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@OldHunterLight said:
https://forum.deadbydaylight.com/en/discussion/comment/2483147#Comment_2483147
I'm assuming you are rank 1 because who isn't these days.
You need 9 hooks, half deviousness bar, chases to last and not to get rushed fast.
Game lies honestly so maybe you got ruthless but the game said merciless
Nope Had not played in a while nice a low ranked made it even easier to get
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2483127#Comment_2483127
Sometimes the game lies and says it's merciless when it's really a 1-pip or ruthless when it's really a black pip.
It was a merciless just didn't give achievement
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@knell said:
https://forum.deadbydaylight.com/en/discussion/comment/2483084#Comment_2483084
They aren't lying. It's still easier than the old system to play a brand new killer if you were in the high red ranks, but probably not as easy as most of us thought it would be - after all, they are aiming for a 2K2E average in the end. Though I do agree that in my personal experience, they had probably overshot the rating boost for unplayed killers, but that could just be because 1. in the old Ranking System, I was getting many win streaks due to the fact that I rarely ever play killer anymore, so that I remained pretty much in the lower ranks (green and below) and 2. when I did play killer-side, I felt more comfortable playing with killers with simpler mechanics and avoided playing the more difficult killers, allowing me even more wins, and therefore boosted my ratings score even more than it should. So yeah, it's probably doing what it's supposed to be doing. Ultimately it was necessary, even though I personally wish that they didn't boost the rating by that much, and instead played it safer to account for console players trying to learn certain killer mechanics.
*shrug* It's only a problem if their new system makes it really difficult to lower your MM rating - although it's also a big problem if it is too easy to do that too - given that "skills" don't normally deteriorate.
The only problem is if your unable to lower your rank.....unless it's bugged of course. That would never happen with these devs right?
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Nope all three and only three and I got merciless. Still no unlock.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/2483060#Comment_2483060
so you just want to find an issue... congrats... you are the problem. People like you are why these things stay hidden.
because before you understand how something works you just wanna point at a number and say "THIS SCREWED ME".
bhvr has the data. if you had bad matches just go tell them "hey, I had bad matches". and there you go.
numbers won't do anything for you. for many reasons
Hey devs I had a bad match.
Response well our system is in place also maybe you just played bad also maybe you just wanted an easy win.
Hey devs you paired me with people woth one quarter my skill level
Response oh its a bug we can eventually fix that
See how one is useful and one us just ignoraable becuas it may just be whineing
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@MarcoPoloYolo said:
https://forum.deadbydaylight.com/en/discussion/comment/2483037#Comment_2483037
Oh, so it functions completely differently from their release statements. "Skill based matchmaking ratings are also separate for each Killer, meaning you’ll have tougher matches with the Killer you’re really good at, but easier matches when you’re trying out a new Killer for the first time."
Unless it means higher than the global average, but lower than your main killer's MMR (indicated to not be the case by experiences), these statements are mutually exclusive. So all they did is move the problem from one side to another. Classic. If you don't have a great build on a new killer, enjoy your loosing streak nerd, because the matchmaking system is actively going to search for tough opponents for you.
They would never say one thing and do another that's blasphemy around these parts aparently
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@VikingWilson said:
https://forum.deadbydaylight.com/en/discussion/comment/2483035#Comment_2483035
Well, the first problem here is expecting BHVR to be transparent :-p
Haha beat me to it
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@TacitusKilgore said:
https://forum.deadbydaylight.com/en/discussion/comment/2482814#Comment_2482814
I hate people using this excuse. We KNOW thats not the case, everybody KNOWS your MMR doesn't begin at 0. if its been gathering data then why are so many peoples games completely broken? Shouldn't that gathered data be going to proper matchmaking like they said it would? The matchmaking is awful and needed more time in the oven.
Or maybe just some transparency so the devs screw up can be pointed out. More time probably wouldn't help
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/2483032#Comment_2483032
when you have a bad match, you know the system messed up. You don't need a number.
and when it keeps happening, you know it has some bug. again, you don't need a number.
when did I say it's perfect? I'm saying showing a number is irrelevant.
https://forum.deadbydaylight.com/en/discussion/comment/2483033#Comment_2483033
people will just ignore the mistakes they made in the match and go "they have higher MMR, that's why I lost".
giving it a number just creates a target. it doesn't do anything for the players involved.
You do if your trying to show the system isn't working right. Becuase a feeling isn't something reliable, and possibly more problematic would be that the numbers are matching up but the criteria for the numbers is so terrible that it doesn't work out either. Which again can't be discussed becusse of hiding the numbers. Now I've given some reasons why the numbers being shown is a good thing, why exactly do you want them to remain hidden?
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@Alice_pbg said:
let me explain to you how MMR works. Not just in DBD, but EVERYWHERE.
1st - No MMR starts at 0. they use higher numbers because it makes it better to balance new players and accounts for people being "good" at the game from the start.
2nd - in your first X matches, you get paired with players of several skill levels.
3rd - During those matches, your MMR will increase/decrease a lot more than normal. this is done to try to "triangulate" what your starting MMR should be.
4th - after those X matches, the system normalyzes. meaning your gain/loss of MMR goes to the proper amount and the range to find a match for you gets adjusted to whatever the proper range is.
so... play a bunch so the system can properly place you in whatever range of play you should be at
OK so instead of zero they start at say 1000. Replace all of my 0s with 1000 and my point still stands. I would be ranked at 1000. the people I played with considerably higher skill would be significantly higher skill level. as they had played the matches to get triangulated as you put it, let's say 2000 for no reason, and should not be playing with 1000s unless the system is bugged,( which of coarse it is the devs seem incapable of putting anything out thay isn't,) we just can't easily report those bugs .
because they hid the numbers i can't just screenshot the end of match and show that a rank 1000 is against a bunch of rank 2000s so some people will rush in to say it can't possibly be bugged it must be some other explanation which means the bug report gets buried amount an avalanche of no just trust the developers it's working as intended
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@knell said:
From the "Skill Based Matchmaking Recap" News from June 14th, 2021
"Halfway through our test, we were seeing many reports of high-skill Killers being matched against low-skill Survivors. At around 1PM EST on Thursday (around halfway through the test) we enabled a system that would assign unrated Killers a starting Rating based on their other Killers. To put this another way, if you had a high Rating with The Shape and The Trapper then decided to try out The Oni for the very first time, your Oni rating would start higher than the normal default due to your experience with other Killers. Enabling this appears to have resulted in an improvement of match quality, and we intend to improve this system in our next iteration."
Great except I said it was my first match so there were no other killers for this to apply to as they all had 0 skill levels. Unless you had some other point you were trying to make. It's hard to tell since you just put an irrelevant quote in without context.
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@Rydog said:
https://forum.deadbydaylight.com/en/discussion/comment/2483032#Comment_2483032
Right.
If this is a good system that the devs are confident in, there's no reason to hide MMR information.
If it's a shaky system that maybe doesn't work as well as they want, it's going to be obvious anyway and they should just take their lumps instead of trying to hide it.
Or more importantly get to fixing it later ad opposed to much much later
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@VikingWilson said:
It's been live for less than a day, that test not long ago wasn't all that long, and there's a lot of curves to try to flatten. Give it time and let's see.
That's the problem with hiding the number. It will be nearly impossible to tell if it's working as intended or not. Which I imagine is the reason they had the numbers hidden in the first place so people wouldn't be able to point out how badly they screwed ot up
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/2483004#Comment_2483004
Why do you think you need to show a number to achieve that?
if you had a good match, you had a good match. numbers be damned.
Becuase the idea is to have people of similar skill play with you. By hiding the numbers when they it prevents people from reporting when the ranking system isn't working either becuasw they find they number not going up or down depending on play or being matched with wildly different numbered players.
Unless you think the devs have managed to produce something that isn't already broken or soon to be broken in which case boy are you in for a rude awaking if you keep playing. The devs are notorious for not being capable of fixing the bugs they have been told about let alone 6hose they are unaware of
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@Alice_pbg said:
because your mmr is irrelevant. as long as you are getting good matches, why would it matter?
giving it a number will just make people go "look at this mess". and they will go "look at this mess" with ANY number showing, because people just want stuff to complain about.
The point was to have fun matches so your playing with players of your skill level. It's kind of why the bulls don't play against elementary kids. It's not fun for anyone
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Guess I'm not the only one. Anyone know if works if you bring no add on etc? Or should I just wait for this to get fixed. Hopefully in the next 3 to 4 months?
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@Duke_Ragereaver said:
https://forum.deadbydaylight.com/en/discussion/comment/2482889#Comment_2482889
every one starts at zero though, and it dosent take rank so much into account it seems. my first survivor game my killer was ash, next was silver, then a bronze, and only then did i start getting golds/iris for killers.
The point was that since they had high ranks they played matches to get there unlike me who had played 0 so they should have had a high skill level
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@Duke_Ragereaver said:
https://forum.deadbydaylight.com/en/discussion/278559/pretty-sure-the-sbmm-is-broken
obviously youre going to need a few "qualifier games" so to speak while it figures out where to put you. this was probably one such game.
No if you have a skill of 0 it would match you with others at 0. Granted it wouldn't represent out actual skill level however 5hose I played against clearly had a high skill level becuase they had clearly played more than a single match. so I should have never been matched with them. Atleast nit until my skill level goes up over time .
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@latinfla4 said:
Sbmm doesn't work? Well tough it out anyways to bad for you right?
Pinhead causing dcs? Trust the process it will be fixed right?
Broken promises about an offline bot mode among others? Who cares we own the monopoly on this game right?
Maps disables and new bugs affecting killers and survivors...don't worry buy our cosmetics right?
I have been playing since 2018 and am tired of broken promises and buggy launches because bhvr doesn't want to take the time to improve the overall basic health of its spaghetti coding🤬.
We deserve better as gamers...stop giving them money until they treat you the way a paying customer deserves to be treated.
Rant over...back 4 blood and the new evil dead game cant come soon enough 🤑
Haven't had faith since I came to post one of the first bugs I came across and found out they had known about it for years and if they haven't gotten their ######### together to fix something that dated then how could you have faith in them to deal with anything more recent.
It's just a shame the community seems to bend over backwards to make excuses for them or if they can't go with something along thr lines of don't complain becuase it hurts my feelings when people complain. If they had their feet held to the fire they may actually fix problems instead of run to the next cash grab
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2482814#Comment_2482814
That's not quite true. They said they resetted the data on the previous test before the one this month.
My understanding was that we were essentially starting fresh also my second match paired me with 2 ash and 2 bronze survivors as would be expected if it was working properly. So either we were at 0 and it screwed up my first game or were wernt at 0 and the second was screwed up. And before someone posts that the second may have had a high skill number and just be low ranked. No they were very clearly not as skilled. It was obvious in the match that my survivors were less skilled.
I'd put money on its pure random right now but who knows. What are other people finding. I mean I know you can't say I'm skill level 26 and matched with skill 2343 so it's not working bevuase again the devs don't seem to want people to be aware of their failings but you should be able to infer without the numbers being all mysterious and secretive
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If this game didn't constantly seem to break would be one thing but without seeing that your actually being paired up with others of the same rank you could have the whole system down and no one realize it. It wouldnbe like when the rankings got screwed up and it took them a while to fix it except without anyone telling them to fix it in the first place so it woukd stay broken.
Also what's wrong with people doing the things to purposely increase their rank? If the things being counted improve gameplau that's a win. If the things being counted don't improve gameplay then change the things being counted. Win win to not only show the ranks but explain how they are calculated
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I kinda like the idea of more zombies spawning as the nemesis power increases or the zombies take a bite out if survivors,
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@thefallenloser said:
Okay, so then let’s actually treat totems as if they are a true secondary objective.
Add a totem counter into base kit.
Incentivize survivors to cleanse totems (but don’t require it). Something like bonus bloodpoints or slightly faster coop healing— any small effect— would encourage survivors to spend a bit more time on bones.
Normalize spawn locations so that they aren’t “literally on top of a barren hill” too obvious or also “darkest corner of the map hidden in grass behind a bush inside a box “ too hidden.
Totems should be balanced so that survivors can feasibly cleanse all five and do the gens even in solo que.
If totems were actually consistently treated as a secondary objective instead of a conditional that survivors can only attempt to predict, I’m sure the amount of totem-related complaints would go down.
If you want survivors to do dull Totems then you'd have to give an incentive something like a fixed multiplier bonus to all survivors to running or repairing or something ti justify the time to find them plus thentine to cleanse them
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@Azshhh said:
The hooked survivor can wish bad things on that one potato who hides behind a barrel staring at you instead of doing gens to punish the camper
Haha fair enough.
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@Sluzzy said:
This is a general discussion about how these perks are too strong.
The killer meta is overpowered and is a substitute for skill.
Can't stop the gens? Use Ruin.
Prevent the objective? Use POP.
Need more help stopping gens? Use Undying.
Need even more help stopping gens and help finding survivors before they can finish the hard to finish objective? Use Tinkerer.
Need more very easy to obtain bloodpoints for OP addons and auras to find survivors and stop the objective? Use BBQ.
NOED instantly causes the need to do 10 objectives. Devour Hope does exactly that as well.
Meanwhile, the killer objective cannot be changed or delayed.
Way too strong and is very unfair. These need to be nerfed.
It promotes unfun and unhealthy gameplay. It is causing genrush teams to be the only way to have a chance to win. With it being impossible to hide from so many aura and tracking perks, and killers having less and less counterplay, sitting on generators with no interaction with killer is the only way to win.
Until these are nerfed, if the killer wins with these perks you can't brag or feel good in the endgame. You didn't win. The perks won.
Don't flashlights flashbangs and other methods to stunn the killer delay them?
Especially if you cause them to drop survivor?
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@Markness said:
https://forum.deadbydaylight.com/en/discussion/comment/2463909#Comment_2463909
I've played versus bubbas that revved the chainsaw at 5 gens at a hooked survivor and only ended up getting the one. The ones that sit by the hook are usually bad.
https://forum.deadbydaylight.com/en/discussion/comment/2463912#Comment_2463912
If you can't hear the very loud growling and the shimmers in the distance then I don't know what to say! Sometimes survivors will get sacrificed, that happens! Oh no! It's a lame playstyle but do the gens and you'll escape. Again, I only see these types of bad killers around rank reset time. Good ones may or may not proxy camp/tunnel, but they still struggle versus good players.
He asked what to when being camped. Your answer
A bunch of irrelevant stuff about hearing the chainsaw which doesn't help the guy being camped followed by every killer mains response. Do nothing and die cause your being camped and camping should not not addressed
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@Markness said:
You need teammates that utilize borrowed time and are willing to protect you. Very rarely do you meet killers that are quick at ending chases and sit by the hook.
See Bubba and chainsaw or for more skilled campers just grabbing the survivor going for the save
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Most of the time you just have to die and do nothing. You can try making a post about how to address the problem but so far when ever that happens killer mains will complain that any proposal that would stop camping is unfair becuase stopping the killer from camping is unfair
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Would be alot better if they fixed the matchmaking I think
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@ShamelessPigMain said:
A lot of people have been hailing small game as the counter to NOED. And it's true, it is a decent counter. But is it really the best idea to have one perk in order to deal with the threat of another perk? Wouldn't it be much better if said perk in need of a counter was made so that it wouldn't need a counter, especially when that counter takes the spot of one precious perk slot out of four? Plus, that's not to mention that small game counters most other hexes (leave my goddamn huntress lullaby ALONE).
There are a limited number of places the Totems spawn so just walk to a fewnof them you'll find them without the perk.
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2209198#Comment_2209198
but I can't see them either so kinda hard when I can't see them or hear them
Sorry if I wasn't clear but what I was recommending wasn't so they would be easier to spot its so that you would better know where to look for them
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Neat, guess I'm in the majority then.
As for why they work on pc more than consols I'm guessing it's becusse regardless of player base they are more comfortable with pc so that's what they work on mostly. This game started pc didn't it?
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2208687#Comment_2208687
I ragequitted because I wasn't running stridor and everyone had ######### iron will.
######### that ######### made me so mad.
Try playing a while without sound and a while as survivor l. I tend to play Survivor so that second one came naturally but I ended up playing a couple nights as killer without sound (late at night and my headset was broken) you'll find that you start figuring where survivors are without the sound cues and iron will won't be as much a problem
(make no mistake it will always be easier with thr sound but it'll make it more doable without the cues)
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@Nebula said:
https://forum.deadbydaylight.com/en/discussion/comment/2208459#Comment_2208459
It makes no sense to me considering the majority of their player base plays on console.
Why would a company cater towards their smallest market while continuing to ignore the complaints of their main player base?
I'm curious now that you mention that do they have a breakdown as to who plays by what methods somewhere?
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Yah I feel that self care is the only perk that i find detrimental to the team, as in if I had the choice between a random survivor runing it and that same random survivor having any other perk or no perk at all, I'd go with option 2 every time
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@drseal said:
What do you do when survivors decide that they're tired of working on gens and would rather crawl around the map hiding for 20 minutes?
Why isn't there some sort of penalty or timer on gens? Like if gens aren't worked on for X seconds all survivors get afk crows or something.
Thanks for coming to my ted talk.
-Killer who was just kept in a game for way too long.
While they are walking around they can go touch a gen and just keep walking ti avoid the crows.if your having trouble finding them don't forget to check the basement
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/2195254#Comment_2195254
I wasn't joking. You are wasting your time. You are NEVER going to get better at this game. I expect to hear you complaining here on the Forum for years to come, always expecting the game to be fixed to cater to you, rather than you learning to actually play the game. And since it is clear you have no intention of taking advice from me or anyone else, why should I waste my time on a lost cause. You are doomed to less than mediocrity. You deserve your DbD fate. I'm not a Saint; perhaps Pulsar and a few of the other nicer people than me will keep banging their heads on your brick wall, but I'm just going to let you get exactly what you deserve. I'm not going to lose any sleep over it. You are terrible at this game. You already know why you are terrible at this game. You are terrible on this Forum too. My best, and last advice to you is to find something you enjoy playing. Clearly it isn't DbD. Why torture yourself attempting to play a game you do not like and have no talent for whatsoever? :)
Haha if you don't like that I tested your advice and found it didn't work, either don't give bad advice, or point out which part of your advice I got wrong.
I'm prepared to hear there's some button you can press to get off the hook and skip the animation or make yourself invulnerable but until you actually state what it is I'm going with it doesn't exist.
But like the last time I asked you a simple question you refused to answer rather than admit you were I the wrong so I shouldn't be too surprised here either
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/2194648#Comment_2194648
Your entire mindset just isn't right for this game. I hate to tell you but just as some dogs are untrainable, some people are wrong for certain games. I don't know what game is right for you, but DbD ain't it. :)
Hahahahah awesome. When explaining how to deal with camping you certainly are entertaining. I would have thought you'd either admit your way doesn't work or point out what I'm doing wrong so that it could work, but I guess there's always the "pout and take your ball home" response. A bit childish but entertaing I'll give you that.
For any other killer mains like mount out there, (or survivor mains either way), want to point out a way to escape being camped I'm all ears, just try not to get upset if your idea is bad and I point it out to you.
Oh and try not to come up with solutions that involve other players coming to save you becuase if you remember they are going to be gen rushing as is the current strat for dealing with killers.
Mount I notice you didn't confirm if you always escape as a Survivor since no Killer can ever catch you, guess that's not true either is it?
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/2193741#Comment_2193741
As I've said to you many times before, you don't take advice. You have already decided you are right and it is hopeless. Anyone who suggests things to you has you argue with them. My advice, and offer for you to play with us is solid and genuine. You just like complaining about the game more than playing it. Pulsar has tried to help you. I've tried to help you. I've noticed other people suggesting things too. In every case, you have decided to argue with people that have thousands of hours on you. You can't tell me that on some level you don't realize that we ALL aren't crazy or lying to you? :)
So just so we're clear you proposed 3 things, 1 never get caught ever 2 if you get got hop off the hook and escape and 3 get your teammates to save you while your being camped.
The issue with number 3 is as you and many others have said is that the best strategy for a camping killer is to stick to gens. So I'm not sure why your surprised that when someone is being camped the other survivors leave them to die just like you recommended.
The issue with number 2 is that when I get off the hook I'm hit before I have the option to move as in I'm pressing the input to move but before my character has the chance to I've been knocked back down. If I'm doing something wrong Here and there is some way to trigger a move sooner then tell it to me becuase all that I experience is get off hook get knocked right back down.
The issue I have with number one is that I find myself unable to infinitely loop a killer thay is remotely close to my skill level, now i don't know of any survivor who claims to be able escape every game becuase they can outrun the killer forever. Are you saying you are capable of this?
The problem with your advise is that it didn't work, when I pointed out the issues with it instead of saying that I didn't follow your instructions properly (which I may not have hence why I asked) you just said well you didn't take my advice, even though I told you I did take you advice, and found it didn't work.
So kindly tell me where I went wrong in number 2, so I can try it again if it actually works for you it's shouldn't be that hard to explain where I went wrong
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/2193689#Comment_2193689
Lots of things have gone wrong there, although you leave out a lot of specifics. I can guess a few things:
- You need better Looping skills because you got caught and on the hook in the first place. Looping is a BASIC skill. Even so, everyone gets caught eventually, so we won't harp on this too long.
- You or the person rescuing you didn't do a safe rescue. They clearly tried to unhook you while the Killer was present. You can't stop that but that isn't the Killer's fault, but rather the Survivor who did the unsafe rescue. Are they unhooking with YOU between them and the Killer? What did you do wrong? I suppose get a SWF where you have people you can trust. The reason I think this is a BS argument is because I play Solo and I get rescued from Face Campers all the time. I have to wonder how it is possible that I'm so lucky and you are so unlucky. Did you make some God angry? :) I mean you make it sound like you defy all logical probability.
- Borrowed Time would make it irrelevant if you were hit right off the hook. Why aren't your teammates taking it? Again, I guess you better get a SWF if your luck is so astronomically bad.
- Why aren't you taking DS? If you get tunneled and grabbed again right after every hook it sounds like you are the PERFECT candidate for taking DS. You would get the stun and still be able to run away. Heck, load up on the Red Needle to so you can run pause for half a second and inject and then run so more. I mean, I can only give you these extreme solutions because you seem to have extreme bad luck. But DS would function and you have TOTAL control on whether you take it or not.
- Lucky Break is nice since you seem to not be able to loop that well. The first time you get wounded your red marks are gone for a bit. You could use your burst of speed to try to lose the Killer. Let someone else get hooked.
- Consider Deliverance so you can make your jump when the Killer swings at someone trying to rescue you. Even if they are camping you there is going to be a moment you can run. Some chance is better than no chance.
- Consider those Perks that let you try to get off the Hook. Yadda... Yadda... Yadda.
I could go on and on but the best thing I can tell you is PRACTICE your basics so you aren't caught right away. Get a team since you can't seem to function as a Solo. I play Solo and do fine, but clearly you need somebody to cover you back. Hell, I can't stand you but I'll do it. You and I can SWF together. I'll talk to some other people too and you can SWF with us until you get to where you can stand on your own. It might help me tailor your advice a bit if I can see you in action. Basics. This game rises and falls on basics. Until you have them, get by with a little help from your friends (or frenemies in my case).
1. And 5. No I can't infinitely run from a killer they are faster than me and get faster as they go, although I can run for a couple gens eventually they catch up twice. Are you saying thay you are capable of never being caught by a killer? If so you must escape every single game right?
2. And 3. No one is coming to save remember, when being camped just do gens is all I keeps seeing on here for dealing with camping, so I can't say I'm surprised by the the other survivors doing this.
4. Took ds so that if I did manage to pop off the hook and got instadowned I could try and ds away. Didn't work.
6 would be good if 1. I wasn't the first on the hook since you knkw thr first one gets camped and 2. Again survivors do gens when someone's being camped so there is no on coming
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/2193279#Comment_2193279
And I (and others) keep telling you that BASICS matter. If you can't make the advice from me (or others) work it isn't because we are giving you bad advice. The tactics and methods you have been given by a lot of very good Players (some far better than me) are golden. The problem is your expectations. It takes thousands of hours to truly become good at this game. Nothing will replace time in grade.
OK then walk me through it if I'm doing something wrong. I press to attempt to escape the animation triggers I hit the ground and ....get hit before I can enter anything to make my survivor move...tell me if I have done anything wrong up to this point for your tactic
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@Tsulan said:
Bloodwarden needs a buff. The requirements are way to strict. Survivors already 99% gates and are warry when the killer opens the gate.
So I wouldn´t mind if killers could press a button to activate it.
How about it activates if the killer opens the door? That way if yoh see it's at 99 you could choose to just open it up
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/2193222#Comment_2193222
There are two types of people, and I'm guessing you are a "the glass is half empty" type. Whenever anyone gives you suggestions or advice, you immediately start to argue and say "that won't work." Whereas sometimes I give (or see others) give advice and see the person say, "thanks, I'll give that a try." They are clearly going to try it before they knock it. We can offer you help until we are blue in the face; if you have decided nothing can be done, you are RIGHT and have made your problem a self-fulfilling prophecy. And again, you have ONLY yourself to blame.
The problem seems to be you think you suggestion was so revolutionary that ni one thought of it before. I'm telling you what happens when you try it becuase I have tried it and yhats what happens.
Your suggestion doesn't work, it's not a bad suggestion like I said tried it myself becusse it thought it would work too. It doesn't though
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/2193133#Comment_2193133
Honestly? Just remain calm, watch the game and stretch the hooks as long as possible That gives your team the most time to do things, which includes perhaps making a rescue. You can take Deliverance too, if you are the kind of person who usually makes a rescue early and thus guarantee you can jump off the hook the second that camper turns his/her back even for a second. You can likewise stack up Perks and Add-on(s) and Offerings which increase your odds of getting yourself off the hook. Slippery Meat, some Ace Perks... Jars of Salty Lips... that kind of thing.
So firsr js the issue if getting deliverance to work I front of a camper becuase the first one being camped is not going to charge deliverance as your team is doing gens waiting for you to die.
But even if you just take your chance and manage to get off the hook while facing a camper, you get of the hook just to be downed right then and there. There is a brief animation where you are ubhooking and landing that you are effectively stuck in place and bam your downed again. Then there's waiting on the ground till ds expires and back you go. You can crawl in circles and watch your teammates do gens from a different view but your still just waiting.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/2192998#Comment_2192998
And this mentality is EXACTLY why you are terrible at this game, and why you spend so much time complaining. Has it never occurred to you that this approach might not be the most effective? :)
Well you tell me the most effective thing I can do when I'm being camped I'm happy to do it as long as it isn't just die and move on.
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@Magikazam said:
https://forum.deadbydaylight.com/en/discussion/comment/2192998#Comment_2192998
Alright then if survivors aint a team let remove the ability to unhook and heal each other. Now people die on first hook and if you get hit that permanent.
You play as a 4 man team then you live with the downside of it.You want to play as an individual where only your skill and perk matter? go play killer.
Again just becuase your not a team does not mean you can't help each other you have the same goal so often times working together is the best play. Like when large competing companies lobby the government together for a new law or regulation
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/2192805#Comment_2192805
What they are saying, I firmly believe you know this and are just being purposely obtuse, is that the TEAM should work Generators. Survivors win or lose as a TEAM. If you are being camped, you are tying up the Killer exactly the same as if you were looping him/her around the map. *I do think that IF the Survivor stays on the Hook the entire time (that means all of Stage-1 and Stage-2 without ending either early) that the game should apply them with points and emblem advancement as if they were tying up the Killer in chases. You are, even if unwillingly, doing your team a service.
Again, I cannot repeat this enough times, Survivors are a TEAM and win or lose only as a Team. That means sometimes you sacrifice for them and they sacrifice for you. Playing for yourself alone is detrimental and rarely results in four escapes (almost never). All that aside, you know it isn't cute nor does it impress anyone when you purposely misconstrue the meaning of what people say and play dumb. It is a rhetorical trick and everyone here knows what you are about. We realize it sucks for the person on the hook. That is why we also make suggestions on ways to mitigate your unfun boredom. That is why I'm suggesting a game within a game for that 2nd Stage hooked Survivor, a metaphysical battle with the Entity.
Games are not constructive. Playing dumb and being obstinate doesn't advance your cause.
Survivors aren't a team, same goals and objectives yes but just becuse you both want thr same thing doesn't mean your going to work together. And If you play with others outside a swf you'll find that's pretty evident
If you were awarded points based on the number if survivors who rscspe then you could argur it's a team game but as it currently is, it's not.
Its no more a team game than Microsofts bing and Googles search engines are on a team, sure they both try and do the same thing, they both even work together from time to time, but if Google earns a billion dollar contract Microsoft doest get to call that a win, just like the survivors goal is to escape full stop. If he doesn't escape he lost.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2192805#Comment_2192805
What do you think you're going to accomplish by arguing in bad faith? You know what's actually being said, so address it.
My point is that the advice killers give is just work on gens, so since the actually survivor being camped is unable to do that it's not very honest advice. What they really are saying is the camped survivor should just die. I'm poking at them so they have to be honest about their "good advice" for dealing with camping
Or to put it another way the convo goes like this.
"I hate being camped what can I do",
"Do gens"
"Um I can't I'm being camped"
"Your asking for advice in bad faith obviously I meant screw you die, you deserve to die becuase you got camped. I didn't say that though becuae I didn't want to be honest about it"
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@Magikazam said:
https://forum.deadbydaylight.com/en/discussion/comment/2192805#Comment_2192805
Stop being stupid. you know well that when we say that we mean the other 3 survivors.
Yah which is kind of the point your advice for the actual survivor being camped is........ what die?
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I find I've got enough time to get it off even if I wait till the gen pops,
On an unrelated note does anyone else find that you either get off on the first machine or the last one? I can't think of a time I got on the second or third try