terumisan
terumisan
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- terumisan
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Comments
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@GrannyonAcid said:
https://forum.deadbydaylight.com/en/discussion/comment/1232347#Comment_1232347
Doesn't Spine Chill just show you that the killer is looking in your direction? Unless they've changed it over the years. If the killers on the other side of the map it could just light up. So does it really tell you that it's a stealth killer? For all you really know is that the killer is chasing someone on the other side of the map and you can't see him.
Spine chill lights up within 36m you can easily tell the difference if a killer is sneaking up on you or chasing someone since the perk would be on constantly unlike it flickering if the killer is chasing
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1232347#Comment_1232347
That's the point of spine chill to counter stealth killers
Not really at least in the case of tier 1 Myers before undetectable became a thing on stealth killers
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1232244#Comment_1232244
Killer asked for spine chill to not work againsts stealth killers
Because stealth killers mainly rely on stealth and spine chill destroys that. Its pretty obvious
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Wouldn't that apply more to iron will since it reduces your sound by 100% than no mither which is 50%
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@TheRockstarKnight said:
The only reason is a meta one; the devs have said they want Survivors to be 'relatable' to players and, to them, that means all Survivors have to be from the modern era.
So no cowboys, no cavemen, no androids, no wizards, no futuristic space explorers, no vikings, and, worst of all, no knights.
Because, y'know I'm sure tons of people 'relate' to Shirtless David, P3 Claudette, and Bunny Min; which is obviously the main reason why people play them.
Squire Dwight skin?
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I've broken him out looking at him from halfway across the map
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You want a tug of war for resources between killer and survivor why though? Survivors have the advantage since there are 4 of them and 1 killer
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You are since thana by itself ain't good also outside of 2-3 hex perks hex perks are garbage
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@xenofon13 said:
https://forum.deadbydaylight.com/en/discussion/comment/1206432#Comment_1206432
You're one of many who they didn't watch the whole Marth's video. This is the only window bad for killers and it's rng based. Window spawns and where the door is. WATCH THE FULL VIDEO.
I still am and I agree that the groaning storehouse and coal tower windows are bad for survivors but that window shouldn't exist either
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They can turn the window into a door and be done with it
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If he had bone clapper base he'd be viable right now you need certain add-ons to make him viable
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1199541#Comment_1199541
If you've only won 5 out of 10 mastermind games I don't know what to say to you other than git gud. As you said yourself, some survivors have extremely strong skills, so what is the easy answer to winning? Take out the strongest first, focus on the people who will cause you the most trouble. Literally all you have to do to win as mastermind is protect the objectives that survivors need LATER rather than the ones they need in the moment. Main example being the security guard, don't bother protecting him, find one of the security devices and spawn as many zombies and traps in that room as you possibly can and you've basically won.
Nah you need to move him to a different room and flood that room with boosted zombies
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It's invincibility not invisibility
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Pineapple on pizza ain't good
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1197369#Comment_1197369
Yeah as expected. Survivors need to git gud but hey NOED the biggest crutch perk of them all granting free kills is fine. Killers never need to git good.
Sure you can do totems....as killer you could have also brought Bamboozle and suddenly most god loops dont exist.
Oh no cant have that though. Killers should never have to use perk slots to fix issues, only survivors are required to do that.
Bamboozle doesn't work properly half the time since the entity blocker is broken because survivors can just vault back and tbh you can say the same thing about bringing detectives hunch or small game or a map or just taking note of where totems are
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The objectives of both sides are opposed and people are usually too lazy to play the other side usually survivor mains because they want to play with their friends 2 the reason people are on the forums at all is because they have some sort of problem with the game and pair that with the ignorance of one sided bias that spring up during a discussion and it'll devolve into insulting eventually 3 this is the exact same thing that happened during the ruin nerf they're were a lot of no more easy 4k comments and git gud and adapt
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@Ivaldi said:
https://forum.deadbydaylight.com/en/discussion/comment/1193015#Comment_1193015
Yes it does... because having to find and cleanse all 5 totems as a solo queue is ridiculous. There's no communication and no way to tell how many totems were cleansed, so every survivor is forced to search for all 5 totems blind.
? Being solo ain't an excuse for not doing totems you must have joined dbd pretty recently because memorizing totem spots ain't hard
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Deathslinger is fun to play but he's far weaker than oni arguably even when you can aim since objects destroy your chain easily
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What makes it an infinite?
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I don't feel like getting cucked because a rock got in the way of my puke or losing my power because I got hit by a pallet or playing hide and seek because I have my power
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Monstrous shrine applies to all hooks not just basement
Hangman's trick change 6ft aura reading back to 16
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Its at least something rather than the nothing that happens 90% of the year
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Or just make vault locations doors on main buildings it would make main buildings less safe
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Clown ain't really great at camping or slugging
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I went against an ebony huntress couple days ago it was pretty funny since I was the last one alive and she saw me get into a locker
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@Orionbash said:
If you look at the history of the game and all changes that were made until now its evident the devs are heavily killer-sided. The fact that Freddy exists and they refuse to nerf the hell out of him is testament to that fact.
God windows have been around a lot longer than Freddy and they still aren't changed and don't forget when nurse got her "rework" they didn't change her map
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/1166901#Comment_1166901
It was between the pallet and the window.
That sounds way better than what we have now
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@Raven014 said:
Honestly, I just avoid the saloon like the plague. If I see a person on the gen as a ranged killer, I'll shoot at them, but ultimately it does nothing for me to keep that gen. I always let it pop so the rest of my game is easier.
Some of the other breakable walls are necessary, while some are not. They are all relatively mediocre, imo.
The Shack wall is also relatively weak, especially compared to the one on the PTB. That was actually game changing but now its kind of meh.
Where was shack wall on ptb?
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I'd rather have a killer wielding a flammenwerfer
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@Quake said:
https://forum.deadbydaylight.com/en/discussion/comment/1161780#Comment_1161780
Dude,some people don't like ace in the hole just so we can keep addons.It's like saying run calm spirit to counter doc spotting you.
It is an option that I do. you could run the perk or just not use items
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@TheRockstarKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/1161780#Comment_1161780
99% doesn't make a difference anymore.
You don't lose it our your add-ons for 100% it, you lose your add-ons when you Escape.
Ace in the hole exists
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Run ace in the hole you keep add-ons also you could just 99 the item
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You could probably just have a mangled effect instead and change his add-ons
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Plague tbh
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As a person who has awful tracking skills to where I use headphones to hear people instead of seeing them iron will destroys me
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Imo with how many objects in the map how small the hitbox on his chain and how pallets deny him he needs a buff
My suggestion let him be 2 chains or at least pull people over pallets
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1152571#Comment_1152571
What were the downsides? It sounds like killer would be fine since Skillchecks don't exist.
Couldn't tell names how many gens were left how many numbers my perks had so if I tunneled I couldn't tell until I got hit with ds
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@BigBrainMegMain said:
The Cinematic Mode is back. I still need to post a video and submit it.
It's when you can't see perks, who your survivors are, your UI is gone. It's beautiful but you CAN'T SEE SKILLCHECKS.
I had to gen tap, and heal tap, it was a fun match but man....
Had that as killer
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Have you had the no hud bug on the new map yet?
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Rotton fields Ormond and haddonfield
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He's kinda fun I'm missing shots that should hit which is really frustrating
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Tbh I thought the no sound bug on downed survivors would get fixed I was wrong
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He's ok so far but he's really new and everyone just runs in a straight line for me half the time tbh
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@Chatkovski said:
https://forum.deadbydaylight.com/en/discussion/comment/1148466#Comment_1148466
For a single hook, not all.
But if you really want equal treatment, I gladly accept that Kindred reveals the killer's aura at 6 meters from all hooks.
You have equal treatment in actuality since kindred works on other hooked survivors even if that survivor that's hooked doesn't have kindred equipped
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Thanks
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1148438#Comment_1148438
A bit? It got reduced by 10 meters. It now only reads the auras of anyone slightly more than a second away from the hook.
It was 16 meters on ptb now it's 6 why?
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I'm on ps4 and it hasn't dropped for me yet
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Did they nerf it from ptb?
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Because it isn't fun for the survivors it's why you'll get more points on legion/clown even with a 0k but get less points if you 4k with plague or only chainsaw with bubba
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That's a busted perk everyone would use it sounds like old mettle and would be hard abused with ds and bt