timbologna
timbologna
About
- Username
- timbologna
- Joined
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Comments
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/186972/bodyblocking-sucks
I do think a Perk: Hooker that allows the Killer to ignore Body Blockers entirely, pass right through them with package within 3/6/9 Meters from a Hook (depending on Level of Perk) and with a side benefit of being able to Hook faster might be an interesting addition. But bear in mind, I think Body Blocking is a perfectly acceptable and necessary tactic. I just think a Perk to help deal with it might be nice. After all, we have a Perk that totally eliminates Flashlights. :) Or to keep it simple:
Perk: Hooker
The Killer may ignore other Survivors when carrying a victim to the hook when when within 3 Meters of the Hook. In addition, the Killer may take a Survivor off the Hook and attempt to carry them somewhere else (and even rehook). At Level-1 they get 10 seconds for this new trip, At Level-2 they get 15 Seconds, and at Level-3 they get 20 Seconds. *Survivor can start to struggle fresh as normal each time with zero bar.
Filling a perk slot with something to nullify pallet blinding just doesn't seem effective or viable..
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@Customapple0 said:
Forced Penance, Agitation, Iron Grasp & Mad Grit is your answer
This scenario was someone was unhooked near the gates, I hit the person powering up the gates leading to 2x hit survivors, I chased one for about twelve seconds to try and get a down and by that time the gates were open, I have deathslinger but even when having a survivor speared it wont do a full injury state unless I directly hit them, while all of those perks are good they don't offer me any resolution in this scenario as it was endgame and it was my last moment I could secure a kill. It is a valid tactic to bodyblock but I just wish there was some other alternative other then NOED.
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@Tactless_Ninja said:
You want to no-clip through people then?
I find the collision helpful when feeling out where a slippery survivor went.
Hell yeah if that gets me my hit!
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CSGO and DOTA have dc penaltys as well as griefing report systems that work. They're also the top two most played games in the world. Your complaints that survivors would do something else doesn't hold salt. Sometimes you have to force people to be decent.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1476925#Comment_1476925
There are counters for survs at exit gate. EGC will force them out, killer going there will force them out and Deathslinger as said already. Very easy counter at that.
There are scenarios with one slugged and the only other alive where there is no counter at all except for letting one bleed out/hooked last second. Unbreakable is one time use and doesn’t help when there are multiple gens to go. It’s just prolonging the game to prevent bad bad hatch escape
As a deathslinger main when you spear them and they're at the edge it breaks off the spear.
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@RizeAki said:
https://forum.deadbydaylight.com/en/discussion/comment/1475087#Comment_1475087
Ok holup if I’m reading this right you were nurse with iri add ons? In yellow ranks?
yep. and i got demolished. sorry i spent a 24 hour shift and wanted to blow off steam after. waited ten minutes for a game thinking itd be funny but nah. now im just done with the day and dont even want to go to work. this game isnt an escape. it's a confrontation of the toxic reality we call life.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1475067#Comment_1475067
I’m not sure how that is relevant. There’s no t-bagging score event. It doesn’t affect survivor emblems.
SWF still need to meet the same emblem requirements as solo if they want points, and if they want to rank up.
they get chase points for staying and tea bagging. very lore friendly huh. didn't see that in any intro cinematics.
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@SweetTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/1475077#Comment_1475077
Completing gens is part of a survivor's objective, killing survivors is part of a Killer's objective. Camping a single survivor on the hook is akin to doing a single generator with a survivor. If you're not get anything done, then you'll get a appropriate ranking that reflects that.
dont you pip for doing a single gen and getting into a chase or atleast safety?
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@RizeAki said:
Well cuz when it comes to camping they prefer proxy camping not all up in the survivors face camping
am i not doing my objective to ensure a survivor dies?
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@RizeAki said:
I am guessing you spent two minutes in a chase when you should have pressured gens
i broke off the chase after less then twenty seconds because they ran to an area void of objectives. i was really confused by the lack of add ons because i have hundreds of hours in the game, i didnt even fully patrol all the gens before the first one popped, slapped a survivor once and another one popped so i just wasted my red add ons and dc'd.
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@Bootlegmoth said:
2 gens popped in 2 minutes without add ons?
i legitimately thought it was hacks unless their add ons dont show because i dc'd. They said i should've stayed as i could've changed the game...you cant change the game with zero hooks, zero chases, i only got one hit before my nurses did the whole "im choking on air" thing and the survivor ran upstairs on hawkins. you cant follow up there because theres zero gens to patrol on the upper floor.
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So if i spin in a circle isn't that doing something also? We are both pressing a button. I shouldn't be penalized for it just because i'm a killer.
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@SweetTerror said:
You're punished for essentially doing nothing. You're not much of a threat if all you do is give everyone else ample time to get the gens done and leave.
holding m1 is doing something?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/174763/why-do-you-get-a-penalty-for-camping-hook
You’re penalised because the entity wants to feed off of the dwindling hope of all the survivors. Thus it gets displeased if the killer is wasting too much of their time on one survivor.
When does the lore support teabagging and SWF?
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@Axe said:
to encourage killers not to camp the hook....?
Also you want survivors punished for doing their only objective. Bruh
theyre only objective is gens. not hook saves. no reason to penalize camping hooks.
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@CheyeneKL said:
It's to discourage camping the hook.
you really couldnt of put a more obvious answer if you tried.
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1474901#Comment_1474901
Wasent egc created to prevent survivors from holding the game hostage? So why does it matter that survivors can 99 the gate?
Survivors should be allowed to 99 as long as killer as able to regress the exit gate progress just like kicking a gen.
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*laughs in csgo, a balanced pvp game with disconnect penaltys ranging upto 1 week.
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@TAG said:
"I can't mindgame against braindead Survivors"
Kinda sounds like he is admitting that he needs to git gud :P
Git gud is a toxic statement in itself. It's not constructive.
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Constructive criticism: Learn to counter her. Walk when she phases or have that pebble perk that leaves false scratch marks so she chases them.
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Nurse should be able to cancel a blink. That's all i ask. I cant count the amount of times i've gone to blink in front of someone and they just turn around while I look at them zooming away like an idiot.
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@andyollolloll said:
https://forum.deadbydaylight.com/en/discussion/comment/1471421#Comment_1471421
I was waiting for this 'BHVR balance games on SWFs' LMAO.
That is almost as bad as BHVR saying they originally intended to have SWF but ran out of time...
What was their thoughts of how this affects solo players? or OoO?
Why do you think they don't often release stats? I love the game, they've done a solid job, but it's THEIR game. I've shamelessly continued to shell out money hoping they'd listen to people proven to be consumers but it really doesn't matter. The demographic matters. I get the economic science behind it, it's just a shame that they have to work around swf because there's really no punishment you can dole out for a survivor group that bullies the killer who waits 10 minutes to play. I'll never be red rank, but i'll enjoy the game until the atmosphere overwhelms the enjoyment of the gameplay.
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@bingbongboi90 said:
SWF can fight lower rank Killers if one of Them is also lower rank. So you know they are smurfing and want to Bully the killer.
If i see a 4 man swf in the lobby doing this i will definitely leave or play bubba basement because i am not playing that game.
you can see that above.
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my literal last game, similar to too many others.
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1456975#Comment_1456975
Nope, those of us that dont dc wont miss you a bit
Laughs in counter-strike global offensive
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what a coincidence, ive had people dc left and right as well.
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@GreyBigfoot said:
Jeff should get an outfit to reference The Big Lebowski. You could wear the outfit normally, or use the bathrobe with the crown, and be Jesus.
big lebowski survivor when?
perks:
the dude abides : after repairing a gen for twenty seconds you heal one health state
you've got the wrong guy! : scratch marks widen and become unreliable
that's just like your opinion man : fully recover from dying state after sixty seconds
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@hinoutoumei said:
https://forum.deadbydaylight.com/en/discussion/172930/when-will-jeff-be-confirmed-to-be-jesus
https://ichef.bbci.co.uk/news/410/cpsprodpb/461A/production/_87264971_jesus_bbc.jpg
https://i.ytimg.com/vi/NhZT6wNW0mU/maxresdefault.jpg
Top picture: what Jesus actually looked like based off historical and forensic evidence.
bottom two pictures : Jake Park, character in DBD that most accurately resembles said depiction.
conclusion : never.
Although i agree the top picture seems accurate i will say i don't really trust people who claim to prove things that have no way of being disproven ie; the earth is a million years old.
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/1454213#Comment_1454213
Why the exageration? You make it sound like the devs are going from one killer to the next and nerfing every one of them. And that‘s just not true, not even in the slightest.
I've been playing since last year. It went nurse, spirit, now billy. It seems to be a snowball effect. Buff trapper so he can step over his own traps when?
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I dont think survivors should be notified when they're exposed. ill take my time stalking only to have them scatter as soon as i see their heartbeats
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@AGM said:
I agree that would be fun as hell, but I'm not sure Deathslinger needs that. I remember thinking at the time of his PTB that he was on the weak side, but now that I play him regularly he seems to be in a pretty good spot to me.
i always thought the same of billy lol
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@Babyyy_Boyy said:
https://forum.deadbydaylight.com/en/discussion/comment/1454546#Comment_1454546
What if he plays on console?
then screenshot both killer and survivor side with same name.
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@katoptris said:
Play the antique himself the trapper
you mean the m1 killer whos power can actually hurt him lmao
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@Chewy102 said:
https://forum.deadbydaylight.com/en/discussion/172951/killers-no-longer-fun
Poor gen pressure can mean poor chase strength. Try other Killers who are better at ending chases faster or change up your build to indirectly force Survivors off of gens.
Im currently playing mostly Exe using an anti healing build and so far VERY few games have made it to gates being powered. Often enough it comes down to the hatch after 2-3 gens done. The build is Distressing, Coulrophobia, Deathbound, and Thana.
Why or how does this work so well at stopping gens when Im not running near any anti gen? Exe is good enough in chases to easily land hits, so people want to keep health or risk going down. But Survivors can't heal near me without it taking forever nor far from me without telling me exactly where they are. It is also a bipolar stealth build. Distressing works wonders as a negative stealth perk and makes the terror radius near worthless as a warning when it almost never goes away. Deathbound gives me proper stealth and often allows me to get right next to someone before they know what the hell is going on.
Sometimes it just takes a little work to find something that simply sounds horrible but somehow works.
There should not be unviable killers in this game when devs are nerfing the only viable ones.
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@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/comment/1454484#Comment_1454484
Yeah. Survivor main. And killer rank 1, but surely you wont accept that. Or do you want to assume more wrong things?
Steam profile please.
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Welcome to swf.
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i came from csgo to dbd so it seemed like the only viable killer to me
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I paid 1000 for my hp omen, id suggest it. a nice rgb headset and laptop is only about 300 extra
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@The_Krapper said:
Na man its really not appropriate , I'd personally quit playing the game and I'm sure there are many others who feel the same, just like there are plenty that probably feel the same as you , it would just open the door to alot more things that would eventually cause too much of a headache to even play this game
Agreed.
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Just seems like though it's disregarded usually when there's a bunch of topics consistently about one killer they do get a change in the next major update. So with topics on deathslinger becoming more common i'm just gettin' a little sweaty.
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Fair enough.
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I just got into clown. I used to play him only when I played on my ex's account. I suppose only thing we can do to stay safe is to play the most underperforming killers.
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@Nurgling7 said:
I'm more interested to know when you'll be banned for stretched rez, but that is just me.
touche
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@man_on_fire said:
https://forum.deadbydaylight.com/en/discussion/comment/1452654#Comment_1452654
there's 2 people there, in the start of the game my friend was cleansing the totem and me i was behind him so he cant get grapped, and the wraith he stand behind me and we couldn't do anything.
Looks like you played yourself huh.He didn't hold the game hostage. it's not bannable.
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is nobody going to answer why theres 3 people trapped in the corner? that just doesnt make sense.
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Unfortunately people lie, i'm still confused as to why 3 people are in one corner.
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thats a bit too op . i just hope to get lucky
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@Golden_spider said:
Context?
Because I can totally figure out every detail of the match from a single photo.
Didn't you hear all 3 somehow got blocked in a corner because...ruin? /s
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I don't think he should be punished for this, if he moved you would've easily all gotten an escape.This did not stall the game. Also why were all 3 of you on the ruin? He sacrificed chase and hit points to trade off for sacrifice points.
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Get used to events like this. Treat it like a casual experience. Dont take the game seriously and if possible just skip endgame chat, though abuse of rng is usually what leads to toxic end game chat.

