xni6_
xni6_
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Comments
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no way
i thought by playing solo queue your whole team spawns in hooked, and the killer just wins
this is truly gamechanging information
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this is a good idea but idk how theyd get it to look good if it were implemented
like if at a distance there were just floating perk icons, i think thatd be quite distracting, regardless of size
but maybe if the devs looked into the problem, they could come up with a solution that both solves the issue and looks good
but yeah good idea thumbs up :)
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the world of twins, my best advice is dont play twins
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Scourge Hook: Something
When a survivor is hooked on a scourge hook, all other survivors suffer from a 4/6/8% hinder
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maybe you keep the small hinder when infected then
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do you mean the exact opposite of what you said? having killer close means they die slower, and having killer far means they die quicker?
or do you legit want basement bubba to be the new meta
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i just hook them unless the hatch is right where i downed them, im not going out of my way to carry them across the universe for them to get literally nothing from it and me to lose points.
only exception is if its a friend, then ill take them to hatch
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oh no killers get rewarded for doing well.... HOW CAN SURVIVORS HANDLE THIS??!?!?!?!??!?!????
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3138736#Comment_3138736
If Nemesis' Tentacle Strike contaminated Survivors and injured them, what would the point of the Contamination be?
when infected you legit glow blue and cough, thats a pretty good reason to cleanse
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@RatbasterdJr said:
https://forum.deadbydaylight.com/en/discussion/comment/3139574#Comment_3139574
I thought about using an endgame build for blight. Chip at them throughout the game then hit them with NWO, remember me, BW, maybe noed if not using alchemist.
with how hypermobile blight is, i think itd work really well. id swap noed for maybe infectious or smthn along those lines to snowball, and maybe iri tag instead of alch ring just for funsies
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the 5 seconds are designed so the unhooker can place themselves between you and the killer, forcing them to either hit you and give you a speedboost, or hit the unhooker and give you distance, not so you can run off into the sunset on horseback, tbagging the killer into the great beyond. if you want that, run bt or otr, thats what those are for
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lethal, bbq, nwo, shadowborn
just zoom and if it gets to endgame then i have a chance at a comeback
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hey they changed killers meta, we cant pain res pop anymore, or use corrupt without being punished for doing well
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tbh im glad survivors dont, ive been loving pain res with monstrous and breakdown would kinda be a big sad moment for me
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@NerfedFreddy said:
Playing for the win shouldn't be reportable or punishable. They should rework whole 2v1 setup. Also it will fix slugging for 4k exploit
thats not an exploit. its boring but an exploit is something along the lines of abusing bugs. you can stop reporting killers who slug for 4ks, bc nothings going to happen to them lol
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the bloodpoint economy
now i will elaborate as much as the devs have
...
thanks for listening
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/3137364#Comment_3137364
It does have a timer.....2 hours...the game server shuts down at 2 hrs
oh damn so if survivors are holding hostage all i have to wait is 2 hours to avoid a 5 min dc penalty
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sweaty: nurse
fun: oni or sadako
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having it 3 seconds but letting it be used twice (still dead in endgame) would be best
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@Regulus47 said:
Yeah, onyro is much stronger than people give her credit for I think. Especially on maps like that. I wouldn't be opposed to there being a cooldown before you can gain another curse stack after getting one, so they can't cheese condemned kills.
suggestions like these make me wish there was a downvote button. you dont need to nerf one of the 3 worst killers in the game, go back to complaining about nurse
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on some maps; gideons, cowshed, new rpd, new rpd 2, yamaoka on bad rng, badham 1, badham 2, badham 3, badham 4, badham 5 (its so great there are 5 of them) there are just a million pallets, or too many for how safe they are
most maps its fine tho
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yes nerf one of the 3 worst killers in the game wooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/3137457#Comment_3137457
Sharing codes has always been against the rules of this platform, it's not a new rule. The message is there on the top of the forum only because people were trying to share codes and is a reminder that it's not allowed here.
what are we meant to do with this code to nothing then?
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@ICrowzI said:
https://forum.deadbydaylight.com/en/discussion/comment/3136462#Comment_3136462
Have you played survivor against a nurse, blight, deaths linger ,huntress, trickster, demo even a bubba...
yes, apart from nurse i win most of my games. survivor isnt hard. ds works against all of those killers, and gives you the time to make it to a pallet or generic tile pretty much every time. dunno what youre on about
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/3136703#Comment_3136703
we've never said you get Auric Cells with Prime. Rumours are abound constantly, which is why we advise players to only listen to our official communications.
however, you did say wed get exclusive in game content, and here we are with a rift skin
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i got the cells after the second nurse piece
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@UberSolus said:
I assume the shark charm was for the prime offer and as everyone hated a charm and some (myself included) didn't even redeem it, they swapped the charm and the plague outfit for some reason.
they shoulda just given us 1080 cells so we could buy a purple outfit rather than just give the majority of people nothing
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5 seconds stun is too much since survivors use it aggressively. the change id make is have it able to used twice
people calling 3 second ds are either bad or lying to get it buffed to what it was before - the 3 seconds is enough to make it to a loop, instead of enough to make it to the other side of the universe like it was. use the stun to make it to a pallet or generic tile, near 100% of the time the stun duration is enough for me
ofc it doesnt work with nurse but nothing works with nurse which is why im pretty sure behind the scenes theyve got a whiteboard of ways to completely destroy nurse and all she cares for.
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either sadako or myers
sadako has nothing in chase, her mobility has a 100 second cooldown, and condemned could not exist and shed remain the same, and she has stealth but she has a lullaby and is completely visible
myers (excluding tombstones) is just an m1 who stares at survivors for 30 years to get 60 seconds of exposed on everyone, but if youre in chase you pretty much get 1 down, and the other survivors either immerse or run god loops if you find them before your 60 seconds are up, and if you arent in chase youve completely wasted the tier 3 and might as well just go sit in the corner of basement for the remainder of it since youll be more productive there. the faster vaulting doesnt really make a difference unless you stack it with perks, and the tiny bit extra lunge doesnt really help now that pallets stun you from 40 light years away and same side stun you as well.
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@Wampirita said:
we would never see Garden and RPD ever again xD
and we could rest, watching the sun set on a beautiful, rpd and garden of pain -less world
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Artist - i love going for snipes, it feels satisfying getting 2 consecutive hits from across the map
Spirit - its fun being fast and its interesting using sound instead of vision
Sadako - idk why she just feels satisfying to play, even if shes one of the weakest killers
Blight - zoom zoom
Oni - his power is like the perfect balance between hard to earn and powerful when used
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imo they need to go all in or rework tombstones.
make it so you can tombstone mori slugs, or remove tombstone completely and change that ridiculous achievement.
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@TheArbiter said:
You're gonna love the new RPD maps
nah theres no way they could make another map that bad... right? right..? ;-;
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nurse is indeed a killer.
she does break the game in that she ignores pallets and vaults, and that vsing nurse is completely different than vsing literally any other killer.
but i dont think shes op, she creates new counterplay, in that the survivor has to cause the killer to mess up, instead of the killer causing the survivor to mess up (a perfect survivor wont get hit, a perfect nurse will hit every attack).
shes also the only killer that can compete against good swfs. so nurse and swfs should get nerfed same patch.
so yeah, creates new set of mechanics, not op. she could use a rework but there are more problematic things (swf, god pallets, super safe pallets with almost 0 possible mindgame, god loops on haddon and dead dawg you cant get rid of since they use windows)
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3133452#Comment_3133452
True, but Surveillance also has limitations. Discordance does not, as long as survivors are co-op repairing gens (which is basically going to happen every match at some point, especially as more generators are fully repaired).
discordance is still limited since survivors need to coop. you can say the same about bbq in that theres a pretty good chance youll get a hook, meaning it needs nerfing. or that theres a good chance a gen will regress at some point in a match, meaning surveillance needs nerfing. there is no argument that would make it a good idea for discordance to be nerfed.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3133429#Comment_3133429
I didn’t complain at all, and there’s no 100% sure way for survivors to know a killer has it (without cheating). They can simply suspect it. I didn’t say to outright nerf the perk, but rather to change it.
you could say the same about surveillance. doesnt mean surveillance needs to be nerfed.
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discordance is fine.
it somewhat counters prove thyself, and smart survivors will notice its existence and play around it (doing gens solo, i.e. being even more efficient)
doesnt need a cooldown, doesnt need additional limitations to its activation. it should be left well alone
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@Sigee said:
This is a duplicate of
https://forum.deadbydaylight.com/en/discussion/336794/devour-hope-bug
ok
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worth noting - the exposed didnt continue, just the mori-ability. and idk if the haste continued since i did mori them
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@Hi_Im_Chucky said:
If you have Nemesis or Furitive Chase, or purposely find and eat a perk like decisive strike, then you can change the obsession.
Might be worth making a build around the challenge if your struggling so hard~
yeah true i could do a bit more tunneling, ive been playing as nice as possible so the obsession doesnt dc but maybe eating ds and tunneling through is worth