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xni6_

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  • @WorthlessBeing said:

    Speaking of Resident Evil, does anyone has build that would fit the RE survivors? You know, like a build that makes you think "Yeah, Jill/Chris/Rebecca/Leon/Claire/Ada would definitely run these perks."

    ds, blast mine, wiretap, flashbang, smash hit, maybe parental guidance, pretty much just perks that let you almost fight the killer, maybe diversion to throw rocks at them after pallet stuns

  • yeah, pain res should be reverted and dms should be back at 45 secs.

    20 seconds of blocking IF the gen was over 90%, AND the survivor misses a skillcheck, or nerf a mediocre perk (when run alone) and having 30 seconds of blocking, every hook almost (scourges can have awful spread)

    good survivors will let go of the gen and just get the regression without the blocking, but it brought back one of the most brain dead debatably op combos the game has seen which is pretty much just a 45 second stall every hook

  • id remove zombies, make his tentacle damage and infect instead of only infect, and add a 3/4% hinder while infected

    it wouldnt feel like a bad thing to use his anti loop, it ditches his map pressure for pure chase, and theres a reason to cleanse

    or id fix his zombies ai so they actually do something, thatd be cool too

  • pretty sure the devs are in full support of cheating. i reported a cheater like a month ago with 7 clips of their blatant cheats, and the guy is still playing dbd (hes on my friends list)

  • @RenRen said:

    Where else is the killer gonna go? The 99% exit gate?

    theyre obv meant to go sit in a corner in basement

    if they arent letting survs escape for free, theyre playing wrong >:(

  • @D2night said:

    https://forum.deadbydaylight.com/en/discussion/comment/3156434#Comment_3156434

    I think you’re giving about 80%+ of the community too much credit lmfao. A lot of the time I snowball in endgame and don’t camp or tunnel during it. It does not take about 20 seconds for the door to be opened a lot of the time. You’re acting like in every game the last gen is always the one completed right next to the door lmfao. No it’s not. A lot of the time they’re farther away. A lot of the time you can predict which door they’re running to. A lot of the time I end up killing a person running to the door/in the middle of opening it. Either hook them near the door and patrol that door so nobody opens it or bring them far away so you can whoever tries saving has to run a long time to the exit gates and you can down them during that time. A lot of the time survivors don’t realize that a door near where the hooked person isn’t 99’d or opened so when the run to save and I injure them they run to that door which is closer, thinking they’ll be able to open it/exit and it’s a free down. Lets not act like 80%+ of the games you play are against the best of the best survivors and that 80%+ of the games you play all 4 survivors are still alive in endgame. Floods of rage gives you great aura reading for endgame. BBQ and chili does also. Bitter murmur is good too. Plenty of ways to get a lot of hooks/kills in endgame. The game isn’t over for either side

    if you hook near a door, the hooked survivor is guaranteed out, especially after wesker with 7 years of endurance

    if you leave a hook to go to a door, if theres a survivor there, even if theyre actively opening the door, they can get the door opened and escape for free unless youre either nurse or huntress

    and i do vs good survivors, often i get comp teams who are really hard to beat even if theyre playing chill

    and even if ive got 1 or 2 dead in endgame, theres still really no point in giving them the unhook for free

    if 1s dead, i still can only really camp, bc theres uncounterable unhooks that a survivor with a fresh lobotomy could do

    if 2 are dead, then i still just camp bc 1s getting out guaranteed, i dont want to go 400m to a door, then have the unhook happen, and then 2 to get out bc i decided that survivors were little babies that deserve pity

    the survivors youre vsing are straight up tutorial ai if youre getting a kill in endgame without camping/tunneling

  • @D2night said:

    https://forum.deadbydaylight.com/en/discussion/comment/3156427#Comment_3156427

    But the doors aren’t immediately 99’d a split second after the 5th gen is done are they?

    but they are ~20 seconds after the last gen is done(as i said)

    if youre in chase for 20 seconds after the last gen is done, theres no point patrolling

    if youre in chase for 5 seconds, but cant get to a gate in 15 seconds, theres no point patrolling

    if youre not in chase at all, but cant reach a gate in 20 seconds, theres no point in patrolling

    gates are too quick to open, have 0 punishment for being 99d and if you do go there theres either no survivor there the 3 survivors will go and get the unhook, and thats 4 out for free, or the survivor there will open it and leave, and the other 2 survivors will get the unhook, and then thats 4 out for free

    if you camp, you can reliably get hook trades, start a snowball, and maybe get more than 1 kill

    if you dont, you get 0 kills and the game talks ######### to you in the end screen

  • @D2night said:

    https://forum.deadbydaylight.com/en/discussion/comment/3156323#Comment_3156323

    the perks disable as soon as the 5th gen is completed not when the door is opened. So the killer does have stuff to do lmfao. You know how many kills I’ve gotten patrolling doors/catching people off guard? The game isn’t over for the survivor yet they get an easy death. Obviously you’re too much of a hypocrite to understand this though lmfao you even contradict your own thoughts doing so lol please think before you talk

    if the doors are 99d (happens in ~20 seconds after the last gen is done) the doors are opened without the timer starting, so the killer has 1 objective - their hook

  • the game is over, its kill securing time.

    the killer has no objective other than trying to get a kill, so anything goes

  • festering carrion is probably her best, matias' shoes are really good, thick tar is pretty good too, severed hands is great, severed tongue is not great but feels good to use, the rest are either gimmicks or straight up bad

  • one piece of advice is run fixated and walk during chase, so you dont lose too much distance, but you do lose chase so the game thinks youre hiding

  • coh, dead hard, better together, otr (idk why but ive been loving better together, its just so nice sometimes)

    surge, pain res, surveillance, shadowborn (for m1s)

    call of brine, eruption, no way out, shadowborn (for anti loopers)

    lethal, gearhead, bitter murmur, shadowborn (for nurse)

  • id give the zombies their ptb ai (they were actually amazing in the ptb, idk what the devs did but it was BAD), id also have a detection system in place where if they get stuck they die and respawn, also a system where if a zombie is outside 32m-ish from survivors too long, they respawn closer

    or id remove his zombies, make his tentacle infect and injure with the same hit (2 hits to down not 3), and add a hinder while infected (like 3/4%) so theres a reason to use vaccines, but not so oppressive that chases are miserable.

  • the only thing i dont like about it is how just the threat of its existence removes the killers ability to lunge, but at least its not press e to win instantly anymore

  • i got 2 ideas for sadako buffs

    the one i like more is mainly based on condemned

    getting manifest-hit (the spectral strike score event) causes passive build up of 1 condemned stack (so it works like holding a tape, but only for 1 stack). this would make sadako a pretty good hit n run type character, and add a reason to take and return tapes (since there is literally 0 reason rn)

    next id make being max condemned make you exposed

    and then id make it so tvs arent off for 17 years when she teleports, and increase the time that tvs remain off when turned off by survivors. this will make it seem more appealing to take and return tapes, since youll actually be doing something beneficial on top of removing stacks from the insta mori

    maybe this would make her "op" but she is an m1, theres only so much she can do even with the ability to rancor a survivor in midgame.


    the other way id go with buffing her is making her better in chase, and better with stealth

    so instead of condemned buffs, itd remain mostly the same, but her passive phase last longer (so she is invisible longer)

    making her a 4.8 while demanifested, or give her a small haste after manifesting to make that passive phase after manifesting less useless, or both

    removing her lullaby completely, making her manifest sound a bit quieter, removing the extremely loud and directional teleport noises, making her speed boost after teleporting last like twice as long, and have her tvs turn on like 10-20 seconds faster

    not having the bubble around survivors from the start of the match (only having the bubble there once you gain a condemned stack)

  • 1 every few games. what i see more is double charge commodiouses and 2+ heal medkits (both are stronger imo)

  • i wouldve kept it the same but have it so broken effect and deep wound dont count towards the slowdown, nerfed on plague and legion (not as much on legion, but they dont have any chase power so its not like slower gens means anything, and then on plague survivors dont need to give her the strongest ranged attack in the game to get rid of the slowdown.

  • they should buff camaraderie to be both hook states so theres at least a choice between reassurance and it

  • solo - 4-6

    killer - 8-9.5

    i definitely have a main role, and neglect the other for the most part (only playing survivor enough to get iri 1)

  • struggling, but managing. not having a great time in game either. how are you?

  • @Xendritch said:

    To actually answer the question there were some flashlight changes in 1.9.2 that made getting saves stupid easy I think and it only lasted a couple days. I was taking a break at the time so I wasn't around for it but heard it was a nightmare.

    also pallet saves. they made it so if you got the blind/stun at the wrong timing, the killer would drop the survivor after the pickup animation was over

  • @Hannacia said:

    https://forum.deadbydaylight.com/en/discussion/comment/3149346#Comment_3149346

    Survivors are getting more and more gen speed perks added into the game and honest the 50 extra seconds isnt all that much. There are many killers that arent nurse and blight and could actually use corrupt as basekit instead of using it as a perk and losing a perk slot.

    its not even a full 50 seconds. multiple gens can be done at the same time so if 3 gens get done at the same time, then 2 more get done same time, (its a scratched mirror myers who had macmillan played or smthn so he had no hope of winning that one chase he had the whole game) that was only an extra 20 seconds of gens

  • they listened to the survivors concerned about it being used to hold people hostage

    i dont think the perks dead or anything tho... its just a bit weaker, but still does what it was designed to do (make camping much more of a time waste).

  • the aa nerf was a massive L. instead of making nurse blink hits special attacks, they just neutered the perk bc starstruck nurse

  • @Norhc said:

    She has strong addons. Well, one at least and a few decent ones.

    https://forum.deadbydaylight.com/en/discussion/comment/3149350#Comment_3149350

    Myers? What? Assuming you're talking about normal Myers (there's like 5 different Myers in case you didn't know) he still is well above the likes of Sadako and Ghostface.

    with tombstone piece myers is ok...

    ghostface is better bc he has stealth, and he can 99 individuals (having an entire team 99d, to be exposed when in chase, rather than 99ing a quad expose, and activating it to get value against 1 survivor and having it mostly wasted

    and sadako can actually traverse the map. like its once every 100 seconds but thats still faster than myers can, and she cant be trapped as a 4.2 for half the game by survivors using their brains

  • shes among the weakest, but myers and trapper are probably weaker (they waste time for little value, sadako doesnt have any real time sink, but her power kinda does nothing).

  • @Sluzzy said:

    Reassurance nerfed. Doesn't help Solos because now it takes more than one survivor with the perk to even punish a camper.

    Killers can still count to 10 to tunnel.

    Camping and Tunneling will still be a huge problem as decisive strike is still useless.

    Gen times still being 90 seconds will still be an issue, especially for solos.

    Wesker buffed, as usual.

    Game being incredibly killer sided didn't change.

    ofc youre complaining lmao

  • @Kaitsja said:

    https://forum.deadbydaylight.com/en/discussion/comment/3148875#Comment_3148875

    If the killer hasn't secured a kill by that point, it's a skill issue.

    lmao

  • @Kaitsja said:

    https://forum.deadbydaylight.com/en/discussion/comment/3147352#Comment_3147352

    https://forum.deadbydaylight.com/en/discussion/comment/3147310#Comment_3147310

    This reminds me of something someone once said: Survivors haven't earned their escape until they've actually escaped. The same is true of killers.

    If you haven't secured a kill by the EGC and the survivors go out of their way to get that 4E and succeed, it means you got outplayed. Just as survivors are not guaranteed escape, killers are not guaranteed kills.

    but survivors ARE guaranteed escapes now. you get unhooked, the 4.4 movement and 20 seconds of endurance is 88m of distance where you just hold w with 0 risk. if the killer hits you, you get out, if the killer doesnt, you get out

  • @SimplyPixelated06 said:

    Yall literally got a bunch of buffs to base killer, calm down. Its only increased by 3.

    we recover from certain actions 0.3 seconds faster. wow how game changing (sarcasm, this changed literally nothing).

  • @TheSubstitute said:

    https://forum.deadbydaylight.com/en/discussion/comment/3147481#Comment_3147481

    The solution to that is to buff Trapper and any other weaker Killer; not nerf basekit BT.

    the solution is fix map balance, and see where the killers lie after that. if killers win chases quicker than survivors do gens, we wont need to tunnel anymore, and everyones happy. fun interactive gameplay

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/3147726#Comment_3147726

    If I learned anything in DBD then that you cannot trust your teammates.

    30 seconds of extra Hookstage might just mean that they hide next to the camped Survivor for 30 more seconds in hope that the Killer will stop camping after 2 minutes.

    my solo teammates are usually better than i am. put trust in them, if you know what to do against camping, they do too

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/3147571#Comment_3147571

    The thing is, if only I am running it (which I have to assume since there is no way knowing the Perks of the other Survivors unless you are in an SWF), it would be more beneficial to stick to the Gen I am working on instead of going next to the Hook and use the Perk to prolong the Hook State.

    The time I am not on a Gen to activate the Perk will be more hurtful to the Team than it can be beneficial to prolong the Hook Stage of the camped Survivor.

    you say that, but your team is still at 50% efficiency, so 2 gens are getting done, and although you mightve wasted a good 20 seconds running to the hook and back, thats 30 seconds free on both your teammates gens, and another 10 seconds free on yours. if it takes a bit longer than 20 seconds there and back, youre still giving 2 gens another 1/3 of their progress without the threat of killer interruption, which is still strong.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/3147562#Comment_3147562

    Not only is that occurance scarily common in solo queue, but it is still a way for them to deal with it. Especially considering the Never Sleep Pills + Julie's (???) Mixtape combo that, after 2 stabs, lets you zip around the map with ease.

    its mural sketch. julies tape is the stun refills power addon. but that is unreliable for downing survivors off hook (you need 2 hits, then to make it to the hook before running out of power, then getting unhooker and unhookee, and i wouldnt consider that a way to consistently down survivors fresh off the hook

  • @RenRen said:

    https://forum.deadbydaylight.com/en/discussion/comment/3147578#Comment_3147578

    Your making a huge assumption that I even play trapper.

    hes looking for arguments, not discussions. the fact he ignored you 3 times speaks plenty

  • @Rudjohns said:

    So it wasn't like that when there was no base kit BT and all survivors ran the actual BT perk??

    and thatd be 1 of your 4 perks. now, you can have bt and 4 other meta perks

  • @MommyHunktress said:

    https://forum.deadbydaylight.com/en/discussion/comment/3147181#Comment_3147181

    i guess bodyblocking doesnt happen XD sorry but as a huntress player if i miss my hatchet at basement i will just bodyblock them and hit them and if i deem necessary i will just slug the unhooked and, welp 10 seconds would mean i have to play smarter XD that 5 seconds was nothing and 7 definitely isnt if you get bodyblocked

    10 isnt anything if you get bodyblocked either by the same logic, plus huntress is one of very few killers capable of chewing through the endurance and getting the down without much hassle

  • @Nathan13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3147352#Comment_3147352

    See this is one of the problems with this community, someone disagrees and it’s the lame “survivor main” “killer main” nonsense.

    sorry for countering your argument, you win ig lol

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/3147431#Comment_3147431

    I still use BBQ a lot with Lethal. I get good used out of it. Granted, I am a Billy main so I do have high mobility on my side.

    the difference with current and old bbq is that people would throw games for their 4th stack. thats no longer a thing, so killers play tactically for the most part.

  • @NerfedFreddy said:

    Stop being entitled to endgame pity kill. I don't even know why killer mains think it should be guaranteed

    stop being entitled to a pity escape. i dont even know why survivor mains think it should be guaranteed

  • you cant. its endgame. you hit someone, they w key out the gates, regardless who it is. if you down them and hook them, a healthy survivor is gonna force you to hit them, then w key out, and during weapon wipe another will get the unhook, youll hit them and thats 4 out. you cannot play normally when the game is over

  • @VoidOfMe said:

    https://forum.deadbydaylight.com/en/discussion/comment/3147326#Comment_3147326

    I do play killer LOL

    it's my main role, what are you talking about?

    if you're telling me you can't get a 3k-4k without tunneling there might be a problem on your end.

    maybe you think it's only fun when you 4k? I don't know, tell me more.

    looking at your comment history, you let your survivors escape, lowering your mmr. thats why you have 0 struggle, youre not playing at the right level for where youre meant to be

  • @Nathan13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3147337#Comment_3147337

    If BT doesn’t work at endgame than it gives the killer a guaranteed kill. How is that fair?

    if it does, it gives the survivor a free escape. how exactly is that fair? oh right, favours the side you play exclusively. got it

  • bt exists. its a 20 second wait, which is 80m of survivor distance. they get out free now (actually more distance since its 4.4 movement not 4.0 movement with the unhook speed bonus, so my 80m of distance is actually LESS than what they get)

  • play killer, get good at killer to the point youre facing good survivors. or get good at survivor. see how quick the games are at high mmr, and how slow the hooks are (excluding nurse, shes the only one who can compete, but youre gonna get her nerfed soon anyway so it wont be for long), youll see what i mean by necessary

  • @RenRen said:

    So what do you do during endgame now?

    sit in a corner in basement. survivors won, they dcd the prerequisite amount of times for the devs to make unnecessary changes

  • @HugTheHag said:

    Reassurance got nerfed in a way that makes it much less effective, and Better Than New no longer gives repair speed. So no, survivors got nerfed as well.

    the repair speed on better than new was 6% for 35 seconds. survivors were not nerfed. thats like 2 seconds off a gen. that perk was most definitely buffed

  • @malloymk said:

    Killers camp because it's easy and it works. It has nothing to do with gen times being too fast or looping being to strong.

    we tunnel bc gen speeds compared to safety of maps (i.e. dead dawg having a god loop for a main building, and 4 tiles that interconnect, and thats called a KILLER SIDED map) is not equal. we cannot get downs quicker than gens get done (which is why people play nurse, who ignores maps almost completely), so we tunnel out a survivor to permanently slow down gens by 25%, or to just get a kill if the damage done was too much.

  • @Ayodam said:

    https://forum.deadbydaylight.com/en/discussion/comment/3147219#Comment_3147219

    Why in the hell is a killer waiting so long to hook someone off hook?

    Like 1. You were camping the hook which should be a bad play for killers and 2. You could literally just pursue the survivor who unhooked?

    imagine youre a killer with no power - sadako or wraith come to mind. you have 1 hook at 4 gens done since gen speeds are balanced compared to how safe maps are (sarcasm). what are you going to do, chase the person who has at least a small chance of dying so you can get your 1k (maybe more if you get incredibly lucky), or chase someone who will be risk free and have 4 escape guaranteed.

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