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xni6_

xni6_

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xni6_
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  • ofc i dont like tunneling but if 3 gens get done in my first chase bc i got a map that you cant win on (azarovs, garden, eyrie) then that first chased person will be dead in my first 3 hook states, if only 2 gens were done and its a playable map then ill go for 2 different people so 2 will be dead in 6 hook states. still not fun, but im not losing to uncounterable bullshit

    also its always been meta to get a 3v1 asap, its just currently you 100% vs people who scrim and play comp, vs 4mans, noone you vs has under 4k hours, noone runs a single off meta perk, everyones got medkits with minimum 2 heals or a styptic or an insta heal, at least in my experience (thanks mmr, love you), and also boons being op as they are with the only counter being removing one of your own perks

  • they should change adept killer to get 4 kills.

    they could also make it so you can run another perk ontop of the 3 from the adept. killers like ghostie could have corrupt, killers like blight could run penti, motion sick people could run shadowborn to play the game and also to override monitor on doc.

    and then survivor being able to have either otr or ds on everyone, coh, bt, adrenaline, etc.

    survivor doesnt need it but killer definitely does since its an instant loss to play some killers without slowdown, and with 3 perks that likely do nothing

  • @not_requested49 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3238412#Comment_3238412

    If they were to do that them they should either buff all the boons significantly, increase boon speed, and make snuffing a boon as killer take 10 seconds as well as allowing the boon to work map wide and not have any sound emenating from it

    you know that a killer snuffing a boon takes the time it takes to walk over to the boon which can be upwards of 30 seconds on some maps for some boons, then the animation, then the whole time until a new chase is started or gen is kicked which can be another 30-60 seconds (if a survivor were to place a boon and taking this exact amount of time, gens are still getting done since its a 4v1)

    so youre suggesting to add minimum 10 seconds to this action, and making it so the boon can be instantly placed somewhere else (no risk all reward, kinda like it is currently, except its even more in the survivors favor)

    and yeah, some boons arent that good, but coh exists, is basically infinite barely slower medkits, and is so ridiculously strong that if a boon is placed its always coh

    so map wide 21 second heals. wow that sounds fun. no scratch marks or auras on the entire map? awesome. permanent 16 second unbreakable? the killer doesnt even get time to check around for pallet savers before the person gets up, thats amazing. permanent haste? yeah its 2% but thats still added distance, those poor 4.4s, sounds great

    so now you can see youre an idiot, and how my idea is actually pretty good, its still 5 boons a game, and that means the killer still has to go and hunt down 5 totems to destroy bc my change wont even cut down the time of the first part, its just the same spot cant be used twice

  • make the totem breaking base

    then make it so shattered hope allows you to break hex totems, and if its a totem with effects on breaking them they trigger

    so you can force penti stacks (if you run other hexes), force haunted, force ret, etc

    so turns from a perk that should be a base feature to a gimmick perk for guaranteeing value from other perks

  • survivors really want her nerfed into the ground is bc she has control in chase, its up to her to mess up instead of it being up to the survivor to make a mistake (like how it is vs every single other killer in the game)

    she obviously has counterplay, its just survivors dont like to admit it bc they cant completely dominate this killer

  • if you vs a cheater report them and block them. if you do this, check your lobby for blocked players and if there is one thats 100% a cheater and you know to dodge, and you also know that the report you made did absolutely nothing

  • 6-7. maps are terrible apart from like 2, swf is as broken as ever, less killers are viable bc the meta has changed for the worse, medkits and toolboxes are still op, but 0.3 SECONDS FASTER BREAKING LESSSSSSSSSSSSSGO

  • my idea for an insidious rework is stand still for 3 seconds, become undetectable for 20 seconds, then it goes on cooldown for 30 seconds. then its a weird gimmick stealth perk, instead of bubbas favourite perk

  • they could reskin the map and make it blights map with the lab and everything. i liked that idea from wherever i heard it

  • you cant focus 1 person out bc a smart 4man will then leave that 1 person on the hook until the last second so instead of being able to get a hook state every hopefully 30 seconds, its now every 80-90 seconds, so all the gens are done before this person dies

    now if you go for only 2 survivors, thats a lot harder to defend, and also takes more time to realise whats happening from survivor end. a smart swf will know how to counterplay and how to abuse it (personally im not good enough at survivor to know how), and youll quickly lose

    so a good smart 4man swf has 0 counter, and you will lose unless youre nurse with range and recharge or mother daugher spirit since they just brute force downs (tbh tho im starting to think mother daughter spirit is stronger than nurse tho simply due to the fact that noone knows how to vs that compared to every person and their grandma knowing nurse counterplay) or they make a misplay so horribly bad that you get multiple hook states per gen, but a slightly worse than that swf you may be able to focus 2 out until you have one dead, and an even worse swf tunneling one out might work, not because its effective but bc theyre bad

    its also map dependent. you have 0 chance if you get eyrie, garden, gideons, suffo pit, azarovs, shelter woods (w key gaming), cowshed, basically anything other than coal tower or wreckers yard, and even they will be insanely difficult that youll likely only get 1 or 2

    also run full meta, you wont stand a chance without 3-4 slowdown

  • nurses and lethal. itd be so nice with huntress

  • shes tough to balance, and with swf as broken as it is, nurse is perfectly fine in comparison

    plus lowest kill rate :P

  • every game has at least 2 medkits, but most games have 4

  • @TotemSeeker91 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3233414#Comment_3233414

    That's because all the noobs they try her out like 5 times fail at using her and then just throw her in the trash, and that inflates the info GREATLY

    again - sarcasm

  • rift item, not legacy

  • @RaSavage42 said:

    That's one reason why BHVR says to not take what they give us out of context

    But yes I would like to see more... as to understand how they think (LOL)

    really i just want to know what the most common result each killer gets. i feel itd be lifechanging information

  • the most meaningful change other than the removal of pain res dms (which they should redo, that combo bullies babies and does nothing against good players, its not healthy) was the removal of its locating, which has remained

    i used it as my info perk in most builds bc it was mini pop + info on what gen has most progress + info on how many survivors are there and who they are. but now its just the regression so its not just everything packed into 1 perk

    i think they just change it to 6.1 pain res before they readded dms comboing and the perk is perfect in terms of balance and strength

  • @LunaticLizzie said:

    https://forum.deadbydaylight.com/en/discussion/comment/3233993#Comment_3233993

    Fair enough but in my defense, tone isn't the easiest to discern from straightforward text with basic punctuation and no indication of sarcasm beyond the idea being presented, which I have seen presented unironically.

    understandable, have a nice day

  • @LunaticLizzie said:

    https://forum.deadbydaylight.com/en/discussion/comment/3233432#Comment_3233432

    I wouldn't argue SWF is fine at the moment so much as I would argue that there really isn't much BHVR can do about the strength of SWF since so much of that strength comes from simply having access to comms, and the ability to plan out what your entire team's bringing as opposed to what just you are bringing like in solo.

    One idea I had one night to buff solo que to put it on-par with SWF, so they can even the scales even just a little bit, is to just.. Let survivors see their team's loadouts in the lobby. Now, I'm no code-brainer, but I imagine that wouldn't be ENTIRELY too difficult to implement, since at least one part of that loadout is already fully visible (items) and the rest is just some perk/offering icon UI.

    As for Nurse,

    I can't say her potential is "higher" than SWF, since I've witnessed firsthand some damn-brutal SWFing that made me literally unable to play the game as a fairly strong killer like Artist just by three people camping a pallet with top-tier flashlights, Any Means Necessary, etc., making it so I'm kinda just screwed no matter what I do, but what I can say,

    EASILY the most needed nerf to Nurse is just to have blink attacks count as specials and not basics. It's... Honestly kinda baffling that they still haven't implemented that yet, seeing as even Blight's lethal rushes are counted as specials, and far, FAR weaker killers also have healthstate-dealing attacks that aren't M1s counted as specials despite, on paper and in practice, being pretty damn similar to an M1 (Pig's dash for example, AKA M1 with extra steps).

    And also,

    https://forum.deadbydaylight.com/en/discussion/comment/3233414#Comment_3233414

    1. BHVR said themselves not to take the stats at face value
    2. That's lowest kill rate in the game AT ALL MMR, meaning pablogonzales2004 who just installed the game yesterday and happened to pick nurse also contributes to that statistic, as do more experienced players who try nurse a couple times and go "Man, I'm just losing over and over and over, I'm just gonna not do this and stick to a killer I can land a single attack with".

    it was sarcasm

  • an altered version of what we have in the event that gives bonus xp and/or bp after a game if you met the requirements would be nice

    a reward that you dont need to get if you dont want/need it so high level games can still have 0 gen downtime and pressure downtime, but low level gets to progress faster

    and then for events they just set it to be adjusted to the event stuff instead or in addition to xp/bp

  • yes nurse is in fact the weakest killer. preach louder for the people in the back

  • i shall sacrifice the speed limiters to the engravings overlords

  • remove self unhooking, and add bots to replace dcs (they spawn same health state, hook state and location of the dcd survivor)

    all that the bots need to do to be decent is be gen jockeys that dont drop pallets

    that should make dcs a lot less impactful when they happen, and hook suicides should be much less common since you wouldnt be able to skip first hook state

  • hes above average, but not by that much, and hes no way near top tier (top tier = nurse, blight, spirit and artist, noone else is close)

  • its not a completely uncounterable free +20 seconds onto every chase no matter what anymore

    now its only like that sometimes

  • this happens every time dc penalties are off. if every player has 3 things that they dc against, then almost every game will have a dc since its almost guaranteed one criteria is met

    edit: dc penalties are back, but its the same logic with hook suicides, and people are used to just not having to deal with things they dont like since dc penalties were off

  • shes got the lowest kill rate in the game. she needs some buffs.

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3230949#Comment_3230949

    Y'all misunderstood me. Hag needs the camera turn or else she doesn't get the hit. Play her. See how hard it is when survivors movement exploit and trip the trap without getting their head turned. You're legit starting a chase, as a 110%, from scratch. That's not good.

    i dont play hag without rusty shackles so i cant relate. i thought you were saying that they needed to fix hag snapping peoples necks tho and i was suggesting that if they make it so if their camera doesnt snap something else needs to happen

  • pick a 3gen, trap choke points, trap high traffic areas, never leave

  • my buff for it would be it "rancor bubbles" all the non hooked survivors when it activates (this makes starting a chase faster and gives you info even if you hook the obsession), and it activates with 4 hooks on anyone (so youll actually get value from the perk)

  • ghostface, no shroud, no addons or perks, no stalking. the survivors seeing ghostie = happiness, the survivors never being able to get hit since you have no stealth and you probably got garden of pain since its the only map in rotation = happiness, therefore: no dcs

  • dredge? not that strong in a tierlist id say mid b tier. nightfall kinda doesnt do that much in terms of disorientating survivors (most survivors could play blindfolded and without audio with a ham sandwich as a controller and play just as effectively), his anti loop is kinda dog water, only works on maps where pallets are un-w-keyable. his mobility is ok but they added locks to make it worse, and hed really be fine without them

    wesker? hes pretty strong, hes a contender for 5th best imo (nurse blight spirit artist are top 4) since hes got great mobility, a decent chase power if he has the addons for it, inbuilt slowdown (cleansing), and he talks trash for you. big problems he has is that hes very map reliant, very reliant on tile rng, and he can be easily reduced to an m1 with mobility against survivors who know what theyre doing

  • i remember back when you could run gimmick perks without gen defence and still win. honestly tho id trade 10x worse mmr for old billy back...

  • yeah.... they should do something to make it less like your neck is being snapped when you trigger a trap in the same update that they do that tho

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/3230584#Comment_3230584

    I actually only rarely lose the mindgame you're talking about at shack, it's pretty reliable. Also if someone does seem to be up on it you can double-fake it by showing the red glow, backing up slightly and doing a 180, then backing up into the doorway. A survivor who was watching for the mindgame fake will possibly think you went back to the window and still be standing in the middle of the shack when you back in, giving you a hit or pallet drop in that case.

    the only issue with that is if youre an m1 the survivor can stand in a perfect spot where they can clearly see you enter shack and also get the guaranteed fast vault, so no matter how many 7000iq quadruple double triple faking of the faking of the faking of the faking of the pretending to be faking the faking of faking the fake, you dont get a hit

  • @IlliterateGenocide said:

    https://forum.deadbydaylight.com/en/discussion/comment/3230745#Comment_3230745

    I suppose I can see that. but I wouldn't use it on trickster or even huntress. no ranged killers really.

    itd be so much better if it was a lethal rush instead of a first rush, but yeah its not very good apart from on blight

  • @IlliterateGenocide said:

    https://forum.deadbydaylight.com/en/discussion/comment/3230736#Comment_3230736

    like maybe you could use it to bodyblock a window? but it seems impractical to lose ur power for that

    and myers has to use it before he even stalks....

    with myers i mostly see it used with infinite t3, and you use it at the start to get to a survivor to stalk them and pretty much just to close distance since if you dont bounce its a relatively short fatigue once hes actually in t2/3

  • its ok on killers who wouldnt have any mobility otherwise like myers, slinger and nemo and its good on blight since its just +1 rush. its questionable on everyone else

  • its worse when playing double engravings billy, you blight mains have it easy

  • long queues = scuffed matchmaking

  • i think its meant to exist to add to the jumpscare

    fun fact: you can abuse it by running facing behind you so if you trigger a trap you instantly 180 and are out of range of her lunge even if she teleports with scroll wheel

  • because at higher mmr killers are always short about 3 minutes of time. if it takes 1 minute per hook (15 seconds to find, 30 seconds to down, 15 to hook) then the killer will lose all the gens by their 3rd or 4th hook. now if you spend that minute camping, youve cut down completely on your down time, and you have pressure since the survivors now need to come to you, not you go to them, and if you secure the second state then its a near free tunnel out. if theyre hooked in the 3 gen thats even better bc you can cut down their gen time by pushing them off, while also forcing them to save before second if they want their teammate alive, and making that unhook very difficult

    playing from the killers perspective, you can see the reasoning behind it, and youll also see the necessity of it (unless you are nurse or blight with best addons, meta perks and in the case of blight not vsing absolute gods)

  • @Grigerbest said:

    https://forum.deadbydaylight.com/en/discussion/comment/3230485#Comment_3230485

    I was never telling them in the end-chat that I actually went easy on them. Imo, thats cringe as hell. xD

    Most survivors that noticed that, just saying "gg, thank you!" on which I reply with "Gl and hf in next!" Thats it.

    Never in this game, I was bragging like: "I went easy on you guys", or "I was puposely throwing". Thats really cringy to me, and yes... Thats exactly why you can get offensive, I understand that.

    "if we never stood a chance, dont make us stand a chance" - Why?! This is exactly what I don't understand!

    There is a lot of unfair scenarios, when some killers just can't play serious, like: dc from the beggining, suicide on a first hook, killer went against "baby survivors", survivors just joking and messing around... I can't play serious sometimes ya know? xD

    Ofc the fun part about this game is playing against strong survivors that you can just playing without holding yourself back, and giving your best till the very end.

    But sometimes, the most fun part about this game is exactly some goofy scenarios or moments, that you can laugh at. xD

    if you read the last part, it says they know regardless of if you tell them.

    personally if the killer is better than me, i can tell pretty quick, and i know theyre likely gonna win as long as they dont make massive mistakes. if they start going easy on me bc im death hook, or start farming, or simply bc they "feel sorry for me" or whatever, i learn literally nothing from the encounter, i dont get to improve, i dont get to have fun, and the game lasts like 10 minutes longer than it should

    if we dont stand a chance bc of a dc, just get the game over with, let me get a regular chase in before i go next, simple as that. i want to play the game not get babied

  • @Bot_Salvo88 said:

    They say that his new outfit from the rift is completely silent. I still haven't managed to go against him to test if it's op or not.

    its silent from his end definitely (no cloak whooshing), and he has no 30m long trails behind him, im not sure how it looks from the survivors end tho

  • just in case you try to sneak up on people. stealth killers cant be doing that, its why wraith can be heard from 50m away with his loud af mouth breathing

  • if they drop a pallet while injured, smack the pallet when theyre on the other side. a script will dead hard bc its based off proximity and cant tell when theres objects between.

  • @LylakLavender said:

    https://forum.deadbydaylight.com/en/discussion/comment/3230522#Comment_3230522

    I'm not trying to do it in their face. But killer can see the rifts too and for me when I'm playing I see the rift is usually always spawned by a proximity where the killer is and unless you crouch to it the killer will see you. Unfortunately because it travels you can't crouch to it or it disappears at least that has been my experience. But you also said you play killer so of course you wouldn't agree. Just saying during the event show a little love so everyone can get the stuff.

    lmao straight for us vs them. i play both roles, killer main but of late playing for the fast queues

    idk what the deposits are like for survivor, but when i was getting the items i saw survivors do like 3 deposits total, and when i needed to deposit usually the things were across the map. playing survivor, i usually see theres one void thing in the inner middle and one outer middle, so its likely just rng but trying to stay close to objectives

  • @TMCalypso said:

    https://forum.deadbydaylight.com/en/discussion/comment/3230483#Comment_3230483

    Maybe make the hatchet glow an eerie red/iridescent glow?

    that is much more effort than bhvr is willing to put into anything lmao

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