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th3

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  • @Friendly_Blendette said:

    https://forum.deadbydaylight.com/en/discussion/comment/2073203#Comment_2073203

    Then why isnt fatigue cancel a tech by swinging at the right time it plays the swing animation which cancels the fatigue animation. It is intended that you can swing and takes advantage of that to cancel the animation.

    It’s not intended since the fatigue animation plays after the swing normally and if you don’t swing it still plays. Swinging to bypass the fatigue is an exploit it’s not rocket science to see what is intended as a game mechanic and how it’s being bypassed.

  • I hope he gets a billy treatment nerf and is so unplayable no one touches him. One of the most boring killers to face where they think they outplayed you but really got carried by the sheer number of bs addons and abilities he has in his kit. I really hope he is so terrible after that he is F tier and never makes an appearance again.

  • Just lucky lol.

  • Forums moving on to the next perk they dislike like a rabid trainwreck

  • Got tunneled for "exploiting an infinite"

  • People said the same thing about ruin undying promoting healthy killer gameplay and yet every game before its nerf was full of killers slugging and trying their best to get everyone.

    I'll pass, its a nice perk but it doesn't discourage slugging.

  • You only risk being banned if it is announced in their pop up news tab in game. Otherwise they aren’t banning for it.

  • I’ve had to equip it due to the lack of obsessions. Matches since the update have been dry and boring with killers almost all the time trying to tunnel someone out. That combined with the pallet stun bug has made the game very very very boring since I can’t even work on achievements I want without getting hit through pallet stuns and the killer not getting stunned at all.

  • There's a reason why there is already a limit on his turn rate. :/

  • How is DS abusable now?

  • @Profezia said:

    https://forum.deadbydaylight.com/en/discussion/comment/2064733#Comment_2064733

    Should've read the thread more carefully to see people acting like stretched res isn't bad.

    I looked through the thread and didn't see it. In fact all I see are people complaining about stretch res. Should've read the thread more carefully.

  • @Profezia said:

    So sick of people attacking jflick (something that actually takes skill to use despite not being an intended feature) and defending stretched res at the same time.

    Wish the worst for such people.

    I don't see anyone defending stretch. Pretty sad to wish that in a video game.

  • Thanks man helps a lot

  • meghead

    this game is dumb

    meg

    head

    ^^ Just a few examples lol

  • @Pukenplag said:

    https://forum.deadbydaylight.com/en/discussion/comment/2060636#Comment_2060636

    If wanting to have a normal conversation in which I don't see stars instead of words like "down" makes me a racist, homophobe and all the other things you said, yes I will gladly declare myself racist and homophobe. I am happy to know that you like an overtuned filter. If I write "f uck you Myers" the output will be "f uck you *****". Does this seem to you how it should work?

    I was never and I am not a sensitive person. If you take curse words seriously in the online area, you clearly should consider growing harder skin.

    Also, I didn't test this out yet, but if let's say you have a very good friend and you are by chance gay, will you get censored if you come out to him? I didn't know comming outs were homophobia from the gay person's part.

    1. Just ignore my acknowledgements that it is overbearing and needs to be adjusted. Also "meghead" "this game is dumb" are also censored.
    2. I didn't say anything about cuss words unless you consider racism and homophobic slurs to be cuss words.
    3. Don't understand that last part, why would I come out inside a video game to a friend. What a weird thing to bring up.
  • @Axe said:

    run DS so you don't get tunneled

    it deactivates IF YOU DONT GET TUNNELED

    It still deactivates even when you get tunneled which is unfortunate

  • I typed in “this game is dumb” after a match where the killer hit me over a pallet twice instead of getting stunned and it censored it. Definitely needs some work lol.

  • @Buckoben said:

    https://forum.deadbydaylight.com/en/discussion/comment/2060833#Comment_2060833

    Reading comprehension missing...

    Running script... Deflect.

    Every single mention of editing has been about me editing posts.

    For someone who wants everyone to read their entire post about how racist everyone else is. You certainly didn't take the time to read mine.

    "It's fine as is. I prefer a system to be too overbearing on release and it looks like they took the cautious route of censoring a wider array of hostile, racist, homphobic, and disgusting language. It does its job too well. I much prefer the new system since it prevents people from being vile while still allowing people to chat. They just need to refine it since it obviously isn't perfect.


    But if you want it straight up removed I can't see why unless you support saying racist, homophobic, disgusting things to other people."

    "Better that its too overturned rather than not enough. Besides they can adjust it from their side really easily. Straight up removing is a no deal and if you want it straight up removed you support that sort of bigotry."

    Why else would someone want a chat filter gone?

  • @Buckoben said:

    https://forum.deadbydaylight.com/en/discussion/comment/2060791#Comment_2060791

    Ah man you gotta wait for me to edit my post man because all your doing all poisoning the well.

    Doesn't matter if you believe "They did say the censored word list can be adjusted and tweaked to not be overbearing but assuming as a first time rollout to live servers its better to be too overbearing rather than too little. I'm not saying it doesn't need to be adjusted but flat out removed is a no no."

    If you believe everyone who disagrees with you is racist.

    which you do "Straight up removing is a no deal and if you want it straight up removed you support that sort of bigotry."

    I'm not editing anything lol gotta drink from these waters in the first place.

    Check my posts I've been consistent since I believe if you don't want the filter you <insert prerogative here>. I do think if you don't want the chat filter then something is wrong with you (the racist kind of wrong). I merely pointed out my belief that it was over tuned but doesn't need to be removed. Go through and see if I've edited anything unlike your own posts.

  • @Buckoben said:

    https://forum.deadbydaylight.com/en/discussion/comment/2060756#Comment_2060756

    Re read the post where I said I want chat removed entirely.

    Also you should probably avoid using same exact talking points as twitter then.

    Imagine thinking like you 24/7.

    Only need to think this way on the forums so I get convos like these with people like you. Besides its fun.

    Also maybe try reading the content of my posts before being a smoothbrain

    "They did say the censored word list can be adjusted and tweaked to not be overbearing but assuming as a first time rollout to live servers its better to be too overbearing rather than too little. I'm not saying it doesn't need to be adjusted but flat out removed is a no no."

  • @Buckoben said:

    https://forum.deadbydaylight.com/en/discussion/comment/2060689#Comment_2060689

    Read the edited post.

    Stop projecting and go back to twitter.

    Nah thats a cesspool I never cared about. Besides don't need to project when you want a chat filter removed which hides disgusting language.

    @Zixology said:

    https://forum.deadbydaylight.com/en/discussion/comment/2060689#Comment_2060689

    Yes. I support Michael Myers (something that this filter hides).

    I think I said somewhere up above that its fine if its overbearing when it comes out since its better that than not doing enough. They can change it faster on their end to make sure words like Michael Myers or "this game is dumb" aren't censored.

  • @Buckoben said:

    https://forum.deadbydaylight.com/en/discussion/comment/2060677#Comment_2060677

    Just because it's something you would do doesn't mean you should project onto others.

    I would prefer it be removed entirely.

    So you support racism, homophobia, and all the disgusting things that this filter hides?

  • @Buckoben said:

    https://forum.deadbydaylight.com/en/discussion/comment/2060636#Comment_2060636

    Yeah, no that's not how bigotry even comes close to working.

    It should be removed till it works correctly, and if chat is really this big of a problem BHVR should just remove chat entirely.

    It's fine as is. I prefer a system to be too overbearing on release and it looks like they took the cautious route of censoring a wider array of hostile, racist, homphobic, and disgusting language. It does its job too well. I much prefer the new system since it prevents people from being vile while still allowing people to chat. They just need to refine it since it obviously isn't perfect.


    But if you want it straight up removed I can't see why unless you support saying racist, homophobic, disgusting things to other people.

  • @Zixology said:

    https://forum.deadbydaylight.com/en/discussion/comment/2060528#Comment_2060528

    I see you haven't read any of the comments, nor have you used the new system yourself.

    I actually have used the new system and read the comments. In my opinion if you don't want the game to be censored you support being racist and homophobic towards other players. Cheers.

    @Pukenplag said:

    https://forum.deadbydaylight.com/en/discussion/comment/2060528#Comment_2060528

    It needs an overhaul. At the moment it blocks words like "Myers" "down" "knight" etc. Why knight? It has nig in it. Also, I never use the filters when the game offers me them. Why? I can't understand the message when I see stars instead of letters.

    They did say the censored word list can be adjusted and tweaked to not be overbearing but assuming as a first time rollout to live servers its better to be too overbearing rather than too little. I'm not saying it doesn't need to be adjusted but flat out removed is a no no.

    @Buckoben said:

    https://forum.deadbydaylight.com/en/discussion/comment/2060528#Comment_2060528

    The bot is censoring words like Myers.

    It's is incredibly over tuned to the point where normal conversation will be illegible.

    Better that its too overturned rather than not enough. Besides they can adjust it from their side really easily. Straight up removing is a no deal and if you want it straight up removed you support that sort of bigotry.

  • Sucks people are upset about not seeing racism or homophobic/offensive messages in post game chat. Weird. Not only that but saying it’s a mature game so it doesn’t need censorship is moronic. I did not agree to the eula to see racism or rude messages. This filter is a bad thing for people who like saying that I guess. Also clearly adjustments need to be made but I’m glad this game has a filter now.

  • Steam Community: Dead by Daylight.

    Here's another example

  • @DoritoHead said:

    https://forum.deadbydaylight.com/en/discussion/comment/2059377#Comment_2059377

    Unless you have a massive amount of programmers working for you it's really just not feasible, especially during a quarantine. Even big games like Apex Legends need a long time to ship big buffs or nerfs.

    with 80 hour work weeks anything is possible. Must fulfill all unrealistic requests by crunching our workers. lol

  • @Yords said:

    https://forum.deadbydaylight.com/en/discussion/comment/2057888#Comment_2057888

    That's exactly what I said a few threads ago, the scaling part.

    It would be a LOT of work but would be a new mechanic for both sides that is actually killer sided.

    It would be neat but IMO near to impossible. Unfortunate

  • @zombitehdeath said:

    That must of took a lot of effort.

    Great work!

    I will say that if you would do any of this again, It would be nice to have a summary of all the killer specific match so we know more about how the statistics came to be and add the build you use in all the match (if you don't change them as much)

    Overall I like how organised it and how much effort you put in. :)

    https://nl.boop.pro/dashboard

    This is the site he used. Also I use it as well and my results are similar however I only have about 36 games as killer 37 games as survivor tracked.

  • Apparently trying to win is toxic, what a joke

  • No point typing anything IMO. It’s easier to move on rather than get triggered by a person preening.

  • I imagine this will be as big of an issue as Desperate Measures, Built to Last, Power Struggle, Repressed Alliance, For the Peepo, Inner Strength etc were. Clearly overpowered which is why all the survivors now run these meta perks.

    Garbage perk, only going to be used by youtubers for flashy videos.

  • No one is talking about it because it isn't good. Just like no one was talking about most of the survivor perks which a minority of people freaked out about being meta.

    Meta's gonna be the same just like the last 18 other chapters.

  • As killer: when a survivor tea bags after being hit and wasting a pallet

    As Survivor: When a killer catches me and tries to show off like “I got you lol bad”

  • I stopped cause it seems facetious. Obviously if I “won” it’s a good game but if I lost it’s not a good game. Besides why bother typing when the other side most of the time complains about what you or your team did.

  • Good thing you can always hit that back button and queue up again.

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/2052652#Comment_2052652

    I can safely say that is not true, i have had games against laggy survivors where my hits go right through them.

    That’s a fundamental misunderstanding of how the system works. The flow of data goes like this.

    You->Server

    Server->Other Player

    Other Player->Server

    Server->You

    This also doesn’t count wireless connections it’s assuming you are wired.

    When you lag the other players actions are not replicated onto your client. This means the typical instances of lag appear such as choppy movement, indicators at the top of your screen, and hits not connecting (only if your connection exceeds the parameter they setup for hit validation.). Because there is this disconnect now between the killer not being the host and survivors via the dedicated servers it’s difficult to ascertain if they are lagging or you are. The server will do movement interpolation when they lag which basically on the loss/laggy connection will assume the last input registered is still being registered until they get fresh info from the client. This can be observed when a survivor runs into a wall not moving at all. That’s interpolation taking the last input from the survivor and waiting for a refresh. The point of this example is that lag is hard to discern if it is the other player or you who is not receiving up to date information to allow you a clean valid hit.

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/2052323#Comment_2052323

    That's not actually true, it is just perceived that way. When you get hit but feel you shouldn't that is latency not "priority"

    It actually is. The hit authority is on the killers side unless they have some crazy lag like 250+ ms. Even then it’s not clear their hit validation works especially since survivors can’t see the killers ping.

    edit: When I say hit authority I mean whatever the killer sees on their screen is accepted as a valid hit.

  • Any area control killer is likely to succeed. However it’s important to note the different variables which will change how it plays out. If you have a 3 gen with minimal to no hooks you will most likely not win since 3 gens aren’t sustainable.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2049968#Comment_2049968

    Wait a minute. Are you really asking, why you get instant survivor matches in the morning, during a work day?

    This is not merely on days when people would be working. This is consistent over the past year I’ve played. Besides not every job is a normal 9-5. If you meant something else from this please tell me because I think I missed it.

    @Dizzy1096 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2049984#Comment_2049984

    But in Europe 24/7 there are too many survivors and not enough killers.

    I’m not sure where OP is from, based on the streamer maybe Korean servers? Either way in their region it sounds like there is also too many survivors and not enough killers.

    So even IF U.S servers had a perfect ratio of survivor and killer players, then by making matchmaking worldwide you’re inheriting a lot more survivors than you are killers and this will affect your lobby times

    While yes you are inheriting a concurrently larger number of players for both sides which queue it also exposes a larger number of matchmaking requests to each other. A point of clarification is that they most likely won’t merge the separate continents together for queues to preserve latency goals for matches. It has nothing to do with a perfect ratio since realistically you will never have the entire player base in a region queueing at the exact same time.

  • @Dizzy1096 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2049968#Comment_2049968

    I think regions vary.

    For me killer is instant 24/7 in EU. Survivor always takes minutes.

    I see us streamers and theres a slight delay to killer. Not long but maybe 30-60 seconds.m. That isnt there on the EU servers.

    Precisely. Your region only matchmakes you with players from your region so when the number of users online drops, it will have issues. That's why they have talked about combining queue regions to increase the number of players to matchmake from.

    Also another thought is that mmr will allow matchmaking to be much faster, as I noticed my matches on average were found faster at all the times of the day.

  • @Vyne456 said:

    They could, but the cosmetics for the Halloween DLC they are making would be so awesome. So will the map.

    There's no information about the contents of the license renewal but keep in mind the licenses dbd has are most likely perpetual (need to be redone). People place too much faith in leaks like the one about the new killer/survivor being lgbt. I would not assume anything to not be disappointed or even worse frustrated the leak/speculation was wrong.

  • I wonder why if less players are playing killer I get instant matches as a survivor in the morning. There's no indicator at any level that dbd is dying or losing players. The real issue is the distribution of players. There are too many survivors queued up at night and not enough killers, just like there are too many killers in the morning and not enough survivors. They've talked about combining matchmaking pools which will mean you get matched across a wider region rather than just (US east) or (US west) players only.

    But I digress.

  • @MeltingPenguins said:

    https://forum.deadbydaylight.com/en/discussion/comment/2048785#Comment_2048785

    this makes no sense as justification when you have *gestures at nearly all other moris*

    I’m not saying it’s the end justification for a specific design they chose to use as the mori animation. However, it certainly influences it just like every other mori. The lack of detail from the animations could have been made to ensure compliance with those rules. It’s a certainly only speculation given I know the video game regulations for Australia are stricter than most.

  • @Zarr0ch said:

    I just hate the end of it, the stupid knife that spears the card....where the F does that come from? Why spoil the rest of the animation by adding that stupid bit in?

    I feel the designers of that part are 55yr old thinking oh, the youngins will like this

    Part of it is having to design the mori animation to make sure it doesn’t run afoul of the regulations of each country the game is available in. A good example is Australia’s Puritan board which regulates video games in the country.

  • speculation not grounded in facts. Don’t put your hopes in this to just be let down.

  • Don’t know why the bashing is allowed to remain up. But I assume just lack of interest, it became too easy, no more love for a game they spent thousands of hours over the past 5 years playing. I know Angrypug isn’t leaving but IMO his viewcount is still high even when he’s not playing dbd. Some have diversified their portfolio in terms of why people watch. Some have stayed glued to dbd. Others like Angrypug have always been more of a personality watch rather than gameplay. When I watch him I don’t do it for his gameplay but just because I find his interactions with his chat funny. With Otz I enjoy more gameplay, with tru3 it’s also his gameplay and overall takes on the game.

    tl;dr It’s hard to remain interested in a game over 5 years when it’s gotten easier and easier to play and hasn’t substantially changed the gameplay loop. This leads to trying different things.

  • @Shroompy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2047727#Comment_2047727

    Yes they are, if you think about it a Trickster who wants YOU and ONLY YOU downed he most likely will get it, same with Old Legion.

    Also because no one used the ricochet addon to actually try and ricochet they all just threw it at the survivors feet to cheese the extra laceration.

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