...?
https://media.tenor.com/images/3e85f090f1cdf47bf05113743dacdc0b/tenor.gif
I don't know what you mean I just made a draft in Google docs and copy and paste it back onto this
all three are different killers that came up with I didn't want to make three different posts so I just so I just put all three in one
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The reaper
Abilities:
Soul ejection: fires a blast that shoots the soul out of the target at that point they are teleported to a random location on the map and must get back to there body in the soul form they are able to be one hit but they don't have any grunts of pain or leave any scratch marks and their bodies and invulnerable at this time.
Soul shred: this builds up over time but will also skyrocket in progression if the killer hits a survivor. once the killer hits the active ability button and will rush and teleport forward a bit and then to a big swing this can hit multiple targets and one hits no matter what. The killer misses the ability they will get 10 second stun
Perks:
hex:death's grasp: every time you hook survivor gain a token
1: all survivors do actions 4% slower
2: gain 4% plus movement speed
3:generator have a 4% decrease in skil check size
4: all survivors have 4% decrease in healing speed
5: you can kill injured and dying survivors
emissary of demise: whenever a survivor does something like destroy totem, fully repair a generator,get someone off a hook, next time they vault a pallet or window they take one state of damage (can't be put into dying state)
Death is not an escape: for every player dead the rest of the survivors will get a 2%/5%/10% reduction in repairing,sabotaging ,healing,breaking totems.(at level three) a 1% decrease in vaulting
Mori:the survivor gets up and tries to run but the reaper stabs his scythe into his leg then the reaper cuts off both survivors arms then teleports behind them at that point turns the scythe upside down so the handle is in the air in the blade is near the bottom then stabs the blade into the survivors back then pushes it up cutting the survivor in half holds the scythe normally and slashes one more time taking out the soul of a survivor at that point The entity takes most of the soul but the reaper takes a piece of it.
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the broodmother
Abilities:
Spider web block
killer puts her hands together starts weaving a web (takes 4 seconds to create) upon finishing will throw a ball of webbing that will hit and create a wall of webbing. if a survivor runs into it they will be stunned and will have to get unstuck. if a survivor runs into it the killer will be notified. survivors stuck in the web can be helped by other survivors or can get out by themselves.
Spider egg
Killer creates a ball of webs and then throws it on the grounds creating an egg. if survivor gets within a certain radius and a small spider will pop out (unless the survivor is sneaking) and attacked the survivor. the survivor will have to make three skill checks if they fail they will be put down one state (can't be put below injured by this ability) if they succeed and the spider will die and then they can continue.
Perks:
Spider infestation: Upon using your ability it create a small area where a swarm of spiders will be for 5/10/15 seconds and attack any survivor caught in it
Hex:web entanglement: every time you hit survivor with your ability they get a token and a web will slowly form around them. a survivor can have 4 tokens every token will slow them down by 5 percent each token.
Sixth Sense:Every time you hit a survivor reveal all survivors within a 10/15/20 meter radius
Mori: grabs the survivor with both hands then spins them around rapidly covering them in a cocoon of webs from their feet all the way to the bottom of their neck then we'll bite their neck off eat it then roar .
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@TooKoolFoU said:
https://forum.deadbydaylight.com/en/discussion/comment/864315#Comment_864315
I would want the character to have a full body cosmetic so you couldn’t mix match the outfits. Than you could wear whatever outfit you wanted, like Bonny or Freddy, whatever the case may be. It character would have different sounds for each cosmetics based on Five Nights at Freddy’s character like they did with the legion characters
that's an interesting idea also would be very cool if Freddy was the killer he could play The Toréador March instead of the heartbeat
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@Mister_xD said:
yes, this is a rant post.
if you dont want to read another rant about the emblem system, dont read any further.
so i just played a billy game.
the game was over within 5 minutes with a crushing victory for me, 2 ragequits, 1 sacrifice and one guy not only 4%ing off the hook, but also having the hatch spawn literally next to him.
so a 3k.
here are the emblems i made that game:
https://us.v-cdn.net/6030815/uploads/780/5CWEUPKKQMJW.png
EXCUSE ME WHAT?
so i am getting harshly punished for THEM pulling the plug / crashing?
thats BS.
why is there no compensation for DCs yet??? not only Emblem wise, but i also didnt make many BPs at all!
why on earth am i even able to depip with a 3k in the first place???
i literally did more than i have to (your own words: "the perfect balance is 2 escapes and 2 deaths" - so this should equal a safepip, shouldnt it?) and i still depipped?
here is how i think things should definitely work:
killer:
1) a 3k means you did more than you should. since there are also tons of secondary escape rounds for the last guy, a 4k isnt very common, so this is the most common outcome if you played well. this should always equal at a safepip at least. you really cant call this a loss.
2) a 4k means you did everything you had to. you not only killed the first 3, but you also denied the 4th guy his escape opetions, so this should always equal a pip at least. you killed all 4, its an absolute victory for you, obviously you are too good for the rank you are currently on.
survivor:
simple. escape = safepip at least. you won, you shouldnt depip for getting this (i know thats rather rare but if i do such a thing for killers i also need to do it for survivors).
there we go, two simple fixes to prevent such annoyances of a game i just had.
sorry again for the rant, but this just annoys me and since nothing has changed in the past years, i feel like pointing this very obvious design flaw out once more with the hope of them fixing this in the future.
have a nice day.
i sincerely hope you had better games than me today!
PS: i am not ranting about the DCs, as the devs have shown there will be an upcomming DC punishment. this doesnt mean this topic is off the table (we still have hook suicides), but its a lot better than now.
they should make it so your emblems increase for every survivor that Dcs one DC's all your emblems are immediately bronze if two people DC two silver three gold and four red
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@TooKoolFoU said:
I would be down for this. I’m sure the entity could control robots as they were controlled by another spirit
also they might be able to just ad something like spring-trap or purple guy I'm pretty sure he would like to get out of hell and start another killing spree
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@LunarFace said:
why do you main surv? ive tried it and i hate it lol.
whats so fun about hiding and holding m1? do you like the chase? the team work? the stealth?
im genuinely curious as to why so many people love survivor.
also, not saying its a bad thing. without you surv players, us killers would be lonely af. <3
The teamwork outsmarting the Killer epic juke moments.and my heart starts pounding whenever I'm getting chased by the Killer and escape The Rush is nise
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@BabyBubbaMain said:
If Jaws was ever introduced into Dead by Daylight, how would everything work out?
I know this is a crazy idea but this is just a fun idea, tell me your thoughts guys :)
here's an idea he slides around and there's a constant thing of water under him that allows him to slide around the map and his ability could be he dives under the map and moves a distance before jumping out and doing an attack
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@Go_Go_Roboto said:
It really isn't all that challenging if your somewhat well versed in the game. Several are essentially 'just play the objective'. Getting a grab takes a few games if you are unlucky and the Dark Sense challenge where you must compete 3 generators over also over hyped. I completed it in my first attempt.
If people are freaked out by this stuff, then they have no chance of getting Tome IV done.
But, maybe there was just come confusion about the requirements of the harder challenges.
Dark Sense challenge; you do not need to complete 3 generators by yourself 0-100%. Just bring a good tool box and play a little immersed with perks that help you before the exit gates are done/do generators.
Grab challenge; grabbing off generators, totems, out of lockers, exit gates, pallets, and windows will complete the challenge. You'll most likely get someone out of a locker, pallet, or window. The last two can happen when a survivor is injured and either slow vaulting or slow sprint vaulting when you are very close.
Edit: It should also be noted some of the harder challenges are not required to be done to complete the Tome. You only need to follow one track and there are many challenges that do not lead directly to the Tome Epilogue.
Just team survivors to complete stuff like that it gets much easier
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@Mrwood204 said:
So this tome focuses around Claudette and the Trapper.
Was curious to know who you'd want to see the focus of the next tome be?
I'm assuming they are going to stick with the originals for now for survivors, I wouldn't mind one revolving around Jake.
As for killers...I wouldn't mind it being the Wraith.
I want to hear more about the entity it's pretty vague about him and you don't really hear much so I want to hear more about him
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?
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@Ruthlesskiller666 said:
Can someone tell me why the killers get nerfed when survivors complain that "it's too hard to survive". Why don't the survivors get nerfed. when survivors loop or gen rush a killer they call it skill but if a killer does a good job it's not skill he's OP and it's not fair. Just because a survivor loses doesn't mean a killer is OP. Developers shouldn't have to go back and change characters that work to make people that can't take a loss happy.
This happens to survivors to decisive strike too heavily nerfed and also it's because most devs don't play their game at least a lot so a lot of times stuff like when it's too hard to survive from a killer because something about them is op they won't often Nerf it until somebody complains about it
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@aregularplayer said:
I know it didn't work pre nerf, but does Styptic Agent and Anti-Haemorrhagic Syringe work together now? I mean, if I use them together what happens? Will I get both effects? Neither? The first one I put? Thank you guys :)
the ultra rare syringe a heals them all states immediately so if their down they go to healthy and the purple add-on just heals them one state go from dying to injured or injured to healthy
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@BlazeShadowflame said:
My running tally is: 1 emergency medkit, 1 ranger medkit, 1 mechanics toolbox, and 2 engineer toolbox. whether they are brought in or found, you randomly lose them despite escaping and the result screen clearly showing it in your hand. It doesn't matter if you use the gate or the hatch, and even a white ward won't protect you. I'm on PS4, anyone else run into this?
Yes and most of the times I had really good items
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@horsegod386 said:
Genuine question because from what I've seen of my solo queues and playing as killer.
Nobody in this game can hit ruin so I am genuinely wondering how much of the player base can hit the wretched ruin?
85% of the time
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@DWolfAlpha said:
I'm sure everyone has experienced this by now. At least if you play survivor more than just for Dailies. You get caught and hooked quite early in the match, and the the killer just stands there. Doing nothing. Until the Entity just takes you away. At this point, there is literally nothing you can do to counter this. Sure, there are perks that make it much easier to get off the hook without help, but if the killer is just standing there, you aren't making it very far. Tunneling and Slugging at least have a perk that can allow you to punish the killer for focussing on you and ignoring everyone else.
I know what many people are thinking, as I've heard the arguments before, "But if the killer is camping, the other survivors can just gen rush to punish them." You know what? When I'm a survivor, and I only make 1000 bp cuz the killer just stands there, and through perks that encourage that particular tactic grant the killer over 20k without doing anything else, I really don't feel like playing a survivor any more. This makes it very difficult for new players to gain an interest in playing the game. And killers that do this have the gall to complain about DC's, too. Like, if I can't do anything, why would I stay for a lousy 200 bp so you can get 20k? That makes the game not worth my time.
In case anyone is wondering, I'm a killer main. I really only play survivor cuz Ash was added to the game.
No, for my suggested solution. And no, I'm not proposing a punishment for people who camp. There are too many perks that encourage it to suddenly punish people for doing so. No, I suggest a distraction blood point event for anyone that has been camped, by a factor affected by how long the killer stood close enough or just close enough to watch the hooked survivor. Or, as tunneling has been countered by Borrowed Time, or slugging has been countered by Unbreakable, add a perk to the game that gives hooked survivors something if they're being camped. Either increased BP, as that is this game's currency, or slow the timer while they're being camped, or increase the chances of them escaping if they're being camped. Something that helps the person being camped. So far, all I can think of is the upcoming perk from the Stranger Things DLC that pauses the timer if someone is close to you.
There is a slight counter they made when you get off a hook you have a few seconds of a invincibility frames so they can't just immediately down you but they're still can get around that so it's not really much of a counter there is one perk I think it's while you're close to them it stops the struggle timer but only for a few seconds .
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@Primalux135 said:
Greetings I did this post to give ideas to devs to make new possible killers or survivors licensed or not. Here are the ideas:
- Alien DLC : Could it be only adding Alien, predator and Ripley. I would gladly pay 11 euros for it (Why not 2 killers 1 survivors DLC)
- Frozen bloodlines: Yuki onna as a killer who would use the last weapon that last on yamaoka state and map could be like Frozen lands temple yamaoka variation.
- Jason Voorhees and pennywise but I don't really see pennywise and Jason would be hard to find a power.
- Jeeper creepers DLC (I would really like this one too)
- Some random like a vampire killer, portegeist, or werewolf.
- Pyramid head but hard to introduce a power i think.
Easy Jason Voorhees rage mode for a power all actions are 20% faster you also are 20% faster for how a certain amount of seconds.
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@The_Bootie_Gorgon said:
Playing as clown against sweats makes me want to sweat harder.
I'm joining the sweaty side i think...
Honestly the only things that really counts for survivors rule book is don't Camp or tunnel you can use noed but survivors are still allowed to complain about it. (Do you get the reference)
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@RepliCant said:
https://us.v-cdn.net/6030815/uploads/829/TLL7CFAU2D4Y.png
This is an old screenshot, honestly go look at any current map nowdays and the atmosphere they had created before (a foggy nightmare) has been utterly destroyed by engine updates.
Man, the moon used to beam through the night and brought such a cool aesthetic. Wish it never went away. I know its still there, but it's barely noticeable lol
also if you know do you know what the removed offerings did like the offerings that made the moon brighter I don't know what they did and they were trashed so they're not part of the normal add-ons .
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@PrincessPoop said:
Currently there is a cap on the amount of XP you can earn per match. For those that don’t know, XP is earned based on how much time you spend in a match at a rate of 1XP/second. You also get some minuscule amount of XP based on your emblems, but it’s nothing major. My average game last about 12-15 mins, so theoretically I should be making around 720-900XP per match, but due to the cap the average game is around 550.
My suggestion is to raise the cap to around 15 mins. I find it annoying that in order to earn 1 rift fragment, you need 800xp but you cannot even earn that in one game.
how about instead you gain exp based on blood points so the more you did in game the more XP you get out of it so people who sit in a corner do nothing don't get more out of it then people who actually tried to do the objectives.
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@iTz_KilLaZ_x said:
I’ve been around dbd since launch. Stopped playing months ago because of boredom. I have over 1000 hours played on the game. Just wanted to give some details so I can say I have some credibility to speak on the game lol...
Anyways, I still occasionally check in on this game. I love horror. I was thinking recently, what if they made a “dead by daylight 2” game? I would want the survivors to have different ways to defend themselves. Have 1 killer with powers like usual, but remove this whole looping and pallets thing. It’s honestly kinda lame and tiresome once you get a decent amount of playtime in the game.
To me, survivor still doesn’t take much skill. I know that’s subjective but it’s just my opinion. I want to see more skill based gameplay on the survivor side. It also needs to be a team effort to survive. You could argue it’s already like that but how hard is it to hold RB on a gen and hit “skill checks” that take hardly any real skill? The flashlight save mechanic is great. I’m not sure what other mechanics to defend yourself from the killer could be implemented but that’s the devs job. What do you guys think? In my opinion, having skill based defense options with harder challenges makes the game more fun. Surviving actually seems rewarding... not easy or slightly tough.
I think dbd is great and despite some of its flaws, it can be fun. I just would enjoy seeing a change up to the core game. Maybe that will never happen. Anyways, thanks for reading lol. I know maybe this came off as rambling nonsense to some of you but I just felt like posting after not posting for months 😂
honestly they should have a game mode where the survivors can I don't know instead of completing a generator can build a parts for a gun or something and then shoot the killer end in the game like that like as a new game-mode it'll be interesting for the survivors to try to kill the Killer maybe it's the killer can have like a health bar or something.of course the killer would probably do the same thing hit twice put on hook sacrifice maybe they would change it. I don't know
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actually you can tell if it was you that you disconnected or the killinr that disconnected for console if the killer disconnected it will say escaped and go to the end where you get all of your blood points and stuff like that if it's you that disconnected it'll go to killer / survivor select screen.
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@TruffleTurtle said:
I'm at tier 43 with 5 more challenges to do in level 2
I forgot what level in the rift but I have four to do in the first tier and 1 to do in the second tier
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@MathiaStef said:
I've just had a Meg think it was funny to do the hook canceling thing so I died when I could have been saved then I had a Nea leave me to die on the ground and a David to die on hook she just did gens when she could have saved us
this was back in the time when the huntress was pretty new killer but I had a survivor who was working with the huntress to try to get me killed like trying to reveal where I was in lockers and stuff like that in the end I escaped so I got the last laugh
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@akbays35 said:
I get slugged alot endgame and think it would be a funny/silly mechanic.
they should just make it to where if it's endgame collapse in your the last survivor and you're on the ground you should be able to get up on your own
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@megaweenieman said:
Why? And no, please dont nerf that add on, but at least reconsider what you are changing prayer beads (and yakuoke amulet) to do. The current proposed change to both is literally trash.😑
honestly best combo for shape is to use the purple tombstone add-on and the red add-on that makes duration of evil within 3 unlimited really op
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@yoi said:
https://forum.deadbydaylight.com/en/discussion/comment/864172#Comment_864172
u are talking as iron will was a bad perk when is one of the best perks in the game, she was nerfed and if u actaully read something she is not gonna bump with anyone anymore. the other complains have no sense her base abiliy is fine, only some of her addons werent wich are gonna get nerfed aswell.
don't get me wrong iron wills not bad I just don't have a use for it in a lot of my builds. But what I was saying is I shouldn't be forced to use iron Will. And I don't have time to search through new patches and stuff like that I have stuff like school going on so I don't have time I only really look for new Killers or survivors
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@FixThisGamePLS said:
https://us.v-cdn.net/6030815/uploads/197/SJJSLNDLCIMK.jpeg
Sorry for the terrible photo but I started this challenge with 500bp so I should have 43,200bp in progress right? Or do I need to have all 200k at once for it to count? Can I do this challenge as survivor or do I have to play killer? Anyone know the requirements to finish this one?
you need to play the game and collect a total of 200000 blood points you don't need a total of 2000 blood points currently owned you just need to collects 200,000 blood points .
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@Carlosylu said:
Freddy, Purple rank 6, XBOX
Mad Grit + Agitation + Iron Grasp + Make Your Choice
6 games in a row 3+ DCers... I didn't basement camp, I switched to BBQ on 2 of the games instead of MYC and still the same... I always went for the saviour, not the unhooked one, kept going away for them to safely unhook, returned by teleporting to closeby gen, always caught up with the rescuer and even if the unhooked one tried to body block me (I guess cause they had BT) I just went past them aiming for the "hero".
A DC doesn't count as a sacrifice, even less as a basement sacrifice...
Is this gonna be a level 4 practically impossible thing to achieve?
I mean, PC is gonna get the DCers punished by bans thanks to the next update, but not consoles so... DC is gonna be annoying AH to play against for basement sacrifices challenges
Just team with survivors it's much easier get them to do a couple generators then hook 2 in the basement let them get off the hook farm bloodpoints makes it much easier I did that as trapper
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/864137#Comment_864137
Have you been asleep for like a year hes been the weakest killer in dbd and then got further nerfed he needs a buff more than anyone.
Honestly maybe he does I haven't played against them in a long time so I actually have no idea and I don't have the money to buy his character so I can't play as him
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@yoi said:
https://forum.deadbydaylight.com/en/discussion/comment/864087#Comment_864087
basically making her worse than wraith.
maybe not an audio or visual cue but I don't want her to be able to bump into survivors while in the Yamaokas hunting.and I want to shorten her ability to your concept pain because she's able to hear too well and able to track survivors easier and a lot of people just say oh run ironwill but that's unfair I shouldn't have to delegate one of my perk slots just to counter a killer I may or may not go up against.
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Honestly not to be mean but you just kind of sound salty I'm sorry but you're playing as nurse you just teleport past the pallet and hit them.the reason it's easy to get away from there so just because she's slow slowesd in the game
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I seen it and it's happened to me sometimes playing as a survivor then just the killer disconnecting then I gained no points or progression at all it sucks
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Honestly they should add alien and predator as a killer
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No just no...., He doesn't need to be buffed
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For the memes or sometimes players of just forget under the pressure and try to run out
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if you feel like you're getting sniped from a huntress it's not because of the hitboxes it's because the player is pretty good or lucky
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It takes two to three seconds but it's also hard cuz Killers can just look up to avoid your flashlight
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Don't get rid of map offerings there's nothing wrong with them
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Oh that's easy don't she doesn't need a buff she's good just as she is