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twistedmonkey

twistedmonkey

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twistedmonkey
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  • It would have to something so not worthwhile it becomes not worth doing it tbh.

    You can't really have any of them with a default buff on heals, action or exhaustion as those would be the go to ones for most players and you then don't just have a meta on perks but also survivors.

  • In all honesty SB is the only exhaustion perk which getting a way is easier to use against the pig, with Legion you can wait it out before using your power and get closer, part of their problem wwas the free hit if you change them like this you remove some counter play, you also make all the other exhuastion perks a bit less viable and you will catch up on normal running surviors way to easily with this change.

    It means you may miss the first hit if they run SB agaisnt the pig but the pig has more issues than the ambush as they can be seen from accross the map with such a huge head, I would prefer her to be more concealed so they dont know they are coming and even if using SB they wont know what direction to run in so it creates more mind games rather than hand them a hit due to making them faster.

  • @FireHazard said:

    https://forum.deadbydaylight.com/en/discussion/comment/486082#Comment_486082

    I see, I see. All interesting bits of information.

    I just like being caught up on things so its good to know about this stuff regardless if I don't watch them (Or any streamer really tbh.)

    The only ones i watch now and again is Morf or Hybrid panda tbh.

    The others can be overly toxic for my liking but they are generally nice and have some good points when discussing parts of the game.

  • @Shad03 said:

    @Detective_Jonathan Ah. Still, I would like if DbD representatives could be held to a standard, even streamers should. What happens to people like you just doesn't sit with me correctly.

    A mod actually confrimed the agressor here was Detective in the discord chat logs, it seems they were not happy in a game and initially started by going to the persons stream and starting to talk derogatory about them, then the viewers started on them in the chat and they tried to pull the victim card, their friends (other streamer mentioned) simply stuck up for them, tbh they did nothing to warrant someone coming in and being rude when streaming, the Detective then went onto other some channels and did the same.

    If you go to a stream and start doing that its never going to end well, its quite a silly thing to do in all honesty and then to try and play the victim in the saga made it worse for them.


    @Kiskashi said:

    @FireHazard Fog whisperers are generally streamers chosen by BHVR to promote DBD and they often get privileges such as meeting with devs to discuss updates, game codes etc. (correct me if I'm wrong)

    It is generally believed that those who play (or may want to play/are new to) DbD watch one of these streamers (at least) and hence they should be held partly responsible for promoting a healthy environment (not promoting toxicity hahaha right...) in the game (which is near impossible when biased)

    Here's a link explaining it a little: https://forum.deadbydaylight.com/en/discussion/19925/fog-whisperers-pilot

    The thing is BHVR new these people long before this program.

    They sit in their rooms chatting to viewers and also sub to them.

    Those people never starting changing due to being part of the program, they have been this way from the start and yet BHVR still chose them.

    It's a clear indication that it does not matter what anyone thinks as BHVR knew exactly what and who they were getting.

    Those who were picked have long promoted the game nothing else, they were also the reason the game took off like it did as they didn't really advertise much anywhere else, so a large portion of the player is probably here due to watching some and then spreading it to friends, I myself found the game when I stumbled accross pug one night.

    New players seeing them isn't going to change that fact, they have brought huge amounts of player in by keeping it up high in the twitch listing.

    So why does having a Fog badge on them suddenly change that? If anything most new players won't even know what the program is and will make the choice to buy or not still not knowing.

    It's a back and forth argument which will go nowhere as I stated BHVR knew these people for a long time well over a year or two before selecting them

  • @Spotsy said:

    https://forum.deadbydaylight.com/en/discussion/comment/484757#Comment_484757

    well yeah i wasnt expecting to find his straight up outfit online somewhere xD

    i meant good clothes to use as a base for everything, like what kinda hoodie i could use as a base or for the love of god i cannot find that pant style anywhere online

    Try some cargo pants, the pockets look similar just need the right colour to suit your needs.

    https://www.amazon.com/Match-Casual-Cargo-Pants-Outdoors/dp/B00PQFH86I/ref=mp_s_a_1_6?adgrpid=54885323246&gclid=EAIaIQobChMIu-L4oduo4gIVA4nICh00KgkgEAAYASAAEgK_XPD_BwE&hvadid=274671412680&hvdev=m&hvlocphy=9010079&hvnetw=g&hvpos=1t1&hvqmt=b&hvrand=14642459567153804089&hvtargid=kwd-305835945781&hydadcr=12001_9375135&keywords=dark+blue+cargo+pants&qid=1558307388&s=gateway&sr=8-6

  • You can get a featureless white mask from

    **This mask is made to order. Upon ordering, you will receive an estimated shipping date. By popular demand we are now selling blanks of this mask. This completely handmade mask is made from paper mache created from a special cotton paper which creates a very strong, and lightweight mask.


    For the jacket and hood any dark brown leather and dark hoody underneath would do and you can add the little bits to it yourself sort of like this person did.

    https://mobile.twitter.com/DeadByBHVR/status/1084087674313588736/photo/1

  • This thread could also see you banned here as you are not allowed to discuss bans at all.

    The best bet is to await a reply to your email.

  • Morf's titles are usually tongue in cheek used for baiting and having a laugh.

  • People can't accept the game for what it is.

    Each side want to win and while a good portion care about balance the others just see it from the side they want to play which isn't good for the game.

    This is why the forum is filled with posts regarding balance but most specifying a certain and scream about nerf even if its a logical change.

    That is when you read them and you see it's not actually about balance but keeping or making their side stronger.

    It's a game that should be fun for both sides nothing more.

    The balance the devs want is 2 die 2 escape and some mechanics maybe tedious but it's the game.

    The problem I see is most think they know what is best but in reality they don't have a clue.

    The best we can do is give feedback and maybe an idea now and again turns out to be good.

    Too many call the devs trash as they don't get there way, thise are the ones on the community who I would bet are the most toxic in games as if they can't control themselves here I'd gather if someone does something they don't like in game they will also react badly.

    Tbh this community is one of the worst I've seen in a long time of gaming, part of it i believe is due to how well the devs keep in contact direct as with a direct line of communication so some users feel if they shout they will be heard and get what they want.

    I sometimes feel like they should just shut that down for a while like other game devs as they are damned if they do damned if they don't in a lot of cases.

  • @HURRI_KAIN said:

    Wraith, Pig, clown, would struggle with MoM more than other killers, but that's situational, survivors don't know which killer they're going against. Flashlights are very strong vs hag, but noone's complaining about that.

    Even though Wraith/Pig/Clown/Freddy would have to go through the one extra hit with MoM, they still have their own advantages, Wraith has a fast hit out of cloaking, easily can get one hit at the start of a chase. Just rinse repeat. Pig has RBT, and while I don't think it's smart how most Pigs tunnel the person they just trapped, that is a definate way to counter MoM. Clown has it's own issues and is a bit buggy, we shouldn't be nerfing perks based off the lowest denominator. Freddy is getting a rework, so can't say much about him until we know what he's going to be. Trapper, can corral the survivors into traps which counter MoM. Make your choice, haunted ground, devour hope, NOED, or any others that give exposed status can be used on any killer and negates MoM. Moris also negate MoM, and are on ALL killers.

    There are few killers it didn't work with that was the issue with it, it also affected the weaker killer more who already have trouble with time management so to add an extra life state can mean another gen or more can be done, multiply that by four survivors and you see the issue.

    Much like the original DS was a problem MoM was in the same vain.

    All of the perks you mentioned have counter play by destroying totems or waiting for a timer to run out by hiding, now tell me the counter play to MoM when these have all been destroyed, you talk about situational but each one of the perks activation is highly situational and none of these need a perk to do this.

    The trapper has an issue with trap size hit box atm as half the time the survivirs can run practically ovver them and with DH you can go right over one everytime it's active.

    There is also a difference between a perk and an item which can run out or be removed with Franklin's for example, a toolbox can destroy the trappers power but it's very rare it happens and flashlights have been nerfed over the years and are only good in the right person's hands and on one killers power.

    Situational things are good but when something negates most of the killers from getting a hit with no skill needed don't you think that is a problem?

    Clown, trapper, Wraith, pig, nurse, hag, legion, Freddy, ew1 Myers, it's never going to go down well considering it hurts the weaker killers more as they cant give the same pressure as the stronger ones to make up for it.

    I don't like the proposed change I already stated that but i do believe something needs to be done to the perk to balance it out and add some counter play.

  • @HURRI_KAIN said:

    https://forum.deadbydaylight.com/en/discussion/comment/481337#Comment_481337

    You are right, as as the survivor skill cap increases, killers will have more trouble with survivors and complain all the more.

    @Bongbingbing MoM doesn't stop insta downs, of which there are many perks and abilities and addons to give this to killers. Honestly, as long as killers can Mori after one hook, or mori with no hooks, looking at you Myers, then they can't complain about a one time DH. Yes MoM requires no skill, DH requires skill, I've said this from the start. Most killer perks require no skill. BBQ, no skill, Nurse's no skill, haunted ground, no skill, hex ruin, no skill. The most mobile killers dominate, because almost no killer perks require any skill.

    The thing about the perks you mentioned is they do have counterplay, yes they don't take skill from the killers side but they can be negated by survivors skill and knowledge.

    What was the counter play to MoM? How would the Wraith, trapper, pig etc stop the survivor from being able to use it with knowledge or skill?

    Again I think they have the rework idea for it is wrong and makes the perk pretty much trash but there is no denying it did need a change as it was a very obnoxious perk and with most killers it's activation was guaranteed with no skill needed to use it.

    Now if you sont agree with how they plan to change it do you have any feedback on what you beleive would be a better chance to it so it has some counter play?

    I gave my suggestion as a DS alternative anti tunnelling perk for what it's worth as I beleive it would be in a better spot for both sides and be more worthwhile to use for solo and swf alike.

  • The main problem with MoM is it had no counter play against M1 killers, younwere guaranteed to have it activated unless they hard camped on the first hook.

    While I don't agree with how they are reworking I can see why a change was needed.

    I can't see it being used much, as why would anyone use MoM unless you are in a swf? you lose emblem points if they can't hook someone and save them.

    At least WGLF gives you something for taking a hit while blocking so it's worth it in the end like an either or scenario.

    Why would a solo survivor block three times just to get another heal state when you are giving away three of them?

    I can sort of see it from the point of view that it makes people want to heal but those who don't will probably just drop the perk.

    Its a very strange perk change tbh and I am struggling to see how when someone came up with this idea the others agreed.

    I wish they mad wit another anti tunnel perk with a timer which can be used instead of DS as it's different enough in mechanics to be an alternative.

  • Lets ask for refunds for all and any changes in the future! 🤣😂

    What's the tally on how many people fell for your post now? 🤣😂

  • @Tzeentchling9 said:

    https://forum.deadbydaylight.com/en/discussion/comment/477788#Comment_477788

    https://forum.deadbydaylight.com/en/discussion/comment/477788#Comment_477788

    No, I'm pointing out another instance of the devs caving to Survivor tears in two weeks while they preach Bullshit about, "No more kneejerk reactions."

    It's hardly the same thing and you know it, a slight increase in time for a two year old versus a rework of a perk that's not long out.

    You are simply using this as a way to spread more hate yet again as you have an extremely biased viewpoint and don't want balance, you want killers to be all powerful nothing else and it shows.

  • @CaptainCastle said:

    https://forum.deadbydaylight.com/en/discussion/comment/477584#Comment_477584

    Pretty easy to make misunderstanding, and you immediately sunk to their level and went full high school mode. Not sure you should be passing judgements chief.

    Have you seen how that person posts? Its not a misunderstanding it's their bias showing as it always does.

    Sometimes you have to sink to thier level so people understand, its all they know, being reasonable all the time doesn't work as it will never hit the required note.

    Technically posting you sunk to a lower level as you used it's what is called a soft insult by bringing high school into it, but hey ho.

  • @Dehitay said:

    https://forum.deadbydaylight.com/en/discussion/comment/477579#Comment_477579

    Actually, cause of its significant similarity to pre-rework Decisive Strike, we do have a horrifying benchmark.

    Not really as DS went through multiple changes since release and only recently had the hook condition added.

    MoM's design seems to have adopted that condition idea with the three hit scenario, MoM is seen as worse than DS as it's not about an anti tunnel mechanic like DS as it will go off with no way of countering it so they need to rethink the idea and give it a condition with counterplay.

    This take time to do hence the knee jerk reaction statement as they should never want to waste time making multiple changes to a perk it when it can be done right the first time.

  • @Tzeentchling9 said:

    https://forum.deadbydaylight.com/en/discussion/comment/477579#Comment_477579

    "No longer making knee-jerk reactions"

    *Buffs DS to Enduring required levels two weeks after rework*

    How is taking months to rework DS, testing it on the ptb and then changing values on something over two years old to be more worthwhile and changing stun by 2 seconds time a knee jerk reaction?

    Do you just look for things to complain about without thinking to try and fit an agenda?

  • @Madjura said:

    https://forum.deadbydaylight.com/en/discussion/comment/477322#Comment_477322

    I believe you are likely right, however to know that the report is one that should be closed they must first read it. At this point they might as well deal with it properly instead of closing it. So there is the slight chance that it actually accomplishes something.

    Not really as if they have to take the time to read it it means the other reports t take longer to go through.

    The rules about reporting on this forum on the front page state not to report for dcing.

    They know the issue and have said they are looking at ways to stop it from happening, this won't be implemented though until the dedicated servers go live.

  • As above, break the totems and do gens if they stand there.

    You can still actively play and get points while they stand still wasting time.

  • @zaozaoxx said:

    https://forum.deadbydaylight.com/en/discussion/comment/477568#Comment_477568

    It's fun of cause you have tons of chances to enjoy the chasing and mind fkin game ,little MoM Ash.

    But I dont think it is either fun for the killer.

    What? Is there something wrong with you? Do you see a post and think hurdur must be a survivor! Must post something derogatory out of context which is only slightly legible.

    I was talking about playing as killer, unlike yourself I don't see the need cry about a game and all because you are not as good as you think you should be.

    Kids nowadays, always want things handed to them without putting in any effort.

  • They have aknowledged that they are gathering stats as they no longer make knee jerk reactions.

    If anything us overpowered they will look at making changes, how long that will take is the question we will never know.

  • No I'll play and enjoy it.

    I don't care If I win, lose or don't like a perk, the fun is in the chases and mind games, the more who play also helps them to gather the stats needed to look at balance changes.

  • It did it's purpose, the three had to mend and then took time to heal up taking them off that gen and making the progress of it slower.

    Now imagine doing that same scenario with someone like the trapper or Wraith, you would hit and chase one of them, more than likely the other two would be on the gen again quickly and at full health finishing it while the forth would be on a gen further away.

    Overall not a great strategy by them.

  • @ShyN3ko said:

    https://forum.deadbydaylight.com/en/discussion/comment/473757#Comment_473757

    I agree with you in the most things.

    But give survivors the option to kill them self, because the killer found and down them?

    That sounds like a legal ragequit.

    And I rly dont like this sound.

    Not a legal way just a way to combat the slugging for 4 mins if they close the hatch.

    That's why a time of around 30 seconds doesn't change what can happen, if the killer wants to hook they can, survivor wiggles off and the 30 seconds resets and maybe both should be allowed to use the option so the aurcivir isn't in control.

    It allows those who want to see the animation the chance, stops the 4 min time waste and allows for hookings and BT to work.

  • @ShyN3ko said:

    https://forum.deadbydaylight.com/en/discussion/comment/473746#Comment_473746

    Yeah, because my idea is about the hatch.

    If the survivor find the hatch first.

    Then the hatch was survivor sided,

    because he could escape with 0 gens activated.

    If the killer find the hatch first.

    Then the hatch was killer sided,

    because he get a free kill.

    The hatch is a complicated topic.

    But I dont want that both sides can expand the match time.

    Its just a time waste move for both sides.

    That is why allowing the survivor to end it when slugged could be a good idea.

    The hatch itself isn't to reward a free escape it's to reward someone for things that are out of there control.

    As a killer how you play is in your hands, as a survivor that is not the case as it's not a team game, your idea punishes solo players for some random people's mistakes.

    The hatch is there to compensate for the above problem not to guarantee something and why it was redesigned to be more even.

  • I don't see it too much with micheal tbh, it's probably just bad luck and getting survivors who can't play versus a killer whom they actually have to look around for instead of hiding at the first sign of a heartbeat lol.

  • @ShyN3ko said:

    https://forum.deadbydaylight.com/en/discussion/comment/473721#Comment_473721

    The hatch is a free escape.

    Killer close the hatch.

    Killer get a free kill.

    Is it so hard to reward the killer, if he did anything right?

    You idea makes it favour one side.

    When the devs have worked hard to try and make it fairer for both why do you think that tilting that balance to one side again is a good idea?

  • @redsopine01 said:

    https://forum.deadbydaylight.com/en/discussion/comment/473705#Comment_473705

    Thanks but I mean I have proof they have been doing this diliberatly just to be rank 20 to bully noobs can that be submitted to the devs as evidence?

    No point reporting as it wont matter, they don't esculate banswhen dcing for any reason if you don't reach the percentage, a dc is just a dc regardless of why.

  • @ShyN3ko said:

    https://forum.deadbydaylight.com/en/discussion/comment/473697#Comment_473697

    Now the survivors are crying, because the killer slugg the survivors for 4 min.

    Because the killer close the hatch.

    So you have the choice.

    My idea or survivors can kill themself, if they are slugged in the endgame.

    And I dont like the second option, because its like a rage quit.

    They are saying slugging is a waste of there time not crying, just like when the survivor trolls prolonged the game by not leaving, killers werent crying there just asking for a way to end the game quicker, it's common sense to want that.

    Right now it's mostly happening due to the new animation and how cool it looks so it will calm down.

    Your hatch idea doesn't fix anything at all as it's still more of a free kill scenario and doesn't make it equal.

    The simpler solution as you said when one survivor is left and in the dying state after a set time the survivor can activate the end game animation, 30s should be long enough is a good idea imo.

  • Dcing is an automated system so you dont report it.

    It's always bad that they quit as you lose a lot of points, bbq stacks and the others are left at a disadvantage.

    It is being worked on and they have said with dedicated servers coming it's something they are working on when they are implemented, time will tell of course.

  • Only if awarded the full bbq, achievement goals and hook points as survivors can right now just stealth or hide in a locker and run it out giving the killer less BP, you don't want a quicker mechanic to allow the same.

  • Actually the killer can hold the game for a lot longer it is in there hands as they just stand at the hatch and don't close it so the egc does not kick in and the survivor has to wait or do gens, the egc length of time to start is now in the killers hands at that points.

    Once the hatch closes the egc starts and the survivor has 2 mins to open the gate and leave if they don't have a key of course.

    I see no point in allowing a free kill just for finding the hatch first as the new mechanic is supposed to even things out not make it tilt more to one side like before.

  • For me it's when a killer can put out decent map pressure and control aspects of the game but also has some counter play which takes thought.

    Take the nurse while some consider her op I think she is a great example as a killer who is balanced as she can be stealthed and breaking line of sight means she must be used in a way where knowledge and skill is a big factor in how well you do, it's also why you see such a large disparity in kills accross the ranks as you must learn how to play her.

    Now the two killers who place traps, trapper and hag, both of them have counter play but the hag is more balanced to me due to her pressure, while bith need to set up the hag can traverse the map and punishes survivors when they screw up, the trapper if caught you have to make a choice on whether to go for them and risk the rng letting them escape before you are close wasting time and the pressure you can put out.

    Freddy is another example as with him the balance shifts from one side to the other, the dream world is a place where the survivor is highly disadvantaged but is also so easy to get out if due to this but without the dream world Freddy has no real pressure or anyway to stop the actions of survivors so his pressure is dependent on the rng of survivors getting out, it's why i think his power is unbalanced as its not about how you play that allows good pressure it's more about how lucky the survivors are at getting out of the dream world, I think rng isn't a great mechanic for balancing as it's not in anyone's control.

    Personally i think a lot of killers are more balanced than we tens to think but the use of there power is what let's some players down, they don't know how to mind game or push survivors into areas where they easier to get a hit.

    The most balances killers for me are nurse, hag and Huntress, all.of these take spme akill and map knowledge.

    While Billy is a strong top tier killer they are easier to use and this is why you see Nurse and Billy a lot at high ranks as one takes a degree of knowledge and skill to be really strong where as the other is just strong due to speed and one shot downs but both allow good map pressure.

  • MoM is the only one you mentioned I dislike and can agree with as it has not counter play for the majority of the killers.

    The other have counter play.

    BT and DS are anti tunnel perks so activating them is down to a choice you make.

    DH bait it out.

  • Voice comms in this game? Woth this community?

    Do you want every salty person blaming you in game for their mistakes.

    Making sounds to bait the killer to you.

    Calling out the killer taunting instead of teabagging at a pallet.

    Screaming save me hurry while throwing insults.

    Not thank you the end game chat can be toxic enough.

    Them you have the countries where regions crossover, what about Europe where there are multiple countries with different languages in the one region?

    Also making it broadcast so the killer can hear the chat means swf are stronger than solos as they just won't use the in game system.

    As you can see I don't like the idea of comms being added to this game.

  • @CaptainCastle said:

    https://forum.deadbydaylight.com/en/discussion/comment/471961#Comment_471961

    Imagine being this much of a bhvr apologist lol sick mental gymnastics bruh

    How in anyway is what i wrote being an apologist? I simply stated facts nothing else.

    People on this forum never cease to amaze me, as in another thread i posted on the devs shpuld look at putting an age verification method on this forum.

    They are not exclusive if you can get them when the game comes to console, they are simply on pc for now as it isnt released on console as yet, did you also come to the forums saying it wasnt fair dbd was only on oPC and cry it was an exclusive game? Its not rocket science to see an exclusive to PC is something you will never ever have access too, not something you just can't get atm.

    Im thinking maybe for some an IQ check wouldnt go a miss as well.

  • @Remisee said:

    https://forum.deadbydaylight.com/en/discussion/comment/471271#Comment_471271

    The thing is:

    You still keep talking teenagerlike with things your imagine (that maybe happened to you) some nonsense, that no one even mentioned or say'd it.

    In Short:

    Your Trashtalker

    Thats bait. So keep trolling on Forum's, nobody cares.

    Really? I first said I don't say the need for it, so that's not agreeing with your idea.

    Secondly when you said you only levelled up to 5 I then said that's 2-4 games so what the issue again that's not agreeing with you idea.

    You replied saying that was bait and I replied I was just saying the obvious.

    You then reply with soft insults so tell me out all of that who acted childish?

    If someone doesn't agree with your idea and counters it with valid points as to why it's never bait, ignoring it and seeing it as such says a lot about yourself though.

  • @Arroz said:

    https://forum.deadbydaylight.com/en/discussion/comment/472129#Comment_472129

    MoM is frustating, yes just like when tyou get hit trough pallet, windows, huntress hitbox, the killer tunnel you, use a mori, prayer beads or he has noed..

    Most of what you say comes down to lag, they are looking at the Huntress they tried a change but hatchets ended up going through survivors so it was reverted.

    Mori well there is keys and Insta heals, many unbalanced things on both sides which should be looked at imo.

    My MoM idea was to make it an anti tunnel perk instead of it being frustrating so I don't know why you brought that into the fold.

  • That's the thing when it happened with Freddy the backlash was huge that it happened so quickly after release.

    Now they make changes in a PTB before release and then gather data for a few months as they learned from the Freddy saga.

  • @Arroz said:

    https://forum.deadbydaylight.com/en/discussion/62894/pig-ambush-is-not-a-normal-attack

    Uhh, mom does not get stack when the pig use the ambush attack, and why can't one perk counter something :)?

    It should, it never used too but they did talk about patching all the M1 killers it never used to work on as it was a bug and not intended.

    The nurse blinking and hitting for example is the same in theory as the pig smbushing and hitting.

    I think those who think MoM isn't that bad don't realise the way killers have to play to get pips, you will always hit someone 3 times to get your three hooks with an M1 killer.

    It's a very frustrating perk to verse and does need a change, hopefully soon they will have enough data to do something as it's actually worse than the old DS for the majority of killers right now as the one condition it has to proc is just normal gameplay.

    I would say it should have the same condition with an unhook as with the new DS and it has the same timer applied, this way it's an actual anti tunnel perk and if you use MoM it also removes the DS ability as only one free escape perk is allowed per game.

    This way the killers can control it's use much like the new DS.

    To combat MoM being better in that way make a way for slugging a DS user to be less viable, the player can sacrifice DS use for an instant regen on the ground to be picked up.

    As for the RBT with the It's post, they were never destined to actually kill and as you said slow the game down, the problem is the renegade as for killers it seems they get it off first try and survivor a it's always the last box, I suppose we normally only remember the worst case scenario when it comes to it's use.

    I would love it to be less rng but then that goes against the wanna play a game that is saw.

    Fix some of her add-ons and make her ambush better as right now it's so easy to avoid, make her crouch state normal speed if not in a chase as ambush is her major power so why slow her down when stalking around the map.

    The whole aspect of the pig is to ambush, chase and down, trap, hook and hunt another, so make her ambush stronger, to compensate add a little pig grunt every so often, non directional so survivors do have some outlplay to ambush but it's more of a where is she scenario.

  • @Speshul_Kitten said:

    https://forum.deadbydaylight.com/en/discussion/comment/471408#Comment_471408

    That’s exactly why I’m saying it’s EXCLUSIVE. Are they available in any other platform? The answer is NO. No matter what the plan is it doesn’t change the fact that it’s EXCLUSIVE even if it’s at the moment. Your speculation doesn’t change facts, the numbers don’t lie. 

    Whether they choose to sell it to console is more variables than you think. You saying “it would be silly not to” doesn’t change the fact that the game has 13 players not that it will change even with a “full revamp”

    Yes but it's not EXCLUSIVE as it planned for console too.

    If you can get it in the future camt you see your whole point is mute.

    For it to be truly exclusive you would never have the chance to get it or be planned.

    Being a console player are you familiar with early access games on steam?

    There have been a few game that were dead and came back to life after the devs done a lot of work on them, thats what early access is all about, it's a bit like crowd funding as you get paid upfront for an unfinished game which is meant to grow into something you believe it will.

    Deciding to sell it is not more variables it's two, cost of the port and can we make some money putting it on stores.

    Right now console is still planned so the skins are not 100% EXCLUSIVE to one platform, you simply created a post saying the opposite due to what you think may happen, not what is currently.

  • Where did I say that?

    The only bias for a side showing here is in your post.

  • @Speshul_Kitten said:

    https://forum.deadbydaylight.com/en/discussion/comment/471231#Comment_471231

    Preorder incentive for who? PC players.

    “If they can get the game off the ground” you realize that Deathgarden is dead right?? Here’s some proof.

    https://us.v-cdn.net/6030815/uploads/681/CD0XFI0PUN7X.png

    I appreciate you trying, I do; However, incentives are exclusives at this point. With deathgarden at a collapse in players, I don’t see it changing from being an exclusive. It’s the reason I tagged @Peanits for a definitive answer on some accountability.

    Of course PC as it's the only place right now you can pre order it!

    What part of you will probably get the same when it comes to console did you not understand?

    You can't say you never got the chance when there is a chance if it comes to console with the same pre order bonus.

    Deathgarden is dead right now but have you read up on what they are doing?

    https://steamcommunity.com/app/555440/allnews/

    They are completely revamping the game from the ground up as it was a failure in anyone's eyes yet they are still investing lots of time and money into it.

    If they are going to all that expense it would be silly to not try to at least sell it to console players to try and claw some money back.

  • @yeet said:

    https://forum.deadbydaylight.com/en/discussion/comment/471255#Comment_471255

    the basement was changed because whiny survivor streamers would have complained, and they're the target for all balance changes now

    everything is done to please whiny survivor streamers and i'm getting sick of it

    And why was the egc implemented in the first place? It certainly wasn't for survivors benefit.

    The basement change was logical you can't force people out the match and allow them to be blocked for easy kills, if you can't see that then that says all anyone needs to know.

    It's a game, if your sick of it move on, you are obviously not having fun.

  • @Remisee said:

    https://forum.deadbydaylight.com/en/discussion/comment/471248#Comment_471248

    Keep baiting. I have already all teachable's unlocked.

    Don't know how pointing out the obvious is bait but oh well.

  • @Remisee said:

    https://forum.deadbydaylight.com/en/discussion/comment/471243#Comment_471243

    Who tf said i accidentally leveld a Charracter 50 Times? Tell me where is this Sentence? I accidentally leveld someone 5 Times.

    Well then you can earn those back in 2 to 4 games, what's the issue?

  • @Milo said:

    @BoredByDaylight ... How is that cheating exactly? Is survivor bodycblocking a killer from hooking cheating now?

    Also sorry for my english but you didn't answer my quetion too.

    Body blocking a hook take a them off gens and means they have to heal up also taking them off gens, those who don't he can't keep body blocking that is why it's allowed and there are two perks, one promotes is the other works against it.

    The basement was recently changed to solve this exact problem so it's an oversight it seems as it's not what the devs obviously want to happen.

  • @Mister_xD said:

    https://forum.deadbydaylight.com/en/discussion/comment/471236#Comment_471236

    but how can you "accidentally" level a character 50 times in a row???

    you literally have to click on their picture and level the bloodweb, with the character constantly standing right next to it, watching you! how can that happen??? xD

    I suppose someone could think they are levelling someone for a teachable only to find out after the teachables have been revealed it wasnt them.

    Still a bit of a ######### mistake to make lol.

  • Not really, it has to be a lot longer than hooking to swade people from doing it.

    It also is a good way for bait and slug for the forth, not to mention revenge slugging for teabagging etc it one ofnthe only ways some killer players can get some frustration out.

  • @Speshul_Kitten said:

    @Peanits please explain the dilemma of the devs saying “no one will be excluded anymore...”-M. Cote

    “reward players on all platforms...”- Peanits

    letting PC players have exclusive mask for Trapper and Meg for something console players never got a chance to do.

    Where does the line cross for “all players” , It seems to be at a dollar value doesn’t it?

    They were not exclusives, they were a pre order incentive given out for buying Deathgarden in early access.

    If they can get that game off the ground (if) it's planned for console so you should be able to get them then.

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