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xni6_

xni6_

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  • @LylakLavender said:

    https://forum.deadbydaylight.com/en/discussion/comment/3230485#Comment_3230485

    Me personally I don't want the killer to go easy on me but during events like this where blocking people from rifts to deposit their points or stealing from them is not okay. Everyone should be able to enjoy the event. Like I said in a previous comment if a killer wants to kill me fine it's justified for my bad play but at least let me deposit my points. All this event has done is made both sides even more bitter. Now maybe you yourself don't care whether you get the stuff or not but I do. But I have a feeling you're one of those players who don't have to worry cause you're really good at the game so to you it doesn't matter. But to those of us who like the cosmetics we care.

    i got everything as killer, so i cant speak to that, but maybe dont try to deposit directly in the killers face? like sure you wanna deposit your stuff, but killers arent under any obligation to let you

  • pre iri head nerf people suggested it be like slingers iri where you need to hit the hatchet over a certain range (i think 15m was the most popular idea) to get the insta down, and the hatchet count be untouched, so it was an addon that needed skill to get value. i think they should make it more like that

  • now its time for killer to get basekit perks (instead of t1 brutal bc omg thats so amazing like omg 0.3 seconds?!?!?!?!?! thats so GAMEBREAKINGLY OP compared to basekit bt), something like corrupt at near full strength. near full strength meta perk for better than full strength meta perk

  • @Grigerbest said:

    https://forum.deadbydaylight.com/en/discussion/comment/3230128#Comment_3230128

    It's not actually even about bp or pips... I think at the whole - it's actually playing the game for fun, and don't sweat when you don't need to.

    Look, let's say... You're playing a survivor and you're facing a "god nurse" for example, and this nurse is sweating as hell from the beggining to the point of none of the survivors have done anything and they're all on death hook.

    Then this nurse just "turning down" for a bit and letting them complete some stuff, she still chasing them, but playing less efficient on purpose, is it really a bad thing to do as a killer?

    I've seen some people even finding this rude when someone gives in on purpose, like: "I don't need you to go easy on us", it's actually feel like it has something to do with their ego.

    Why do the killer needs to be sweaty, if he\she facing a survivors which are clearly not matching them for example? (MMR issue)

    personally if i get a killer whos doing well, im on death hook and maybe someone else is with most of the gens left and then the killers whole gameplay style changes and theyre all of a sudden a baby, i find that very offensive

    i dont need you to go easy on me, idc about pips or bp, its just plain offensive that you think i need you to hold my hand. just play normally, kill me and my team mercilessly at 5 gens left. tunnel, slug and camp to your hearts content, chase me on sight when im death hook, etc. if we never stood a chance, dont make us stand a chance

    its like facing your 6yo nephew in a halo 3 1v1. you absolutely should just destroy him, and humiliate him so bad that the bloodline cannot continue with him, not go easy on him, let him win, then tell him you went easy on him just so he could have fun because you are the superior player. (more simply, theres a difference between simply being better and rubbing it in your opponents face how much better you are, the analogy is a little off since if you never told your nephew, hed never know, but the player youre vsing does know regardless of you telling them)

  • @Grigerbest said:

    https://forum.deadbydaylight.com/en/discussion/comment/3230046#Comment_3230046

    Whenever time I see they pointing at the hook, I'm hooking them. Otherwise it's just forcefully holding them at the game which is not right.

    My question is why? Why just don't do gens and go next with a lot of points? Personally I don't understand.

    https://forum.deadbydaylight.com/en/discussion/comment/3230103#Comment_3230103

    They completed only 1 gen, even if they stay and don't dc, they're not going to gain much if killer just decides to kill without hesitation.

    noone i know really cares about bp, but in cases of a dc i just want some chases and to go next. forcing me to just completely give up gives me no bp (i dont care about that so no biggie), and gives me no gameplay (which is usually the reason people play games)

  • my idea for it is - get a hit, then become undetectable for 12/13/14 seconds, 30 second cooldown

    so not reliant on bloodlust at all, and not being a chase based perk. kinda like a hit and run style perk desinged for non undetectable killers

  • killer: 3k pre endgame or 4k at any time

    surv: escape or 3+ out

  • @hatchetChugger said:

    https://forum.deadbydaylight.com/en/discussion/comment/3230090#Comment_3230090

    Should huntress not see auras while charging her hatchet? Should Pyramid Head not see auras w/ his ability activated? Why just nurse? Your proposal for nurse nerfs are too restrictive in my opinion, which is only going to force nurse players hands into using all slowdown and tunneling/proxying.

    a nurse that has basic understanding of her blinks gets a floods of rage proc, its on lerys, she has double range, youre 30m away, being healed and dont have object. you get downed with 0 warning, your teammate healing you now gets chased, she still has 6 seconds left on her wallhacks and easily downs that survivor. 2 downs in under 15 seconds from 30m away with no los. now what killer that you listed can do the same?

  • some people like to play the game instead of farming, and would rather that you just end the game so they can play another match, instead of having to dc and lose all event progress and bp from that game

  • @hatchetChugger said:

    https://forum.deadbydaylight.com/en/discussion/comment/3228847#Comment_3228847

    Any killer can stomp swfs? Im okay with blink attacks being special. But why disable auras? Do you want her to not be able to use any perk at all besides shadowborn?

    lol.

    as for auras its only when shes actively charging a blink, so she doesnt get a guaranteed hit that the survivor didnt even have a chance to make a play around

  • @CoDismylife said:

    https://forum.deadbydaylight.com/en/discussion/comment/3228903#Comment_3228903

    Gen kick meta allows dragging out games really long. Especially with protecting a 3 gen.

    I have no issues on the game

    you arent facing survivors who know how to play it then

  • i think the quitter bonus should help with pips more, but if the games already started itd be quite jarring to just get yoinked out bc of a rage quit

  • @dugman said:

    What does the color coding on the icons represent? (And is it just me or are a lot of these harder to make out than usual because of the extra background tints?)

    the backgrounds are the maps of the killers the perks come from i think. or at least something related to the killer they come from. slingers are dead dawg main building and doritos are the symbol in the middle of midwich (i dont know much about silent hill and dont know what that actually is)

  • @Mechanix82 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3228847#Comment_3228847

    That would take away a big section of perks for nurse. You rarely get a hit without a blink. I play nurse quite a bit(I dont use the addons as i agree they are a problem and need a change). Making her blink attacks special tho is a little much in my opinion as it makes a killer unable to use perks.

    exposed on nurse wouldnt work, and like other killers she can have addons that do what perks do (sloppy as an addon, third seal but on a timer as an addon, etc.) it fixes a big issue that nurses existance created, and stops perks in the future from being neutered so they can exist with nurse in the game (poor awakened awareness)

    it also brings nurse in line with how hits with the killers power are not m1s

  • disagree with a few placements but my changes would be only a bit off from where you put them. thumbs up

  • @CoDismylife said:

    The game has no windows. Once the pallets are gone it's easier. But it's boring playstyle, can't do mindgames

    matches dont last long enough to get rid of nearly 40 pallets

  • the perks good at what it does. what it does is bad - you should not cleanse totems bc your team likely has a boon and wants to be able to place it. and hexes arent worth cleansing bc killers use hexes for penti stacks (devour shouldnt get 3 stacks until endgame if youre decent and noed does nothing until endgame - penti does nothing in endgame and no other hexes are a threat)

  • its not noone expects it, its that all noed does now is get 1 down (not even a down if its a dead hard) before its revealed to all survivors from half the map away so it can be insta broken

  • some nurse complaints are valid, but she should remain the certified swf stomper since no other killer can do that. necessary changes tho are blink hits being special attacks, and her not seeing auras when charging her blink. thisll fix the whole having to nerf perks so that nurse cant abuse them thing, and keep nurse basically equal strength

  • yeah. remove the cooldown so after a down you can immediately put eruption on a gen, and set the incap to like 15 seconds so its not too op against solo

  • so that they dont sneak up on you

  • no, only survivors get to keep them....... for balance?

  • the original nerf was to remove the locating and stop it from working with dms. it doesnt do the locating, but apparently merciless storm pain res combo was so ridiculously op that they added back synergy with dms (20 seconds thats avoidable if you hit skillchecks that can only be extended IF killer hooks someone on a scourge once you reach 90% progress on a gen is stronger than guaranteed 30 seconds if you dont let go)

  • @IlliterateGenocide said:

    https://forum.deadbydaylight.com/en/discussion/comment/3228546#Comment_3228546

    i know people dont like garden of pain, but my only gripe is the main bulding. sometimes is fine. but most of the time it can create a semi-infinite especially against slower killers

    the main building has 2 god vaults and has 1-2 god pallets depending on rng, the map itself is bigger than ironworks, but has 20x the pallets and the pallets are all extremely safe, the map in total including main usually has 4-8 god pallets, the greenhouse/gazebo has a god vault regardless of whats there. the bushes can be lunged through, but hitting a survivor in a bush will hit the bush, you cant short swing through bushes, you can walk through the bushes but you cant use killer powers through them. the gen spread is awful for killers, having no possible 3 gens, you can have a semi 3 gen but the 3rd gen will be half the map away. there are no deadzones, if you get a comp dropping swf you wont get a single hit unless youre nurse, maps unplayable for blight, bubba, and billy, and near unplayable for killers that need to use their power around collision like huntress and nurse

    yeah thats a bit whats wrong with it, theres more, this is off the top of my head. what a great map :D

  • how was garden of pain released? eyrie buffed? some questions will never be answered

  • lethal, darkness, iron maiden, shadowborn with extra hatchets and aura on hit

    bitter, bbq, floods, shadowborn with extra hatchets and faster windup

  • against solos on a good map for her if she has rusty shackles and dried cicada? yes

    any other scenario? no

  • lee as survivor, 1 random zombie as killer. it can move at 2m/s and have no lunge, which sounds weak, but is true to the walkers in twd

  • when i play survivor i play black hair cheryl, and i dont use her perks. the survivors i face play a variety of survivors (mainly nea and feng), and often they just stick to the meta. if theyre david, theyll probably have dead hard on, but thats bc of dead hard, not bc of david.

    its not like killers use their killers perks when playing (huntresses dont use any of her 3 perks), they use whats strong that works (slowdown, locating)

  • learning maps and their hook spawns will help you a lot, maybe run agi if its really that common and not an exaggeration.

    obv you can bleed them out, thats not as fun but you know theyre having 20x less fun so its fine

    also steer with your mouse, not with a and d. a and d youll still get moved by wiggling, even more with boil over, but if you use your mouse to steer instead, you can make boil over do nothing but hide hooks, which learning hook spawns solves

    so yeah, learn hook spawns, avoid struggle effects with your mouse instead of a and d, and bleed out people who are unhookable

  • with those builds they obv dont like to lose, and alch ring blight is one of two killers who stand a chance against that. esp pre 6.1

  • fun to play when chasing, boring to vs, and hes still super weak since 0 map pressure

  • with onis the mask is one of the best cosmetics in the game imo, but the rest of the skin is pretty disapponting

    weskers is pretty disappointing. the head is almost identical, i dont like the look of the knife, and the body would look so much better if his head was actually changed other than a couple strands of hair being out of place

  • the stun shouldnt be put back to 5 seconds, but ds should be able to be used twice like otr can

  • youre either vsing new players, lying or only playing full meta nurse tunneling off every hook, going for 4man slugs, and proxying every chance you get, playing like your whole family is being held hostage and getting the 4k is the only way they get to survive

    join the comp scene mr 99% win rate

  • dead dawg if its nurse, otherwise the "killer sided" maps are really just balanced

  • my issues:

    onis too high, good survs on comms will predrop hold w and force oni to never be able to get a hit, and m1s with no power are definitely not a tier.

    hag is also too high, vs a 4man swf on comms and you can never get a foothold in the game, and will just lose by default

    dredge, pinhead, twins are reliant on uncoordination from the survivors - this is a 4man swf on comms, that doesnt exist

    legion, ghostie, sadako id put in d tier, theyre all m1s with powers that do next to nothing even with their best addons

    if youre talking specifically condemn sadako then shes in the right spot

    also trapper is weaker than freddy, freddy has mobility and consistent anti loop (bad, but consistent). trapper has neither and has to setup which takes time and has to travel the map to pick up his setup (like plague picking up corrupt, but you get nothing out of it instead of the single strongest ranged attack in the game) and its a swf so one person sees a trap all 4 know its exact coordinates and its whole family tree

    and myers id put bottom of c, he does have tombstone and faster stalking and by best build i assume best perks too so he has pwyf and deadlock so he can probably get a kill before gens are done

  • or - reward killers for not tunneling, not punish the ones who tunnel

    so killers dont want to tunnel bc theyre getting rewarded for going for different people

    then adjust gens so that killers can go for hooks without instantly losing

  • exposed is too strong on nurse (change blink hits to special attacks to solve all problems)

  • unhealthy but necessary against competent survivors

    you need a 3v1 asap otherwise the gens get done in 4 mins

    the game needs serious changes to make tunneling not a thing - adding incentives like slower gens, faster pallet breaks, faster movement, just something gamechanging enough that killers would rather have that than a 3v1, and if they wanted to remove tunneling (an idea ive heard is an 8 hook pool between survivors, when its dry then survivors die when put on hook) then killers would need many more buffs to be able to stall the game long enough to go for hooks

  • just have it so a killer standing within like 8m of a hook for more than 10 seconds pauses the timer until the killer leaves that range for 20 seconds, and have that disable in endgame

    free deliverance will just help you get insta tunneled and die even faster than you would if you sat on hook

  • id make it so shes invisible for longer periods, she moves a little faster while demanifested, her tvs turn on faster, getting a manifest-hit (spectral strike score event) starts buildup of 1 condemn stack (so a 2 hit chase is 2 stacks of condemned - so condemned is a threat even if you dont iri tape and ring drawing and just teleport and slug), and being max condemned makes you exposed

    bam - an oppressive power on an m1 killer, so high level survivors will destroy her with ease, and bad players can have interesting games with her. just as bhvr likes their killers

  • unfortunately that would be a good change, and that is against bhvrs terms of service

  • honestly? killer should see more of what the survivors have

    not perks, but a killer cant tell the difference between an addonless brown toolbox being used for archives, and a 52 charge commodius

    or a brown medkit with no addons, and a purple medkit with +28 charges. or a green medkit that heals 30% faster

  • i think something shouldve happened but this idea is stupid

    an idea i had was the obsession gets a 1 time use self pickup thats only activatable if another survivor is downed. gives the killer options for counterplay, makes slugging less unbearable, and brings more importance to the role of the obsession since currently its just funny squiggly lines that wiggle

    but perma unbreakable on all 4 survivors removes slugging completely, so killers cant make comebacks anymore - thats bad

    and the fact youll be able to run unbreakable power struggle flip flop, go down in a pallet, and be half way to completely denying the killer a hook by the time he finishes his weapon wipe (that combo will have power struggle ready in 6 seconds, the weapon wipe is 3 seconds), thats ridiculous

    also the mori change is stupid

  • i play the game. if i try to make it "interesting" 5 gens will be done since ive done some strange thing that wasnt pressuring survivors, or ive run perks that dont help with gens or give me info.

    so i just play my best, survivors dont do anything to make the game interesting for me, so i dont with them.

    if survivors started running off meta, and started being interesting instead of comp dropping every pallet and playing as efficiently as humanly possible, then maybe id start playing with more interesting builds, but the game just doesnt allow for that right now

  • flip flop, power struggle, unbreakable. go down in a pallet, free escape if the killer checks to make sure the pickup is safe, free escape if a survivor is there and the killer realises that they have to literally instantly pick up after the down to be able to get their hook

  • ive seen 6 or 7 p100 survivors

    highest killer prestige ive seen was somewhere near p20

  • twins, hag, billy, slinger, freddy, myers

  • nurse, nemo, dredge, wesker, huntress, artist

    im not sure if thats 100% accurate, but off memory thats who im seeing the most of recently

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