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woundcowboy

woundcowboy

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  • @GannTM said:

    At least in my experience. Nurse and Blight are way too common in my games but I have seen only 13 Spirits since her nerf 6 months ago (yes I have counted). I don’t get it when Spirit is arguably in the same tier as they are. Also Spirit feels very fun and rewarding to play (I am not trying to say that Nurse and Blight aren’t to others, I’m just talking about Spirit).

    Does anyone else feel the same way?

    Simple answer you won’t like: she’s weak and at the mercy of survivors.

  • @TruEternity said:

    https://forum.deadbydaylight.com/en/discussion/comment/2901865#Comment_2901865

    Let me clarify if there is confusion, I have success with nurse, the last 10 games I’ve played with her I’ve had 8 4k’s/3k and a hatch. That means nothing, there have been mmr tests and because of that matchmaking has been even more wonky than normal. I have no idea what my mmr is, and since it is hidden without external programs I will not know until BHVR makes it visible. When I use range add ons the games are significantly easier, because they can cover for and misplaced blinks. My point is if an average mechanical player as myself can 4K 70-80% of the time with those add ons, they are more than likely too good, and in my opinion they are far too good.

    https://forum.deadbydaylight.com/en/discussion/comment/2901876#Comment_2901876

    You misunderstand, the best counter to Nurse is to gain distance when she blinks poorly, not her blinking from a far distance. For example, Nurse misses a set of blinks and goes into cool down, if the survivor can get distance they absolutely want to. Range add ons mitigate that penalty to the Nurse player as they can blink farther than normal with both add ons. It’s so substantial that those first set of blinks have a much smaller time penalty, removing one of the only two counter plays to Nurse.

    Yes but what I’m saying is that even with the range addons, and especially if they have broken line of sight, Nurse can’t tell where they went and has to use that extra blink charge to guess. If the survivor decides to double back and Nurse blinks max distance, she will be in an awful position.

  • Do you play online games? Most have the option available, including another asym game, Friday the 13th.

  • @TruEternity said:

    https://forum.deadbydaylight.com/en/discussion/comment/2901404#Comment_2901404

    1. No one can see MMR, so how can I show exclusively “high mmr” matches
    2. I never said I was unbelievably good, my point was the exact opposite, I’m average and can still succeed with Nurse.
    3. I can record games, but it has nothing to do with my point. I’m an average player and can win games just playing my normal style, in match made public games, so anyone can do so as well. You don’t NEED all the best add ons, perks, perfect reactions and timing, since she ignores most of the survivors defenses against a killer. Range add ons remove THE biggest counter to poor blinks, which is distance.
    4. Continue to be a salty troll

    How is it a poor blink if the nurse makes an accurate prediction? The further away the survivor is, the more guess work involved. It sounds like a balanced mechanic to me.

  • @Tiufal said:

    With this logic coms would been an issue in any koop-game. Like, go play some BR games you can play vs random groups or vs teams on comms. But no other game ever made an issue out of coms, but dbd players are crying like hell. Its obviously an issue on player mentality here.

    And @DragonMasterDarren how about not telling lies about swf being unintended in first place. It was always an intended feature. This was already told thousand of times by BHVR.

    You’re missing the point. Other games build in comms and balance around it. BHVR made the mind-boggling decision of not including comms in the base game. It is a design problem that is pretty unique to dbd

  • @dallasmedicbag said:

    https://forum.deadbydaylight.com/en/discussion/comment/2898417#Comment_2898417

    nurse mains have trouble with memory? there was an entire month when nurse got kicked out of the game, and finding survivor matches were quite easy and actually fun. but okay man, keep telling yourself that, been hearing that same old statement since 2017 😉

    That’s not what the player count says. It has dropped off a cliff in the last few months. And yes, finding matches was was easy because BHVR has (proabably) lowered the threshold for MMR, leading to horribly balanced matches. Then again, most of you survivor mains just want to stomp and bully killers, so I am sure it’s fine by you.

  • @dallasmedicbag said:

    https://forum.deadbydaylight.com/en/discussion/comment/2885762#Comment_2885762

    I guarantee that Nurse mains aren't going to be missed very much 😂

    She will when survivors can’t find matches.

  • @GannTM said:

    I will have to hard disagree with Ruin being nerfed to the ground.

    Whether you agree or not, the dev’s logic was clear: overused things get nerfed. OP is right to point that out

  • @GannTM said:

    Ok we get it. Survivor is OP blah blah blah. It’s the same old posts every single day, why can’t more people post about the killer/survivor they’re passionate for instead?

    Because ignoring problems isn’t the way. People who are passionate about killers like legion and trapper should be voicing their displeasure. The game is in an awful state for them.

  • @Valik said:

    https://forum.deadbydaylight.com/en/discussion/comment/2888691#Comment_2888691

    No other killer can cross an open field, hit a survivor, then re-acquire them with a final hit within the span of 5-6 seconds.

    Even other high mobility killers such as Blight or spirit cannot boast this. Trap based killers such as Trapper or Hag can only in very specific circumstances where their traps are triggered.

    Getting hit by a killer in the open gives you a speed boost - which gives you distance. Even if the killer closes it, you can make it to a jungle gym. But not if they teleport behind you and unsheathe katana while whispering 'Nothing personnel, Entity."

    The point is not at all about positioning - but also, in truth, she can reliably accomplish this with minor assistance.

    Hit someone by the stairs in Midwich, hear them go upstairs - see their aura perhaps. Nothing they can do. Normal killers would need significant foresight, luck, preparation, or blind coincidence to have them run into a trap or next to a generator you're teleporting to as Demo-dog or Freddy.

    Nurse, you just look up and press the button for 1.5 seconds to be on top of them again.

    You accuse me of straw manning, but you're intentionally ignoring the raw power of the Nurse's skill to try and prove a point.

    Your example is completely incorrect and shows that you don’t understand how she works. In that situation (which i’ve been in numerous times) Nurse has no way of knowing what you will do. You can choose one of multiple directions to run in once you’re up, or you can double back down the stairs. If you double back and nurse thought you would keep running, she is now massively out positioned.

  • @CakeDuty said:

    https://forum.deadbydaylight.com/en/discussion/comment/2886446#Comment_2886446

    Yeah, I put it the wrong way, apologies. Of course there should never be a way to consistently counter something in DbD. English isn't my first language, so I didn't see my mistake.

    But Nurse is a clear representation of killers created back in 2016, she would've never been released in her current state of DbD and she is holding killers back from reaching their maximum potential, because every general killer buff or killer perk buff, the devs will always have in mind 'how strong will this be on Nurse?'

    This is such a myth. The devs have a history. If nurse was nerfed, there is no chance they would do much of anything to help other killers. The game would then be 100% in survivors hands

  • @CakeDuty said:

    https://forum.deadbydaylight.com/en/discussion/comment/2885815#Comment_2885815

    Please do share with me how you consistently win against a good Nurse running all the strongest perks in the game! The one killer that ignores everything that survivors have to defend themselves! I'd like to hear about that one playstyle that completely counters her and her power, cause my 'lack of skill' sure can't figure it out. :)

    Break LOS, run back, fake run back. That’s everything you need. If you’re slamming pallets, you’re doing it wrong. It also doesn’t hurt to have IW. Losing to Nurse is 100% a skill issue. She is one of the only killers in the game that actually takes skill. Running in circles and slamming safe pallets isn’t skillful or fun for killer.

  • It most definitely will be though. They wouldn’t rework her and make her better. If they reworked her and she’s the same, that would be pointless. It would be a definite nerf

  • @legacycolt said:

    Nurse needs a rework, then maybe the suiciding stops.

    Yes then it will stop because no one will use nurse anymore. I’m not one to post about quitting, but I will 100% uninstall DBD if Nurse is nerfed again. She is the only fun killer.

  • @Alphasoul05 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2883347#Comment_2883347

    Arguing something needs to be changed because it is used a lot isn't a good argument for anything, but there's plenty of reasons for why Dead Hard should be nerfed with actual reasoning. But, some people seem to prefer to ignore those reasons and, equally, focus on the one thing that makes no sense, which is "because it's used a lot" Two equally dumb arguments. And no one complained about Demo using STBFL because, all things considered, it still didn't make him that strong. After they made changes to him, people actually stopped running the perk on him - so they went after the killers power itself rather than the perk. You certainly don't see many Demo's these days.

    And I guess you missed the patches before this one that did focus on survivors and their perks. I guess the real baffling part is thinking if one side gets buffs or nerfs, the other side has to or they just hate x and y is OP

    Except that the devs themselves have said numerous times that they nerf things that are “overused” (ruin, nemesis addons). Conveniently , this usually just applies to killer things that are overused.

  • @ThatOneDemoPlayer said:

    Not every SWF is a 4man, nor are all 4man SWF's even that good

    But you still have to balance for potential, not for most people who are bad.

  • @Hawk81584 said:

    i just want to know what you killers are going to do when they take away everything survivors can use out.....and decide to quit. what is the killer going to chase at that point? npcs?

    You mean like how killers have quit because of the lack of balance and awful addition of boons?

  • @toxik_survivor said:

    No one takes in count that 3/4 of the time you loose a game is because the survivors are just better than you. People make a mistake in game and come on the forums and blaim it on a perk when you could of actually played the situation better. I don't like saying this, it makes me sound like a 5 year old fortnite kid... but most of the time it is a skill issue. It ain't mmr thats the problem, it ain't the perks, and it ain't the map, it's you simply getting outplayed.

    Truly this game is very balanced, all killer mechanics and survivor mechanics cancel out eachother essentially making the end results come down to who's the better player.

    I do have to admit though mmr is pretty broken... but still get gooder! 🤣 nah I'm just playin. mmr can be a pain sometimes😭

    This game does everything possible to make sure that skill matters less. The devs have openly stated that they want a 2k, and have balanced to make it nearly impossible to 4k a good group. Throwing down pallets isn't skillful.

  • @Aven_Fallen said:

    Just love it that they just dropped another Dev-Notes full of Killer-Buffs and STILL people say that the Devs cater to Survivors.

    Yikes³

    Meaningless changes that will only slightly help those killers in solo, and do nothing against SWF. The game needs a rework to not be survivor sided. There is too much wrong with it.

  • @WeenieDog said:

    https://forum.deadbydaylight.com/en/discussion/comment/2874213#Comment_2874213

    Predicting survivor movement is something every killer has to do. Otherwise, you become very predictable.

    Not so much; that’s the core of the problem for m1 killers. Too many structures give control to the survivors and there is literally nothing the killer can do except eat the pallet. Nurse always has the opportunity to make them guess.

  • @Crowman said:

    Nurse mechanically is just a simpler killer.

    She doesn't have to care about walls, pallets, or vaults meaning that at the end of the day what you are really mastering as a nurse player is muscle memory for how far to blink.

    Blight still has to maneuver around tiles meaning that you have to learn to how to play tiles with his power. Which is a lot more demanding than memorizing distances.

    Nope. Truly mastering nurse means predicting survivor movement. The muscle memory part is whatever- a monkey can learn muscle memory. What makes Nurse unique is that she is based on rapid fire prediction.

  • @jesterkind said:

    https://forum.deadbydaylight.com/en/discussion/comment/2871325#Comment_2871325

    As I said above, it does measure individual skill in general. It isn't concerned with whether you played 'right' in one game, it's concerned about your overall winrate.

    Did you not read what i read? Overall win rate is not indicative of skill. Plenty of athletes are great on teams with losing records over a season. Survivors rely on each other to escape, just as an athlete relies on the team to win.

  • @jesterkind said:

    That is certainly a thing that a lot of people have said over the months that MMR has been active, but that doesn't actually make it true.

    I've never heard a good argument for why the way the MMR is calculated is wrong, it usually seems to boil down to people misunderstanding what the system is for- a focus on measuring individual skill within a specific match, instead of sorting into general skill brackets.

    The devs do understand that there's more to the game than living or dying, and their responses make sense overall. Those things matter in a single match, but if you're looking at aggregate data, winrate is a good proxy for also measuring not only what plays are being attempted, but also how many pay off.

    Current MMR does not measure individual skill because escaping doesn’t demonstrate skill. To use the dev’s awful team analogy: a player can be individually great while still being on a bad team. Some of the greatest players in NFL history have been on historically bad teams (see the Detroit Lions.) The team being bad doesn’t make the individual player bad.

  • @Zachcjjj said:

    https://forum.deadbydaylight.com/en/discussion/315432/nurse-too-hard-boo-hoo

    to be fair on a good day i feel like when i play nurse the survivors really cant do much even if they are really good like dont get me wrong theres a big difference between bad and good survs but its still nurse but an average nurse or a bad nurse still fold people because they just have literally no idea how to play against nurse but picture it from their pov they already arent great loopers of an m1 killer probably so trying to then completely change the way they loop on top of that is almost impossible for some less experienced or even more experienced players

    But shouldn’t that be the case? You should have to put in time to learn against a killer. You should not be able to boot up dbd and just be able to win.

  • @legoshi said:

    Title

    I wouldn’t. Most people have it backwards: Nurse doesn’t prevent the game from being balanced; she exposes how laughably unfair the game is for most killers. The game itself would need a rework to be balanced, not individual killers. I doubt that BHVR would ever do this though. It’s easier and more profitable to cater to bad players.

  • @solidhex said:

    I had a really good time with her for the first 20-30 matches, and i thought i learned pretty fast, but as soon as i played against good survivors with over 1,5k hours i struggled hard and i get only like 3 hooks sometimes. They know they just have to run around big objects (you basically have to predict AND blink exactly) or make distance and break line of sight. I often just miss by centimeters.

    I watched some tutorials but there was no advice that i don't already know, so i guess it's just a matter of practice? It's just really annoying to get demolished this hard and i want to know how long i have to take it and then decide if that's worth it

    As others have said, it depends on what you mean by good. I would get an occasional 4k in my first month or two, but it took me 6 months- a year to get GOOD. Contrary to popular belief, Nurse is not just about muscle memory. You have to memorize maps, how much blink charge it takes to get through certain objects/tiles, and anticipate a good survivor’s movement.

  • @FriendlyBubba said:

    and everything they know is competition even though video games are made to enjoy and find people to play with but instead they take it for granted and think it's some Olympics or tournament. Why so serious?

    Winning is fun.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2782574#Comment_2782574

    We need more alternatives to the top mmr killers. With lots of buffs to underperforming/underpicked killers.

    With 26 killers in the roster, only having like 3 for the top mmr is kinda... meh

    The problem is that you have people on this forum claiming killers like wraith and pinhead to be OP. Since BHVR pretty much listens to the worst players around, I wouldn’t expect buffs to low tiers any time soon.

  • @GaslightGabby said:

    https://forum.deadbydaylight.com/en/discussion/comment/2784320#Comment_2784320

    "How can you claim to be an experienced Nurse if you refuse to play her when conditions are unfavorable?"

    Because the two unfavorable maps for Nurse are cancerous as hell. I don't play those maps on any killer, this isn't a Nurse exclusive. RPD is an instant DC no matter who I'm playing, and I only play Lery's as survivor because it lags me out.

    There's a difference between avoiding unfavorable maps and avoiding maps that completely ruin the fun of the game(RPD) or maps that make Nurse, and every other killer, completely unplayable because yay console(Lery's). I'm fine with unfavorable maps, and I actually like them. For example, Hawkins was my favorite map as Nurse ever since it came out because it gave a challenge. That brings me to my next point.

    What you're describing is not guessing, or at least not my definition of it. I call that a *mindgame*, which is something that I like to do. Those are the reason I play Nurse. However, that differs from guessing. Guessing is essentially giving up everything to chance, and I don't like to do that. Getting into your opponent's head to see what they're going to do and calculate the likelihood of them doing something isn't guessing, because you're not really leaving the hit up to luck. Sure, there's SOME luck, if they happen to do the thing that's least likely you probably won't get the hit. But that's called being outplayed, which is what makes games fun. Mindgames show skill. Guessing shows luck. If a Nurse is guessing, she both will not win the game, even if she outskills the survivors, and won't actually get better as a Nurse player either. This brings me to Hawkins.

    On Hawkins, survivors have almost limitless options against a Nurse. There are at least 10 things a survivor could do AT EVERY BLINK. And because you can't see them, you have to calculate the likelihood of each thing, and go for the most likely. That's incredibly difficult to do though, because you have to both know the map layout and have read how the survivor plays. Then you have to keep that in your head and memorize three others as well. Because survivors have so many options, it becomes a game of skill rather than luck, or "I see you, you can't do #########, I Blink and you die".

    RPD on the other hand comes completely down to luck because of inconsistent hitboxes, autolock, and Blink deadzones. And to top it all off, you're guessing in most areas because there's no way to tell the likelihood of anything on that map. It comes down to luck. And I can not stress it enough that I do not like luck.

    Guessing is luck, and luck is not skill. Mindgames are mental calculations that have a factor of luck, which is skill, and also very fun.

    i’ve played Nurse 3 years, across PS4 and PC. 0 dcs on any map.

  • @GaslightGabby said:

    https://forum.deadbydaylight.com/en/discussion/comment/2783506#Comment_2783506

    I DC on RPD for multiple reasons, and not just with Nurse. It's not a playable map. You just lose unless you're facing extremely predictable survivors that you can easily guess against. Winning on that map isn't SKILL, it's LUCK. And the entire reason I love Nurse is her skill aspect.

    Lery's I can play and win on for the most part, because correct pathing can mostly prevent guessing, and the map is set up in a way that you can make safe guesses that more or less guarantee a hit. But it also tanks my fps and once made my game crash.

    Guessing isn't skill. Stop trying to make it out to be.

    Guess you’ve never played a fighting game. You’re right, top players just always happen to guess right. Such BS talking points

  • @GaslightGabby said:

    https://forum.deadbydaylight.com/en/discussion/comment/2783461#Comment_2783461

    Well, I DC on Lery's and RPD because those maps are actually disgusting and you have to guess. But other than those two you can get away with never guessing and still win. I personally don't ever guess as Nurse, and I haven't lost a game as her in months. And since I main her and therefore play her consistently, the amount of 4ks that I'm getting is guaranteed to be enough to put me at high MMR.

    Guessing isn't something that you should be doing as a general rule. 9 times out of 10 you'll end up losing distance which would've been avoided if you just let yourself fatigue. And as a general rule that every good Nurse knows, don't Chain Blink or swing unless you can confirm a hit. If you don't guess and the survivor breaks line of sight, just let yourself fatigue. You get a shorter fatigue and will most likely be on them again and get the hit anyways in a few seconds.

    The fact that you DC on those maps tells you that i’m right lol

  • @GaslightGabby said:

    https://forum.deadbydaylight.com/en/discussion/comment/2783123#Comment_2783123

    I have 5,000 hours on Nurse. And if a survivor is that far away it's usually better not to chase them. Your second Blink is enough if you Blink just as or shortly after they break line of sight. And if you're in a situation where it's better to chase but you still can't force the hit by Blinking to a corner, you STILL never want to guess. Don't ever guess, it'll never work against a good survivor. Ever.

    You won’t get enough situations against good survivors like you just described, so you would never chase, especially on maps with a lot of los breakers

  • @GaslightGabby said:

    https://forum.deadbydaylight.com/en/discussion/comment/2783008#Comment_2783008

    Sad that you have a Nurse pfp when you don't know what Blinking to corners is. Look, I'm not usually dismissive in a debate, but I can't take you seriously after you said that.

    Sad that you don’t know that Nurse has limited range on her second blink and physically can’t catch up in some situations. Blinking to the corner only works consistently if they wait there. I am a 2 thousand hour nurse main. Try again.

  • @GaslightGabby said:

    https://forum.deadbydaylight.com/en/discussion/comment/2781978#Comment_2781978

    If you're guessing as Nurse you shouldn't be playing her...

    And Nurse should be punished for missing more if I'm being honest. You make a mistake and you're right back on the survivor after.

    Blink bug actually could lose you games. This doesn't do anything to a competent Nurse.

    This shows you don’t know what you’re talking about. Nurse does in fact have to guess against the survivors who play the mindgame. You can’t know which direction they ran in after breaking LOS.

  • Yup. In addition to having horrific balance takes, they are also authoritarian and unable to handle criticism.

  • @Astral88 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2768180#Comment_2768180

    And how comes that killers can still compete against good survivor teams on this map when it is so "uncounterable"?

    They can’t. Simple answer.

  • @Astral88 said:

    https://forum.deadbydaylight.com/en/discussion/306531/the-game-is-extremely-punishing-for-killers

    Do you want a wanky? Learn the game dude. Why don't you open a new topic and request a movement speed nerf during chases for the survivors so that your hits are not avoidable at all. This killer crying is getting ridicilous. Play something more easy if you have a problem with the mechanics and not willing to learn.

    What is there to learn on this map? Almost every pallet is safe and uncounterable. There is no gameplay.

  • This type of post is a perfect example of why we should be able to see MMR. This person is guaranteed at bottom ranks.

  • @Sonzaishinai said:

    https://forum.deadbydaylight.com/en/discussion/comment/2762870#Comment_2762870

    Really doesn't surprise me you are singling out survivors. Both sides complain about non issues where the simple answer is get better.

    Still doesn't mean what they are saying needs to be disregarded completely. Sometimes even inexperienced players make good points.

    Also find it quite ironic you say we don't need to protect a bad players fragile ego but the whole reason people want mmr visible is cause they are so desperate to have their fragile ego validated that they want to game to give them belly rubs every time they win a match

    Guess one persons fragile ego is worth more then others

    It isn’t ego if it’s true. No argument can get around a players mmr if it is high. Hiding it only enables bad players to talk like they know what they’re talking about.

  • @Sonzaishinai said:

    https://forum.deadbydaylight.com/en/discussion/comment/2761794#Comment_2761794

    Really now?

    With that logic they can remove all killer perks from the game and delay the killer spawn by 30 seconds.

    After all Otz has shown that he can still win the mayority of his games this way.

    If you can't you need to shut up and get your fragile ego in check cause you clearly don't deserve a voice if you don't play this game for 8 hours a day.

    I sincerely hope you realize just how idiotic this sounds. Cause that is what your mindset is in a nutshell.

    Gee that’s funny, since I play 1-2 hours max per day and still win consistently. It took me months to become competent at the game, but I put in time. The average survivor comes to this forum to cry about something they lost to; they don’t care about improving.

  • @Sonzaishinai said:

    https://forum.deadbydaylight.com/en/discussion/comment/2761589#Comment_2761589

    Thank you for showing the exact reason why this isn't a bad argument against not showing mmr

    Protecting a bad player’s fragile ego shouldn’t factor into that decision.

  • @jesterkind said:

    https://forum.deadbydaylight.com/en/discussion/comment/2761745#Comment_2761745

    Yeah, sure, the teaching tools could be better. Your point wasn't that the teaching tools are subpar, or that they need improvement- it was that they don't exist, and that BHVR balances solely around totally new players.

    Neither of those things are true, and pivoting to something else entirely doesn't make them so.

    Telling the survivor to do a gen and open the gate doesn’t count as a tutorial. Some of the perk descriptions are also extremely unclear. My point still stands.

  • @jesterkind said:

    https://forum.deadbydaylight.com/en/discussion/comment/2761615#Comment_2761615

    I disagree. Game balance requires making sure the game is fair for all levels of play. Now, that might mean that some things are very strong and annoying against new players, but as long as they have something to learn to help them out, it'll be fair.

    You can't just ignore newer or less skilled players because given enough time, that means you won't have any newer players.

    https://forum.deadbydaylight.com/en/discussion/comment/2761623#Comment_2761623

    Loading tips, tutorial, in-game glossary, perk descriptions with rundowns on status effects, HUD elements that give consistent information as to what's happening...

    What was your point again?

    And yet not a single tip on running tiles, using pallets, or running early. Those are all basic mechanics. The game should have a tutorial that teaches these things. It should also have practice against killer powers

  • @jesterkind said:

    https://forum.deadbydaylight.com/en/discussion/comment/2761589#Comment_2761589

    The problem there is that you're assuming a hard causal link between "low MMR" and "no idea what they're talking about".

    The ability to analyse a game is completely, entirely separate from the ability to play it. You can be good at one and not the other- there's a slight correlation between the two, but it's nowhere near something you can assume just from seeing someone's MMR.

    Also, y'know, the experiences of lower-rank players are still valid and it's still worth knowing what they struggle with so that it can be determined whether the teaching tools in the game need improving, if something actually does need to be changed, or if they just need to learn the right strats and counters.

    BHVR doesn’t give teaching tools. They buff and nerf for people who can’t play.

  • @Smoe said:

    I think what could be considered toxic elitism from having your MMR revealed is the scenario where people with higher mmr starts to dismiss or disregard the opinions of people with less mmr because only the opinions those with higher mmr should be considered valid.

    Why should people who don’t know the game have a voice? It would be like asking me about how to design and construct a building. People who don’t put in time to learn the game don’t deserve a voice.

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/304298/why-i-think-the-dev-a-biase-toward-the-survivor

    What may be possible is that the developers have data strongly showing Cenobite is very powerful and needed a nerf while CoH might not be showing anything.

    If you really think about it, CoH takes ~38 seconds for the 1st heal, which is worse than 32 from Self-Care. (14 seconds to bless, 16 seconds to heal and ~8 seconds to find the totem). The second is the break even point for CoH, at 31 seconds per heal. The 3rd heal is where CoH shines. Every time the Killer breaks the totem, it resets that time.

    Maybe CoH just isn't as big of a problem as everyone perceives it to be, according to the developers data. Also, we know these forums are really bad to shout fire (Lucky Break anyone) when someone strikes a match.

    The devs themselves have said they are going to nerf it, so I seriously doubt the data shows it’s fine. The frustration is that they are dragging their feet, while nerfing pinhead (who has never been good) after a month.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2742159#Comment_2742159

    "can only clear one gen"

    Tell me one way to communicate effectively in solo to coordinate tinkerer procs, I'll wait.

    Hm, you listen for Blight’s extremely loud bounces and grunts?

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2741898#Comment_2741898

    Because that's always the reasoning isn't it. "You're/They're just terrible", whenever something doesn't agree with what anyone personally believe.

    The killer can only clear one gen at a time. If blight repeatedly bounces to gens, he isn’t committing to chases and will lose the match. The only reason this works is because most survivors want to bull rush through the gen and refuse to run early/watch the surroundings. It’s easy to see.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2741282#Comment_2741282

    The information it provides yes.

    The whole issue of Ruin Undying Tinkerer is bringing it in public games vs solos, who have ######### all tools to deal with. So yes, the information it provides and the ability to chase people off of gens for ruin to take it is absolutely the string part of the perk, and using it yesterday for the first time in a year reminded me why it was so bullshit in the firs tplace when dealing with solo teams.

    Solo teams can manage. I don’t care about people who are bad at the game

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2740498#Comment_2740498

    LMAO thinking the stealth part of Tinkerer is the strong part

    So what is, forcing someone off a gen? Blight can only chase one person at a time and is still loopable.

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